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dsrc/sku.0/sys.server/compiled/game/script/library/fs_quests_sad.scriptlib
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2013-09-10 23:17:15 -07:00

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/**
* Copyright (c)2000-2004 Sony Online Entertainment Inc.
* All Rights Reserved
*
* Title: fs_quests_sad.scriptlib
* Description: scriptlib for force sensitive search and destroy mission
* @author $Author:$
* @version $Revision:$
*/
//Whether the player has an active SAD task
const string SAD_OBJVAR_TASK_ACTIVE = "fs_quest_sad.task_active";
const string SAD_OBJVAR_TIMESTAMP = "fs_quest_sad.timestamp";
const string SAD_OBJVAR_TAKEN_SINCE_TIMESTAMP = "fs_quest_sad.taken_since_timestamp";
const int SAD_MAX_IN_TIME_PERIOD = 3; // Most quests you can do in one time period
const string SAD_OBJVAR_WAYPOINT = "fs_quest_sad.waypoint";
const string SAD_OBJVAR_MASTER_THEATER = "fs_quest_sad.theater";
const string SAD_OBJVAR_KILLABLE = "fs_quest_sad.quantity_killable";
int getTimePeriod()
{
int timePeriod;
String setting = getConfigSetting("GameServer", "forceSensitiveSadTimeRestrict");
if(setting != null)
timePeriod = Integer.parseInt(setting);
else
timePeriod = 24 * 60 * 60;
return timePeriod;
}
//
//Returns true if this player has an outstanding SAD mission
//
boolean hasTask(obj_id player)
{
for(int i = 0;i < 8; i++)
{
if(quests.isActive("fs_quests_sad_task" + i, player))
return true;
}
return false;
}
//
//Returns true if this player has an outstanding SAD mission
//
boolean hasTask2(obj_id player)
{
for(int i = 0;i < 8; i++)
{
if(quests.isActive("fs_quests_sad2_task" + i, player))
return true;
}
return false;
}
//
//Returns true if this player has exceeded their daily task limit
boolean hasExceededTaskLimit(obj_id player)
{
if(hasObjVar(player, SAD_OBJVAR_TIMESTAMP))
{
int lastTimestamp = utils.getIntObjVar(player, SAD_OBJVAR_TIMESTAMP);
int takenSinceTimestamp = utils.getIntObjVar(player, SAD_OBJVAR_TAKEN_SINCE_TIMESTAMP);
int curTime = getGameTime();
if((curTime - lastTimestamp < getTimePeriod()) && (takenSinceTimestamp >= SAD_MAX_IN_TIME_PERIOD))
{
return true;
}
}
return false;
}
//
//Records the fact that the player took a task (to make sure they don't exceed rate)
// Assumes that hasExceededTaskLimit == false
//
void recordTookTask(obj_id player)
{
LOG("newquests", "recordTookTask");
int curTime = getGameTime();
if(hasObjVar(player, SAD_OBJVAR_TIMESTAMP))
{
int lastTimestamp = utils.getIntObjVar(player, SAD_OBJVAR_TIMESTAMP);
int takenSinceTimestamp = utils.getIntObjVar(player, SAD_OBJVAR_TAKEN_SINCE_TIMESTAMP);
if(curTime - lastTimestamp > getTimePeriod())
{
utils.setObjVar(player, SAD_OBJVAR_TIMESTAMP, curTime);
utils.setObjVar(player, SAD_OBJVAR_TAKEN_SINCE_TIMESTAMP, 1);
}
else
{
utils.setObjVar(player, SAD_OBJVAR_TAKEN_SINCE_TIMESTAMP, ++takenSinceTimestamp);
}
}
else
{
utils.setObjVar(player, SAD_OBJVAR_TIMESTAMP, curTime);
utils.setObjVar(player, SAD_OBJVAR_TAKEN_SINCE_TIMESTAMP, 1);
}
return;
}
//
//Records the fact that the player succeeded at a task
//
void recordTaskSuccess(obj_id player)
{
LOG("newquests", "recordTaskSuccess");
//Doesn't do anything right now
return;
}
//
//Records the fact that the player failed at a task
//
void recordTaskFailure(obj_id player)
{
LOG("newquests", "recordTaskFailure");
//Doesn't do anything right now
return;
}
//
//Returns true if the player has completed enough tasks to be a success
//
boolean hasCompletedAllTasks(obj_id player)
{
LOG("newquests", "hasCompletedAllTasks");
return (quests.isComplete("fs_quests_sad_finish", player));
}
boolean hasCompletedAllTasks2(obj_id player)
{
LOG("newquests", "hasCompletedAllTasks");
return (quests.isComplete("fs_quests_sad2_finish", player));
}
//
//Returns how many tasks the player has finished
//
int getNumberTasksCompleted(obj_id player)
{
LOG("newquests", "getNumberTasksCompleted");
if(quests.isComplete("fs_quests_sad_task8", player))
return 7;
else if(quests.isComplete("fs_quests_sad_task7", player))
return 6;
else if(quests.isComplete("fs_quests_sad_task6", player))
return 5;
else if(quests.isComplete("fs_quests_sad_task5", player))
return 4;
else if(quests.isComplete("fs_quests_sad_task4", player))
return 3;
else if(quests.isComplete("fs_quests_sad_task3", player))
return 2;
else if(quests.isComplete("fs_quests_sad_task2", player))
return 1;
else if(quests.isComplete("fs_quests_sad_task1", player))
return 0;
else
return -1;
}
//
//Returns how many tasks the player has finished
//
int getNumberTasksCompleted2(obj_id player)
{
LOG("newquests", "getNumberTasksCompleted");
if(quests.isComplete("fs_quests_sad2_task8", player))
return 7;
else if(quests.isComplete("fs_quests_sad2_task7", player))
return 6;
else if(quests.isComplete("fs_quests_sad2_task6", player))
return 5;
else if(quests.isComplete("fs_quests_sad2_task5", player))
return 4;
else if(quests.isComplete("fs_quests_sad2_task4", player))
return 3;
else if(quests.isComplete("fs_quests_sad2_task3", player))
return 2;
else if(quests.isComplete("fs_quests_sad2_task2", player))
return 1;
else if(quests.isComplete("fs_quests_sad2_task1", player))
return 0;
else
return -1;
}
//
//Performs the actions appropriate for the end of the entire quest - namely, granting skills
// and-or rewards
//
void performEndOfQuest(obj_id player)
{
cleanup(player);
fs_quests.unlockBranch(player, "force_sensitive_combat_prowess_melee_speed");
fs_quests.setQuestCompleted(player, "force_sensitive_combat_prowess_melee_speed");
}
//
//Performs the actions appropriate for the end of the entire quest - namely, granting skills
// and-or rewards
//
void performEndOfQuest2(obj_id player)
{
cleanup(player);
fs_quests.unlockBranch(player, "force_sensitive_combat_prowess_ranged_defense");
fs_quests.setQuestCompleted(player, "force_sensitive_combat_prowess_ranged_defense");
}
void cleanup(obj_id player)
{
int x = 0;
for (x = 1; x < 9; x++)
{
if(hasObjVar(player, "quest.fs_quests_sad2_return" + x + ".waypoint"))
{
obj_id point = getObjIdObjVar (player, "quest.fs_quests_sad2_return" + x + ".waypoint");
destroyWaypointInDatapad(point, player);
removeObjVar(player, "quest.fs_quests_sad2_return" + x + ".waypoint");
}
}
for (x = 1; x < 9; x++)
{
if(hasObjVar(player, "quest.fs_quests_sad_return" + x + ".waypoint"))
{
obj_id point2 = getObjIdObjVar (player, "quest.fs_quests_sad_return" + x + ".waypoint");
destroyWaypointInDatapad(point2, player);
removeObjVar(player, "quest.fs_quests_sad_return" + x + ".waypoint");
}
}
if(hasObjVar(player, SAD_OBJVAR_WAYPOINT))
{
obj_id wp = getObjIdObjVar (player, SAD_OBJVAR_WAYPOINT);
destroyWaypointInDatapad(wp, player);
removeObjVar(player, SAD_OBJVAR_WAYPOINT);
}
if(hasObjVar(player, SAD_OBJVAR_TASK_ACTIVE))
removeObjVar(player, SAD_OBJVAR_TASK_ACTIVE);
if(hasObjVar(player, SAD_OBJVAR_TIMESTAMP))
removeObjVar(player, SAD_OBJVAR_TIMESTAMP);
if(hasObjVar(player, SAD_OBJVAR_TAKEN_SINCE_TIMESTAMP))
removeObjVar(player, SAD_OBJVAR_TAKEN_SINCE_TIMESTAMP);
//if(hasObjVar(player, geiger.OBJVAR_GEIGER_LOCATION_X))
// removeObjVar(player, geiger.OBJVAR_GEIGER_LOCATION_X);
if(hasObjVar(player, SAD_OBJVAR_KILLABLE))
removeObjVar(player, SAD_OBJVAR_KILLABLE);
//if(hasObjVar(player, geiger.OBJVAR_GEIGER_LOCATION_Z))
// removeObjVar(player, geiger.OBJVAR_GEIGER_LOCATION_Z);
if(hasObjVar(player, geiger.OBJVAR_GEIGER_FACTOR))
removeObjVar(player, geiger.OBJVAR_GEIGER_FACTOR);
if(hasObjVar(player, geiger.OBJVAR_GEIGER_PID))
removeObjVar(player, geiger.OBJVAR_GEIGER_PID);
if(utils.hasScriptVar(player, geiger.SCRIPTVAR_GEIGER_LAST))
utils.removeScriptVar(player, geiger.SCRIPTVAR_GEIGER_LAST);
if(hasObjVar(player, SAD_OBJVAR_MASTER_THEATER))
removeObjVar(player, SAD_OBJVAR_MASTER_THEATER);
if(hasObjVar(player, geiger.OBJVAR_GEIGER_LOCATION))
removeObjVar(player, geiger.OBJVAR_GEIGER_LOCATION);
if(hasObjVar(player, geiger.OBJVAR_GEIGER_PID))
removeObjVar(player, geiger.OBJVAR_GEIGER_PID);
if(hasObjVar(player, geiger.OBJVAR_GEIGER_OBJECT))
removeObjVar(player, geiger.OBJVAR_GEIGER_OBJECT);
geiger.removeGeiger(player);
}