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dsrc/sku.0/sys.server/compiled/game/script/conversation/ep3_cheated_gambler.script
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// ======================================================================
//
// ep3_cheated_gambler.script
//
//
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/ep3_cheated_gambler";
// ======================================================================
// Script Conditions
// ======================================================================
boolean ep3_cheated_gambler_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean ep3_cheated_gambler_condition_hasKilledJessk (obj_id player, obj_id npc)
{
return groundquests.hasCompletedQuest(player, "ep3_stren_jessk_bounty");
}
// ----------------------------------------------------------------------
boolean ep3_cheated_gambler_condition_readyForJesskTip (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "ep3_stren_jessk_bounty", "speakWithCheated");
}
// ----------------------------------------------------------------------
boolean ep3_cheated_gambler_condition_hasJesskQuest (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "ep3_stren_jessk_bounty", "jesskTimer");
}
// ======================================================================
// Script Actions
// ======================================================================
void ep3_cheated_gambler_action_sendJesskSignal (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "gotJesskDirections");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int ep3_cheated_gambler_handleBranch1 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Yes, what do you want?
//-- [RESPONSE NOTE]
//-- PLAYER: I need some information.
if (response == "s_303")
{
//-- [NOTE]
if (ep3_cheated_gambler_condition__defaultCondition (player, npc))
{
//-- NPC: Well, at least I still have that.
string_id message = new string_id (c_stringFile, "s_305");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I hear you had some gambling trouble.
boolean hasResponse0 = false;
if (ep3_cheated_gambler_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_307");
utils.setScriptVar (player, "conversation.ep3_cheated_gambler.branchId", 2);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_cheated_gambler.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_cheated_gambler_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Well, at least I still have that.
//-- [RESPONSE NOTE]
//-- PLAYER: I hear you had some gambling trouble.
if (response == "s_307")
{
//-- [NOTE]
if (ep3_cheated_gambler_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "laugh_cackle");
//-- NPC: What was your first clue?
string_id message = new string_id (c_stringFile, "s_309");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I overheard your name....
boolean hasResponse0 = false;
if (ep3_cheated_gambler_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_311");
utils.setScriptVar (player, "conversation.ep3_cheated_gambler.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_cheated_gambler.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_cheated_gambler_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: What was your first clue?
//-- [RESPONSE NOTE]
//-- PLAYER: I overheard your name....
if (response == "s_311")
{
//-- [NOTE]
if (ep3_cheated_gambler_condition__defaultCondition (player, npc))
{
//-- NPC: Stories travel quick around here. Hey everybody, come look at the fool! What is it you want anyway?
string_id message = new string_id (c_stringFile, "s_313");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Have you seen a Trandoshan named Jessk?
boolean hasResponse0 = false;
if (ep3_cheated_gambler_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_315");
utils.setScriptVar (player, "conversation.ep3_cheated_gambler.branchId", 4);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_cheated_gambler.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_cheated_gambler_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Stories travel quick around here. Hey everybody, come look at the fool! What is it you want anyway?
//-- [RESPONSE NOTE]
//-- PLAYER: Have you seen a Trandoshan named Jessk?
if (response == "s_315")
{
//-- [NOTE]
if (ep3_cheated_gambler_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "threaten");
//-- NPC: Seen him! Seen him I have... he is the one that stole from me. Are you a friend of his? Are you another who has come to cheat me?
string_id message = new string_id (c_stringFile, "s_317");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Actually, I think we can help each other.
boolean hasResponse0 = false;
if (ep3_cheated_gambler_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_319");
utils.setScriptVar (player, "conversation.ep3_cheated_gambler.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_cheated_gambler.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_cheated_gambler_handleBranch5 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Seen him! Seen him I have... he is the one that stole from me. Are you a friend of his? Are you another who has come to cheat me?
//-- [RESPONSE NOTE]
//-- PLAYER: Actually, I think we can help each other.
if (response == "s_319")
{
//-- [NOTE]
if (ep3_cheated_gambler_condition__defaultCondition (player, npc))
{
//-- NPC: Yeah, what can you do?
string_id message = new string_id (c_stringFile, "s_321");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: You are not the first one he has cheated.
boolean hasResponse0 = false;
if (ep3_cheated_gambler_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_323");
utils.setScriptVar (player, "conversation.ep3_cheated_gambler.branchId", 6);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_cheated_gambler.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_cheated_gambler_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Yeah, what can you do?
//-- [RESPONSE NOTE]
//-- PLAYER: You are not the first one he has cheated.
if (response == "s_323")
{
//-- [NOTE]
if (ep3_cheated_gambler_condition__defaultCondition (player, npc))
{
//-- NPC: I can believe that.
string_id message = new string_id (c_stringFile, "s_325");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Just tell me which way he went, and I'll take care of the rest.
boolean hasResponse0 = false;
if (ep3_cheated_gambler_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_327");
utils.setScriptVar (player, "conversation.ep3_cheated_gambler.branchId", 7);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_cheated_gambler.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_cheated_gambler_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I can believe that.
//-- [RESPONSE NOTE]
//-- PLAYER: Just tell me which way he went, and I'll take care of the rest.
if (response == "s_327")
{
//-- [NOTE]
if (ep3_cheated_gambler_condition__defaultCondition (player, npc))
{
//-- NPC: What about my money?
string_id message = new string_id (c_stringFile, "s_329");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Maybe you get it back, probably not. What of revenge?
boolean hasResponse0 = false;
if (ep3_cheated_gambler_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_331");
utils.setScriptVar (player, "conversation.ep3_cheated_gambler.branchId", 8);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_cheated_gambler.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_cheated_gambler_handleBranch8 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: What about my money?
//-- [RESPONSE NOTE]
//-- PLAYER: Maybe you get it back, probably not. What of revenge?
if (response == "s_331")
{
//-- [NOTE]
if (ep3_cheated_gambler_condition__defaultCondition (player, npc))
{
ep3_cheated_gambler_action_sendJesskSignal (player, npc);
//-- NPC: I suppose that is enough for now. He went north, into the hills. He couldn't have gone far.
string_id message = new string_id (c_stringFile, "s_333");
utils.removeScriptVar (player, "conversation.ep3_cheated_gambler.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_cheated_gambler_handleBranch11 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: So you got him?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, Jessk is dead.
if (response == "s_339")
{
//-- [NOTE]
if (ep3_cheated_gambler_condition__defaultCondition (player, npc))
{
//-- NPC: Good riddance.
string_id message = new string_id (c_stringFile, "s_341");
utils.removeScriptVar (player, "conversation.ep3_cheated_gambler.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Not yet.
if (response == "s_343")
{
//-- [NOTE]
if (ep3_cheated_gambler_condition__defaultCondition (player, npc))
{
//-- NPC: Well, why are you back here. I have no need for you.
string_id message = new string_id (c_stringFile, "s_345");
utils.removeScriptVar (player, "conversation.ep3_cheated_gambler.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.ep3_cheated_gambler");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
faceTo(self, player);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.ep3_cheated_gambler");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (ep3_cheated_gambler_condition_readyForJesskTip (player, npc))
{
//-- NPC: Yes, what do you want?
string_id message = new string_id (c_stringFile, "s_301");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I need some information.
boolean hasResponse0 = false;
if (ep3_cheated_gambler_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_303");
utils.setScriptVar (player, "conversation.ep3_cheated_gambler.branchId", 1);
npcStartConversation (player, npc, "ep3_cheated_gambler", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ep3_cheated_gambler_condition_hasJesskQuest (player, npc))
{
//-- NPC: What are you standing around here for, go get him?
string_id message = new string_id (c_stringFile, "s_335");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ep3_cheated_gambler_condition_hasKilledJessk (player, npc))
{
//-- NPC: So you got him?
string_id message = new string_id (c_stringFile, "s_337");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, Jessk is dead.
boolean hasResponse0 = false;
if (ep3_cheated_gambler_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Not yet.
boolean hasResponse1 = false;
if (ep3_cheated_gambler_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_339");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_343");
utils.setScriptVar (player, "conversation.ep3_cheated_gambler.branchId", 11);
npcStartConversation (player, npc, "ep3_cheated_gambler", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ep3_cheated_gambler_condition__defaultCondition (player, npc))
{
//-- NPC: What do you want? Just go away.
string_id message = new string_id (c_stringFile, "s_347");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "ep3_cheated_gambler")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.ep3_cheated_gambler.branchId");
if (branchId == 1 && ep3_cheated_gambler_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 2 && ep3_cheated_gambler_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && ep3_cheated_gambler_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && ep3_cheated_gambler_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 5 && ep3_cheated_gambler_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && ep3_cheated_gambler_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && ep3_cheated_gambler_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 8 && ep3_cheated_gambler_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 11 && ep3_cheated_gambler_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.ep3_cheated_gambler.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================