mirror of
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607 lines
17 KiB
Plaintext
607 lines
17 KiB
Plaintext
// ======================================================================
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//
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// murmur_side_brother.script
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// Copyright 2004, Sony Online Entertainment
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// All Rights Reserved.
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//
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// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.groundquests;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/murmur_side_brother";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean murmur_side_brother_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean murmur_side_brother_condition_notFoundRemains (obj_id player, obj_id npc)
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{
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return groundquests.isTaskActive(player, "coronet_murmurs_side_4", "murmur_side_missing_brother");
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}
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// ----------------------------------------------------------------------
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boolean murmur_side_brother_condition_avengedJenson (obj_id player, obj_id npc)
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{
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return groundquests.isTaskActive(player, "coronet_murmurs_side_4", "murmur_side_return_jeridel");
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}
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// ----------------------------------------------------------------------
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boolean murmur_side_brother_condition_finishedQuest (obj_id player, obj_id npc)
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{
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return groundquests.hasCompletedQuest(player, "coronet_murmurs_side_4");
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}
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// ----------------------------------------------------------------------
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boolean murmur_side_brother_condition_foundRemains (obj_id player, obj_id npc)
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{
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return groundquests.hasCompletedTask(player, "coronet_murmurs_side_4", "murmur_side_missing_brother");
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void murmur_side_brother_action_grantSideQuest (obj_id player, obj_id npc)
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{
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groundquests.grantQuest(player, "coronet_murmurs_side_4");
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}
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// ----------------------------------------------------------------------
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void murmur_side_brother_action_completeSideQuest (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "murmur_side_return");
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}
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// ----------------------------------------------------------------------
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void murmur_side_brother_action_facePlayer (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int murmur_side_brother_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: You have destroyed the monster that killed Jenson?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Yes, it is dead. Where are my credits?
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if (response == "s_14")
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{
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//-- [NOTE]
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if (murmur_side_brother_condition__defaultCondition (player, npc))
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{
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murmur_side_brother_action_completeSideQuest (player, npc);
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//-- NPC: Here. Take them. I hate this place. I am glad you came to destroy it.
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string_id message = new string_id (c_stringFile, "s_15");
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utils.removeScriptVar (player, "conversation.murmur_side_brother.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int murmur_side_brother_handleBranch4 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Did you find him?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Yes, but he is dead. I did find out what killed him.
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if (response == "s_11")
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{
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//-- [NOTE]
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if (murmur_side_brother_condition__defaultCondition (player, npc))
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{
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//-- NPC: Dead! What killed him! Kill it, and you will still get your money!
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string_id message = new string_id (c_stringFile, "s_12");
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utils.removeScriptVar (player, "conversation.murmur_side_brother.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int murmur_side_brother_handleBranch6 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Did you find him yet?
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//-- [RESPONSE NOTE]
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//-- PLAYER: No, I am still looking. Have patience.
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if (response == "s_20")
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{
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//-- [NOTE]
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if (murmur_side_brother_condition__defaultCondition (player, npc))
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{
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//-- NPC: I am sorry, I am just worried.
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string_id message = new string_id (c_stringFile, "s_22");
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utils.removeScriptVar (player, "conversation.murmur_side_brother.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int murmur_side_brother_handleBranch8 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: WAIT!! Please don't hurt me!
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//-- [RESPONSE NOTE]
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//-- PLAYER: What's in it for me?
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if (response == "s_26")
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{
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//-- [NOTE]
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if (murmur_side_brother_condition__defaultCondition (player, npc))
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{
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//-- NPC: I...I can pay you. In fact, if you find my brother as well, I will give you all I have in savings.
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string_id message = new string_id (c_stringFile, "s_28");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: That's more like it. Where can I find this brother of yours?
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boolean hasResponse0 = false;
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if (murmur_side_brother_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_30");
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utils.setScriptVar (player, "conversation.murmur_side_brother.branchId", 9);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.murmur_side_brother.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int murmur_side_brother_handleBranch9 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I...I can pay you. In fact, if you find my brother as well, I will give you all I have in savings.
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//-- [RESPONSE NOTE]
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//-- PLAYER: That's more like it. Where can I find this brother of yours?
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if (response == "s_30")
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{
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//-- [NOTE]
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if (murmur_side_brother_condition__defaultCondition (player, npc))
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{
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//-- NPC: I don't know exactly. He was promoted to lead creature handler three days ago. That was the last time I saw him. He must be stuck in the third level.
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string_id message = new string_id (c_stringFile, "s_32");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: It so happens I am going that way. I will look for him. Stay here.
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boolean hasResponse0 = false;
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if (murmur_side_brother_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_34");
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utils.setScriptVar (player, "conversation.murmur_side_brother.branchId", 10);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.murmur_side_brother.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int murmur_side_brother_handleBranch10 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I don't know exactly. He was promoted to lead creature handler three days ago. That was the last time I saw him. He must be stuck in the third level.
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//-- [RESPONSE NOTE]
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//-- PLAYER: It so happens I am going that way. I will look for him. Stay here.
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if (response == "s_34")
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{
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//-- [NOTE]
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if (murmur_side_brother_condition__defaultCondition (player, npc))
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{
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murmur_side_brother_action_grantSideQuest (player, npc);
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//-- NPC: Of course, I will start the bank transfer while you are gone.
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string_id message = new string_id (c_stringFile, "s_36");
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utils.removeScriptVar (player, "conversation.murmur_side_brother.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isTangible (self)) || (isPlayer (self)))
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detachScript(self, "conversation.murmur_side_brother");
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setCondition (self, CONDITION_CONVERSABLE);
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setCondition (self, CONDITION_INTERESTING);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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setCondition (self, CONDITION_INTERESTING);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.murmur_side_brother");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (murmur_side_brother_condition_finishedQuest (player, npc))
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{
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murmur_side_brother_action_facePlayer (player, npc);
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//-- NPC: What? I payed you already, leave me to my grief.
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string_id message = new string_id (c_stringFile, "s_16");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (murmur_side_brother_condition_avengedJenson (player, npc))
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{
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murmur_side_brother_action_facePlayer (player, npc);
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//-- NPC: You have destroyed the monster that killed Jenson?
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string_id message = new string_id (c_stringFile, "s_13");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Yes, it is dead. Where are my credits?
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boolean hasResponse0 = false;
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if (murmur_side_brother_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_14");
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utils.setScriptVar (player, "conversation.murmur_side_brother.branchId", 2);
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npcStartConversation (player, npc, "murmur_side_brother", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (murmur_side_brother_condition_foundRemains (player, npc))
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{
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murmur_side_brother_action_facePlayer (player, npc);
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//-- NPC: Did you find him?
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string_id message = new string_id (c_stringFile, "s_10");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Yes, but he is dead. I did find out what killed him.
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boolean hasResponse0 = false;
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if (murmur_side_brother_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_11");
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utils.setScriptVar (player, "conversation.murmur_side_brother.branchId", 4);
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npcStartConversation (player, npc, "murmur_side_brother", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (murmur_side_brother_condition_notFoundRemains (player, npc))
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{
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//-- NPC: Did you find him yet?
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string_id message = new string_id (c_stringFile, "s_18");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: No, I am still looking. Have patience.
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boolean hasResponse0 = false;
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if (murmur_side_brother_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_20");
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utils.setScriptVar (player, "conversation.murmur_side_brother.branchId", 6);
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npcStartConversation (player, npc, "murmur_side_brother", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (murmur_side_brother_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "implore");
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murmur_side_brother_action_facePlayer (player, npc);
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//-- NPC: WAIT!! Please don't hurt me!
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string_id message = new string_id (c_stringFile, "s_24");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: What's in it for me?
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boolean hasResponse0 = false;
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if (murmur_side_brother_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_26");
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utils.setScriptVar (player, "conversation.murmur_side_brother.branchId", 8);
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npcStartConversation (player, npc, "murmur_side_brother", message, responses);
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}
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else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "murmur_side_brother")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.murmur_side_brother.branchId");
|
|
|
|
if (branchId == 2 && murmur_side_brother_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 4 && murmur_side_brother_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 6 && murmur_side_brother_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 8 && murmur_side_brother_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 9 && murmur_side_brother_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 10 && murmur_side_brother_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.murmur_side_brother.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|