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dsrc/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_selan.script
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2013-09-10 23:17:15 -07:00

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// ======================================================================
//
// c_ddroid_selan.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/c_ddroid_selan";
// ======================================================================
// Script Conditions
// ======================================================================
boolean c_ddroid_selan_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean c_ddroid_selan_condition_selanStepReady (obj_id player, obj_id npc)
{
int questId = questGetQuestId("quest/c_darndroid1");
int selan = groundquests.getTaskId(questId, "selan");
boolean onQuest = false;
onQuest = questIsTaskActive(questId, selan, player);
return onQuest;
}
// ======================================================================
// Script Actions
// ======================================================================
void c_ddroid_selan_action_passalong (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "c_darndroid1_selan");
obj_id top=getTopMostContainer(player);
location loc = getLocation(top);
loc.x = -5026;
loc.y = 0;
loc.z = -2259;
loc.area = "corellia";
obj_id waypoint = createWaypointInDatapad(player, loc);
setObjVar(player, "quest.general.quest/c_darndroid1.amarent", waypoint);
setWaypointName(waypoint, "Amarent Loren");
setWaypointActive(waypoint, true);
obj_id waypoint1 = getObjIdObjVar(player, "quest.general.quest/c_darndroid1.moeniastarport");
if (waypoint1 != null)
{
destroyWaypointInDatapad(waypoint1, player);
}
removeObjVar(player, "quest.general.quest/c_darndroid1.moeniastarport");
}
// ----------------------------------------------------------------------
void c_ddroid_selan_action_faceplayer (obj_id player, obj_id npc)
{
faceTo(npc, player);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int c_ddroid_selan_handleBranch1 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You appear to be looking for someone.
//-- [RESPONSE NOTE]
//-- PLAYER: What do you know of a late ship from Corellia?
if (response == "s_215")
{
//-- [NOTE]
if (c_ddroid_selan_condition__defaultCondition (player, npc))
{
//-- NPC: Actually, I did hear that a ship had 'trouble' on the way here, but there isn't much information from the Port Authority. I think that there's a good reason to worry.
string_id message = new string_id (c_stringFile, "s_219");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: That isn't good. I need to find one of the passengers on that ship.
boolean hasResponse0 = false;
if (c_ddroid_selan_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_223");
utils.setScriptVar (player, "conversation.c_ddroid_selan.branchId", 2);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.c_ddroid_selan.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int c_ddroid_selan_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Actually, I did hear that a ship had 'trouble' on the way here, but there isn't much information from the Port Authority. I think that there's a good reason to worry.
//-- [RESPONSE NOTE]
//-- PLAYER: That isn't good. I need to find one of the passengers on that ship.
if (response == "s_223")
{
//-- [NOTE]
if (c_ddroid_selan_condition__defaultCondition (player, npc))
{
//-- NPC: Perhaps I could help?
string_id message = new string_id (c_stringFile, "s_227");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: If you can, I would appreciate it.
boolean hasResponse0 = false;
if (c_ddroid_selan_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_231");
utils.setScriptVar (player, "conversation.c_ddroid_selan.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.c_ddroid_selan.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int c_ddroid_selan_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Perhaps I could help?
//-- [RESPONSE NOTE]
//-- PLAYER: If you can, I would appreciate it.
if (response == "s_231")
{
//-- [NOTE]
if (c_ddroid_selan_condition__defaultCondition (player, npc))
{
c_ddroid_selan_action_passalong (player, npc);
//-- NPC: I have a friend who works for the Port Authority in Tyrena, on Corellia. His name is Amarent Loren. Just tell him that Selan Ellison sent you.
string_id message = new string_id (c_stringFile, "s_235");
utils.removeScriptVar (player, "conversation.c_ddroid_selan.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.c_ddroid_selan");
setCondition (self, CONDITION_CONVERSABLE);
setInvulnerable (self, true);
setName (self, "Selan Ellison");
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
setInvulnerable (self, true);
setName (self, "Selan Ellison");
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.c_ddroid_selan");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (c_ddroid_selan_condition_selanStepReady (player, npc))
{
c_ddroid_selan_action_faceplayer (player, npc);
//-- NPC: You appear to be looking for someone.
string_id message = new string_id (c_stringFile, "s_211");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What do you know of a late ship from Corellia?
boolean hasResponse0 = false;
if (c_ddroid_selan_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_215");
utils.setScriptVar (player, "conversation.c_ddroid_selan.branchId", 1);
npcStartConversation (player, npc, "c_ddroid_selan", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (!c_ddroid_selan_condition_selanStepReady (player, npc))
{
c_ddroid_selan_action_faceplayer (player, npc);
//-- NPC: Lovely day at the Starport, isn't it?
string_id message = new string_id (c_stringFile, "s_239");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "c_ddroid_selan")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.c_ddroid_selan.branchId");
if (branchId == 1 && c_ddroid_selan_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 2 && c_ddroid_selan_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && c_ddroid_selan_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.c_ddroid_selan.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================