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dsrc/sku.0/sys.server/compiled/game/script/test/ai_test.script
T
2013-09-10 23:17:15 -07:00

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include library.utils;
include library.create;
include library.healing;
void end(obj_id self)
{
if ( hasObjVar(self, "testPet") )
{
obj_id mob = getObjIdObjVar(self, "testPet");
destroyObject(mob);
removeObjVar(self, "testPet");
}
}
void start(obj_id self)
{
if ( hasObjVar(self, "testPet") )
end(self);
debugSpeakMsg(self, "--Noodle has begun");
createTriggerVolume( "blah", 3, true );
String creatureType = getStringObjVar(self,"testPetType");
location blah = getLocation(self);
blah.x = blah.x + 1.25f;
obj_id newmob = create.object(creatureType,blah);
if ( newmob == null )
{
debugSpeakMsg(self, "--Could not spawn pet");
return;
}
detachAllScripts(newmob);
attachScript(newmob, "test.report_behavior");
attachScript(newmob, "test.ai_test2");
setObjVar(self, "testPet", newmob);
location loc = getLocation(self);
setHomeLocation(newmob, loc);
stop(newmob);
stopFloating(newmob);
}
void gimme_skills(obj_id speaker)
{
grantSkill(speaker, "outdoors_creaturehandler_novice");
grantSkill(speaker, "outdoors_creaturehandler_taming_01");
grantSkill(speaker, "outdoors_creaturehandler_taming_02");
grantSkill(speaker, "outdoors_creaturehandler_taming_03");
grantSkill(speaker, "outdoors_creaturehandler_taming_04");
grantSkill(speaker, "outdoors_creaturehandler_training_01");
grantSkill(speaker, "outdoors_creaturehandler_training_02");
grantSkill(speaker, "outdoors_creaturehandler_training_03");
grantSkill(speaker, "outdoors_creaturehandler_training_04");
grantSkill(speaker, "outdoors_creaturehandler_healing_01");
grantSkill(speaker, "outdoors_creaturehandler_healing_02");
grantSkill(speaker, "outdoors_creaturehandler_healing_03");
grantSkill(speaker, "outdoors_creaturehandler_healing_04");
grantSkill(speaker, "outdoors_creaturehandler_support_01");
grantSkill(speaker, "outdoors_creaturehandler_support_02");
grantSkill(speaker, "outdoors_creaturehandler_support_03");
grantSkill(speaker, "outdoors_creaturehandler_support_04");
grantSkill(speaker, "outdoors_creaturehandler_master");
setObjVar(speaker,"fasttame",1);
}
void start2(obj_id self)
{
if ( hasObjVar(self, "testPet") )
end(self);
debugSpeakMsg(self, "--Testing has begun");
String creatureType = getStringObjVar(self,"testPetType");
location blah = getLocation(self);
obj_id newmob = create.object(creatureType,blah);
if ( newmob == null )
{
debugSpeakMsg(self, "--Could not spawn pet");
return;
}
location loc = getLocation(self);
setHomeLocation(newmob, loc);
}
void startMounts(obj_id self, obj_id speaker)
{
if ( hasObjVar(self, "testPet") )
end(self);
debugSpeakMsg(self, "--Testing has begun");
String creatureType = getStringObjVar(self,"testPetType");
location blah = getLocation(self);
obj_id newmob = create.object(creatureType,blah);
if ( newmob == null )
{
debugSpeakMsg(self, "--Could not spawn pet");
return;
}
location loc = getLocation(self);
setHomeLocation(newmob, loc);
attachScript(newmob, "ai.pet_advance");
gimme_skills(speaker);
}
trigger OnTriggerVolumeEntered(string volumeName, obj_id whoTriggeredMe)
{
debugSpeakMsg(self,"Trigger Volume Enter");
return SCRIPT_CONTINUE;
}
trigger OnTriggerVolumeExited(string volumeName, obj_id whoTriggeredMe)
{
debugSpeakMsg(self,"Trigger Volume Exit");
return SCRIPT_CONTINUE;
}
trigger OnObjectDamaged( obj_id attacker, obj_id weapon, int damage )
{
healing.fullHeal(self);
return SCRIPT_CONTINUE;
}
trigger OnCreatureDamaged(obj_id attacker, obj_id weapon, int[] damage)
{
healing.fullHeal(self);
return SCRIPT_CONTINUE;
}
trigger OnAttach()
{
setObjVar(self, "blahblah", 1);
start(self);
return SCRIPT_CONTINUE;
}
trigger OnDetach()
{
end(self);
return SCRIPT_CONTINUE;
}
trigger OnHearSpeech(obj_id speaker, string text)
{
string[] words = split( text, ' ' );
if(words[0].equals("cone"))
{
debugSpeakMsg(self, "happy cone cone");
float fltConeLength = 64f;
float fltConeWidth = 15f;
obj_id objTarget = getLookAtTarget(self);
obj_id objPlayer = self;
obj_id[] objDefenders = getCreaturesInCone(objPlayer, objTarget, fltConeLength, fltConeWidth);
for(int intI = 0; intI<objDefenders.length; intI++)
{
debugSpeakMsg(objDefenders[intI], "I am targetsd");
}
objDefenders = pvpGetTargetsInCone(objPlayer, objPlayer, objTarget, fltConeLength, fltConeWidth);
for(int intI = 0; intI<objDefenders.length; intI++)
{
debugSpeakMsg(objDefenders[intI], "I am PVP targetsd");
}
}
if ( speaker == self )
{
return SCRIPT_CONTINUE;
}
if ( words[0].equals("spawn"))
{
string toCreate = words[1];
location here = getLocation(self);
// here.x = here.x + 3.25f;
obj_id newMob = create.object (toCreate, here);
stopFloating(newMob);
debugSpeakMsg(newMob, "i am a spatula");
return SCRIPT_CONTINUE;
}
if ( words[0].equals("start" ))
{
start(self);
return SCRIPT_CONTINUE;
}
else if (words[0].equals("start2"))
{
start2(self);
return SCRIPT_CONTINUE;
}
else if (words[0].equals("startMounts"))
{
startMounts(self,speaker);
return SCRIPT_CONTINUE;
}
else if (words[0].equals("setPetType"))
{
setObjVar(self,"testPetType",words[1]);
return SCRIPT_CONTINUE;
}
else if (words[0].equals("spawnCreatures"))
{
String creatureType = getStringObjVar(self,"testPetType");
for(int i = 0; i < 10; i++)
{
location loc = getLocation(self);
create.object(creatureType,loc);
}
}
else if (words[0].equals("spawnRandom300"))
{
String creatureType = getStringObjVar(self,"testPetType");
for(int i = 0; i < 300; i++)
{
// int x = rand(1,2000);
// int z = rand(1,2000);
location loc = getLocation(self);
// loc.x += (x - 1000);
// loc.z += (z - 1000);
obj_id mob = create.object(creatureType,loc);
loiterTarget(mob,self,10,30,1,2);
}
}
else if (words[0].equals("reload"))
{
debugSpeakMsg(self, "Reloading node " + words[1]);
obj_id idToReload = utils.stringToObjId(words[1]);
obj_id[] ids = new obj_id[1];
ids[0] = idToReload;
reloadPathNodes(ids);
}
else if (words[0].equals("testSwarm"))
{
String creatureType = getStringObjVar(self,"testPetType");
for(int i = 0; i < 1; i++)
{
location loc = getLocation(self);
obj_id mob = create.object(creatureType,loc);
swarm(mob,speaker);
setMovementRun(mob);
}
}
else if (words[0].equals("testSwarm2"))
{
String creatureType = getStringObjVar(self,"testPetType");
for(int i = 0; i < 1; i++)
{
location loc = getLocation(self);
obj_id mob = create.object(creatureType,loc);
swarm(mob,speaker,8.0f);
setMovementRun(mob);
}
}
else if (words[0].equals("testSwarm3"))
{
String creatureType = getStringObjVar(self,"testPetType");
for(int i = 0; i < 1; i++)
{
location loc = getLocation(self);
obj_id mob = create.object(creatureType,loc);
swarm(mob,speaker,16.0f);
setMovementRun(mob);
}
}
if ( !hasObjVar(self, "testPet") )
{
// debugSpeakMsg(self, "--I have not been setup to test");
return SCRIPT_CONTINUE;
}
obj_id mob = getObjIdObjVar(self, "testPet");
if ( words[0].equals("follow" ))
{
debugSpeakMsg(self, "--Now following");
follow(mob, speaker, 2f, 5f);
}
else if ( words[0].equals("followOffset" ))
{
debugSpeakMsg(self, "--Now following");
follow(mob, speaker, new location(2,0,0,""));
}
else if ( words[0].equals("swarm"))
{
debugSpeakMsg(self,"--Swarm");
swarm(mob,speaker);
}
else if ( words[0].equals("swarmit"))
{
obj_id target = utils.stringToObjId(words[1]);
debugSpeakMsg(self,"--Swarming target");
swarm(mob,target);
}
else if (words[0].equals("wander"))
{
debugSpeakMsg(self, "--Wandering");
wander(mob);
}
else if (words[0].equals("loiter"))
{
debugSpeakMsg(self, "--Loitering");
const location home = getLocation(mob);
loiterLocation(mob, home, 15f, 20f, 1f, 2f);
}
else if (words[0].equals("loiterNear"))
{
debugSpeakMsg(self, "--Loitering");
loiterTarget(mob, self, 0, 5, 0, 0);
}
else if (words[0].equals("stop"))
{
debugSpeakMsg(self, "--Stop");
stop(mob);
}
else if (words[0].equals("pathHome"))
{
debugSpeakMsg(self, "--Going home");
location loc = getLocation(self);
pathTo(mob, loc);
}
else if (words[0].equals("pathAway"))
{
debugSpeakMsg(self, "--Going to speaker");
location loc = getLocation(speaker);
pathTo(mob, loc);
}
else if (words[0].equals("moveX"))
{
debugSpeakMsg(self, "--Going to speaker");
location loc = getLocation(mob);
loc.x += 1;
pathTo(mob, loc);
}
else if (words[0].equals("flee"))
{
debugSpeakMsg(self, "--Fleeing");
flee(mob, speaker, 5, 10);
}
else if (words[0].equals("face"))
{
debugSpeakMsg(self, "--Facing target");
faceToBehavior(mob,speaker);
}
else if (words[0].equals("faceBehavior"))
{
debugSpeakMsg(self, "--Facing behavior");
faceToBehavior(mob,speaker);
}
else if (words[0].equals("end"))
{
debugSpeakMsg(self, "--Done with testing");
end(self);
}
else if (words[0].equals("anger"))
{
debugSpeakMsg(self, "--Angry at speaker");
addToMentalStateToward(mob, speaker, ANGER, 40);
}
else if (words[0].equals("frenzy"))
{
debugSpeakMsg(self, "--Frenzying toward speaker");
addToMentalStateToward(mob, speaker, ANGER, 100);
}
else if (words[0].equals("attack"))
{
debugSpeakMsg(self, "--Attacking speaker");
addToMentalStateToward(mob, speaker, ANGER, 100, BEHAVIOR_ATTACK);
}
else if (words[0].equals("attack"))
{
debugSpeakMsg(self, "--Attacking speaker");
addToMentalStateToward(mob, speaker, ANGER, 100, BEHAVIOR_ATTACK);
}
else if (words[0].equals("upright"))
{
debugSpeakMsg(self, "--setPosture(self, POSTURE_UPRIGHT)");
setPosture(mob, POSTURE_UPRIGHT);
}
else if (words[0].equals("crouch"))
{
debugSpeakMsg(self, "--setPosture(self, POSTURE_CROUCHED)");
setPosture(mob, POSTURE_CROUCHED);
}
else if (words[0].equals("prone"))
{
debugSpeakMsg(self, "--setPosture(self, POSTURE_PRONE)");
setPosture(mob, POSTURE_PRONE);
}
else if (words[0].equals("lie"))
{
debugSpeakMsg(self, "--setPosture(self, POSTURE_LYING_DOWN)");
setPosture(mob, POSTURE_LYING_DOWN);
}
else if (words[0].equals("drive"))
{
debugSpeakMsg(self, "--setPosture(self, POSTURE_DRIVING_VEHICLE)");
setPosture(mob, POSTURE_DRIVING_VEHICLE);
}
else if (words[0].equals("stand"))
{
debugSpeakMsg(self, "--setLocomotion(self, LOCOMOTION_STANDING");
setLocomotion(mob, LOCOMOTION_STANDING);
}
else if (words[0].equals("walk"))
{
debugSpeakMsg(self, "--setLocomotion(self, LOCOMOTION_WALKING");
setLocomotion(mob, LOCOMOTION_WALKING);
}
else if (words[0].equals("run"))
{
debugSpeakMsg(self, "--setLocomotion(self, LOCOMOTION_RUNNING");
setLocomotion(mob, LOCOMOTION_RUNNING);
}
else if (words[0].equals("fast"))
{
debugSpeakMsg(self, "--setMovementRun(self)");
setMovementRun(mob);
}
else if (words[0].equals("slow"))
{
debugSpeakMsg(self, "--setMovementWalk(self)");
setMovementWalk(mob);
}
else if (words[0].equals("pathToName"))
{
debugSpeakMsg(self, "--Going to waypoint " + words[1]);
pathTo(mob,words[1]);
}
else if (words[0].equals("canSee"))
{
if(canSee(mob,speaker))
{
debugSpeakMsg(mob,"Can see you");
}
else
{
debugSpeakMsg(mob,"Can NOT see you");
}
}
return SCRIPT_CONTINUE;
}