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dsrc/sku.0/sys.server/compiled/game/script/npc/special_item.script
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2013-09-10 23:17:15 -07:00

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/**********************************************************************
* Copyright (c)2000-2002 Sony Online Entertainment Inc.
* All Rights Reserved
*
* Title: faction_item
* Description: script that goes on all faction items that can only
* be used while declared.
* @author $Author:$
* @version $Revision:$
**********************************************************************/
/***** INCLUDES ********************************************************/
include library.prose;
include library.factions;
include library.battlefield;
include library.utils;
/***** CONSTANTS *******************************************************/
const string VAR_FACTION = "faction_recruiter.faction";
const string VAR_DECLARED = "faction_recruiter.declared";
const string_id SID_MUST_BE_DECLARED = new string_id("faction_recruiter", "must_be_declared");
const string_id SID_MUST_BE_FACTION_MEMBER = new string_id("faction_recruiter", "must_be_faction_member");
const string_id SID_MUST_BE_DECLARED_USE = new string_id("faction_recruiter", "must_be_declared_use");
const string_id SID_MUST_BE_FACTION_MEMBER_USE = new string_id("faction_recruiter", "must_be_faction_member_use");
/***** TRIGGERS ********************************************************/
trigger OnAboutToBeTransferred(obj_id destContainer, obj_id transferer)
{
// LOG("LOG_CHANNEL", "transferer ->" + transferer + " destContainer ->" + destContainer);
obj_id appearanceInventory = getAppearanceInventory(transferer);
boolean appearanceInventoryEquip = (isIdValid(appearanceInventory) && destContainer == appearanceInventory);
if (destContainer == transferer || appearanceInventoryEquip)
{
if (!utils.hasSpecialSkills(transferer))
{
string_id specialItem = new string_id ("error_message", "mandalorian_armor_restriction");
sendSystemMessage (transferer, specialItem);
return SCRIPT_OVERRIDE;
}
}
return SCRIPT_CONTINUE;
}