mirror of
https://github.com/SWG-Source/dsrc.git
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567 lines
19 KiB
Plaintext
567 lines
19 KiB
Plaintext
// ======================================================================
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//
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// biogenic_scientist_geonosian.script
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//
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//
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//
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// DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/biogenic_scientist_geonosian";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean biogenic_scientist_geonosian_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean biogenic_scientist_geonosian_condition_get_tracker_1 (obj_id player, obj_id npc)
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{
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int tracker = getIntObjVar(player, "biogenic.scientist_geonosian_convo");
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if(tracker == 1) {
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return true;
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} else {
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return false;
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}
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void biogenic_scientist_geonosian_action__defaultAction (obj_id player, obj_id npc)
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{
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}
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// ----------------------------------------------------------------------
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void biogenic_scientist_geonosian_action_give_schematic (obj_id player, obj_id npc)
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{
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setObjVar(player, "biogenic.scientist_geonosian_convo", 1);
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//sendSystemMessageTestingOnly(player, "Give sonic blaster schematic here");
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}
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// ----------------------------------------------------------------------
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void biogenic_scientist_geonosian_action_face_to (obj_id player, obj_id npc)
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{
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faceToBehavior(npc, player);
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}
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isMob (self)) || (isPlayer (self)))
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detachScript(self, "npc.conversation.biogenic_scientist_geonosian");
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setInvulnerable(self, true);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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setInvulnerable(self, true);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "npc.conversation.biogenic_scientist_geonosian");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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trigger OnStartNpcConversation (obj_id player)
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{
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if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (biogenic_scientist_geonosian_condition_get_tracker_1 (player, self))
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{
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biogenic_scientist_geonosian_action_face_to (player, self);
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//-- NPC: It's... terrible... it's locked in... 78660...
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string_id message = new string_id (c_stringFile, "s_5d99d708");
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chat.chat (self, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
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{
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biogenic_scientist_geonosian_action_face_to (player, self);
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//-- NPC: Thank... thank you for rescuing me, but... I've been hurt... I don't know... if I can make it out...
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string_id message = new string_id (c_stringFile, "s_a59fc522");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Hang in there, you'll be alright.
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boolean hasResponse0 = false;
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if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: Stop blathering. You'll live.
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boolean hasResponse1 = false;
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if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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//-- PLAYER: I hope you make it. Good-bye.
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boolean hasResponse2 = false;
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if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse2 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_f612da3");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_720b306c");
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if (hasResponse2)
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responses [responseIndex++] = new string_id (c_stringFile, "s_ab9b9023");
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setObjVar (player, "conversation.biogenic_scientist_geonosian.branchId", 2);
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npcStartConversation (player, self, "biogenic_scientist_geonosian", message, responses);
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}
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else
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{
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chat.chat (self, message);
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}
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "biogenic_scientist_geonosian")
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return SCRIPT_CONTINUE;
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int branchId = getIntObjVar (player, "conversation.biogenic_scientist_geonosian.branchId");
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//-- [BRANCH NOTE]
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//-- NPC: Thank... thank you for rescuing me, but... I've been hurt... I don't know... if I can make it out...
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//-- [RESPONSE NOTE]
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//-- PLAYER: Hang in there, you'll be alright.
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if (branchId == 2 && response == "s_f612da3")
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{
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//-- [NOTE]
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if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
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{
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biogenic_scientist_geonosian_action_give_schematic (player, self);
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//-- NPC: No, no. But that's OK... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked. You take it... put it to good use...
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string_id message = new string_id (c_stringFile, "s_3b597458");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Thank you, I will.
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boolean hasResponse0 = false;
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if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: OK, I'll take it.
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boolean hasResponse1 = false;
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if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_52a88e99");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_4c6bb27a");
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setObjVar (player, "conversation.biogenic_scientist_geonosian.branchId", 3);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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removeObjVar (player, "conversation.biogenic_scientist_geonosian.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Thank... thank you for rescuing me, but... I've been hurt... I don't know... if I can make it out...' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: Thank... thank you for rescuing me, but... I've been hurt... I don't know... if I can make it out...
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//-- [RESPONSE NOTE]
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//-- PLAYER: Stop blathering. You'll live.
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if (branchId == 2 && response == "s_720b306c")
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{
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//-- [NOTE]
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if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
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{
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biogenic_scientist_geonosian_action_give_schematic (player, self);
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//-- NPC: No, I doubt that. But it's OK... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked. You take it... put it to good use...
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string_id message = new string_id (c_stringFile, "s_7ddd5bf5");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Thank you, I will.
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boolean hasResponse0 = false;
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if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: OK, I'll take it.
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boolean hasResponse1 = false;
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if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_52a88e99");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_4c6bb27a");
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setObjVar (player, "conversation.biogenic_scientist_geonosian.branchId", 3);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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removeObjVar (player, "conversation.biogenic_scientist_geonosian.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Thank... thank you for rescuing me, but... I've been hurt... I don't know... if I can make it out...' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: Thank... thank you for rescuing me, but... I've been hurt... I don't know... if I can make it out...
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//-- [RESPONSE NOTE]
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//-- PLAYER: I hope you make it. Good-bye.
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if (branchId == 2 && response == "s_ab9b9023")
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{
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//-- [NOTE]
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if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
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{
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biogenic_scientist_geonosian_action_give_schematic (player, self);
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//-- NPC: Wait, wait... Take this... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked... Put it to good use...
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string_id message = new string_id (c_stringFile, "s_71f20c60");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Thank you, I will.
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boolean hasResponse0 = false;
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if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: OK, I'll take it.
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boolean hasResponse1 = false;
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if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_52a88e99");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_4c6bb27a");
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setObjVar (player, "conversation.biogenic_scientist_geonosian.branchId", 3);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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removeObjVar (player, "conversation.biogenic_scientist_geonosian.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Thank... thank you for rescuing me, but... I've been hurt... I don't know... if I can make it out...' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: No, no. But that's OK... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked. You take it... put it to good use...
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//-- [RESPONSE NOTE]
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//-- PLAYER: Thank you, I will.
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if (branchId == 3 && response == "s_52a88e99")
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{
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//-- [NOTE]
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if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
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{
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//-- NPC: Be careful... terrible creature... locked in... 78660...
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string_id message = new string_id (c_stringFile, "s_30d18e8f");
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removeObjVar (player, "conversation.biogenic_scientist_geonosian.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, no. But that's OK... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked. You take it... put it to good use...' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: No, no. But that's OK... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked. You take it... put it to good use...
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//-- [RESPONSE NOTE]
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//-- PLAYER: OK, I'll take it.
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if (branchId == 3 && response == "s_4c6bb27a")
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{
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//-- [NOTE]
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if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
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{
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//-- NPC: Be careful... terrible creature... locked in... 78660...
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string_id message = new string_id (c_stringFile, "s_30d18e8f");
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removeObjVar (player, "conversation.biogenic_scientist_geonosian.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, no. But that's OK... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked. You take it... put it to good use...' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: No, I doubt that. But it's OK... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked. You take it... put it to good use...
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//-- [RESPONSE NOTE]
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//-- PLAYER: Thank you, I will.
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if (branchId == 6 && response == "s_52a88e99")
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{
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//-- [NOTE]
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if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
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{
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//-- NPC: Be careful... terrible creature... locked in... 78660...
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string_id message = new string_id (c_stringFile, "s_30d18e8f");
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removeObjVar (player, "conversation.biogenic_scientist_geonosian.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, I doubt that. But it's OK... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked. You take it... put it to good use...' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: No, I doubt that. But it's OK... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked. You take it... put it to good use...
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//-- [RESPONSE NOTE]
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//-- PLAYER: OK, I'll take it.
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if (branchId == 6 && response == "s_4c6bb27a")
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{
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//-- [NOTE]
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if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
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{
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//-- NPC: Be careful... terrible creature... locked in... 78660...
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string_id message = new string_id (c_stringFile, "s_30d18e8f");
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removeObjVar (player, "conversation.biogenic_scientist_geonosian.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, I doubt that. But it's OK... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked. You take it... put it to good use...' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: Wait, wait... Take this... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked... Put it to good use...
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Thank you, I will.
|
|
if (branchId == 7 && response == "s_52a88e99")
|
|
{
|
|
//-- [NOTE]
|
|
if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: Be careful... terrible creature... locked in... 78660...
|
|
string_id message = new string_id (c_stringFile, "s_30d18e8f");
|
|
removeObjVar (player, "conversation.biogenic_scientist_geonosian.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Wait, wait... Take this... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked... Put it to good use...' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: Wait, wait... Take this... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked... Put it to good use...
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: OK, I'll take it.
|
|
if (branchId == 7 && response == "s_4c6bb27a")
|
|
{
|
|
//-- [NOTE]
|
|
if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: Be careful... terrible creature... locked in... 78660...
|
|
string_id message = new string_id (c_stringFile, "s_30d18e8f");
|
|
removeObjVar (player, "conversation.biogenic_scientist_geonosian.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Wait, wait... Take this... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked... Put it to good use...' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
removeObjVar (player, "conversation.biogenic_scientist_geonosian.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|