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dsrc/sku.0/sys.server/compiled/game/script/conversation/huff_darklighter.script
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2013-09-10 23:17:15 -07:00

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// ======================================================================
//
// huff_darklighter.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/huff_darklighter";
// ======================================================================
// Script Conditions
// ======================================================================
boolean huff_darklighter_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean huff_darklighter_condition_startWithHuff (obj_id player, obj_id npc)
{
return groundquests.hasCompletedQuest(player, "huffs_guard_rifle");
}
// ----------------------------------------------------------------------
boolean huff_darklighter_condition_workingOnHuffDera (obj_id player, obj_id npc)
{
return groundquests.isQuestActive(player, "huff_darklighter_dera");
}
// ----------------------------------------------------------------------
boolean huff_darklighter_condition_returningFromDera (obj_id player, obj_id npc)
{
return ( groundquests.isTaskActive(player, "huff_darklighter_dera", "finishedDera") ||
groundquests.hasCompletedQuest(player, "huff_darklighter_dera") );
}
// ----------------------------------------------------------------------
boolean huff_darklighter_condition_workingOnHuffSennex (obj_id player, obj_id npc)
{
return groundquests.isQuestActive(player, "huff_darklighter_sennex");
}
// ----------------------------------------------------------------------
boolean huff_darklighter_condition_returningFromSennex (obj_id player, obj_id npc)
{
return ( groundquests.isTaskActive(player, "huff_darklighter_sennex", "finishedSennex") ||
groundquests.hasCompletedQuest(player, "huff_darklighter_sennex") );
}
// ======================================================================
// Script Actions
// ======================================================================
void huff_darklighter_action_quest_HuffDera (obj_id player, obj_id npc)
{
groundquests.requestGrantQuest(player, "huff_darklighter_dera");
}
// ----------------------------------------------------------------------
void huff_darklighter_action_signal_endHuffDera (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "finishedDera");
}
// ----------------------------------------------------------------------
void huff_darklighter_action_grant_HuffSennex (obj_id player, obj_id npc)
{
groundquests.requestGrantQuest(player, "huff_darklighter_sennex");
}
// ----------------------------------------------------------------------
void huff_darklighter_action_signal_endHuffSennex (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "finishedSennex");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int huff_darklighter_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Thank you for aiding my daughter. Perhaps she is correct about the threat posed by those Sandpeople. It is good that steps have been taken to neutralize them. I have another request of you, should you be interested?
//-- [RESPONSE NOTE]
//-- PLAYER: How can I help?
if (response == "s_15")
{
//-- [NOTE]
if (huff_darklighter_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "explain");
huff_darklighter_action_grant_HuffSennex (player, npc);
//-- NPC: The Sennex pirates have established a slave trade in the area. I will not stand for this. I know that they are using a bunker near Anchorhead that poses as a research facility. I ask your help to go there and end their slave trade.
string_id message = new string_id (c_stringFile, "s_17");
utils.removeScriptVar (player, "conversation.huff_darklighter.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: No thank you. I think I'm done with you people.
if (response == "s_16")
{
//-- [NOTE]
if (huff_darklighter_condition__defaultCondition (player, npc))
{
//-- NPC: Very well. Again, I thank you for the assistance you've given. Please travel safely.
string_id message = new string_id (c_stringFile, "s_18");
utils.removeScriptVar (player, "conversation.huff_darklighter.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int huff_darklighter_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: So you are the one who found my rifle, eh? I thank you. Perhaps I could convince you to aid me once again?
//-- [RESPONSE NOTE]
//-- PLAYER: What is it you would like me to do?
if (response == "s_37")
{
//-- [NOTE]
if (huff_darklighter_condition__defaultCondition (player, npc))
{
huff_darklighter_action_quest_HuffDera (player, npc);
//-- NPC: My daughter, Dera, has become obsessed with some Tusken Raiders that recently took up residence in a nearby cave. Please do me the favor of checking on her and ensuring that she is okay.
string_id message = new string_id (c_stringFile, "s_38");
utils.removeScriptVar (player, "conversation.huff_darklighter.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: No thanks. I'm not interested.
if (response == "s_39")
{
//-- [NOTE]
if (huff_darklighter_condition__defaultCondition (player, npc))
{
//-- NPC: I see. Well, I cannot fault you. You've done more than most.
string_id message = new string_id (c_stringFile, "s_40");
utils.removeScriptVar (player, "conversation.huff_darklighter.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.huff_darklighter");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.huff_darklighter");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (huff_darklighter_condition_returningFromSennex (player, npc))
{
doAnimationAction (npc, "udaman");
huff_darklighter_action_signal_endHuffSennex (player, npc);
//-- NPC: Nicely done. Your work should set the Sennex pirates back quite a bit in this area. You have my thanks.
string_id message = new string_id (c_stringFile, "s_20");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (huff_darklighter_condition_workingOnHuffSennex (player, npc))
{
doAnimationAction (npc, "stamp_feet");
//-- NPC: Slave trade is an abomination, and I will not stand for it.
string_id message = new string_id (c_stringFile, "s_35");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (huff_darklighter_condition_returningFromDera (player, npc))
{
doAnimationAction (npc, "bow");
huff_darklighter_action_signal_endHuffDera (player, npc);
//-- NPC: Thank you for aiding my daughter. Perhaps she is correct about the threat posed by those Sandpeople. It is good that steps have been taken to neutralize them. I have another request of you, should you be interested?
string_id message = new string_id (c_stringFile, "s_36");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: How can I help?
boolean hasResponse0 = false;
if (huff_darklighter_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No thank you. I think I'm done with you people.
boolean hasResponse1 = false;
if (huff_darklighter_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_15");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_16");
utils.setScriptVar (player, "conversation.huff_darklighter.branchId", 3);
npcStartConversation (player, npc, "huff_darklighter", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (huff_darklighter_condition_workingOnHuffDera (player, npc))
{
doAnimationAction (npc, "implore");
//-- NPC: If you would, please check on my daughter, Dera, for me. And perhaps aid her as well.
string_id message = new string_id (c_stringFile, "s_11");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (huff_darklighter_condition_startWithHuff (player, npc))
{
doAnimationAction (npc, "offer_affection");
//-- NPC: So you are the one who found my rifle, eh? I thank you. Perhaps I could convince you to aid me once again?
string_id message = new string_id (c_stringFile, "s_13");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What is it you would like me to do?
boolean hasResponse0 = false;
if (huff_darklighter_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No thanks. I'm not interested.
boolean hasResponse1 = false;
if (huff_darklighter_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_37");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_39");
utils.setScriptVar (player, "conversation.huff_darklighter.branchId", 7);
npcStartConversation (player, npc, "huff_darklighter", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (huff_darklighter_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "wave_on_dismissing");
//-- NPC: Please, I am preoccupied at the moment. I must ask your indulgence. My guard outside will see to you if need be.
string_id message = new string_id (c_stringFile, "s_24");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "huff_darklighter")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.huff_darklighter.branchId");
if (branchId == 3 && huff_darklighter_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && huff_darklighter_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.huff_darklighter.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================