mirror of
https://github.com/SWG-Source/dsrc.git
synced 2026-07-31 00:15:54 -04:00
133 lines
3.3 KiB
Plaintext
133 lines
3.3 KiB
Plaintext
include library.utils;
|
|
include library.prose;
|
|
include library.trial;
|
|
include library.buff;
|
|
|
|
const string_id SID_MUST_BIO_LINK_FROM_INVENTORY = new string_id("base_player", "must_biolink_to_use_from_inventory");
|
|
const string_id SID_NOT_YET = new string_id("base_player", "not_yet");
|
|
const float REUSE_TIME = 1800;
|
|
|
|
trigger OnObjectMenuRequest(obj_id player, menu_info mi)
|
|
{
|
|
menu_info_data mid = mi.getMenuItemByType(menu_info_types.ITEM_USE);
|
|
mi.addRootMenu(menu_info_types.ITEM_USE, new string_id("set_bonus", "ig_head_activate"));
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnObjectMenuSelect(obj_id player, int item)
|
|
{
|
|
if(isDead(player) || isIncapacitated(player) || !utils.isNestedWithin(self, player))
|
|
{
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
obj_id biolink = getBioLink(self);
|
|
if (isValidId(biolink) && biolink == utils.OBJ_ID_BIO_LINK_PENDING)
|
|
{
|
|
sendSystemMessage(player, SID_MUST_BIO_LINK_FROM_INVENTORY);
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
|
|
if(biolink != player)
|
|
{
|
|
sendSystemMessage(player, new string_id("base_player", "not_linked_to_holder"));
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
if(item == menu_info_types.ITEM_USE)
|
|
{
|
|
|
|
float buffTime = getFloatObjVar(player, "clickItem.ig_head");
|
|
|
|
if(getGameTime() > buffTime || isGod(player))
|
|
{
|
|
setObjVar(player, "clickItem.ig_head", (getGameTime() + REUSE_TIME));
|
|
sendCooldownGroupTimingOnly(player, getStringCrc("epic_items"), REUSE_TIME);
|
|
playClientEffectObj(player, "clienteffect/medic_reckless_stimulation.cef", player, "");
|
|
activateHead(self, player);
|
|
}
|
|
else
|
|
{
|
|
//send them a message on how long before they can use again
|
|
int timeDiff = (int)buffTime - getGameTime();
|
|
prose_package pp = prose.getPackage(SID_NOT_YET, timeDiff);
|
|
sendSystemMessageProse(player, pp);
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
}
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
void activateHead(obj_id self, obj_id player)
|
|
{
|
|
int roll = rand(0, 100);
|
|
int messageNum = -1;
|
|
|
|
if(roll >= 11 && roll <= 20)
|
|
{
|
|
//Pain 1
|
|
messageNum = 0;
|
|
buff.applyBuff(player, "ig_head_debuff_1");
|
|
sendComToPlayer(player, messageNum);
|
|
return;
|
|
}
|
|
if(roll >= 21 && roll <= 30)
|
|
{
|
|
//Pain 2
|
|
messageNum = 1;
|
|
buff.applyBuff(player, "ig88_droideka_electrify");
|
|
sendComToPlayer(player, messageNum);
|
|
return;
|
|
}
|
|
if(roll >= 31 && roll <= 55)
|
|
{
|
|
//Buff 1
|
|
messageNum = 2;
|
|
buff.applyBuff(player, "ig_head_buff_1");
|
|
sendComToPlayer(player, messageNum);
|
|
return;
|
|
}
|
|
if(roll >= 56 && roll <= 85)
|
|
{
|
|
//Buff 2
|
|
messageNum = 3;
|
|
buff.applyBuff(player, player, "ig_head_buff_2");
|
|
sendComToPlayer(player, messageNum);
|
|
return;
|
|
}
|
|
if(roll >= 86 && roll <= 100)
|
|
{
|
|
//Buff 3
|
|
messageNum = 4;
|
|
buff.applyBuff(player, "ig_head_buff_3");
|
|
sendComToPlayer(player, messageNum);
|
|
return;
|
|
}
|
|
|
|
if(messageNum > -1)
|
|
{
|
|
prose_package pp = new prose_package();
|
|
prose.setStringId(pp, new string_id("set_bonus", "ig_head_message_"+messageNum));
|
|
commPlayers(player, "object/mobile/ig_88.iff", "sound/sys_comm_other.snd", 5f, player, pp);
|
|
}
|
|
else
|
|
{
|
|
sendSystemMessage(player, new string_id("set_bonus", "ig_head_message_nothing"));
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
void sendComToPlayer(obj_id player, int messageNum)
|
|
{
|
|
if(messageNum > -1)
|
|
{
|
|
prose_package pp = new prose_package();
|
|
prose.setStringId(pp, new string_id("set_bonus", "ig_head_message_"+messageNum));
|
|
commPlayers(player, "object/mobile/ig_88.iff", "sound/sys_comm_other.snd", 5f, player, pp);
|
|
}
|
|
|
|
return;
|
|
} |