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dsrc/sku.0/sys.server/compiled/game/script/conversation/imperial_master_trooper.script
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2013-09-10 23:17:15 -07:00

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// ======================================================================
//
// imperial_master_trooper.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.features;
include library.skill;
include library.space_quest;
include library.space_skill;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/imperial_master_trooper";
// ======================================================================
// Script Conditions
// ======================================================================
boolean imperial_master_trooper_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean imperial_master_trooper_condition_remembersPlayer (obj_id player, obj_id npc)
{
return ( utils.hasScriptVar( player, "metNewbiePilot" ));
}
// ----------------------------------------------------------------------
boolean imperial_master_trooper_condition_isImperialPilot (obj_id player, obj_id npc)
{
return ( hasSkill( player, "pilot_imperial_navy_novice" ));
}
// ----------------------------------------------------------------------
boolean imperial_master_trooper_condition_isRebelPilot (obj_id player, obj_id npc)
{
return ( hasSkill( player, "pilot_rebel_navy_novice" ));
}
// ----------------------------------------------------------------------
boolean imperial_master_trooper_condition_isPrivateerPilot (obj_id player, obj_id npc)
{
return hasSkill( player, "pilot_neutral_novice" );
}
// ----------------------------------------------------------------------
boolean imperial_master_trooper_condition_hasSpaceExpansion (obj_id player, obj_id npc)
{
return ( features.isSpaceEdition( player ) );
}
// ----------------------------------------------------------------------
boolean imperial_master_trooper_condition_hasSpaceShip (obj_id player, obj_id npc)
{
return ( space_quest.hasShip( player ) );
}
// ======================================================================
// Script Actions
// ======================================================================
void imperial_master_trooper_action_rememberPlayer (obj_id player, obj_id npc)
{
utils.setScriptVar( player, "metNewbiePilot", true );
}
// ----------------------------------------------------------------------
void imperial_master_trooper_action_grantQuestOne (obj_id player, obj_id npc)
{
space_quest.grantQuest ( player, "delivery", "tatooine_newbie_1");
space_quest.grantNewbieShip( player, "rebel");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int imperial_master_trooper_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE] Faction greeting. Player is an Imperial pilot.
//-- NPC: Hold, pilot. What business do you have here?
//-- [RESPONSE NOTE]
//-- PLAYER: I'm here to speak to the boss here!
if (response == "s_33788e9b")
{
//-- [NOTE]
if (imperial_master_trooper_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "nod_head_once");
//-- NPC: Then if you must...
string_id message = new string_id (c_stringFile, "s_4cf446c4");
utils.removeScriptVar (player, "conversation.imperial_master_trooper.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: None.
if (response == "s_86ed2e98")
{
//-- [NOTE]
if (imperial_master_trooper_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "wave_on_dismissing");
//-- NPC: Then get out of here!
string_id message = new string_id (c_stringFile, "s_a366a1ca");
utils.removeScriptVar (player, "conversation.imperial_master_trooper.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.imperial_master_trooper");
setCondition (self, CONDITION_CONVERSABLE);
setInvulnerable( self, true );
setCondition( self, CONDITION_SPACE_INTERESTING );
setName (self, "Starship Pilot");
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
setInvulnerable( self, true );
setCondition( self, CONDITION_SPACE_INTERESTING );
setName (self, "Starship Pilot");
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
faceTo( self, player );
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.imperial_master_trooper");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE] Generic Greeting. Player does not have the space expansion.
if (!imperial_master_trooper_condition_hasSpaceExpansion (player, npc))
{
doAnimationAction (npc, "shake_head_disgust");
doAnimationAction (player, "shrug_hands");
//-- NPC: You don't look like much of a pilot to me.
string_id message = new string_id (c_stringFile, "s_28c5a74a");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE] Faction Greeting. Player is a Rebel pilot.
if (imperial_master_trooper_condition_isRebelPilot (player, npc))
{
//-- NPC: Rebel pilots don't belong here!
string_id message = new string_id (c_stringFile, "s_326b2667");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE] Faction greeting. Player is an Imperial pilot.
if (imperial_master_trooper_condition_isImperialPilot (player, npc))
{
//-- NPC: Hold, pilot. What business do you have here?
string_id message = new string_id (c_stringFile, "s_7e51c66");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'm here to speak to the boss here!
boolean hasResponse0 = false;
if (imperial_master_trooper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: None.
boolean hasResponse1 = false;
if (imperial_master_trooper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_33788e9b");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_86ed2e98");
utils.setScriptVar (player, "conversation.imperial_master_trooper.branchId", 3);
npcStartConversation (player, npc, "imperial_master_trooper", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE] Faction greeting. Player is a Privateer pilot.
if (imperial_master_trooper_condition_isPrivateerPilot (player, npc))
{
//-- NPC: You have no business here, smuggler. I suggest you take off!
string_id message = new string_id (c_stringFile, "s_9049d3d5");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (imperial_master_trooper_condition__defaultCondition (player, npc))
{
//-- NPC: I have no time for you, friend. We have a war to fight!
string_id message = new string_id (c_stringFile, "s_75207c3");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "imperial_master_trooper")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.imperial_master_trooper.branchId");
if (branchId == 3 && imperial_master_trooper_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.imperial_master_trooper.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================