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dsrc/sku.0/sys.server/compiled/game/script/test/mjensen_test.script
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2013-09-10 23:17:15 -07:00

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/***** INCLUDES ********************************************************/
include library.armor;
include library.skill;
include library.utils;
include library.create;
include library.respec;
include library.static_item;
include library.skill_template;
include java.util.HashSet;
include java.util.StringTokenizer;
include java.util.Vector;
include java.util.Arrays;
include library.qa;
include library.sui;
include library.utils;
include library.pclib;
include library.weapons;
include library.skill;
include library.gm;
include library.respec;
include library.buff;
include library.performance;
include library.space_transition;
include library.space_utils;
include library.space_create;
include library.ship_ai;
trigger OnSpeaking(string text)
{
debugConsoleMsg(self, text);
java.util.StringTokenizer tok = new java.util.StringTokenizer (text);
//pInv = players inventory
obj_id pInv = utils.getInventoryContainer(self);
if (text == "space-generateSpaceParts")
{
//Armor1
obj_id itemArmor = createObject("object/tangible/ship/components/armor/arm_corellian_reinforced_light_durasteel.iff", pInv, "");
setObjVar (itemArmor, "ship_comp.hitpoints_current", 5000.000f);
setObjVar (itemArmor, "ship_comp.hitpoints_maximum", 5000.000f);
setObjVar (itemArmor, "ship_comp.mass", 5000.000f);
//Armor2
obj_id itemArmor2 = createObject("object/tangible/ship/components/armor/arm_corellian_reinforced_light_durasteel.iff", pInv, "");
setObjVar (itemArmor2, "ship_comp.hitpoints_current", 5000.000f);
setObjVar (itemArmor2, "ship_comp.hitpoints_maximum", 5000.000f);
setObjVar (itemArmor2, "ship_comp.mass", 5000.000f);
//Engine
obj_id itemEngine = createObject("object/tangible/ship/components/engine/eng_cygnus_hdx.iff", pInv, "");
setObjVar (itemEngine, "ship_comp.mass", 100.000f);
setObjVar (itemEngine, "ship_comp.engine.pitch_rate_maximum", 150.000f);
setObjVar (itemEngine, "ship_comp.engine.yaw_rate_maximum", 150.000f);
setObjVar (itemEngine, "ship_comp.engine.roll_rate_maximum", 150.000f);
setObjVar (itemEngine, "ship_comp.engine.speed_maximum", 250.000f);
//shield
obj_id itemShield = createObject("object/tangible/ship/components/shield_generator/shd_koensayr_deflector_m3.iff", pInv, "");
setObjVar (itemShield, "ship_comp.mass", 100.000f);
setObjVar (itemShield, "ship_comp.shield.hitpoints_back_current", 5000.000f);
setObjVar (itemShield, "ship_comp.shield.hitpoints_back_maximum", 5000.000f);
setObjVar (itemShield, "ship_comp.shield.hitpoints_front_current", 5000.000f);
setObjVar (itemShield, "ship_comp.shield.hitpoints_front_maximum", 5000.000f);
setObjVar (itemShield, "ship_comp.shield.recharge_rate", 500.000f);
//Booster
obj_id itemBooster = createObject("object/tangible/ship/components/booster/bst_corellian_experimental_tjh3.iff", pInv, "");
setObjVar (itemBooster, "ship_comp.booster.acceleration", 80.000f);
setObjVar (itemBooster, "ship_comp.booster.energy_consumption_rate", 150.000f);
setObjVar (itemBooster, "ship_comp.booster.energy_current", 3000.000f);
setObjVar (itemBooster, "ship_comp.booster.energy_maximum", 3000.000f);
setObjVar (itemBooster, "ship_comp.booster.energy_recharge_rate", 500.00f);
setObjVar (itemBooster, "ship_comp.booster.speed_maximum", 400.000f);
setObjVar (itemBooster, "ship_comp.mass", 100.000f);
//Reactor
obj_id itemRactor = createObject("object/tangible/ship/components/reactor/rct_freitek_improved_powerhouse_mk1.iff", pInv, "");
setObjVar (itemRactor, "ship_comp.mass", 100.000f);
setObjVar (itemRactor, "ship_comp.reactor.energy_generation_rate", 80000.000f);
//Cap
obj_id itemCap = createObject("object/tangible/ship/components/weapon_capacitor/cap_corellian_cruiser_grade_cap9.iff", pInv, "");
setObjVar (itemCap, "ship_comp.mass", 100.000f);
setObjVar (itemCap, "ship_comp.capacitor.energy_current", 5000.000f);
setObjVar (itemCap, "ship_comp.capacitor.energy_maximum", 5000.000f);
setObjVar (itemCap, "ship_comp.capacitor.energy_recharge_rate", 250.000f);
//Weapon
obj_id itemWeapon = createObject("object/tangible/ship/components/weapon/wpn_mission_reward_rebel_incom_tricannon.iff", pInv, "");
setObjVar (itemWeapon, "ship_comp.mass", 100.000f);
setObjVar (itemWeapon, "ship_comp.weapon.damage_maximum", 5000.000f);
setObjVar (itemWeapon, "ship_comp.weapon.damage_minimum", 3000.000f);
setObjVar (itemWeapon, "ship_comp.weapon.effectiveness_armor", 0.950f);
setObjVar (itemWeapon, "ship_comp.weapon.effectiveness_shields", 0.950f);
setObjVar (itemWeapon, "ship_comp.weapon.energy_per_shot", 15.000f);
setObjVar (itemWeapon, "ship_comp.weapon.refire_rate", 0.3900f);
}
if(text == "makeZoneToChips")
{
obj_id moduleImpDS = createObject("object/tangible/droid/droid_space_memory_module_1.iff", pInv, "");
setObjVar(moduleImpDS, "programSize", 1);
setObjVar(moduleImpDS, "strDroidCommand", "droidcommand_zonetoimperialdeepspace");
setName(moduleImpDS, "");
//setName(moduleKessel, "Imperial Travel Algoritm");
setName(moduleImpDS, new string_id("space/droid_commands", "droidcommand_zonetoimperialdeepspace_chipname"));
obj_id moduleRebDS = createObject("object/tangible/droid/droid_space_memory_module_1.iff", pInv, "");
setObjVar(moduleRebDS, "programSize", 1);
setObjVar(moduleRebDS, "strDroidCommand", "droidcommand_zonetorebeldeepspace");
setName(moduleRebDS, "");
//setName(moduleKessel, "Imperial Travel Algoritm");
setName(moduleRebDS, new string_id("space/droid_commands", "droidcommand_zonetorebeldeepspace_chipname"));
obj_id moduleKessel = createObject("object/tangible/droid/droid_space_memory_module_1.iff", pInv, "");
setObjVar(moduleKessel, "programSize", 1);
setObjVar(moduleKessel, "strDroidCommand", "droidcommand_zonetokessel");
setName(moduleKessel, "");
//setName(moduleKessel, "Imperial Travel Algoritm");
setName(moduleKessel, new string_id("space/droid_commands", "droidcommand_zonetokessel_chipname"));
}
if(text == "spawnShip")
{
// Method to spawn object in front of player
transform gloc = getTransform_o2w(space_transition.getContainingShip(self));
// Move the starting spot out in front of us.
float dist = rand(50.f, 100.f);
vector n = gloc.getLocalFrameK_p().normalize().multiply( dist ); // Project a point out in front of us.
gloc = gloc.move_p( n );
string targetShipType = "experimental_ship";
obj_id targetShip = space_create.createShipHyperspace(targetShipType, gloc);
sendSystemMessage(self, "Spawned ship - OID: "+targetShip, null);
}
if(text == "spawnShip2")
{
// Method to spawn object in front of player
transform gloc = getTransform_o2w(space_transition.getContainingShip(self));
// Move the starting spot out in front of us.
float dist = rand(50.f, 100.f);
vector n = gloc.getLocalFrameK_p().normalize().multiply( dist ); // Project a point out in front of us.
gloc = gloc.move_p( n );
string targetShipType = "reb_gunboat_kessel_tier5";
obj_id targetShip = space_create.createShipHyperspace(targetShipType, gloc);
sendSystemMessage(self, "Spawned ship - OID: "+targetShip, null);
}
if(text == "cleanupPiracyEvent")
{
obj_id beacon = utils.getObjIdScriptVar(self, "beacon");
messageTo(beacon, "cleanupPiracyEvent", null, 3.f, false);
}
if(text == "rebelHelper")
{
obj_id ship = space_transition.getContainingShip(self);
setObjVar(ship, "spaceFaction.FactionOverride", ##"rebel");
space_utils.notifyObject(ship, "checkSpacePVPStatus", null);
sendSystemMessage(self, "Starting rebel fac helper", null);
}
if(text == "imperialHelper")
{
obj_id ship = space_transition.getContainingShip(self);
setObjVar(ship, "spaceFaction.FactionOverride", ##"imperial");
space_utils.notifyObject(ship, "checkSpacePVPStatus", null);
sendSystemMessage(self, "Starting imperial fac helper", null);
}
if(text == "cleanHyper")
{
obj_id ship = space_transition.getContainingShip(self);
utils.removeScriptVar(self,"space.zoneDestination");
sendSystemMessage(self, "clean scriptVars", null);
}
if(text == "scriptVarCleanup")
{
obj_id ship = space_transition.getContainingShip(self);
utils.removeScriptVar(ship, "space.goOvertTimer");
utils.removeScriptVar(ship, "space.goOvert");
utils.removeScriptVar(ship, "space.goOvertLoc");
}
if(text == "stopBlink")
{
obj_id ship = space_transition.getContainingShip(self);
pvpPrepareToBeNeutral(ship);
}
if(text == "startBlink")
{
obj_id ship = space_transition.getContainingShip(self);
pvpPrepareToBeDeclared(ship);
}
if(text == "spawnExpShip")
{
int numships = 4;
obj_id[] escortIdArray = new obj_id[4];
for (int i=0; i<numships; i++ )
{
int escortSquad = ship_ai.squadCreateSquadId();
// Spawn the escorts.
obj_id ship = space_transition.getContainingShip(self);
transform t = getTransform_o2w(ship);
transform spawnLoc = t.move_l(new vector(rand(-200, 200), rand(-200, 200), rand(-200, 200))) /*.yaw_l( (float) -Math.PI )*/;
sendSystemMessage(self, "spawning", null);
escortIdArray[i] = space_create.createShipHyperspace("experimental_ship", spawnLoc);
addMissionCriticalObject(self, escortIdArray[i]);
ship_ai.unitSetLeashDistance(escortIdArray[i], 16000 );
ship_ai.unitSetSquadId(escortIdArray[i], escortSquad );
ship_ai.unitAddExclusiveAggro(escortIdArray[i], self);
ship_ai.squadSetLeader(escortSquad, escortIdArray[i]);
ship_ai.squadSetFormation(escortSquad, 5);
}
}
return SCRIPT_CONTINUE;
}
void logIt(string logText)
{
LOG("mikkel", logText);
}
void sysMes(string sysMessage)
{
obj_id self = getSelf();
sendSystemMessageTestingOnly(self, sysMessage);
}