Files
dsrc/sku.0/sys.server/compiled/game/script/working/cannot_die.script
T
2013-09-10 23:17:15 -07:00

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trigger OnCreatureDamaged( obj_id attacker, obj_id weapon, int[] damage )
{
setAttrib(self, HEALTH, 100);
return SCRIPT_CONTINUE;
}
trigger OnObjectDamaged(obj_id attacker, obj_id weapon, int damage)
{
setHitpoints(self, 100);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
return SCRIPT_OVERRIDE;
}