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dsrc/sku.0/sys.server/compiled/game/script/conversation/loveday_ewok_cupid.script
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// ======================================================================
//
// loveday_ewok_cupid.script
//
//
//
// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.badge;
include library.chat;
include library.conversation;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/loveday_ewok_cupid";
// ======================================================================
// Script Conditions
// ======================================================================
boolean loveday_ewok_cupid_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean loveday_ewok_cupid_condition_alreadyHasBadge (obj_id player, obj_id npc)
{
return badge.hasBadge(player, "loveday_cupid_badge_10");
}
// ----------------------------------------------------------------------
boolean loveday_ewok_cupid_condition_hasCardBundle (obj_id player, obj_id npc)
{
obj_id lovedayCardBundle = utils.getStaticItemInInventory(player, "item_event_loveday_card_stack");
if ( isIdValid(lovedayCardBundle) )
{
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean loveday_ewok_cupid_condition_hasChakHearts (obj_id player, obj_id npc)
{
obj_id lovedayCardBundle = utils.getStaticItemInInventory(player, "item_event_loveday_chak_heart");
if ( isIdValid(lovedayCardBundle) && getCount(lovedayCardBundle) >= 2 )
{
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean loveday_ewok_cupid_condition_preparingToLeave (obj_id player, obj_id npc)
{
return hasObjVar(npc, "preparingForDespawn");
}
// ----------------------------------------------------------------------
boolean loveday_ewok_cupid_condition_preparingToLeave_hasBadge (obj_id player, obj_id npc)
{
return hasObjVar(npc, "preparingForDespawn") && badge.hasBadge(player, "loveday_cupid_badge_10");
}
// ======================================================================
// Script Actions
// ======================================================================
void loveday_ewok_cupid_action_hearts_grantCupidBadge (obj_id player, obj_id npc)
{
obj_id lovedayChakHearts = utils.getStaticItemInInventory(player, "item_event_loveday_chak_heart");
if ( isIdValid(lovedayChakHearts) && getCount(lovedayChakHearts) >= 2 )
{
boolean success = incrementCount(lovedayChakHearts, -2);
if (success && getCount(lovedayChakHearts) <= 0)
{
destroyObject(lovedayChakHearts);
}
badge.grantBadge(player, "loveday_cupid_badge_10");
if ( !hasCompletedCollectionSlot(player, "loveday_2010_found_kyoopid") )
{
modifyCollectionSlotValue(player, "loveday_2010_found_kyoopid", 1);
}
}
return;
}
// ----------------------------------------------------------------------
void loveday_ewok_cupid_action_cards_grantCupidBadge (obj_id player, obj_id npc)
{
obj_id lovedayCardBundle = utils.getStaticItemInInventory(player, "item_event_loveday_card_stack");
if ( isIdValid(lovedayCardBundle) )
{
destroyObject(lovedayCardBundle);
badge.grantBadge(player, "loveday_cupid_badge_10");
if ( !hasCompletedCollectionSlot(player, "loveday_2010_found_kyoopid") )
{
modifyCollectionSlotValue(player, "loveday_2010_found_kyoopid", 1);
}
}
return;
}
// ----------------------------------------------------------------------
void loveday_ewok_cupid_action_grant_collectionSlot (obj_id player, obj_id npc)
{
if ( !hasCompletedCollectionSlot(player, "loveday_2010_found_kyoopid") )
{
modifyCollectionSlotValue(player, "loveday_2010_found_kyoopid", 1);
}
return;
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int loveday_ewok_cupid_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Do you wish to honor the spirit of the Festival of Love?
//-- [RESPONSE NOTE]
//-- PLAYER: I do.
if (response == "s_12")
{
//-- [NOTE]
if (loveday_ewok_cupid_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "nod_head_once");
//-- NPC: I am pleased. You may honor the Festival with either two Chak Hearts or with a bundle of Festival Cards. Which would you choose?
string_id message = new string_id (c_stringFile, "s_14");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Chak Hearts.
boolean hasResponse0 = false;
if (loveday_ewok_cupid_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: A bundle of Festival Cards.
boolean hasResponse1 = false;
if (loveday_ewok_cupid_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: Neither.
boolean hasResponse2 = false;
if (loveday_ewok_cupid_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_19");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_20");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_27");
utils.setScriptVar (player, "conversation.loveday_ewok_cupid.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.loveday_ewok_cupid.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Um, no.
if (response == "s_30")
{
//-- [NOTE]
if (loveday_ewok_cupid_condition__defaultCondition (player, npc))
{
//-- NPC: I see. May you eventually find some harmony and fill your life with joy.
string_id message = new string_id (c_stringFile, "s_34");
utils.removeScriptVar (player, "conversation.loveday_ewok_cupid.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int loveday_ewok_cupid_handleBranch5 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I am pleased. You may honor the Festival with either two Chak Hearts or with a bundle of Festival Cards. Which would you choose?
//-- [RESPONSE NOTE]
//-- PLAYER: Chak Hearts.
if (response == "s_19")
{
//-- [NOTE]
if (loveday_ewok_cupid_condition_hasChakHearts (player, npc))
{
doAnimationAction (npc, "celebrate");
loveday_ewok_cupid_action_hearts_grantCupidBadge (player, npc);
//-- NPC: You have honored the Festival of Love. May your days overflow with its spirit!
string_id message = new string_id (c_stringFile, "s_21");
utils.removeScriptVar (player, "conversation.loveday_ewok_cupid.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (!loveday_ewok_cupid_condition_hasChakHearts (player, npc))
{
doAnimationAction (npc, "explain");
//-- NPC: You do not have enough Chak Hearts. I appreciate your enthusiasm, but perhaps you should learn more about the Festival of Love.
string_id message = new string_id (c_stringFile, "s_23");
utils.removeScriptVar (player, "conversation.loveday_ewok_cupid.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: A bundle of Festival Cards.
if (response == "s_20")
{
//-- [NOTE]
if (loveday_ewok_cupid_condition_hasCardBundle (player, npc))
{
doAnimationAction (npc, "celebrate1");
loveday_ewok_cupid_action_cards_grantCupidBadge (player, npc);
//-- NPC: You show honor to the Festival of Love. Long may its spirit guide your path!
string_id message = new string_id (c_stringFile, "s_22");
utils.removeScriptVar (player, "conversation.loveday_ewok_cupid.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (!loveday_ewok_cupid_condition_hasCardBundle (player, npc))
{
doAnimationAction (npc, "explain");
//-- NPC: You do not have a bundle of Festival of Love cards. I enjoy your eagerness to honor the Festival, but perhaps you should first seek to participate in it a bit.
string_id message = new string_id (c_stringFile, "s_24");
utils.removeScriptVar (player, "conversation.loveday_ewok_cupid.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Neither.
if (response == "s_27")
{
//-- [NOTE]
if (loveday_ewok_cupid_condition__defaultCondition (player, npc))
{
//-- NPC: Ah, so you choose not to honor the Festival. Interesting.
string_id message = new string_id (c_stringFile, "s_28");
utils.removeScriptVar (player, "conversation.loveday_ewok_cupid.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.loveday_ewok_cupid");
setCondition(self, CONDITION_CONVERSABLE);
setCondition(self, CONDITION_HOLIDAY_INTERESTING);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
setCondition(self, CONDITION_HOLIDAY_INTERESTING);
return SCRIPT_CONTINUE;
}
messageHandler prepareForDespawn()
{
setObjVar(self, "preparingForDespawn", true);
messageTo(self, "handleMyDespawn", null, 180, false);
return SCRIPT_CONTINUE;
}
messageHandler handleMyDespawn()
{
location here = getLocation(self);
playClientEffectLoc(getPlayerCreaturesInRange(here, 100.0f), "appearance/pt_efol_hearts_large_noloop.prt", here, 1.0f);
messageTo(self, "handleDestroySelf", null, 0.25f, false);
return SCRIPT_CONTINUE;
}
messageHandler handleDestroySelf()
{
LOG("idiot", "Loveday Cupid Conversation: handleDestroySelf called... ");
obj_id[] players = getPlayerCreaturesInRange(getLocation(self), 20f);
if ( players != null && players.length > 0 )
{
for ( int i = 0; i < players.length; i++ )
{
npcEndConversation(players[i]);
}
}
destroyObject(self);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
faceTo(self, player);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
clearCondition (self, CONDITION_SPACE_INTERESTING);
detachScript (self, "conversation.loveday_ewok_cupid");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (loveday_ewok_cupid_condition_preparingToLeave_hasBadge (player, npc))
{
loveday_ewok_cupid_action_grant_collectionSlot (player, npc);
//-- NPC: Joyous and happy Festival of Love to you!
string_id message = new string_id (c_stringFile, "s_33");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (loveday_ewok_cupid_condition_preparingToLeave (player, npc))
{
//-- NPC: I must take my leave of you in a few short minutes. Farewell and celebrate your love!
string_id message = new string_id (c_stringFile, "s_31");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (loveday_ewok_cupid_condition_alreadyHasBadge (player, npc))
{
loveday_ewok_cupid_action_grant_collectionSlot (player, npc);
//-- NPC: Happy and joyous Festival of Love to you!
string_id message = new string_id (c_stringFile, "s_6");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (loveday_ewok_cupid_condition__defaultCondition (player, npc))
{
//-- NPC: Do you wish to honor the spirit of the Festival of Love?
string_id message = new string_id (c_stringFile, "s_10");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I do.
boolean hasResponse0 = false;
if (loveday_ewok_cupid_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Um, no.
boolean hasResponse1 = false;
if (loveday_ewok_cupid_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_12");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_30");
utils.setScriptVar (player, "conversation.loveday_ewok_cupid.branchId", 4);
npcStartConversation (player, npc, "loveday_ewok_cupid", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "loveday_ewok_cupid")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.loveday_ewok_cupid.branchId");
if (branchId == 4 && loveday_ewok_cupid_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 5 && loveday_ewok_cupid_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.loveday_ewok_cupid.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================