Files
dsrc/sku.0/sys.server/compiled/game/script/creature/foraging_enemy.script
T
2013-09-10 23:17:15 -07:00

244 lines
6.1 KiB
Plaintext

/**
* Copyright (c) ©2008 Sony Online Entertainment Inc.
* All Rights Reserved
*
* Title: foraging_enemy.script
* Description: The player foraged and spawned an enemy. This is the script attached to the enemy.
* @author $Author:$ Jeff Haskell
* @version $Revision: #1 $
*/
//------------------------------------------------
// Includes
//------------------------------------------------
include library.ai_lib;
include library.anims;
include library.chat;
include library.create;
include library.group;
include library.groundquests;
include library.prose;
include library.utils;
include ai.ai_combat;
//------------------------------------------------
// CONSTANTS
//------------------------------------------------
const string STRING_PREFIX = "foraging/forage_enemy";
const string_id SID_STEAL_SLOT = new string_id(STRING_PREFIX,"slot_removed");
const string FORAGING_ENEMY_TABLE = "datatables/foraging/forage_enemy.iff";
const string FORAGING_COLLECTION = "kill_forage_worm";
//------------------------------------------------
// TRIGGERS
//------------------------------------------------
trigger OnAttach()
{
// Set a destroy callback to 1000 seconds.
messageTo(self, "cleanUpGuard", null, 400, true);
// Attack!
messageTo(self, "attackForager", null, 1, false);
messageTo(self, "barkAttack", null, 1, false);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitateTarget(obj_id victim)
{
obj_id player = getObjIdObjVar(self, "player");
if(!isValidId(player) || !exists(player))
return SCRIPT_CONTINUE;
//we avoid other players getting slot stolen
if(player != victim)
return SCRIPT_CONTINUE;
messageTo(self, "expression", null, 7, true);
return SCRIPT_CONTINUE;
}
trigger OnLoiterMoving()
{
messageTo(self, "cleanUpGuard", null, 6, true);
return SCRIPT_CONTINUE;
}
//------------------------------------------------
// MESSAGE HANDLERS
//------------------------------------------------
messageHandler cleanUpGuard()
{
// Clean us up.
destroyObject(self);
return SCRIPT_CONTINUE;
}
messageHandler expression()
{
obj_id player = getObjIdObjVar(self, "player");
if(!isValidId(player) || !exists(player))
return SCRIPT_CONTINUE;
faceTo(self, player);
messageTo(self, "barkDefeat", null, 1, false);
location body = getLocation(player);
pathTo(self, body);
messageTo(self, "runAwayThenCleanUpGuard", null, 4, false);
return SCRIPT_CONTINUE;
}
messageHandler runAwayThenCleanUpGuard()
{
location l = groundquests.getRandom2DLocationAroundPlayer(self, 20, 50);
pathTo(self, l);
messageTo( self, "cleanUpGuard", null, 12, true );
return SCRIPT_CONTINUE;
}
messageHandler attackForager()
{
// Get player ref.
obj_id player = getObjIdObjVar(self, "player");
if(!isValidId(player) || !exists(player))
return SCRIPT_CONTINUE;
startCombat(self, player);
return SCRIPT_CONTINUE;
}
//------------------------------------------------
// FUNCTIONS
//------------------------------------------------
boolean isThief(obj_id mob)
{
if(!isValidId(mob))
return false;
string mobName = getStringObjVar(mob, "creature_type");
if ((mobName == null) || (mobName.equals("")))
return false;
int index = mobName.indexOf("forage_");
if (index == 0)
return true;
return false;
}
boolean removeFirstSlotFound(obj_id player)
{
if(!isValidId(player))
return false;
if(hasCompletedCollection(player, FORAGING_COLLECTION))
return false;
string[] slotsInCollection = getAllCollectionSlotsInCollection(FORAGING_COLLECTION);
// loop through and clear each slot
for(int i = 0; i < slotsInCollection.length; i++)
{
// get the collectionSlotValue and multiply by -1
long collectionSlotValue = getCollectionSlotValue(player, slotsInCollection[i]);
if(collectionSlotValue > 0)
{
// apply the collectionSlotValue to each slot - this should clear the slot.
modifyCollectionSlotValue(player, slotsInCollection[i], (collectionSlotValue * -1));
prose_package pp = new prose_package();
prose.setStringId(pp, SID_STEAL_SLOT);
prose.setTT(pp, new string_id("collection_n", slotsInCollection[i]));
sendSystemMessageProse(player, pp);
break;
}
}
return true;
}
//------------------------------------------------
// barkAttack
//------------------------------------------------
messageHandler barkAttack()
{
obj_id guard = self;
if ( params == null )
return SCRIPT_CONTINUE;
//we only want mobs that are prefixed with forage_
//snakes do not steal or say anything
boolean isThief = isThief(guard);
if(!isThief)
return SCRIPT_CONTINUE;
string mob = getStringObjVar(guard, "creature_type");
if ((mob == null) || (mob.equals("")))
return SCRIPT_OVERRIDE;
int row = dataTableSearchColumnForString(mob, "enemy", FORAGING_ENEMY_TABLE);
string type = dataTableGetString(FORAGING_ENEMY_TABLE, row, "bark_attack");
if ((type == null) || (type.equals("")))
return SCRIPT_OVERRIDE;
chat.chat(self, chat.CHAT_SHOUT, chat.MOOD_ANGRY, new string_id("foraging/forage_enemy", "bark_"+type));
return SCRIPT_CONTINUE;
}
messageHandler barkDefeat()
{
obj_id guard = self;
if ( params == null )
return SCRIPT_CONTINUE;
//we only want mobs that are prefixed with forage_
//snakes do not steal or say anything
boolean isThief = isThief(guard);
if(!isThief)
return SCRIPT_CONTINUE;
string mob = getStringObjVar(guard, "creature_type");
if ((mob == null) || (mob.equals("")))
return SCRIPT_OVERRIDE;
int row = dataTableSearchColumnForString(mob, "enemy", FORAGING_ENEMY_TABLE);
string type = dataTableGetString(FORAGING_ENEMY_TABLE, row, "bark_defeat");
if ((type == null) || (type.equals("")))
return SCRIPT_OVERRIDE;
chat.chat(self, chat.CHAT_SHOUT, chat.MOOD_ANGRY, new string_id("foraging/forage_enemy", "bark_"+type));
messageTo( self, "removeASlot", null, 4, true );
return SCRIPT_CONTINUE;
}
messageHandler removeASlot()
{
obj_id guard = self;
if ( params == null )
return SCRIPT_CONTINUE;
obj_id player = getObjIdObjVar(self, "player");
if(!isValidId(player) || !exists(player))
return SCRIPT_CONTINUE;
boolean success = removeFirstSlotFound(player);
if(success)
doAnimationAction(self, anims.PLAYER_FLEX_BICEPS);
return SCRIPT_CONTINUE;
}