Files
dsrc/sku.0/sys.server/compiled/game/script/conversation/trainer_beast_master.script
T
2013-09-10 23:17:15 -07:00

614 lines
17 KiB
Plaintext

// ======================================================================
//
// trainer_beast_master.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.beast_lib;
include library.chat;
include library.money;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/trainer_beast_master";
// ======================================================================
// Script Conditions
// ======================================================================
boolean trainer_beast_master_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean trainer_beast_master_condition_canLearnNextProvoke (obj_id player, obj_id npc)
{
string bestProvoke = beast_lib.getBestBeastMasterSkill(player, "bm_provoke_1");
if (bestProvoke == "bm_provoke_5")
return false;
int playerLevel = getLevel(player);
if (playerLevel > 72 && !bestProvoke.equals("bm_provoke_5"))
{
return true;
}
if (playerLevel > 54 && !bestProvoke.equals("bm_provoke_4"))
{
return true;
}
if (playerLevel > 36 && !bestProvoke.equals("bm_provoke_3"))
{
return true;
}
if (playerLevel > 18 && !bestProvoke.equals("bm_provoke_2"))
{
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean trainer_beast_master_condition_hasActiveBeast (obj_id player, obj_id npc)
{
obj_id activePet = beast_lib.getBeastOnPlayer(player);
return (beast_lib.isBeastMaster(player) && isIdValid(activePet) && exists(activePet) && beast_lib.isBeast(activePet));
}
// ----------------------------------------------------------------------
boolean trainer_beast_master_condition_canPayFee (obj_id player, obj_id npc)
{
int balance = getTotalMoney(player);
return 5000 <= balance;
}
// ----------------------------------------------------------------------
boolean trainer_beast_master_condition_knowsProvoke (obj_id player, obj_id npc)
{
string[] knownSkills = beast_lib.getKnownSkills(player);
if (knownSkills == null || knownSkills.length == 0)
return false;
for (int i=0;i<knownSkills.length;i++)
{
if (knownSkills[i].startsWith("bm_provoke"))
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean trainer_beast_master_condition_hasSkillsToUnlearn (obj_id player, obj_id npc)
{
obj_id activePet = beast_lib.getBeastOnPlayer(player);
if ( isIdValid(activePet) && beast_lib.isBeast(activePet) )
{
string[] trainedSkills = beast_lib.getTrainedSkills(activePet);
for (int i=0;i<trainedSkills.length;i++)
{
if (trainedSkills[i] != "" && !trainedSkills[i].equals("empty"))
return true;
}
}
return false;
}
// ======================================================================
// Script Actions
// ======================================================================
void trainer_beast_master_action_clearPetSkills (obj_id player, obj_id npc)
{
money.requestPayment(player, money.ACCT_SKILL_TRAINING, 5000, "none", null, false);
obj_id beast = beast_lib.getBeastOnPlayer(player);
beast_lib.clearTrainedSkills(beast);
}
// ----------------------------------------------------------------------
void trainer_beast_master_action_teachNextProvoke (obj_id player, obj_id npc)
{
string current_provoke = beast_lib.getBestBeastMasterSkill(player, "bm_provoke_1");
string nextProvoke = beast_lib.getNextSkillInLine(current_provoke);
beast_lib.playerLearnBeastMasterSkill(player, nextProvoke, true);
}
// ----------------------------------------------------------------------
void trainer_beast_master_action_teachFirstProvoke (obj_id player, obj_id npc)
{
beast_lib.playerLearnBeastMasterSkill(player, "bm_provoke_1");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int trainer_beast_master_handleBranch1 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Greetings Beast Master, what business do we have today?
//-- [RESPONSE NOTE]
//-- PLAYER: I am looking to un-train my beast.
if (response == "s_6")
{
//-- [NOTE]
if (trainer_beast_master_condition__defaultCondition (player, npc))
{
//-- NPC: I can do this for a 5,000 credit fee. Are you sure you wish to retrain your pet?
string_id message = new string_id (c_stringFile, "s_8");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, retrain my pet.
boolean hasResponse0 = false;
if (trainer_beast_master_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No
boolean hasResponse1 = false;
if (trainer_beast_master_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_10");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_16");
utils.setScriptVar (player, "conversation.trainer_beast_master.branchId", 2);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.trainer_beast_master.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Is there a way for my beast to keep the attention of our adversaries
if (response == "s_20")
{
//-- [NOTE]
if (trainer_beast_master_condition__defaultCondition (player, npc))
{
//-- NPC: I can teach you a skill that once trained to your pet will enable him to generate a large amount of threat towards your opponents. We Beast Masters call this skill Provoke.
string_id message = new string_id (c_stringFile, "s_22");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I am in need of this skill.
boolean hasResponse0 = false;
if (trainer_beast_master_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_24");
utils.setScriptVar (player, "conversation.trainer_beast_master.branchId", 7);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.trainer_beast_master.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I am ready to upgrade my Provoke skill.
if (response == "s_28")
{
//-- [NOTE]
if (!trainer_beast_master_condition_canLearnNextProvoke (player, npc))
{
//-- NPC: I have nothing more to teach you.
string_id message = new string_id (c_stringFile, "s_30");
utils.removeScriptVar (player, "conversation.trainer_beast_master.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (trainer_beast_master_condition__defaultCondition (player, npc))
{
trainer_beast_master_action_teachNextProvoke (player, npc);
//-- NPC: Use it well.
string_id message = new string_id (c_stringFile, "s_32");
utils.removeScriptVar (player, "conversation.trainer_beast_master.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Now that I think of it, there is nothing I really need.
if (response == "s_35")
{
//-- [NOTE]
if (trainer_beast_master_condition__defaultCondition (player, npc))
{
//-- NPC: Very well.
string_id message = new string_id (c_stringFile, "s_36");
utils.removeScriptVar (player, "conversation.trainer_beast_master.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int trainer_beast_master_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I can do this for a 5,000 credit fee. Are you sure you wish to retrain your pet?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, retrain my pet.
if (response == "s_10")
{
//-- [NOTE]
if (!trainer_beast_master_condition_canPayFee (player, npc))
{
//-- NPC: It appears you cannot afford this service.
string_id message = new string_id (c_stringFile, "s_12");
utils.removeScriptVar (player, "conversation.trainer_beast_master.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (!trainer_beast_master_condition_hasActiveBeast (player, npc))
{
//-- NPC: You must have a beast out in order to revoke its skills.
string_id message = new string_id (c_stringFile, "s_39");
utils.removeScriptVar (player, "conversation.trainer_beast_master.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (trainer_beast_master_condition__defaultCondition (player, npc))
{
trainer_beast_master_action_clearPetSkills (player, npc);
//-- NPC: Your beast is ready to be retrained.
string_id message = new string_id (c_stringFile, "s_14");
utils.removeScriptVar (player, "conversation.trainer_beast_master.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: No
if (response == "s_16")
{
//-- [NOTE]
if (trainer_beast_master_condition__defaultCondition (player, npc))
{
//-- NPC: My services are always available; return anytime.
string_id message = new string_id (c_stringFile, "s_18");
utils.removeScriptVar (player, "conversation.trainer_beast_master.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int trainer_beast_master_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I can teach you a skill that once trained to your pet will enable him to generate a large amount of threat towards your opponents. We Beast Masters call this skill Provoke.
//-- [RESPONSE NOTE]
//-- PLAYER: I am in need of this skill.
if (response == "s_24")
{
//-- [NOTE]
if (trainer_beast_master_condition__defaultCondition (player, npc))
{
trainer_beast_master_action_teachFirstProvoke (player, npc);
//-- NPC: You may return to me once you have attained greater skill to learn advanced versions of this ability.
string_id message = new string_id (c_stringFile, "s_26");
utils.removeScriptVar (player, "conversation.trainer_beast_master.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.trainer_beast_master");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.trainer_beast_master");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (trainer_beast_master_condition_hasActiveBeast (player, npc))
{
//-- NPC: Greetings Beast Master, what business do we have today?
string_id message = new string_id (c_stringFile, "s_4");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I am looking to un-train my beast.
boolean hasResponse0 = false;
if (trainer_beast_master_condition_hasSkillsToUnlearn (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Is there a way for my beast to keep the attention of our adversaries
boolean hasResponse1 = false;
if (!trainer_beast_master_condition_knowsProvoke (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: I am ready to upgrade my Provoke skill.
boolean hasResponse2 = false;
if (trainer_beast_master_condition_knowsProvoke (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: Now that I think of it, there is nothing I really need.
boolean hasResponse3 = false;
if (trainer_beast_master_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_6");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_20");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_28");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_35");
utils.setScriptVar (player, "conversation.trainer_beast_master.branchId", 1);
npcStartConversation (player, npc, "trainer_beast_master", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (trainer_beast_master_condition__defaultCondition (player, npc))
{
//-- NPC: Return to me with a beast so that we might do business.
string_id message = new string_id (c_stringFile, "s_38");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "trainer_beast_master")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.trainer_beast_master.branchId");
if (branchId == 1 && trainer_beast_master_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 2 && trainer_beast_master_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && trainer_beast_master_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.trainer_beast_master.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================