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dsrc/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_geonosian.script
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// ======================================================================
//
// biogenic_scientist_geonosian.script
//
//
//
// DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/biogenic_scientist_geonosian";
// ======================================================================
// Script Conditions
// ======================================================================
boolean biogenic_scientist_geonosian_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean biogenic_scientist_geonosian_condition_get_tracker_1 (obj_id player, obj_id npc)
{
int tracker = getIntObjVar(player, "biogenic.scientist_geonosian_convo");
if(tracker == 1) {
return true;
} else {
return false;
}
}
// ======================================================================
// Script Actions
// ======================================================================
void biogenic_scientist_geonosian_action__defaultAction (obj_id player, obj_id npc)
{
}
// ----------------------------------------------------------------------
void biogenic_scientist_geonosian_action_give_schematic (obj_id player, obj_id npc)
{
setObjVar(player, "biogenic.scientist_geonosian_convo", 1);
//sendSystemMessageTestingOnly(player, "Give sonic blaster schematic here");
}
// ----------------------------------------------------------------------
void biogenic_scientist_geonosian_action_face_to (obj_id player, obj_id npc)
{
faceToBehavior(npc, player);
}
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "npc.conversation.biogenic_scientist_geonosian");
setInvulnerable(self, true);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
setInvulnerable(self, true);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "npc.conversation.biogenic_scientist_geonosian");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
trigger OnStartNpcConversation (obj_id player)
{
if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (biogenic_scientist_geonosian_condition_get_tracker_1 (player, self))
{
biogenic_scientist_geonosian_action_face_to (player, self);
//-- NPC: It's... terrible... it's locked in... 78660...
string_id message = new string_id (c_stringFile, "s_5d99d708");
chat.chat (self, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
{
biogenic_scientist_geonosian_action_face_to (player, self);
//-- NPC: Thank... thank you for rescuing me, but... I've been hurt... I don't know... if I can make it out...
string_id message = new string_id (c_stringFile, "s_a59fc522");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Hang in there, you'll be alright.
boolean hasResponse0 = false;
if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Stop blathering. You'll live.
boolean hasResponse1 = false;
if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: I hope you make it. Good-bye.
boolean hasResponse2 = false;
if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_f612da3");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_720b306c");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_ab9b9023");
setObjVar (player, "conversation.biogenic_scientist_geonosian.branchId", 2);
npcStartConversation (player, self, "biogenic_scientist_geonosian", message, responses);
}
else
{
chat.chat (self, message);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "biogenic_scientist_geonosian")
return SCRIPT_CONTINUE;
int branchId = getIntObjVar (player, "conversation.biogenic_scientist_geonosian.branchId");
//-- [BRANCH NOTE]
//-- NPC: Thank... thank you for rescuing me, but... I've been hurt... I don't know... if I can make it out...
//-- [RESPONSE NOTE]
//-- PLAYER: Hang in there, you'll be alright.
if (branchId == 2 && response == "s_f612da3")
{
//-- [NOTE]
if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
{
biogenic_scientist_geonosian_action_give_schematic (player, self);
//-- NPC: No, no. But that's OK... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked. You take it... put it to good use...
string_id message = new string_id (c_stringFile, "s_3b597458");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Thank you, I will.
boolean hasResponse0 = false;
if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: OK, I'll take it.
boolean hasResponse1 = false;
if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_52a88e99");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_4c6bb27a");
setObjVar (player, "conversation.biogenic_scientist_geonosian.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_scientist_geonosian.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Thank... thank you for rescuing me, but... I've been hurt... I don't know... if I can make it out...' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Thank... thank you for rescuing me, but... I've been hurt... I don't know... if I can make it out...
//-- [RESPONSE NOTE]
//-- PLAYER: Stop blathering. You'll live.
if (branchId == 2 && response == "s_720b306c")
{
//-- [NOTE]
if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
{
biogenic_scientist_geonosian_action_give_schematic (player, self);
//-- NPC: No, I doubt that. But it's OK... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked. You take it... put it to good use...
string_id message = new string_id (c_stringFile, "s_7ddd5bf5");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Thank you, I will.
boolean hasResponse0 = false;
if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: OK, I'll take it.
boolean hasResponse1 = false;
if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_52a88e99");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_4c6bb27a");
setObjVar (player, "conversation.biogenic_scientist_geonosian.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_scientist_geonosian.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Thank... thank you for rescuing me, but... I've been hurt... I don't know... if I can make it out...' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Thank... thank you for rescuing me, but... I've been hurt... I don't know... if I can make it out...
//-- [RESPONSE NOTE]
//-- PLAYER: I hope you make it. Good-bye.
if (branchId == 2 && response == "s_ab9b9023")
{
//-- [NOTE]
if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
{
biogenic_scientist_geonosian_action_give_schematic (player, self);
//-- NPC: Wait, wait... Take this... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked... Put it to good use...
string_id message = new string_id (c_stringFile, "s_71f20c60");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Thank you, I will.
boolean hasResponse0 = false;
if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: OK, I'll take it.
boolean hasResponse1 = false;
if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_52a88e99");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_4c6bb27a");
setObjVar (player, "conversation.biogenic_scientist_geonosian.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.biogenic_scientist_geonosian.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Thank... thank you for rescuing me, but... I've been hurt... I don't know... if I can make it out...' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: No, no. But that's OK... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked. You take it... put it to good use...
//-- [RESPONSE NOTE]
//-- PLAYER: Thank you, I will.
if (branchId == 3 && response == "s_52a88e99")
{
//-- [NOTE]
if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
{
//-- NPC: Be careful... terrible creature... locked in... 78660...
string_id message = new string_id (c_stringFile, "s_30d18e8f");
removeObjVar (player, "conversation.biogenic_scientist_geonosian.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, no. But that's OK... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked. You take it... put it to good use...' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: No, no. But that's OK... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked. You take it... put it to good use...
//-- [RESPONSE NOTE]
//-- PLAYER: OK, I'll take it.
if (branchId == 3 && response == "s_4c6bb27a")
{
//-- [NOTE]
if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
{
//-- NPC: Be careful... terrible creature... locked in... 78660...
string_id message = new string_id (c_stringFile, "s_30d18e8f");
removeObjVar (player, "conversation.biogenic_scientist_geonosian.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, no. But that's OK... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked. You take it... put it to good use...' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: No, I doubt that. But it's OK... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked. You take it... put it to good use...
//-- [RESPONSE NOTE]
//-- PLAYER: Thank you, I will.
if (branchId == 6 && response == "s_52a88e99")
{
//-- [NOTE]
if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
{
//-- NPC: Be careful... terrible creature... locked in... 78660...
string_id message = new string_id (c_stringFile, "s_30d18e8f");
removeObjVar (player, "conversation.biogenic_scientist_geonosian.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, I doubt that. But it's OK... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked. You take it... put it to good use...' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: No, I doubt that. But it's OK... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked. You take it... put it to good use...
//-- [RESPONSE NOTE]
//-- PLAYER: OK, I'll take it.
if (branchId == 6 && response == "s_4c6bb27a")
{
//-- [NOTE]
if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
{
//-- NPC: Be careful... terrible creature... locked in... 78660...
string_id message = new string_id (c_stringFile, "s_30d18e8f");
removeObjVar (player, "conversation.biogenic_scientist_geonosian.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, I doubt that. But it's OK... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked. You take it... put it to good use...' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Wait, wait... Take this... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked... Put it to good use...
//-- [RESPONSE NOTE]
//-- PLAYER: Thank you, I will.
if (branchId == 7 && response == "s_52a88e99")
{
//-- [NOTE]
if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
{
//-- NPC: Be careful... terrible creature... locked in... 78660...
string_id message = new string_id (c_stringFile, "s_30d18e8f");
removeObjVar (player, "conversation.biogenic_scientist_geonosian.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Wait, wait... Take this... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked... Put it to good use...' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Wait, wait... Take this... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked... Put it to good use...
//-- [RESPONSE NOTE]
//-- PLAYER: OK, I'll take it.
if (branchId == 7 && response == "s_4c6bb27a")
{
//-- [NOTE]
if (biogenic_scientist_geonosian_condition__defaultCondition (player, self))
{
//-- NPC: Be careful... terrible creature... locked in... 78660...
string_id message = new string_id (c_stringFile, "s_30d18e8f");
removeObjVar (player, "conversation.biogenic_scientist_geonosian.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Wait, wait... Take this... I was trying to salvage data from... what's left of the computers. This was... all I could get... before the monsters attacked... Put it to good use...' were false.");
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
removeObjVar (player, "conversation.biogenic_scientist_geonosian.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================