mirror of
https://github.com/SWG-Source/dsrc.git
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727 lines
21 KiB
Plaintext
727 lines
21 KiB
Plaintext
// ======================================================================
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//
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// ep3_carl_mosik.script
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//
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//
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//
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// Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.groundquests;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/ep3_carl_mosik";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean ep3_carl_mosik_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean ep3_carl_mosik_condition_hasNotDoneSurrogateHunter (obj_id player, obj_id npc)
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{
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return !groundquests.isQuestActiveOrComplete(player, "ep3_carl_surrogate_hunter_v2");
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}
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// ----------------------------------------------------------------------
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boolean ep3_carl_mosik_condition_ready4SurrogateReward (obj_id player, obj_id npc)
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{
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return (groundquests.isTaskActive(player, "ep3_carl_surrogate_hunter_v2", "encounterDefeated") ||
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groundquests.isTaskActive(player, "ep3_carl_surrogate_hunter_v2", "encounterFailed") ||
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groundquests.isTaskActive(player, "ep3_carl_surrogate_hunter_v2", "taskTrandoAttack"));
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}
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// ----------------------------------------------------------------------
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boolean ep3_carl_mosik_condition_hasCompletedSurrogate (obj_id player, obj_id npc)
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{
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return groundquests.hasCompletedQuest(player, "ep3_carl_surrogate_hunter_v2");
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}
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// ----------------------------------------------------------------------
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boolean ep3_carl_mosik_condition_hasNotKilledMinstyngarYet (obj_id player, obj_id npc)
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{
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return groundquests.isQuestActive(player, "ep3_carl_surrogate_hunter_v2");
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void ep3_carl_mosik_action_grantCarlHuntingQuest (obj_id player, obj_id npc)
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{
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groundquests.grantQuest(player, "ep3_carl_surrogate_hunter_v2");
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}
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// ----------------------------------------------------------------------
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void ep3_carl_mosik_action_giveRifleReward (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "signalCarlRewardRifle");
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int ep3_carl_mosik_handleBranch1 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: What, you are back already? Do you have it?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Through Trandoshans and all, I made it back.
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if (response == "s_185")
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{
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//-- [NOTE]
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if (ep3_carl_mosik_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "applause_excited");
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//-- NPC: The force be praised, this is excellent.
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string_id message = new string_id (c_stringFile, "s_187");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: And you mentioned something of a reward?
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boolean hasResponse0 = false;
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if (ep3_carl_mosik_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_189");
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utils.setScriptVar (player, "conversation.ep3_carl_mosik.branchId", 2);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.ep3_carl_mosik.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: Not yet. What am I looking for?
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if (response == "s_201")
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{
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//-- [NOTE]
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if (ep3_carl_mosik_condition__defaultCondition (player, npc))
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{
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//-- NPC: The Minstyngar. They live a ways down the Rryatt trail. I am told by my friend here they live near the Wroshyr canopy. Though some have made it deeper, I would not go after those. The lack of sunlight dulls the horn.
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string_id message = new string_id (c_stringFile, "s_203");
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utils.removeScriptVar (player, "conversation.ep3_carl_mosik.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ep3_carl_mosik_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: The force be praised, this is excellent.
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//-- [RESPONSE NOTE]
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//-- PLAYER: And you mentioned something of a reward?
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if (response == "s_189")
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{
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//-- [NOTE]
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if (ep3_carl_mosik_condition__defaultCondition (player, npc))
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{
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//-- NPC: Oh yes that is right. Here, take this. My father gave it to me for this trip. I'll tell him I lost it in a game of cards, he is sure to believe that.
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string_id message = new string_id (c_stringFile, "s_191");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Enjoy your trophy, I'm sure the story of how you got it will be grand.
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boolean hasResponse0 = false;
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if (ep3_carl_mosik_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_193");
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utils.setScriptVar (player, "conversation.ep3_carl_mosik.branchId", 3);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.ep3_carl_mosik.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ep3_carl_mosik_handleBranch3 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Oh yes that is right. Here, take this. My father gave it to me for this trip. I'll tell him I lost it in a game of cards, he is sure to believe that.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Enjoy your trophy, I'm sure the story of how you got it will be grand.
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if (response == "s_193")
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{
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ep3_carl_mosik_action_giveRifleReward (player, npc);
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//-- [NOTE]
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if (ep3_carl_mosik_condition__defaultCondition (player, npc))
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{
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//-- NPC: That it will. You mentioned something about Trandoshans?
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string_id message = new string_id (c_stringFile, "s_195");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Slavers or hunters, who is to say? They attacked me on the trail.
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boolean hasResponse0 = false;
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if (ep3_carl_mosik_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_197");
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utils.setScriptVar (player, "conversation.ep3_carl_mosik.branchId", 4);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.ep3_carl_mosik.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ep3_carl_mosik_handleBranch4 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: That it will. You mentioned something about Trandoshans?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Slavers or hunters, who is to say? They attacked me on the trail.
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if (response == "s_197")
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{
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//-- [NOTE]
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if (ep3_carl_mosik_condition__defaultCondition (player, npc))
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{
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//-- NPC: My guide here is named Zhailaut. Why don't you speak with him about it. The Rryatt Trail are his lands.
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string_id message = new string_id (c_stringFile, "s_199");
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utils.removeScriptVar (player, "conversation.ep3_carl_mosik.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ep3_carl_mosik_handleBranch7 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I have a business proposal for you if you are interested. I was looking to bring back a trophy from my trip here but I just can't bring myself to travel down this path.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I may be interested, what did you have in mind?
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if (response == "s_209")
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{
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//-- [NOTE]
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if (ep3_carl_mosik_condition__defaultCondition (player, npc))
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{
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//-- NPC: The minstyngar lives a ways down the trail. It is a ferocious creature, all large and mean. And I was wondering if I could hire you to go down there and collect for me a pristine horn. I just really want the horn to hang over my mantle, the actual adventure can be saved for someone else.
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string_id message = new string_id (c_stringFile, "s_213");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Someone like me.
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boolean hasResponse0 = false;
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if (ep3_carl_mosik_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_217");
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utils.setScriptVar (player, "conversation.ep3_carl_mosik.branchId", 8);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.ep3_carl_mosik.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ep3_carl_mosik_handleBranch8 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: The minstyngar lives a ways down the trail. It is a ferocious creature, all large and mean. And I was wondering if I could hire you to go down there and collect for me a pristine horn. I just really want the horn to hang over my mantle, the actual adventure can be saved for someone else.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Someone like me.
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if (response == "s_217")
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{
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//-- [NOTE]
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if (ep3_carl_mosik_condition__defaultCondition (player, npc))
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{
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//-- NPC: Exactly! And my assessment is based on absolutely no combat experience whatsoever so you obviously look like a competent warrior!
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string_id message = new string_id (c_stringFile, "s_221");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Right, and what is in this for me?
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boolean hasResponse0 = false;
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if (ep3_carl_mosik_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_225");
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utils.setScriptVar (player, "conversation.ep3_carl_mosik.branchId", 9);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.ep3_carl_mosik.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ep3_carl_mosik_handleBranch9 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Exactly! And my assessment is based on absolutely no combat experience whatsoever so you obviously look like a competent warrior!
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//-- [RESPONSE NOTE]
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//-- PLAYER: Right, and what is in this for me?
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if (response == "s_225")
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{
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//-- [NOTE]
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if (ep3_carl_mosik_condition__defaultCondition (player, npc))
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{
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//-- NPC: I tell you what. If you win this I'll let you have my weapon. I have just about everything here a hunter can need, and I am obviously not a hunter so feel free to take it. But only once I get the horn.
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string_id message = new string_id (c_stringFile, "s_229");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Alright, I'll get this thing for you.
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boolean hasResponse0 = false;
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if (ep3_carl_mosik_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_232");
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utils.setScriptVar (player, "conversation.ep3_carl_mosik.branchId", 10);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.ep3_carl_mosik.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ep3_carl_mosik_handleBranch10 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I tell you what. If you win this I'll let you have my weapon. I have just about everything here a hunter can need, and I am obviously not a hunter so feel free to take it. But only once I get the horn.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Alright, I'll get this thing for you.
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if (response == "s_232")
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{
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//-- [NOTE]
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if (ep3_carl_mosik_condition__defaultCondition (player, npc))
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{
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ep3_carl_mosik_action_grantCarlHuntingQuest (player, npc);
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//-- NPC: Perfect, I'll be the talk of the town.
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string_id message = new string_id (c_stringFile, "s_234");
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utils.removeScriptVar (player, "conversation.ep3_carl_mosik.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isMob (self)) || (isPlayer (self)))
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detachScript(self, "conversation.ep3_carl_mosik");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
|
|
{
|
|
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
|
|
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
|
|
menuInfoData.setServerNotify (false);
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
faceTo(self, player);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnIncapacitated (obj_id killer)
|
|
{
|
|
clearCondition (self, CONDITION_CONVERSABLE);
|
|
detachScript (self, "conversation.ep3_carl_mosik");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
// Script Triggers
|
|
// ======================================================================
|
|
|
|
//-- This function should move to base_class.java
|
|
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
|
|
{
|
|
Object[] objects = new Object[responses.length];
|
|
System.arraycopy(responses, 0, objects, 0, responses.length);
|
|
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnStartNpcConversation (obj_id player)
|
|
{
|
|
obj_id npc = self;
|
|
|
|
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
|
|
return SCRIPT_OVERRIDE;
|
|
|
|
//-- [NOTE]
|
|
if (ep3_carl_mosik_condition_hasNotKilledMinstyngarYet (player, npc))
|
|
{
|
|
//-- NPC: What, you are back already? Do you have it?
|
|
string_id message = new string_id (c_stringFile, "s_183");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Through Trandoshans and all, I made it back.
|
|
boolean hasResponse0 = false;
|
|
if (ep3_carl_mosik_condition_ready4SurrogateReward (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: Not yet. What am I looking for?
|
|
boolean hasResponse1 = false;
|
|
if (ep3_carl_mosik_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_185");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_201");
|
|
|
|
utils.setScriptVar (player, "conversation.ep3_carl_mosik.branchId", 1);
|
|
|
|
npcStartConversation (player, npc, "ep3_carl_mosik", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (ep3_carl_mosik_condition_hasNotDoneSurrogateHunter (player, npc))
|
|
{
|
|
//-- NPC: I have a business proposal for you if you are interested. I was looking to bring back a trophy from my trip here but I just can't bring myself to travel down this path.
|
|
string_id message = new string_id (c_stringFile, "s_205");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: I may be interested, what did you have in mind?
|
|
boolean hasResponse0 = false;
|
|
if (ep3_carl_mosik_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_209");
|
|
|
|
utils.setScriptVar (player, "conversation.ep3_carl_mosik.branchId", 7);
|
|
|
|
npcStartConversation (player, npc, "ep3_carl_mosik", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (ep3_carl_mosik_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: I have had my fill of the Rryatt Trail. Maybe Zhailaut can tell you more.
|
|
string_id message = new string_id (c_stringFile, "s_236");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "ep3_carl_mosik")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.ep3_carl_mosik.branchId");
|
|
|
|
if (branchId == 1 && ep3_carl_mosik_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 2 && ep3_carl_mosik_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 3 && ep3_carl_mosik_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 4 && ep3_carl_mosik_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 7 && ep3_carl_mosik_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 8 && ep3_carl_mosik_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 9 && ep3_carl_mosik_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 10 && ep3_carl_mosik_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.ep3_carl_mosik.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|