mirror of
https://github.com/SWG-Source/dsrc.git
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139 lines
4.2 KiB
Plaintext
139 lines
4.2 KiB
Plaintext
// ======================================================================
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//
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// bestine_rumor03.script
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//
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//
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//
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// DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/bestine_rumor03";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean bestine_rumor03_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean bestine_rumor03_condition_nonoffice (obj_id player, obj_id npc)
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{
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return hasObjVar(npc, "bestine.electionEnded");
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void bestine_rumor03_action__defaultAction (obj_id player, obj_id npc)
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{
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}
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isMob (self)) || (isPlayer (self)))
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detachScript(self, "npc.conversation.bestine_rumor03");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "npc.conversation.bestine_rumor03");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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trigger OnStartNpcConversation (obj_id player)
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{
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if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (!bestine_rumor03_condition_nonoffice (player, self))
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{
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//-- NPC: Merchants? A Museum? Historians?! C'mon! What we really need is added defense against Tusken Raiders! In the upcoming election, my vote is for Victor Visalis, Officer of Defense. You should vote too. Go ask the governor at the capitol for more information.
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string_id message = new string_id (c_stringFile, "s_cd086fbf");
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chat.chat (self, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (bestine_rumor03_condition_nonoffice (player, self))
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{
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//-- NPC: Victor Visalis did well in office, I think. Well... other than hunting down rebels with his newly-hired band of troopers. It was pretty horrible for a while. But, what can ya do? This is an Imperial city after all.
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string_id message = new string_id (c_stringFile, "s_848f500b");
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chat.chat (self, message);
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "bestine_rumor03")
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return SCRIPT_CONTINUE;
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int branchId = getIntObjVar (player, "conversation.bestine_rumor03.branchId");
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chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
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removeObjVar (player, "conversation.bestine_rumor03.branchId");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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