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dsrc/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_rabe.script
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// ======================================================================
//
// legacy_naboo_rabe.script
//
//
//
// Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/legacy_naboo_rabe";
// ======================================================================
// Script Conditions
// ======================================================================
boolean legacy_naboo_rabe_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean legacy_naboo_rabe_condition_isOnRabeQuest (obj_id player, obj_id npc)
{
if (groundquests.isTaskActive(player, "legacy_naboo_helping_the_handmaidens", "onRabesQuest"))
{
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean legacy_naboo_rabe_condition_completedRabeQuest (obj_id player, obj_id npc)
{
if (groundquests.hasCompletedTask(player, "legacy_naboo_helping_the_handmaidens", "finishedRabesQuests"))
{
return true;
}
return false;
}
// ======================================================================
// Script Actions
// ======================================================================
void legacy_naboo_rabe_action_sendStartSignalForVineyard (obj_id player, obj_id npc)
{
groundquests.sendSignal(player,"rabeAskedToCleanVineyard");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int legacy_naboo_rabe_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Sabe told me you'd be coming by. She's sweet, but she can be a bit overbearing at times. I hope she didn't hurt your feelings too much.
//-- [RESPONSE NOTE]
//-- PLAYER: No, I'm fine.
if (response == "s_8")
{
//-- [NOTE]
if (legacy_naboo_rabe_condition__defaultCondition (player, npc))
{
//-- NPC: Good. Now, I would like some help if you're interested.
string_id message = new string_id (c_stringFile, "s_10");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'd be happy to help.
boolean hasResponse0 = false;
if (legacy_naboo_rabe_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_12");
utils.setScriptVar (player, "conversation.legacy_naboo_rabe.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.legacy_naboo_rabe.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: She was a little cold.
if (response == "s_32")
{
//-- [NOTE]
if (legacy_naboo_rabe_condition__defaultCondition (player, npc))
{
//-- NPC: She can be like that. She's not very trusting. Neither am I if it comes to that, but my nature is to treat people a little more respectfully. She doesn't mean anything by it. She's as sweet as she can be, really.
string_id message = new string_id (c_stringFile, "s_34");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I won't take it personally.
boolean hasResponse0 = false;
if (legacy_naboo_rabe_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_36");
utils.setScriptVar (player, "conversation.legacy_naboo_rabe.branchId", 9);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.legacy_naboo_rabe.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int legacy_naboo_rabe_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Good. Now, I would like some help if you're interested.
//-- [RESPONSE NOTE]
//-- PLAYER: I'd be happy to help.
if (response == "s_12")
{
//-- [NOTE]
if (legacy_naboo_rabe_condition__defaultCondition (player, npc))
{
//-- NPC: I was hoping you would. You see, ever since I stopped being a queen's handmaiden I've been trying to find a new career. I've tried almost everything from piloting to bartending to astromech repair, but I just haven't found my niche yet.
string_id message = new string_id (c_stringFile, "s_14");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What did you do for the queen?
boolean hasResponse0 = false;
if (legacy_naboo_rabe_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_16");
utils.setScriptVar (player, "conversation.legacy_naboo_rabe.branchId", 4);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.legacy_naboo_rabe.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int legacy_naboo_rabe_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I was hoping you would. You see, ever since I stopped being a queen's handmaiden I've been trying to find a new career. I've tried almost everything from piloting to bartending to astromech repair, but I just haven't found my niche yet.
//-- [RESPONSE NOTE]
//-- PLAYER: What did you do for the queen?
if (response == "s_16")
{
//-- [NOTE]
if (legacy_naboo_rabe_condition__defaultCondition (player, npc))
{
//-- NPC: Well, I was Padme's personal hair dresser. But that's not what I want to do anymore. I was speaking to Hugo, he used to be the Minister of Architecture, he told me that I should try running a vineyard. He thought I'd enjoy making wine.
string_id message = new string_id (c_stringFile, "s_18");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Sounds good.
boolean hasResponse0 = false;
if (legacy_naboo_rabe_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_20");
utils.setScriptVar (player, "conversation.legacy_naboo_rabe.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.legacy_naboo_rabe.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int legacy_naboo_rabe_handleBranch5 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Well, I was Padme's personal hair dresser. But that's not what I want to do anymore. I was speaking to Hugo, he used to be the Minister of Architecture, he told me that I should try running a vineyard. He thought I'd enjoy making wine.
//-- [RESPONSE NOTE]
//-- PLAYER: Sounds good.
if (response == "s_20")
{
//-- [NOTE]
if (legacy_naboo_rabe_condition__defaultCondition (player, npc))
{
//-- NPC: I know, but I've run into a problem. I bought the fields around here to plant my crops, you know, to get started, but the entire countryside is overrun with vermin!
string_id message = new string_id (c_stringFile, "s_22");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What kind of vermin?
boolean hasResponse0 = false;
if (legacy_naboo_rabe_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_24");
utils.setScriptVar (player, "conversation.legacy_naboo_rabe.branchId", 6);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.legacy_naboo_rabe.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int legacy_naboo_rabe_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I know, but I've run into a problem. I bought the fields around here to plant my crops, you know, to get started, but the entire countryside is overrun with vermin!
//-- [RESPONSE NOTE]
//-- PLAYER: What kind of vermin?
if (response == "s_24")
{
//-- [NOTE]
if (legacy_naboo_rabe_condition__defaultCondition (player, npc))
{
//-- NPC: Spiders. Horrible, horrible spiders. They're everywhere. They eat everything I plant, and they leave their sticky webs all over my brand new harvesting equipment. If you could help me get rid of them I'd be ever so grateful.
string_id message = new string_id (c_stringFile, "s_26");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: No problem.
boolean hasResponse0 = false;
if (legacy_naboo_rabe_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_28");
utils.setScriptVar (player, "conversation.legacy_naboo_rabe.branchId", 7);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.legacy_naboo_rabe.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int legacy_naboo_rabe_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Spiders. Horrible, horrible spiders. They're everywhere. They eat everything I plant, and they leave their sticky webs all over my brand new harvesting equipment. If you could help me get rid of them I'd be ever so grateful.
//-- [RESPONSE NOTE]
//-- PLAYER: No problem.
if (response == "s_28")
{
//-- [NOTE]
if (legacy_naboo_rabe_condition__defaultCondition (player, npc))
{
legacy_naboo_rabe_action_sendStartSignalForVineyard (player, npc);
//-- NPC: Oh, thank you so much. I'll be watching to make sure you get rid of them. Don't worry about coming to talk to me afterwards, I'll send you a message and let you know what to do.
string_id message = new string_id (c_stringFile, "s_30");
utils.removeScriptVar (player, "conversation.legacy_naboo_rabe.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int legacy_naboo_rabe_handleBranch9 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: She can be like that. She's not very trusting. Neither am I if it comes to that, but my nature is to treat people a little more respectfully. She doesn't mean anything by it. She's as sweet as she can be, really.
//-- [RESPONSE NOTE]
//-- PLAYER: I won't take it personally.
if (response == "s_36")
{
//-- [NOTE]
if (legacy_naboo_rabe_condition__defaultCondition (player, npc))
{
//-- NPC: Good. Now, I would like some help if you're interested.
string_id message = new string_id (c_stringFile, "s_10");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'd be happy to help.
boolean hasResponse0 = false;
if (legacy_naboo_rabe_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_12");
utils.setScriptVar (player, "conversation.legacy_naboo_rabe.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.legacy_naboo_rabe.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.legacy_naboo_rabe");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.legacy_naboo_rabe");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (legacy_naboo_rabe_condition_completedRabeQuest (player, npc))
{
//-- NPC: Thanks for the help with the spiders. I couldn't have started my new business without you.
string_id message = new string_id (c_stringFile, "s_4");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (legacy_naboo_rabe_condition_isOnRabeQuest (player, npc))
{
//-- NPC: Sabe told me you'd be coming by. She's sweet, but she can be a bit overbearing at times. I hope she didn't hurt your feelings too much.
string_id message = new string_id (c_stringFile, "s_6");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: No, I'm fine.
boolean hasResponse0 = false;
if (legacy_naboo_rabe_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: She was a little cold.
boolean hasResponse1 = false;
if (legacy_naboo_rabe_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_8");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_32");
utils.setScriptVar (player, "conversation.legacy_naboo_rabe.branchId", 2);
npcStartConversation (player, npc, "legacy_naboo_rabe", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (legacy_naboo_rabe_condition__defaultCondition (player, npc))
{
//-- NPC: Oh, my vineyard is overrun! Whatever shall I do?
string_id message = new string_id (c_stringFile, "s_38");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "legacy_naboo_rabe")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.legacy_naboo_rabe.branchId");
if (branchId == 2 && legacy_naboo_rabe_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && legacy_naboo_rabe_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && legacy_naboo_rabe_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 5 && legacy_naboo_rabe_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && legacy_naboo_rabe_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && legacy_naboo_rabe_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 9 && legacy_naboo_rabe_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.legacy_naboo_rabe.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================