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dsrc/sku.0/sys.server/compiled/game/script/conversation/clone_droid.script
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2013-09-10 23:17:15 -07:00

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// ======================================================================
//
// clone_droid.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.buff;
include library.chat;
include library.conversation;
include library.pclib;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/clone_droid";
// ======================================================================
// Script Conditions
// ======================================================================
boolean clone_droid_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean clone_droid_condition_isSick (obj_id player, obj_id npc)
{
faceTo(npc,player);
return buff.hasBuff(player, "cloning_sickness");
}
// ----------------------------------------------------------------------
boolean clone_droid_condition_canAffordCure (obj_id player, obj_id npc)
{
faceTo(npc,player);
return pclib.canAffordCloningSicknessCure(player);
}
// ======================================================================
// Script Actions
// ======================================================================
void clone_droid_action_payForCure (obj_id player, obj_id npc)
{
pclib.cureCloningSickness(player);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
int clone_droid_tokenDI_cureCost (obj_id player, obj_id npc)
{
return pclib.getCloningSicknessCureCost(player);
}
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int clone_droid_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Unfortunately the cloning process can make you quite ill and incompetent in battle for a while. For %DI credits I can give you an injection to cure the illness immediately.
//-- [RESPONSE NOTE]
//-- PLAYER: That's a little steep. Are there any other options?
if (response == "s_8")
{
//-- [NOTE]
if (clone_droid_condition__defaultCondition (player, npc))
{
//-- NPC: I recommend relaxing with one of the many Entertainers in the galaxy. If that doesn't suit your fancy, you'll just have to wait it out, I'm afraid.
string_id message = new string_id (c_stringFile, "s_10");
utils.removeScriptVar (player, "conversation.clone_droid.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Fine. I'll pay.
if (response == "s_12")
{
//-- [NOTE]
if (clone_droid_condition_canAffordCure (player, npc))
{
clone_droid_action_payForCure (player, npc);
//-- NPC: My scans indicate that you are in perfect health. How do you feel?
string_id message = new string_id (c_stringFile, "s_14");
utils.removeScriptVar (player, "conversation.clone_droid.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (!clone_droid_condition_canAffordCure (player, npc))
{
//-- NPC: You don't have the funds in your bank to cover the transaction.
string_id message = new string_id (c_stringFile, "s_16");
utils.removeScriptVar (player, "conversation.clone_droid.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.clone_droid");
setInvulnerable(self, true);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setInvulnerable(self, true);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.clone_droid");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (!clone_droid_condition_isSick (player, npc))
{
//-- NPC: You look well enough to me. Off you go.
string_id message = new string_id (c_stringFile, "s_4");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (clone_droid_condition_isSick (player, npc))
{
//-- NPC: Unfortunately the cloning process can make you quite ill and incompetent in battle for a while. For %DI credits I can give you an injection to cure the illness immediately.
string_id message = new string_id (c_stringFile, "s_6");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: That's a little steep. Are there any other options?
boolean hasResponse0 = false;
if (clone_droid_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Fine. I'll pay.
boolean hasResponse1 = false;
if (clone_droid_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_8");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_12");
utils.setScriptVar (player, "conversation.clone_droid.branchId", 2);
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
pp.digitInteger = clone_droid_tokenDI_cureCost (player, npc);
npcStartConversation (player, npc, "clone_droid", null, pp, responses);
}
else
{
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
pp.digitInteger = clone_droid_tokenDI_cureCost (player, npc);
chat.chat (npc, player, null, null, pp);
}
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "clone_droid")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.clone_droid.branchId");
if (branchId == 2 && clone_droid_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.clone_droid.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================