mirror of
https://github.com/SWG-Source/dsrc.git
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299 lines
9.2 KiB
Plaintext
299 lines
9.2 KiB
Plaintext
// ======================================================================
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//
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// legacy_naboo_sache.script
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//
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//
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//
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// Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.groundquests;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/legacy_naboo_sache";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean legacy_naboo_sache_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean legacy_naboo_sache_condition_isOnCorrectTask (obj_id player, obj_id npc)
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{
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if (groundquests.isTaskActive(player, "quest/legacy_naboo_helping_the_handmaidens", "spokeWithSache"))
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{
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return true;
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}
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return false;
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void legacy_naboo_sache_action_sendSignalAboutSache (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "SacheHasToldMeHerPlan");
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int legacy_naboo_sache_handleBranch1 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: You've come to rescue me? That's very nice of you, and tell my sisters I appreciate it, but I really didn't want to be rescued.
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//-- [RESPONSE NOTE]
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//-- PLAYER: You didn't?
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if (response == "s_6")
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{
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//-- [NOTE]
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if (legacy_naboo_sache_condition__defaultCondition (player, npc))
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{
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//-- NPC: No. The Maulers are a particularly troublesome group of thugs on Naboo, and I'd like to learn more about them. I've let them kidnap me so I can see firsthand what they do. I can escape any time I want really, but again, I do appreciate your stopping by.
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string_id message = new string_id (c_stringFile, "s_8");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Stopping by? No, wait, what should I do now?
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boolean hasResponse0 = false;
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if (legacy_naboo_sache_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_10");
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utils.setScriptVar (player, "conversation.legacy_naboo_sache.branchId", 2);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.legacy_naboo_sache.branchId");
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chat.chat (npc, player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int legacy_naboo_sache_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: No. The Maulers are a particularly troublesome group of thugs on Naboo, and I'd like to learn more about them. I've let them kidnap me so I can see firsthand what they do. I can escape any time I want really, but again, I do appreciate your stopping by.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Stopping by? No, wait, what should I do now?
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if (response == "s_10")
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{
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//-- [NOTE]
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if (legacy_naboo_sache_condition__defaultCondition (player, npc))
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{
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legacy_naboo_sache_action_sendSignalAboutSache (player, npc);
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//-- NPC: Don't make such a fuss. Tell Sabe I'm fine. She'll understand. She'll believe you too. This is exactly the kind of thing I do when I get bored. Trust me. It's all for the best.
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string_id message = new string_id (c_stringFile, "s_12");
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utils.removeScriptVar (player, "conversation.legacy_naboo_sache.branchId");
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chat.chat (npc, player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isMob (self)) || (isPlayer (self)))
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detachScript(self, "conversation.legacy_naboo_sache");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.legacy_naboo_sache");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (legacy_naboo_sache_condition_isOnCorrectTask (player, npc))
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{
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//-- NPC: You've come to rescue me? That's very nice of you, and tell my sisters I appreciate it, but I really didn't want to be rescued.
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string_id message = new string_id (c_stringFile, "s_4");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: You didn't?
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boolean hasResponse0 = false;
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if (legacy_naboo_sache_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_6");
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utils.setScriptVar (player, "conversation.legacy_naboo_sache.branchId", 1);
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npcStartConversation (player, npc, "legacy_naboo_sache", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (legacy_naboo_sache_condition__defaultCondition (player, npc))
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{
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//-- NPC: I'm not sure who you are, but perhaps you should get out of here. This place is dangerous, in case you hadn't noticed.
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string_id message = new string_id (c_stringFile, "s_14");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "legacy_naboo_sache")
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return SCRIPT_CONTINUE;
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obj_id npc = self;
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int branchId = utils.getIntScriptVar (player, "conversation.legacy_naboo_sache.branchId");
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if (branchId == 1 && legacy_naboo_sache_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 2 && legacy_naboo_sache_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
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utils.removeScriptVar (player, "conversation.legacy_naboo_sache.branchId");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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