Files
dsrc/sku.0/sys.server/compiled/game/script/working/jfreeman/followtest.script
T
2013-09-10 23:17:15 -07:00

45 lines
781 B
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trigger OnAttach()
{
debugSpeakMsg( self, "attached" );
return SCRIPT_CONTINUE;
}
trigger OnHearSpeech( obj_id speaker, string text )
{
if ( isPlayer( speaker) && text == "follow me")
{
debugSpeakMsg( self, "following " + getName( speaker ));
follow( self, speaker, 1f, 5f );
}
return SCRIPT_CONTINUE;
}
trigger OnFollowTargetLost(obj_id target)
{
debugSpeakMsg( self, "follow target lost" );
return SCRIPT_OVERRIDE;
}
trigger OnFollowWaiting(obj_id target)
{
debugSpeakMsg( self, "follow waiting" );
return SCRIPT_CONTINUE;
}
trigger OnFollowMoving(obj_id target)
{
debugSpeakMsg( self, "follow moving" );
return SCRIPT_OVERRIDE;
}
trigger OnFollowPathNotFound(obj_id target)
{
debugSpeakMsg( self, "follow path not found" );
return SCRIPT_OVERRIDE;
}