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dsrc/sku.0/sys.server/compiled/game/script/conversation/inquisitor_admin.script
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2013-09-10 23:17:15 -07:00

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// ======================================================================
//
// inquisitor_admin.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.conversation;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/inquisitor_admin";
// ======================================================================
// Script Conditions
// ======================================================================
boolean inquisitor_admin_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean inquisitor_admin_condition_isNeutQuest (obj_id player, obj_id npc)
{
faceTo(npc, player);
return groundquests.hasCompletedQuest(player, "outbreak_quest_02_neutral");
}
// ----------------------------------------------------------------------
boolean inquisitor_admin_condition_isRebQuest (obj_id player, obj_id npc)
{
faceTo(npc, player);
return groundquests.hasCompletedQuest(player, "outbreak_quest_02_rebel");
}
// ----------------------------------------------------------------------
boolean inquisitor_admin_condition_hasQuestForInq (obj_id player, obj_id npc)
{
faceTo(npc, player);
return (groundquests.hasCompletedQuest(player, "outbreak_quest_02_imperial")
|| groundquests.hasCompletedQuest(player, "outbreak_quest_02_neutral")
|| groundquests.hasCompletedQuest(player, "outbreak_quest_02_rebel"));
}
// ----------------------------------------------------------------------
boolean inquisitor_admin_condition_hasPreviousQuests (obj_id player, obj_id npc)
{
return (inquisitor_admin_condition_isImpQuest(player, npc) || inquisitor_admin_condition_isRebQuest(player, npc) || inquisitor_admin_condition_isNeutQuest(player, npc)
&& inquisitor_admin_condition_hasARandomInquisitorQuest(player, npc));
}
// ----------------------------------------------------------------------
boolean inquisitor_admin_condition_isPlayerGodMode (obj_id player, obj_id npc)
{
return isGod(player);
}
// ----------------------------------------------------------------------
boolean inquisitor_admin_condition_hasARandomInquisitorQuest (obj_id player, obj_id npc)
{
string faction = "";
if(inquisitor_admin_condition_isImpQuest(player,npc))
{
faction = "imperial";
}
else if(inquisitor_admin_condition_isRebQuest(player,npc))
{
faction = "rebel";
}
else
{
faction = "neutral";
}
if(faction == null || faction.length() <= 0)
return false;
boolean hasAValidQuest = false;
for(int i = 1; i <= 5; i++)
{
if(!groundquests.isQuestActive(player, "outbreak_quest_administrative_building_" + faction + "_0" + i))
continue;
hasAValidQuest = true;
break;
}
return hasAValidQuest;
}
// ----------------------------------------------------------------------
boolean inquisitor_admin_condition_hasKey (obj_id player, obj_id npc)
{
string faction = "";
if(inquisitor_admin_condition_isImpQuest(player,npc))
{
faction = "imperial";
}
else if(inquisitor_admin_condition_isRebQuest(player,npc))
{
faction = "rebel";
}
else
{
faction = "neutral";
}
if(faction == null || faction.length() <= 0)
return false;
boolean hasAValidTask = false;
for(int i = 1; i <= 5; i++)
{
if(!groundquests.isTaskActive(player, "outbreak_quest_administrative_building_" + faction + "_0" + i, "returnInquisitor"))
continue;
hasAValidTask = true;
break;
}
return hasAValidTask;
}
// ----------------------------------------------------------------------
boolean inquisitor_admin_condition_isNeutralOrRebelQuest (obj_id player, obj_id npc)
{
return inquisitor_admin_condition_isRebQuest(player, npc) || inquisitor_admin_condition_isNeutQuest(player, npc);
}
// ----------------------------------------------------------------------
boolean inquisitor_admin_condition_hasCompletedKeyDeletedDungeon (obj_id player, obj_id npc)
{
string faction = "";
if(inquisitor_admin_condition_isImpQuest(player,npc))
{
faction = "imperial";
}
else if(inquisitor_admin_condition_isRebQuest(player,npc))
{
faction = "rebel";
}
else
{
faction = "neutral";
}
if(faction == null || faction.length() <= 0)
return false;
string theKeyQuest = "";
for(int i = 1; i <= 5; i++)
{
if(!groundquests.hasCompletedQuest(player, "outbreak_quest_administrative_building_" + faction + "_0" + i))
continue;
theKeyQuest = "outbreak_quest_administrative_building_" + faction + "_0" + i;
break;
}
if(theKeyQuest == null || theKeyQuest.length() <= 0)
return false;
return groundquests.hasCompletedQuest(player, theKeyQuest);
//&& !groundquests.isQuestActiveOrComplete(player, "quest_name");
}
// ----------------------------------------------------------------------
boolean inquisitor_admin_condition_isImpQuest (obj_id player, obj_id npc)
{
faceTo(npc, player);
return groundquests.hasCompletedQuest(player, "outbreak_quest_02_imperial");
}
// ----------------------------------------------------------------------
boolean inquisitor_admin_condition_hasFindKeyTaskActive (obj_id player, obj_id npc)
{
string faction = "";
if(inquisitor_admin_condition_isImpQuest(player,npc))
{
faction = "imperial";
}
else if(inquisitor_admin_condition_isRebQuest(player,npc))
{
faction = "rebel";
}
else
{
faction = "neutral";
}
if(faction == null || faction.length() <= 0)
return false;
boolean hasAValidQuest = false;
for(int i = 1; i <= 5; i++)
{
if(!groundquests.isTaskActive(player, "outbreak_quest_administrative_building_" + faction + "_0" + i, "findKey"))
continue;
hasAValidQuest = true;
break;
}
return hasAValidQuest;
}
// ----------------------------------------------------------------------
boolean inquisitor_admin_condition_hasRadio (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "outbreak_radio_delivery_03", "findEpsilonContact");
}
// ======================================================================
// Script Actions
// ======================================================================
void inquisitor_admin_action_sendSignalGoAdminBuilding (obj_id player, obj_id npc)
{
faceTo(npc, player);
groundquests.sendSignal(player, "hasSpokenInquisitor");
}
// ----------------------------------------------------------------------
void inquisitor_admin_action_grantDungeonQuest (obj_id player, obj_id npc)
{
//sendSystemMessageTestingOnly(player, "The next quest hasn't been created yet.");
groundquests.grantQuest(player, "outbreak_quest_facility_01");
//remove scriptvars!!
utils.removeScriptVarTree(player, "consoleMiniGame");
}
// ----------------------------------------------------------------------
void inquisitor_admin_action_sendSignalReturnedInquisitor (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "hasReturnedInquisitor");
inquisitor_admin_action_grantDungeonQuest(player, npc);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int inquisitor_admin_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Looks like you have the key...
//-- [RESPONSE NOTE]
//-- PLAYER: You made me come back to tell me what I already knew?
if (response == "s_38")
{
//-- [NOTE]
if (inquisitor_admin_condition__defaultCondition (player, npc))
{
//-- NPC: No. I wanted to also try and talk sense into you. The research facility has been overrun. There is nothing alive down there I assure you.
string_id message = new string_id (c_stringFile, "s_39");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I am not here to rescue survivors.
boolean hasResponse0 = false;
if (inquisitor_admin_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_40");
utils.setScriptVar (player, "conversation.inquisitor_admin.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.inquisitor_admin.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int inquisitor_admin_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: No. I wanted to also try and talk sense into you. The research facility has been overrun. There is nothing alive down there I assure you.
//-- [RESPONSE NOTE]
//-- PLAYER: I am not here to rescue survivors.
if (response == "s_40")
{
//-- [NOTE]
if (inquisitor_admin_condition__defaultCondition (player, npc))
{
//-- NPC: No? What then?
string_id message = new string_id (c_stringFile, "s_41");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I need to retrieve an unmutated Blackwing sample and destroy the canisters so the virus will dissipate.
boolean hasResponse0 = false;
if (inquisitor_admin_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_42");
utils.setScriptVar (player, "conversation.inquisitor_admin.branchId", 4);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.inquisitor_admin.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int inquisitor_admin_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: No? What then?
//-- [RESPONSE NOTE]
//-- PLAYER: I need to retrieve an unmutated Blackwing sample and destroy the canisters so the virus will dissipate.
if (response == "s_42")
{
//-- [NOTE]
if (inquisitor_admin_condition__defaultCondition (player, npc))
{
//-- NPC: Maybe that is why the Empire hasn't bombarded this area into the stone age.
string_id message = new string_id (c_stringFile, "s_43");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Maybe.
boolean hasResponse0 = false;
if (inquisitor_admin_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_52");
utils.setScriptVar (player, "conversation.inquisitor_admin.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.inquisitor_admin.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int inquisitor_admin_handleBranch5 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Maybe that is why the Empire hasn't bombarded this area into the stone age.
//-- [RESPONSE NOTE]
//-- PLAYER: Maybe.
if (response == "s_52")
{
//-- [NOTE]
if (inquisitor_admin_condition__defaultCondition (player, npc))
{
//-- NPC: Well, hopefully I'll be long gone if you are successful. Oh, by the way, thanks for the shuttle parts. I hear we may be flight worthy sometime in the next several hours.
string_id message = new string_id (c_stringFile, "s_54");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'd suggest you find a rock to hide under if you leave without me.
boolean hasResponse0 = false;
if (inquisitor_admin_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_56");
utils.setScriptVar (player, "conversation.inquisitor_admin.branchId", 6);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.inquisitor_admin.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int inquisitor_admin_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Well, hopefully I'll be long gone if you are successful. Oh, by the way, thanks for the shuttle parts. I hear we may be flight worthy sometime in the next several hours.
//-- [RESPONSE NOTE]
//-- PLAYER: I'd suggest you find a rock to hide under if you leave without me.
if (response == "s_56")
{
//-- [NOTE]
if (inquisitor_admin_condition__defaultCondition (player, npc))
{
//-- NPC: Uh...well...uhm. I see. So, the facility has several underground levels. Some I haven't even seen myself. The Chief Virologist is....well, was...Dr. Giffax Jin. You might have a good chance of finding an unmutated sample in one of the cryogenic storage rooms next to his main office. Where that can be found I have no idea.
string_id message = new string_id (c_stringFile, "s_58");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Great. Anything else?
boolean hasResponse0 = false;
if (inquisitor_admin_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_59");
utils.setScriptVar (player, "conversation.inquisitor_admin.branchId", 7);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.inquisitor_admin.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int inquisitor_admin_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Uh...well...uhm. I see. So, the facility has several underground levels. Some I haven't even seen myself. The Chief Virologist is....well, was...Dr. Giffax Jin. You might have a good chance of finding an unmutated sample in one of the cryogenic storage rooms next to his main office. Where that can be found I have no idea.
//-- [RESPONSE NOTE]
//-- PLAYER: Great. Anything else?
if (response == "s_59")
{
//-- [NOTE]
if (inquisitor_admin_condition__defaultCondition (player, npc))
{
inquisitor_admin_action_sendSignalReturnedInquisitor (player, npc);
//-- NPC: No. Good luck, %TU.
string_id message = new string_id (c_stringFile, "s_61");
utils.removeScriptVar (player, "conversation.inquisitor_admin.branchId");
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
npcEndConversationWithMessage (player, pp);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int inquisitor_admin_handleBranch10 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I have no time for your small talk citizen.
//-- [RESPONSE NOTE]
//-- PLAYER: I was sent by Darth Vader. I expect your full cooperation.
if (response == "s_20")
{
//-- [NOTE]
if (inquisitor_admin_condition__defaultCondition (player, npc))
{
//-- NPC: Wh..what? Show me your authorization code!
string_id message = new string_id (c_stringFile, "s_22");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Here.
boolean hasResponse0 = false;
if (inquisitor_admin_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_24");
utils.setScriptVar (player, "conversation.inquisitor_admin.branchId", 11);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.inquisitor_admin.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int inquisitor_admin_handleBranch11 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Wh..what? Show me your authorization code!
//-- [RESPONSE NOTE]
//-- PLAYER: Here.
if (response == "s_24")
{
doAnimationAction (player, "handshake_tandem");
//-- [NOTE]
if (inquisitor_admin_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "nod_head_once");
//-- NPC: Look...we did all we could here. It all happened so quickly.
string_id message = new string_id (c_stringFile, "s_26");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'm not here for your debriefing...I'm here to enter the research facility and find a sample of unmutated virus.
boolean hasResponse0 = false;
if (inquisitor_admin_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_28");
utils.setScriptVar (player, "conversation.inquisitor_admin.branchId", 12);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.inquisitor_admin.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int inquisitor_admin_handleBranch12 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Look...we did all we could here. It all happened so quickly.
//-- [RESPONSE NOTE]
//-- PLAYER: I'm not here for your debriefing...I'm here to enter the research facility and find a sample of unmutated virus.
if (response == "s_28")
{
//-- [NOTE]
if (inquisitor_admin_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "shakefist");
//-- NPC: But...that is suicide. If you don't succumb to the virus, you'll surely be eaten!
string_id message = new string_id (c_stringFile, "s_30");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'll be sure to tell Vader that you refused to support his bidding.
boolean hasResponse0 = false;
if (inquisitor_admin_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_32");
utils.setScriptVar (player, "conversation.inquisitor_admin.branchId", 13);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.inquisitor_admin.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int inquisitor_admin_handleBranch13 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: But...that is suicide. If you don't succumb to the virus, you'll surely be eaten!
//-- [RESPONSE NOTE]
//-- PLAYER: I'll be sure to tell Vader that you refused to support his bidding.
if (response == "s_32")
{
//-- [NOTE]
if (inquisitor_admin_condition__defaultCondition (player, npc))
{
//-- NPC: Wait...uh, I don't know where they kept the virus samples. You'll need an access key to use the facility command consoles. Surely they kept a record of all the experiments on the facility mainframe. I dropped my key long ago or I'd let you have it. I am pretty sure you'll be able to find one in the administrative building if you want to try that building.
string_id message = new string_id (c_stringFile, "s_34");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Is there a specific room in the building I should check?
boolean hasResponse0 = false;
if (inquisitor_admin_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_36");
utils.setScriptVar (player, "conversation.inquisitor_admin.branchId", 14);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.inquisitor_admin.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int inquisitor_admin_handleBranch14 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Wait...uh, I don't know where they kept the virus samples. You'll need an access key to use the facility command consoles. Surely they kept a record of all the experiments on the facility mainframe. I dropped my key long ago or I'd let you have it. I am pretty sure you'll be able to find one in the administrative building if you want to try that building.
//-- [RESPONSE NOTE]
//-- PLAYER: Is there a specific room in the building I should check?
if (response == "s_36")
{
//-- [NOTE]
if (inquisitor_admin_condition__defaultCondition (player, npc))
{
//-- NPC: There was a lot of chaos when everything happened. There is no telling where a key might be. Sorry I can't give you an exact location.
string_id message = new string_id (c_stringFile, "s_45");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'm going to look. You better hope you are right.
boolean hasResponse0 = false;
if (inquisitor_admin_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_47");
utils.setScriptVar (player, "conversation.inquisitor_admin.branchId", 15);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.inquisitor_admin.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int inquisitor_admin_handleBranch15 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: There was a lot of chaos when everything happened. There is no telling where a key might be. Sorry I can't give you an exact location.
//-- [RESPONSE NOTE]
//-- PLAYER: I'm going to look. You better hope you are right.
if (response == "s_47")
{
//-- [NOTE]
if (inquisitor_admin_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "shrug_shoulders");
inquisitor_admin_action_sendSignalGoAdminBuilding (player, npc);
//-- NPC: Well, if you don't come back...
string_id message = new string_id (c_stringFile, "s_49");
utils.removeScriptVar (player, "conversation.inquisitor_admin.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.inquisitor_admin");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.inquisitor_admin");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (inquisitor_admin_condition_hasCompletedKeyDeletedDungeon (player, npc))
{
inquisitor_admin_action_grantDungeonQuest (player, npc);
//-- NPC: So you lost your instructions for the facility? No problem. Let me get you that data.
string_id message = new string_id (c_stringFile, "s_62");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (inquisitor_admin_condition_hasKey (player, npc))
{
//-- NPC: Looks like you have the key...
string_id message = new string_id (c_stringFile, "s_37");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: You made me come back to tell me what I already knew?
boolean hasResponse0 = false;
if (inquisitor_admin_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_38");
utils.setScriptVar (player, "conversation.inquisitor_admin.branchId", 2);
npcStartConversation (player, npc, "inquisitor_admin", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (inquisitor_admin_condition_hasFindKeyTaskActive (player, npc))
{
//-- NPC: Come back when you have the key...if you even find it.
string_id message = new string_id (c_stringFile, "s_50");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (inquisitor_admin_condition_hasPreviousQuests (player, npc))
{
//-- NPC: I have no time for your small talk citizen.
string_id message = new string_id (c_stringFile, "s_73");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I was sent by Darth Vader. I expect your full cooperation.
boolean hasResponse0 = false;
if (inquisitor_admin_condition_hasQuestForInq (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_20");
utils.setScriptVar (player, "conversation.inquisitor_admin.branchId", 10);
npcStartConversation (player, npc, "inquisitor_admin", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (inquisitor_admin_condition_hasRadio (player, npc))
{
//-- NPC: What am I supposed to do with that radio? Find someone else to pawn your goods to...I'm not interested.
string_id message = new string_id (c_stringFile, "s_53");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (inquisitor_admin_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "shoo");
//-- NPC: Anything you see here is Empire business. I expect you to forget it all once it is over.
string_id message = new string_id (c_stringFile, "s_65");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "inquisitor_admin")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.inquisitor_admin.branchId");
if (branchId == 2 && inquisitor_admin_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && inquisitor_admin_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && inquisitor_admin_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 5 && inquisitor_admin_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && inquisitor_admin_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && inquisitor_admin_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 10 && inquisitor_admin_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 11 && inquisitor_admin_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 12 && inquisitor_admin_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 13 && inquisitor_admin_handleBranch13 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 14 && inquisitor_admin_handleBranch14 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 15 && inquisitor_admin_handleBranch15 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.inquisitor_admin.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================