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https://github.com/SWG-Source/dsrc.git
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232 lines
6.9 KiB
Plaintext
232 lines
6.9 KiB
Plaintext
// ======================================================================
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//
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// fs_woman.script
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//
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//
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//
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// DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.fs_quests;
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include library.quests;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/fs_woman";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean fs_woman_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean fs_woman_condition_questOwner (obj_id player, obj_id npc)
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{
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obj_id owner = null;
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owner = getObjIdObjVar(npc, "fs_dath_woman.holder");
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if (player == owner)
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{
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return true;
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}
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return false;
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void fs_woman_action_completeQuest (obj_id player, obj_id npc)
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{
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if (!quests.isActive("fs_village_elder", player))
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{
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fs_quests.setStage(player, 10);
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quests.activate("fs_village_elder", player, null);
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messageTo( npc, "cleanUp", null, 180, false );
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}
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return;
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isMob (self)) || (isPlayer (self)))
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detachScript(self, "npc.conversation.fs_woman");
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setCondition (self, CONDITION_CONVERSABLE);
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obj_id owner = getObjIdObjVar(self, "quest.owner");
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setObjVar(self, "quest.fs_dath_woman_talk.target", owner);
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quests.activate("fs_dath_woman_talk", owner, null);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "npc.conversation.fs_woman");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (fs_woman_condition_questOwner (player, self))
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{
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fs_woman_action_completeQuest (player, self);
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//-- NPC: Hello, welcome to Dathomir. I was told you would be looking for me. Have you spoken to the village elder yet?
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string_id message = new string_id (c_stringFile, "s_b46f1e5e");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Village elder? Please tell me more.
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boolean hasResponse0 = false;
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if (fs_woman_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_827a56fe");
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setObjVar (player, "conversation.fs_woman.branchId", 1);
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npcStartConversation (player, self, "fs_woman", message, responses);
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}
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else
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{
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chat.chat (self, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (!fs_woman_condition_questOwner (player, self))
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{
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//-- NPC: We have nothing to discuss.
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string_id message = new string_id (c_stringFile, "s_e87eb378");
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chat.chat (self, message);
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "fs_woman")
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return SCRIPT_CONTINUE;
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int branchId = getIntObjVar (player, "conversation.fs_woman.branchId");
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//-- [BRANCH NOTE]
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//-- NPC: Hello, welcome to Dathomir. I was told you would be looking for me. Have you spoken to the village elder yet?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Village elder? Please tell me more.
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if (branchId == 1 && response == "s_827a56fe")
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{
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//-- [NOTE]
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if (fs_woman_condition__defaultCondition (player, self))
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{
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//-- NPC: There is a village to the southeast that needs some help. I do not have all the details. I am sure if you talk to the village elder, all of your questions will be answered. I must go. Good luck to you.
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string_id message = new string_id (c_stringFile, "s_c76aeb53");
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removeObjVar (player, "conversation.fs_woman.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Hello, welcome to Dathomir. I was told you would be looking for me. Have you spoken to the village elder yet?' were false.");
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
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removeObjVar (player, "conversation.fs_woman.branchId");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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