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37 lines
1.1 KiB
Plaintext
37 lines
1.1 KiB
Plaintext
include library.space_transition;
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trigger OnAttach()
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{
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sendSystemMessageTestingOnly( self, "Greeting, Human! To begin applying the smackdown, say PVP ON");
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sendSystemMessageTestingOnly( self, "To discontinue the laying down of the smack, say PVP OFF");
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return SCRIPT_CONTINUE;
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}
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trigger OnSpeaking( string text)
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{
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if ( text.equalsIgnoreCase( "pvp on" ) )
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{
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if (isSpaceScene())
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{
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space_transition.setPlayerOvert( self, ##"imperial" );
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sendSystemMessageTestingOnly( self, "Just start killing Bothans. I'll tell you when to stop.");
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}
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else
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sendSystemMessageTestingOnly( self, "With what? Your HANDS?! You have to be in space, yo.");
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}
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else if ( text.equalsIgnoreCase( "pvp off" ) )
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{
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if (isSpaceScene())
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{
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obj_id ship = space_transition.getContainingShip(self);
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space_transition.clearOvertStatus( ship );
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sendSystemMessageTestingOnly( self, "Ah! Safe, but never innocent. No wonder she still weeps for you.");
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}
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else
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sendSystemMessageTestingOnly( self, "It is very dark. You are likely to be eaten by a Grue.");
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}
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return SCRIPT_CONTINUE;
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}
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