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dsrc/sku.0/sys.server/compiled/game/script/conversation/menagerie_bioll.script
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// ======================================================================
//
// menagerie_bioll.script
//
//
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/menagerie_bioll";
// ======================================================================
// Script Conditions
// ======================================================================
boolean menagerie_bioll_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean menagerie_bioll_condition_hasVarBiollQuest (obj_id player, obj_id npc)
{
// Test to see if the scriptVar matches one of the NPC's available quests.
// Bioll is 1-24. There are no negative quest numbers.
if ( utils.hasScriptVar(player, "varMenagerieQuestNum") )
{
int menagerieQuestNum = utils.getIntScriptVar(player, "varMenagerieQuestNum");
if ( menagerieQuestNum <= 24 )
{
return true;
}
}
return false;
}
// ----------------------------------------------------------------------
boolean menagerie_bioll_condition_needsNewQuestVar (obj_id player, obj_id npc)
{
// test if the player needs the scriptVar
if ( utils.hasScriptVar(player, "varMenagerieQuestNum") )
{
return false;
}
return true;
}
// ----------------------------------------------------------------------
boolean menagerie_bioll_condition_hasVarNonBiollQuest (obj_id player, obj_id npc)
{
// Test to see if the scriptVar matches a non-Bioll-assigned quest.
// Bioll is 1-24.
if ( utils.hasScriptVar(player, "varMenagerieQuestNum") )
{
int menagerieQuestNum = utils.getIntScriptVar(player, "varMenagerieQuestNum");
if ( menagerieQuestNum > 24 )
{
return true;
}
}
return false;
}
// ======================================================================
// Script Actions
// ======================================================================
void menagerie_bioll_action_FaceToAndAssignQuestVar (obj_id player, obj_id npc)
{
// menagerie_bioll_action_faceTo(npc, player);
// randomize a variable and assign value to scriptVar on player.
int menagerieQuestNum = rand(1, 56);
utils.setScriptVar(player, "varMenagerieQuestNum", menagerieQuestNum);
}
// ----------------------------------------------------------------------
void menagerie_bioll_action_faceTo (obj_id player, obj_id npc)
{
// menagerie_bioll_action_faceTo(npc, player);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
int menagerie_bioll_tokenDI_varMenagerieQuest (obj_id player, obj_id npc)
{
int menagerieQuestNum = 0;
if ( utils.hasScriptVar(player, "varMenagerieQuestNum") )
{
menagerieQuestNum = utils.getIntScriptVar(player, "varMenagerieQuestNum");
}
return menagerieQuestNum;
}
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int menagerie_bioll_handleBranch1 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Bioll will now assign you a random quest number.
//-- [RESPONSE NOTE]
//-- PLAYER: Give me a different one.
if (response == "s_13")
{
menagerie_bioll_action_FaceToAndAssignQuestVar (player, npc);
//-- [NOTE]
if (menagerie_bioll_condition__defaultCondition (player, npc))
{
//-- NPC: Assigning new number
string_id message = new string_id (c_stringFile, "s_14");
utils.removeScriptVar (player, "conversation.menagerie_bioll.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int menagerie_bioll_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Bioll has a quest for you. It is number %DI.
//-- [RESPONSE NOTE]
//-- PLAYER: New quest number
if (response == "s_12")
{
menagerie_bioll_action_FaceToAndAssignQuestVar (player, npc);
//-- [NOTE]
if (menagerie_bioll_condition__defaultCondition (player, npc))
{
//-- NPC: Okiedoke.
string_id message = new string_id (c_stringFile, "s_15");
utils.removeScriptVar (player, "conversation.menagerie_bioll.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int menagerie_bioll_handleBranch5 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Bioll has a redirect for you. It is number %DI.
//-- [RESPONSE NOTE]
//-- PLAYER: Need a new quest number.
if (response == "s_11")
{
menagerie_bioll_action_FaceToAndAssignQuestVar (player, npc);
//-- [NOTE]
if (menagerie_bioll_condition__defaultCondition (player, npc))
{
//-- NPC: OK
string_id message = new string_id (c_stringFile, "s_16");
utils.removeScriptVar (player, "conversation.menagerie_bioll.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.menagerie_bioll");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.menagerie_bioll");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (menagerie_bioll_condition_needsNewQuestVar (player, npc))
{
menagerie_bioll_action_FaceToAndAssignQuestVar (player, npc);
//-- NPC: Bioll will now assign you a random quest number.
string_id message = new string_id (c_stringFile, "s_6");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Give me a different one.
boolean hasResponse0 = false;
if (menagerie_bioll_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_13");
utils.setScriptVar (player, "conversation.menagerie_bioll.branchId", 1);
npcStartConversation (player, npc, "menagerie_bioll", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (menagerie_bioll_condition_hasVarBiollQuest (player, npc))
{
//-- NPC: Bioll has a quest for you. It is number %DI.
string_id message = new string_id (c_stringFile, "s_5");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: New quest number
boolean hasResponse0 = false;
if (menagerie_bioll_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_12");
utils.setScriptVar (player, "conversation.menagerie_bioll.branchId", 3);
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
pp.digitInteger = menagerie_bioll_tokenDI_varMenagerieQuest (player, npc);
npcStartConversation (player, npc, "menagerie_bioll", null, pp, responses);
}
else
{
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
pp.digitInteger = menagerie_bioll_tokenDI_varMenagerieQuest (player, npc);
chat.chat (npc, player, null, null, pp);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (menagerie_bioll_condition_hasVarNonBiollQuest (player, npc))
{
//-- NPC: Bioll has a redirect for you. It is number %DI.
string_id message = new string_id (c_stringFile, "s_8");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Need a new quest number.
boolean hasResponse0 = false;
if (menagerie_bioll_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_11");
utils.setScriptVar (player, "conversation.menagerie_bioll.branchId", 5);
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
pp.digitInteger = menagerie_bioll_tokenDI_varMenagerieQuest (player, npc);
npcStartConversation (player, npc, "menagerie_bioll", null, pp, responses);
}
else
{
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
pp.digitInteger = menagerie_bioll_tokenDI_varMenagerieQuest (player, npc);
chat.chat (npc, player, null, null, pp);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (menagerie_bioll_condition__defaultCondition (player, npc))
{
//-- NPC: You are talking to Bioll, but he is not responding.
string_id message = new string_id (c_stringFile, "s_10");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "menagerie_bioll")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.menagerie_bioll.branchId");
if (branchId == 1 && menagerie_bioll_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && menagerie_bioll_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 5 && menagerie_bioll_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.menagerie_bioll.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================