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dsrc/sku.0/sys.server/compiled/game/script/conversation/stap_quest_tk555.script
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2013-09-10 23:17:15 -07:00

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// ======================================================================
//
// stap_quest_tk555.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.conversation;
include library.create;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/stap_quest_tk555";
// ======================================================================
// Script Conditions
// ======================================================================
boolean stap_quest_tk555_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean stap_quest_tk555_condition_stapQuestActive (obj_id player, obj_id npc)
{
if (groundquests.isTaskActive(player, "lifeday_stap_1", "talkTK"))
return true;
return false;
}
// ----------------------------------------------------------------------
boolean stap_quest_tk555_condition_alreadyHasStap (obj_id player, obj_id npc)
{
return hasObjVar(player, "boughtStap");
}
// ======================================================================
// Script Actions
// ======================================================================
void stap_quest_tk555_action_moveAlong (obj_id player, obj_id npc)
{
playMusic(player, "sound/voice_stormtrooper_move_along.snd");
}
// ----------------------------------------------------------------------
void stap_quest_tk555_action_finishTask_hasStap (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "talkedTK");
groundquests.sendSignal(player, "hasStap");
}
// ----------------------------------------------------------------------
void stap_quest_tk555_action_finishTask_needsStap (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "talkedTK");
groundquests.sendSignal(player, "needsStap");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int stap_quest_tk555_handleBranch1 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Yeah? What do you want? Can't you see I'm busy here.
//-- [RESPONSE NOTE]
//-- PLAYER: That candy doesn't belong to you!
if (response == "s_24")
{
doAnimationAction (player, "point_accusingly");
//-- [NOTE]
if (stap_quest_tk555_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "nervous");
//-- NPC: What... what do you mean? I bought this!
string_id message = new string_id (c_stringFile, "s_26");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: That's Life Day candy for poor children!
boolean hasResponse0 = false;
if (stap_quest_tk555_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_41");
utils.setScriptVar (player, "conversation.stap_quest_tk555.branchId", 2);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.stap_quest_tk555.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int stap_quest_tk555_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: What... what do you mean? I bought this!
//-- [RESPONSE NOTE]
//-- PLAYER: That's Life Day candy for poor children!
if (response == "s_41")
{
doAnimationAction (player, "shake_head_no");
//-- [NOTE]
if (stap_quest_tk555_condition__defaultCondition (player, npc))
{
//-- NPC: For children? Oh boy, what have I done now...
string_id message = new string_id (c_stringFile, "s_42");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: It's going to be very interesting to see what your superiors say about this.
boolean hasResponse0 = false;
if (stap_quest_tk555_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_43");
utils.setScriptVar (player, "conversation.stap_quest_tk555.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.stap_quest_tk555.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int stap_quest_tk555_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: For children? Oh boy, what have I done now...
//-- [RESPONSE NOTE]
//-- PLAYER: It's going to be very interesting to see what your superiors say about this.
if (response == "s_43")
{
//-- [NOTE]
if (stap_quest_tk555_condition_alreadyHasStap (player, npc))
{
doAnimationAction (npc, "scared");
//-- NPC: Oh no, please don't report me! There must be some sort of arrangement we can come to?
string_id message = new string_id (c_stringFile, "s_16");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Okay, you can pay 10,000 credits to the Mos Espa orphanage!
boolean hasResponse0 = false;
if (stap_quest_tk555_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_17");
utils.setScriptVar (player, "conversation.stap_quest_tk555.branchId", 4);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.stap_quest_tk555.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (stap_quest_tk555_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "scared");
//-- NPC: Oh no, please don't report me! Maybe we can come to an arrangement? If you don't report me, I will let you in on a sweet deal with one of the junk dealers here in Mos Espa.
string_id message = new string_id (c_stringFile, "s_44");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What kind of deal?
boolean hasResponse0 = false;
if (stap_quest_tk555_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_45");
utils.setScriptVar (player, "conversation.stap_quest_tk555.branchId", 6);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.stap_quest_tk555.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int stap_quest_tk555_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Oh no, please don't report me! There must be some sort of arrangement we can come to?
//-- [RESPONSE NOTE]
//-- PLAYER: Okay, you can pay 10,000 credits to the Mos Espa orphanage!
if (response == "s_17")
{
doAnimationAction (player, "threaten");
//-- [NOTE]
if (stap_quest_tk555_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "slow_down");
stap_quest_tk555_action_finishTask_hasStap (player, npc);
//-- NPC: Now you're just being unfair! Fine fine, I will do what you ask. Can I finish this box of candy now?
string_id message = new string_id (c_stringFile, "s_18");
utils.removeScriptVar (player, "conversation.stap_quest_tk555.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int stap_quest_tk555_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Oh no, please don't report me! Maybe we can come to an arrangement? If you don't report me, I will let you in on a sweet deal with one of the junk dealers here in Mos Espa.
//-- [RESPONSE NOTE]
//-- PLAYER: What kind of deal?
if (response == "s_45")
{
doAnimationAction (player, "rub_chin_thoughtful");
//-- [NOTE]
if (stap_quest_tk555_condition__defaultCondition (player, npc))
{
//-- NPC: A junk dealer named Watto owes me a favor. I was going to cash it in myself for a sweet speeder at a heavily discounted price. I will let Watto know that we are even as soon as he sells it to you instead.
string_id message = new string_id (c_stringFile, "s_46");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I will take that deal but you will also pay 10,000 credits to the Mos Espa orphanage!
boolean hasResponse0 = false;
if (stap_quest_tk555_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_47");
utils.setScriptVar (player, "conversation.stap_quest_tk555.branchId", 7);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.stap_quest_tk555.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int stap_quest_tk555_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: A junk dealer named Watto owes me a favor. I was going to cash it in myself for a sweet speeder at a heavily discounted price. I will let Watto know that we are even as soon as he sells it to you instead.
//-- [RESPONSE NOTE]
//-- PLAYER: I will take that deal but you will also pay 10,000 credits to the Mos Espa orphanage!
if (response == "s_47")
{
doAnimationAction (player, "threaten");
//-- [NOTE]
if (stap_quest_tk555_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "slow_down");
stap_quest_tk555_action_finishTask_needsStap (player, npc);
//-- NPC: Now you're just being unfair! Fine fine, I will do what you ask. Can I finish this box of candy now?
string_id message = new string_id (c_stringFile, "s_48");
utils.removeScriptVar (player, "conversation.stap_quest_tk555.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.stap_quest_tk555");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.stap_quest_tk555");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (stap_quest_tk555_condition_stapQuestActive (player, npc))
{
//-- NPC: Yeah? What do you want? Can't you see I'm busy here.
string_id message = new string_id (c_stringFile, "s_13");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: That candy doesn't belong to you!
boolean hasResponse0 = false;
if (stap_quest_tk555_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_24");
utils.setScriptVar (player, "conversation.stap_quest_tk555.branchId", 1);
npcStartConversation (player, npc, "stap_quest_tk555", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (stap_quest_tk555_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "dismiss");
stap_quest_tk555_action_moveAlong (player, npc);
//-- NPC: Can't you see I'm busy? Move along.
string_id message = new string_id (c_stringFile, "s_40");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "stap_quest_tk555")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.stap_quest_tk555.branchId");
if (branchId == 1 && stap_quest_tk555_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 2 && stap_quest_tk555_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && stap_quest_tk555_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && stap_quest_tk555_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && stap_quest_tk555_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && stap_quest_tk555_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.stap_quest_tk555.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================