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dsrc/sku.0/sys.server/compiled/game/script/conversation/biogenic_crazyguy.script
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2013-09-10 23:17:15 -07:00

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// ======================================================================
//
// biogenic_crazyguy.script
// Copyright 2003, Sony Online Entertainment
// All Rights Reserved.
//
// DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/biogenic_crazyguy";
// ======================================================================
// Script Conditions
// ======================================================================
boolean biogenic_crazyguy_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean biogenic_crazyguy_condition_get_tracker_1 (obj_id player, obj_id npc)
{
int convo_tracker = getIntObjVar(player, "biogenic.crazy_convo");
if(convo_tracker == 1) {
return true;
} else {
return false;
}
}
// ----------------------------------------------------------------------
boolean biogenic_crazyguy_condition_get_tracker_2 (obj_id player, obj_id npc)
{
int convo_tracker = getIntObjVar(player, "biogenic.crazy_convo");
if(convo_tracker >= 2) {
return true;
} else {
return false;
}
}
// ======================================================================
// Script Actions
// ======================================================================
void biogenic_crazyguy_action__defaultAction (obj_id player, obj_id npc)
{
}
// ----------------------------------------------------------------------
void biogenic_crazyguy_action_set_tracker_1 (obj_id player, obj_id npc)
{
setObjVar(player, "biogenic.crazy_convo", 1);
}
// ----------------------------------------------------------------------
void biogenic_crazyguy_action_set_tracker_2 (obj_id player, obj_id npc)
{
setObjVar(player, "biogenic.crazy_convo", 2);
}
// ----------------------------------------------------------------------
void biogenic_crazyguy_action_set_mood (obj_id player, obj_id npc)
{
setAnimationMood(npc, chat.MOOD_NERVOUS);
faceToBehavior(npc, player);
}
// ----------------------------------------------------------------------
void biogenic_crazyguy_action_face_to (obj_id player, obj_id npc)
{
faceToBehavior(npc, player);
}
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "npc.conversation.biogenic_crazyguy");
setCondition (self, CONDITION_CONVERSABLE);
setInvulnerable (self, true);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
setInvulnerable (self, true);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "npc.conversation.biogenic_crazyguy");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
trigger OnStartNpcConversation (obj_id player)
{
if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (biogenic_crazyguy_condition_get_tracker_2 (player, self))
{
biogenic_crazyguy_action_face_to (player, self);
//-- NPC: How many? 32281... monsters... 32281... monsters.
string_id message = new string_id (c_stringFile, "s_3a0e3163");
chat.chat (self, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (biogenic_crazyguy_condition_get_tracker_1 (player, self))
{
biogenic_crazyguy_action_face_to (player, self);
//-- NPC: Hey, I remember you... but I've never seen you before.
string_id message = new string_id (c_stringFile, "s_4e52ced2");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Of course you have, I was here just a bit ago.
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Still crazy as ever I see.
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_a64c5d9e");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_9499432");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 2);
npcStartConversation (player, self, "biogenic_crazyguy", message, responses);
}
else
{
chat.chat (self, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
biogenic_crazyguy_action_set_mood (player, self);
//-- NPC: *gurk* Why... you're here? Did they send you? I see that you're here.
string_id message = new string_id (c_stringFile, "s_80c190c3");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What is the matter with you?
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Did who send me? What's going on here?
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: Please don't hurt me. I was just leaving.
boolean hasResponse2 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_e7953fb5");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_f6dd63d");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_e5f4a149");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 15);
npcStartConversation (player, self, "biogenic_crazyguy", message, responses);
}
else
{
chat.chat (self, message);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "biogenic_crazyguy")
return SCRIPT_CONTINUE;
int branchId = getIntObjVar (player, "conversation.biogenic_crazyguy.branchId");
//-- [BRANCH NOTE]
//-- NPC: Hey, I remember you... but I've never seen you before.
//-- [RESPONSE NOTE]
//-- PLAYER: Of course you have, I was here just a bit ago.
if (branchId == 2 && response == "s_a64c5d9e")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Ah, I'm glad you're back. Now go.
string_id message = new string_id (c_stringFile, "s_7b11e13b");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Go? You want me to leave?
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Go where? Tell me what's happening!
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: Good idea. I can't take any more of this.
boolean hasResponse2 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_a9f69fb7");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_64bc92a0");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_cc90aebb");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Hey, I remember you... but I've never seen you before.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Hey, I remember you... but I've never seen you before.
//-- [RESPONSE NOTE]
//-- PLAYER: Still crazy as ever I see.
if (branchId == 2 && response == "s_9499432")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Sorry, I don't talk with crazy people. Good-bye.
string_id message = new string_id (c_stringFile, "s_c182d8fb");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Hey, I remember you... but I've never seen you before.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Ah, I'm glad you're back. Now go.
//-- [RESPONSE NOTE]
//-- PLAYER: Go? You want me to leave?
if (branchId == 3 && response == "s_a9f69fb7")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Go? No, I want you to leave... in there!
string_id message = new string_id (c_stringFile, "s_d166b780");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: In where? Into that opening back there?
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: That's what I just said. I don't understand you.
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_e1fbb5ed");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_d5e04dc5");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 4);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Ah, I'm glad you're back. Now go.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Ah, I'm glad you're back. Now go.
//-- [RESPONSE NOTE]
//-- PLAYER: Go where? Tell me what's happening!
if (branchId == 3 && response == "s_64bc92a0")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: What isn't happening? You, that's what... why? Go now.
string_id message = new string_id (c_stringFile, "s_b18aca61");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Ok, ok. I'm going.
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_be321a24");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 11);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Ah, I'm glad you're back. Now go.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Ah, I'm glad you're back. Now go.
//-- [RESPONSE NOTE]
//-- PLAYER: Good idea. I can't take any more of this.
if (branchId == 3 && response == "s_cc90aebb")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: That's what I say too. Except I'm... staying here.
string_id message = new string_id (c_stringFile, "s_40626e0f");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Ah, I'm glad you're back. Now go.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Go? No, I want you to leave... in there!
//-- [RESPONSE NOTE]
//-- PLAYER: In where? Into that opening back there?
if (branchId == 4 && response == "s_e1fbb5ed")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...
string_id message = new string_id (c_stringFile, "s_14b63e24");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What is it?
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I think you've told me enough already.
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_1c8bddbb");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_f0a82cfa");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Go? No, I want you to leave... in there!' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Go? No, I want you to leave... in there!
//-- [RESPONSE NOTE]
//-- PLAYER: That's what I just said. I don't understand you.
if (branchId == 4 && response == "s_d5e04dc5")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Then maybe you aren't... who you are. So long then.
string_id message = new string_id (c_stringFile, "s_51edfa93");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Go? No, I want you to leave... in there!' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...
//-- [RESPONSE NOTE]
//-- PLAYER: What is it?
if (branchId == 5 && response == "s_1c8bddbb")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
biogenic_crazyguy_action_set_tracker_2 (player, self);
//-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.
string_id message = new string_id (c_stringFile, "s_91c86ae2");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Um... thanks for the warning.
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Right... I'll try to, um... keep that in mind.
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_6b830d");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_fd7a670e");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 6);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...
//-- [RESPONSE NOTE]
//-- PLAYER: I think you've told me enough already.
if (branchId == 5 && response == "s_f0a82cfa")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Did I? I don't remember. Ok then, good-bye.
string_id message = new string_id (c_stringFile, "s_c875e4f0");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.
//-- [RESPONSE NOTE]
//-- PLAYER: Um... thanks for the warning.
if (branchId == 6 && response == "s_6b830d")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: What warning? I forgot. Oh well, as long as you remember.
string_id message = new string_id (c_stringFile, "s_1300ed43");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.
//-- [RESPONSE NOTE]
//-- PLAYER: Right... I'll try to, um... keep that in mind.
if (branchId == 6 && response == "s_fd7a670e")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Keep what in mind? Was it something important? Oh well.
string_id message = new string_id (c_stringFile, "s_68d073fe");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: What isn't happening? You, that's what... why? Go now.
//-- [RESPONSE NOTE]
//-- PLAYER: Ok, ok. I'm going.
if (branchId == 11 && response == "s_be321a24")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Yes, yes. Keep going. That way. No, wait. That way.
string_id message = new string_id (c_stringFile, "s_7d4f8520");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'What isn't happening? You, that's what... why? Go now.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: *gurk* Why... you're here? Did they send you? I see that you're here.
//-- [RESPONSE NOTE]
//-- PLAYER: What is the matter with you?
if (branchId == 15 && response == "s_e7953fb5")
{
biogenic_crazyguy_action_set_tracker_1 (player, self);
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Look around... do you see it? That's, uh... what is?
string_id message = new string_id (c_stringFile, "s_74fbbad2");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: See what? I don't...
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Ok, you seem distracted. I'll leave you alone.
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_9c653067");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_daa5a74d");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 16);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch '*gurk* Why... you're here? Did they send you? I see that you're here.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: *gurk* Why... you're here? Did they send you? I see that you're here.
//-- [RESPONSE NOTE]
//-- PLAYER: Did who send me? What's going on here?
if (branchId == 15 && response == "s_f6dd63d")
{
biogenic_crazyguy_action_set_tracker_1 (player, self);
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: HELP! HELP! Are you here?
string_id message = new string_id (c_stringFile, "s_eb2f9960");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, I'm here. Now what is going on?
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Is who here? Start making sense!
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: I'm sorry, I don't understand. Good-bye
boolean hasResponse2 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_5d16248c");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_e34d6272");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_a8cf80a2");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 48);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch '*gurk* Why... you're here? Did they send you? I see that you're here.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: *gurk* Why... you're here? Did they send you? I see that you're here.
//-- [RESPONSE NOTE]
//-- PLAYER: Please don't hurt me. I was just leaving.
if (branchId == 15 && response == "s_e5f4a149")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: There is no leaving. Not now since... oh, you're here?
string_id message = new string_id (c_stringFile, "s_d3b52482");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch '*gurk* Why... you're here? Did they send you? I see that you're here.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Look around... do you see it? That's, uh... what is?
//-- [RESPONSE NOTE]
//-- PLAYER: See what? I don't...
if (branchId == 16 && response == "s_9c653067")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: HELP! HELP! Are you here?
string_id message = new string_id (c_stringFile, "s_eb2f9960");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, I'm here. Now what is going on?
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Is who here? Start making sense!
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: I'm sorry, I don't understand. Good-bye
boolean hasResponse2 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_5d16248c");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_e34d6272");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_a8cf80a2");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 17);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Look around... do you see it? That's, uh... what is?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Look around... do you see it? That's, uh... what is?
//-- [RESPONSE NOTE]
//-- PLAYER: Ok, you seem distracted. I'll leave you alone.
if (branchId == 16 && response == "s_daa5a74d")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Never alone... never alone...
string_id message = new string_id (c_stringFile, "s_23bcaf58");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Look around... do you see it? That's, uh... what is?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: HELP! HELP! Are you here?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, I'm here. Now what is going on?
if (branchId == 17 && response == "s_5d16248c")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Yes! Yes you are! I see you... now you must go!
string_id message = new string_id (c_stringFile, "s_524005c4");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Go? You want me to leave?
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Go where? Tell me what's happening!
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: Good idea. I can't take any more of this.
boolean hasResponse2 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_a9f69fb7");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_64bc92a0");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_cc90aebb");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 18);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'HELP! HELP! Are you here?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: HELP! HELP! Are you here?
//-- [RESPONSE NOTE]
//-- PLAYER: Is who here? Start making sense!
if (branchId == 17 && response == "s_e34d6272")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: No, who is not here. That is... the problem. I think? Are you ...who?
string_id message = new string_id (c_stringFile, "s_1c4a552c");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, I am. I think.
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I swear, if you don't tell me what's going on...
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: I don't have time for this. Good-bye.
boolean hasResponse2 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_7d4e91e1");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_564ba87");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_70a572af");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 29);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'HELP! HELP! Are you here?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: HELP! HELP! Are you here?
//-- [RESPONSE NOTE]
//-- PLAYER: I'm sorry, I don't understand. Good-bye
if (branchId == 17 && response == "s_a8cf80a2")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: No... no one. No one does. No one anymore.
string_id message = new string_id (c_stringFile, "s_3e250a");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'HELP! HELP! Are you here?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Yes! Yes you are! I see you... now you must go!
//-- [RESPONSE NOTE]
//-- PLAYER: Go? You want me to leave?
if (branchId == 18 && response == "s_a9f69fb7")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Go? No, I want you to leave... in there!
string_id message = new string_id (c_stringFile, "s_d166b780");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: In where? Into that opening back there?
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: That's what I just said. I don't understand you.
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_e1fbb5ed");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_d5e04dc5");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 19);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! Yes you are! I see you... now you must go!' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Yes! Yes you are! I see you... now you must go!
//-- [RESPONSE NOTE]
//-- PLAYER: Go where? Tell me what's happening!
if (branchId == 18 && response == "s_64bc92a0")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: What isn't happening? You, that's what... why? Go now.
string_id message = new string_id (c_stringFile, "s_b18aca61");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Ok, ok. I'm going.
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_be321a24");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 26);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! Yes you are! I see you... now you must go!' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Yes! Yes you are! I see you... now you must go!
//-- [RESPONSE NOTE]
//-- PLAYER: Good idea. I can't take any more of this.
if (branchId == 18 && response == "s_cc90aebb")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: That's what I say too. Except I'm... staying here.
string_id message = new string_id (c_stringFile, "s_40626e0f");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! Yes you are! I see you... now you must go!' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Go? No, I want you to leave... in there!
//-- [RESPONSE NOTE]
//-- PLAYER: In where? Into that opening back there?
if (branchId == 19 && response == "s_e1fbb5ed")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...
string_id message = new string_id (c_stringFile, "s_14b63e24");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What is it?
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I think you've told me enough already.
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_1c8bddbb");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_f0a82cfa");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 20);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Go? No, I want you to leave... in there!' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Go? No, I want you to leave... in there!
//-- [RESPONSE NOTE]
//-- PLAYER: That's what I just said. I don't understand you.
if (branchId == 19 && response == "s_d5e04dc5")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Then maybe you aren't... who you are. So long then.
string_id message = new string_id (c_stringFile, "s_51edfa93");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Go? No, I want you to leave... in there!' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...
//-- [RESPONSE NOTE]
//-- PLAYER: What is it?
if (branchId == 20 && response == "s_1c8bddbb")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
biogenic_crazyguy_action_set_tracker_2 (player, self);
//-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.
string_id message = new string_id (c_stringFile, "s_91c86ae2");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Um... thanks for the warning.
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Right... I'll try to, um... keep that in mind.
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_6b830d");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_fd7a670e");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 21);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...
//-- [RESPONSE NOTE]
//-- PLAYER: I think you've told me enough already.
if (branchId == 20 && response == "s_f0a82cfa")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Did I? I don't remember. Ok then, good-bye.
string_id message = new string_id (c_stringFile, "s_c875e4f0");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.
//-- [RESPONSE NOTE]
//-- PLAYER: Um... thanks for the warning.
if (branchId == 21 && response == "s_6b830d")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: What warning? I forgot. Oh well, as long as you remember.
string_id message = new string_id (c_stringFile, "s_1300ed43");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.
//-- [RESPONSE NOTE]
//-- PLAYER: Right... I'll try to, um... keep that in mind.
if (branchId == 21 && response == "s_fd7a670e")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Keep what in mind? Was it something important? Oh well.
string_id message = new string_id (c_stringFile, "s_68d073fe");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: What isn't happening? You, that's what... why? Go now.
//-- [RESPONSE NOTE]
//-- PLAYER: Ok, ok. I'm going.
if (branchId == 26 && response == "s_be321a24")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Yes, yes. Keep going. That way. No, wait. That way.
string_id message = new string_id (c_stringFile, "s_7d4f8520");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'What isn't happening? You, that's what... why? Go now.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: No, who is not here. That is... the problem. I think? Are you ...who?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, I am. I think.
if (branchId == 29 && response == "s_7d4e91e1")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Yes! Yes you are! I see you... now you must go!
string_id message = new string_id (c_stringFile, "s_524005c4");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Go? You want me to leave?
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Go where? Tell me what's happening!
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: Good idea. I can't take any more of this.
boolean hasResponse2 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_a9f69fb7");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_64bc92a0");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_cc90aebb");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 30);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, who is not here. That is... the problem. I think? Are you ...who?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: No, who is not here. That is... the problem. I think? Are you ...who?
//-- [RESPONSE NOTE]
//-- PLAYER: I swear, if you don't tell me what's going on...
if (branchId == 29 && response == "s_564ba87")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: No, not going on... going in, and when you've done that... we all go out.
string_id message = new string_id (c_stringFile, "s_469eaf3a");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Go in? Go out? What are you talking about?
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: You're loony as a peko bird. Good-bye.
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_d87072f3");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_3157939");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 41);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, who is not here. That is... the problem. I think? Are you ...who?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: No, who is not here. That is... the problem. I think? Are you ...who?
//-- [RESPONSE NOTE]
//-- PLAYER: I don't have time for this. Good-bye.
if (branchId == 29 && response == "s_70a572af")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: No, no. All I have is time, until it ends.
string_id message = new string_id (c_stringFile, "s_bc3d132b");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, who is not here. That is... the problem. I think? Are you ...who?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Yes! Yes you are! I see you... now you must go!
//-- [RESPONSE NOTE]
//-- PLAYER: Go? You want me to leave?
if (branchId == 30 && response == "s_a9f69fb7")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Go? No, I want you to leave... in there!
string_id message = new string_id (c_stringFile, "s_d166b780");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: In where? Into that opening back there?
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: That's what I just said. I don't understand you.
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_e1fbb5ed");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_d5e04dc5");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 31);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! Yes you are! I see you... now you must go!' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Yes! Yes you are! I see you... now you must go!
//-- [RESPONSE NOTE]
//-- PLAYER: Go where? Tell me what's happening!
if (branchId == 30 && response == "s_64bc92a0")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: What isn't happening? You, that's what... why? Go now.
string_id message = new string_id (c_stringFile, "s_b18aca61");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Ok, ok. I'm going.
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_be321a24");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 38);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! Yes you are! I see you... now you must go!' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Yes! Yes you are! I see you... now you must go!
//-- [RESPONSE NOTE]
//-- PLAYER: Good idea. I can't take any more of this.
if (branchId == 30 && response == "s_cc90aebb")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: That's what I say too. Except I'm... staying here.
string_id message = new string_id (c_stringFile, "s_40626e0f");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! Yes you are! I see you... now you must go!' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Go? No, I want you to leave... in there!
//-- [RESPONSE NOTE]
//-- PLAYER: In where? Into that opening back there?
if (branchId == 31 && response == "s_e1fbb5ed")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...
string_id message = new string_id (c_stringFile, "s_14b63e24");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What is it?
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I think you've told me enough already.
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_1c8bddbb");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_f0a82cfa");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 32);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Go? No, I want you to leave... in there!' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Go? No, I want you to leave... in there!
//-- [RESPONSE NOTE]
//-- PLAYER: That's what I just said. I don't understand you.
if (branchId == 31 && response == "s_d5e04dc5")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Then maybe you aren't... who you are. So long then.
string_id message = new string_id (c_stringFile, "s_51edfa93");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Go? No, I want you to leave... in there!' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...
//-- [RESPONSE NOTE]
//-- PLAYER: What is it?
if (branchId == 32 && response == "s_1c8bddbb")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
biogenic_crazyguy_action_set_tracker_2 (player, self);
//-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.
string_id message = new string_id (c_stringFile, "s_91c86ae2");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Um... thanks for the warning.
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Right... I'll try to, um... keep that in mind.
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_6b830d");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_fd7a670e");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 33);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...
//-- [RESPONSE NOTE]
//-- PLAYER: I think you've told me enough already.
if (branchId == 32 && response == "s_f0a82cfa")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Did I? I don't remember. Ok then, good-bye.
string_id message = new string_id (c_stringFile, "s_c875e4f0");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.
//-- [RESPONSE NOTE]
//-- PLAYER: Um... thanks for the warning.
if (branchId == 33 && response == "s_6b830d")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: What warning? I forgot. Oh well, as long as you remember.
string_id message = new string_id (c_stringFile, "s_1300ed43");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.
//-- [RESPONSE NOTE]
//-- PLAYER: Right... I'll try to, um... keep that in mind.
if (branchId == 33 && response == "s_fd7a670e")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Keep what in mind? Was it something important? Oh well.
string_id message = new string_id (c_stringFile, "s_68d073fe");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: What isn't happening? You, that's what... why? Go now.
//-- [RESPONSE NOTE]
//-- PLAYER: Ok, ok. I'm going.
if (branchId == 38 && response == "s_be321a24")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Yes, yes. Keep going. That way. No, wait. That way.
string_id message = new string_id (c_stringFile, "s_7d4f8520");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'What isn't happening? You, that's what... why? Go now.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: No, not going on... going in, and when you've done that... we all go out.
//-- [RESPONSE NOTE]
//-- PLAYER: Go in? Go out? What are you talking about?
if (branchId == 41 && response == "s_d87072f3")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Life is not all about... rhyming. And soon it will be over.
string_id message = new string_id (c_stringFile, "s_5d995d79");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'm sorry, I guess I just don't get it. Good-bye.
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_20413fbf");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 42);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, not going on... going in, and when you've done that... we all go out.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: No, not going on... going in, and when you've done that... we all go out.
//-- [RESPONSE NOTE]
//-- PLAYER: You're loony as a peko bird. Good-bye.
if (branchId == 41 && response == "s_3157939")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: There are some that think that... namely you.
string_id message = new string_id (c_stringFile, "s_28eb431a");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, not going on... going in, and when you've done that... we all go out.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Life is not all about... rhyming. And soon it will be over.
//-- [RESPONSE NOTE]
//-- PLAYER: I'm sorry, I guess I just don't get it. Good-bye.
if (branchId == 42 && response == "s_20413fbf")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Unfortunately... we all get it. Very soon.
string_id message = new string_id (c_stringFile, "s_72870486");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Life is not all about... rhyming. And soon it will be over.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: HELP! HELP! Are you here?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, I'm here. Now what is going on?
if (branchId == 48 && response == "s_5d16248c")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Yes! Yes you are! I see you... now you must go!
string_id message = new string_id (c_stringFile, "s_524005c4");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Go? You want me to leave?
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Go where? Tell me what's happening!
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: Good idea. I can't take any more of this.
boolean hasResponse2 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_a9f69fb7");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_64bc92a0");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_cc90aebb");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 49);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'HELP! HELP! Are you here?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: HELP! HELP! Are you here?
//-- [RESPONSE NOTE]
//-- PLAYER: Is who here? Start making sense!
if (branchId == 48 && response == "s_e34d6272")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: No, who is not here. That is... the problem. I think? Are you ...who?
string_id message = new string_id (c_stringFile, "s_1c4a552c");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, I am. I think.
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I swear, if you don't tell me what's going on...
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: I don't have time for this. Good-bye.
boolean hasResponse2 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_7d4e91e1");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_564ba87");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_70a572af");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 60);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'HELP! HELP! Are you here?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: HELP! HELP! Are you here?
//-- [RESPONSE NOTE]
//-- PLAYER: I'm sorry, I don't understand. Good-bye
if (branchId == 48 && response == "s_a8cf80a2")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: No... no one. No one does. No one anymore.
string_id message = new string_id (c_stringFile, "s_3e250a");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'HELP! HELP! Are you here?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Yes! Yes you are! I see you... now you must go!
//-- [RESPONSE NOTE]
//-- PLAYER: Go? You want me to leave?
if (branchId == 49 && response == "s_a9f69fb7")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Go? No, I want you to leave... in there!
string_id message = new string_id (c_stringFile, "s_d166b780");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: In where? Into that opening back there?
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: That's what I just said. I don't understand you.
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_e1fbb5ed");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_d5e04dc5");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 50);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! Yes you are! I see you... now you must go!' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Yes! Yes you are! I see you... now you must go!
//-- [RESPONSE NOTE]
//-- PLAYER: Go where? Tell me what's happening!
if (branchId == 49 && response == "s_64bc92a0")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: What isn't happening? You, that's what... why? Go now.
string_id message = new string_id (c_stringFile, "s_b18aca61");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Ok, ok. I'm going.
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_be321a24");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 57);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! Yes you are! I see you... now you must go!' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Yes! Yes you are! I see you... now you must go!
//-- [RESPONSE NOTE]
//-- PLAYER: Good idea. I can't take any more of this.
if (branchId == 49 && response == "s_cc90aebb")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: That's what I say too. Except I'm... staying here.
string_id message = new string_id (c_stringFile, "s_40626e0f");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! Yes you are! I see you... now you must go!' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Go? No, I want you to leave... in there!
//-- [RESPONSE NOTE]
//-- PLAYER: In where? Into that opening back there?
if (branchId == 50 && response == "s_e1fbb5ed")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...
string_id message = new string_id (c_stringFile, "s_14b63e24");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What is it?
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I think you've told me enough already.
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_1c8bddbb");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_f0a82cfa");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 51);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Go? No, I want you to leave... in there!' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Go? No, I want you to leave... in there!
//-- [RESPONSE NOTE]
//-- PLAYER: That's what I just said. I don't understand you.
if (branchId == 50 && response == "s_d5e04dc5")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Then maybe you aren't... who you are. So long then.
string_id message = new string_id (c_stringFile, "s_51edfa93");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Go? No, I want you to leave... in there!' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...
//-- [RESPONSE NOTE]
//-- PLAYER: What is it?
if (branchId == 51 && response == "s_1c8bddbb")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
biogenic_crazyguy_action_set_tracker_2 (player, self);
//-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.
string_id message = new string_id (c_stringFile, "s_91c86ae2");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Um... thanks for the warning.
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Right... I'll try to, um... keep that in mind.
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_6b830d");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_fd7a670e");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 52);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...
//-- [RESPONSE NOTE]
//-- PLAYER: I think you've told me enough already.
if (branchId == 51 && response == "s_f0a82cfa")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Did I? I don't remember. Ok then, good-bye.
string_id message = new string_id (c_stringFile, "s_c875e4f0");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.
//-- [RESPONSE NOTE]
//-- PLAYER: Um... thanks for the warning.
if (branchId == 52 && response == "s_6b830d")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: What warning? I forgot. Oh well, as long as you remember.
string_id message = new string_id (c_stringFile, "s_1300ed43");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.
//-- [RESPONSE NOTE]
//-- PLAYER: Right... I'll try to, um... keep that in mind.
if (branchId == 52 && response == "s_fd7a670e")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Keep what in mind? Was it something important? Oh well.
string_id message = new string_id (c_stringFile, "s_68d073fe");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: What isn't happening? You, that's what... why? Go now.
//-- [RESPONSE NOTE]
//-- PLAYER: Ok, ok. I'm going.
if (branchId == 57 && response == "s_be321a24")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Yes, yes. Keep going. That way. No, wait. That way.
string_id message = new string_id (c_stringFile, "s_7d4f8520");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'What isn't happening? You, that's what... why? Go now.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: No, who is not here. That is... the problem. I think? Are you ...who?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, I am. I think.
if (branchId == 60 && response == "s_7d4e91e1")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Yes! Yes you are! I see you... now you must go!
string_id message = new string_id (c_stringFile, "s_524005c4");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Go? You want me to leave?
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Go where? Tell me what's happening!
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: Good idea. I can't take any more of this.
boolean hasResponse2 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_a9f69fb7");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_64bc92a0");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_cc90aebb");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 61);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, who is not here. That is... the problem. I think? Are you ...who?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: No, who is not here. That is... the problem. I think? Are you ...who?
//-- [RESPONSE NOTE]
//-- PLAYER: I swear, if you don't tell me what's going on...
if (branchId == 60 && response == "s_564ba87")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: No, not going on... going in, and when you've done that... we all go out.
string_id message = new string_id (c_stringFile, "s_469eaf3a");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Go in? Go out? What are you talking about?
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: You're loony as a peko bird. Good-bye.
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_d87072f3");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_3157939");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 72);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, who is not here. That is... the problem. I think? Are you ...who?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: No, who is not here. That is... the problem. I think? Are you ...who?
//-- [RESPONSE NOTE]
//-- PLAYER: I don't have time for this. Good-bye.
if (branchId == 60 && response == "s_70a572af")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: No, no. All I have is time, until it ends.
string_id message = new string_id (c_stringFile, "s_bc3d132b");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, who is not here. That is... the problem. I think? Are you ...who?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Yes! Yes you are! I see you... now you must go!
//-- [RESPONSE NOTE]
//-- PLAYER: Go? You want me to leave?
if (branchId == 61 && response == "s_a9f69fb7")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Go? No, I want you to leave... in there!
string_id message = new string_id (c_stringFile, "s_d166b780");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: In where? Into that opening back there?
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: That's what I just said. I don't understand you.
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_e1fbb5ed");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_d5e04dc5");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 62);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! Yes you are! I see you... now you must go!' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Yes! Yes you are! I see you... now you must go!
//-- [RESPONSE NOTE]
//-- PLAYER: Go where? Tell me what's happening!
if (branchId == 61 && response == "s_64bc92a0")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: What isn't happening? You, that's what... why? Go now.
string_id message = new string_id (c_stringFile, "s_b18aca61");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Ok, ok. I'm going.
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_be321a24");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 69);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! Yes you are! I see you... now you must go!' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Yes! Yes you are! I see you... now you must go!
//-- [RESPONSE NOTE]
//-- PLAYER: Good idea. I can't take any more of this.
if (branchId == 61 && response == "s_cc90aebb")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: That's what I say too. Except I'm... staying here.
string_id message = new string_id (c_stringFile, "s_40626e0f");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! Yes you are! I see you... now you must go!' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Go? No, I want you to leave... in there!
//-- [RESPONSE NOTE]
//-- PLAYER: In where? Into that opening back there?
if (branchId == 62 && response == "s_e1fbb5ed")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...
string_id message = new string_id (c_stringFile, "s_14b63e24");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What is it?
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I think you've told me enough already.
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_1c8bddbb");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_f0a82cfa");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 63);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Go? No, I want you to leave... in there!' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Go? No, I want you to leave... in there!
//-- [RESPONSE NOTE]
//-- PLAYER: That's what I just said. I don't understand you.
if (branchId == 62 && response == "s_d5e04dc5")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Then maybe you aren't... who you are. So long then.
string_id message = new string_id (c_stringFile, "s_51edfa93");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Go? No, I want you to leave... in there!' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...
//-- [RESPONSE NOTE]
//-- PLAYER: What is it?
if (branchId == 63 && response == "s_1c8bddbb")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
biogenic_crazyguy_action_set_tracker_2 (player, self);
//-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.
string_id message = new string_id (c_stringFile, "s_91c86ae2");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Um... thanks for the warning.
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Right... I'll try to, um... keep that in mind.
boolean hasResponse1 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_6b830d");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_fd7a670e");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 64);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...
//-- [RESPONSE NOTE]
//-- PLAYER: I think you've told me enough already.
if (branchId == 63 && response == "s_f0a82cfa")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Did I? I don't remember. Ok then, good-bye.
string_id message = new string_id (c_stringFile, "s_c875e4f0");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.
//-- [RESPONSE NOTE]
//-- PLAYER: Um... thanks for the warning.
if (branchId == 64 && response == "s_6b830d")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: What warning? I forgot. Oh well, as long as you remember.
string_id message = new string_id (c_stringFile, "s_1300ed43");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.
//-- [RESPONSE NOTE]
//-- PLAYER: Right... I'll try to, um... keep that in mind.
if (branchId == 64 && response == "s_fd7a670e")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Keep what in mind? Was it something important? Oh well.
string_id message = new string_id (c_stringFile, "s_68d073fe");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: What isn't happening? You, that's what... why? Go now.
//-- [RESPONSE NOTE]
//-- PLAYER: Ok, ok. I'm going.
if (branchId == 69 && response == "s_be321a24")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Yes, yes. Keep going. That way. No, wait. That way.
string_id message = new string_id (c_stringFile, "s_7d4f8520");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'What isn't happening? You, that's what... why? Go now.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: No, not going on... going in, and when you've done that... we all go out.
//-- [RESPONSE NOTE]
//-- PLAYER: Go in? Go out? What are you talking about?
if (branchId == 72 && response == "s_d87072f3")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Life is not all about... rhyming. And soon it will be over.
string_id message = new string_id (c_stringFile, "s_5d995d79");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'm sorry, I guess I just don't get it. Good-bye.
boolean hasResponse0 = false;
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_20413fbf");
setObjVar (player, "conversation.biogenic_crazyguy.branchId", 73);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, not going on... going in, and when you've done that... we all go out.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: No, not going on... going in, and when you've done that... we all go out.
//-- [RESPONSE NOTE]
//-- PLAYER: You're loony as a peko bird. Good-bye.
if (branchId == 72 && response == "s_3157939")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: There are some that think that... namely you.
string_id message = new string_id (c_stringFile, "s_28eb431a");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, not going on... going in, and when you've done that... we all go out.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Life is not all about... rhyming. And soon it will be over.
//-- [RESPONSE NOTE]
//-- PLAYER: I'm sorry, I guess I just don't get it. Good-bye.
if (branchId == 73 && response == "s_20413fbf")
{
//-- [NOTE]
if (biogenic_crazyguy_condition__defaultCondition (player, self))
{
//-- NPC: Unfortunately... we all get it. Very soon.
string_id message = new string_id (c_stringFile, "s_72870486");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Life is not all about... rhyming. And soon it will be over.' were false.");
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
removeObjVar (player, "conversation.biogenic_crazyguy.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================