mirror of
https://github.com/SWG-Source/dsrc.git
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1012 lines
28 KiB
Plaintext
1012 lines
28 KiB
Plaintext
// ======================================================================
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//
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// npe_boba_fett.script
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//
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//
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//
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// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.groundquests;
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include library.npe;
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include library.space_quest;
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include library.sui;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/npe_boba_fett";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean npe_boba_fett_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean npe_boba_fett_condition_isAtLeastLevel5 (obj_id player, obj_id npc)
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{
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int level = getLevel(player);
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if(level >= 5)
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return true;
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else
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return false;
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}
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// ----------------------------------------------------------------------
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boolean npe_boba_fett_condition_wantsBH (obj_id player, obj_id npc)
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{
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return groundquests.isQuestActiveOrComplete(player, "npe_pointer_bounty_template");
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}
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// ----------------------------------------------------------------------
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boolean npe_boba_fett_condition_questComplete (obj_id player, obj_id npc)
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{
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return groundquests.hasCompletedQuest(player, "npe_boba");
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}
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// ----------------------------------------------------------------------
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boolean npe_boba_fett_condition_busy (obj_id player, obj_id npc)
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{
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return ( groundquests.isTaskActive(player, "npe_boba", 0) &&
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npe_boba_fett_condition_isBHTemplate(player, npc));
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}
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// ----------------------------------------------------------------------
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boolean npe_boba_fett_condition_finishedFinalTask (obj_id player, obj_id npc)
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{
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return groundquests.isTaskActive(player, "npe_boba", "return");
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}
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// ----------------------------------------------------------------------
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boolean npe_boba_fett_condition_isBHTemplate (obj_id player, obj_id npc)
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{
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return utils.isProfession(player, utils.BOUNTY_HUNTER);
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void npe_boba_fett_action_giveBHQuest (obj_id player, obj_id npc)
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{
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groundquests.grantQuest(player, "npe_boba");
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groundquests.sendSignal(player, "found_bounty_hunter");
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if(!hasObjVar(player, npe.QUEST_REWORK_VAR))
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setObjVar(player, npe.QUEST_REWORK_VAR, npe.QUEST_ENUMERATION);
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}
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// ----------------------------------------------------------------------
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void npe_boba_fett_action_giveReward (obj_id player, obj_id npc)
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{
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setObjVar(player, "npe.finishedTemplate", 1);
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groundquests.sendSignal(player, "npe_boba_signal");
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groundquests.grantQuest(player, "npe_pointer_secretary");
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}
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// ----------------------------------------------------------------------
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void npe_boba_fett_action_giveSecretaryPointer (obj_id player, obj_id npc)
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{
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groundquests.grantQuest(player, "npe_pointer_secretary");
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}
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// ----------------------------------------------------------------------
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void npe_boba_fett_action_facePlayer (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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}
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// ----------------------------------------------------------------------
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void npe_boba_fett_action_leaveStation (obj_id player, obj_id npc)
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{
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string_id stfPrompt = new string_id("npe", "exit_station_prompt");
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string_id stfTitle = new string_id("npe", "exit_station");
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string prompt = utils.packStringId(stfPrompt);
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string title = utils.packStringId(stfTitle);
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int pid = sui.msgbox(player, player, prompt, sui.OK_CANCEL, title, 0, "handTransfer");
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int npe_boba_fett_handleBranch3 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I just found out that the shipment went to Mos Eisley, but one of my marks is on the station. I don't have time to track where the shipment went from there. This mark has a much higher payout.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I can follow it for you.
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if (response == "s_40")
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{
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//-- [NOTE]
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if (npe_boba_fett_condition_isAtLeastLevel5 (player, npc))
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{
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//-- NPC: I should have enough time to give you a lift and return here to find my mark. But I'm not a shuttle service. This is a one-way trip down there for you. Are you sure you want to go?
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string_id message = new string_id (c_stringFile, "s_41");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I am sure.
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boolean hasResponse0 = false;
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if (npe_boba_fett_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: No, wait. I have some things I need to take care of first.
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boolean hasResponse1 = false;
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if (npe_boba_fett_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_43");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_54");
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utils.setScriptVar (player, "conversation.npe_boba_fett.branchId", 4);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.npe_boba_fett.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (npe_boba_fett_condition__defaultCondition (player, npc))
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{
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//-- NPC: Not yet you can't. This is a big task, you need to become more combat effective first.
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string_id message = new string_id (c_stringFile, "s_38");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: How do I do that?
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boolean hasResponse0 = false;
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if (npe_boba_fett_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_39");
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utils.setScriptVar (player, "conversation.npe_boba_fett.branchId", 7);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.npe_boba_fett.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_boba_fett_handleBranch4 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I should have enough time to give you a lift and return here to find my mark. But I'm not a shuttle service. This is a one-way trip down there for you. Are you sure you want to go?
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//-- [RESPONSE NOTE]
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//-- PLAYER: I am sure.
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if (response == "s_43")
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{
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//-- [NOTE]
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if (npe_boba_fett_condition__defaultCondition (player, npc))
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{
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npe_boba_fett_action_leaveStation (player, npc);
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//-- NPC: Okay, let's go.
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string_id message = new string_id (c_stringFile, "s_53");
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utils.removeScriptVar (player, "conversation.npe_boba_fett.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: No, wait. I have some things I need to take care of first.
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if (response == "s_54")
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{
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//-- [NOTE]
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if (npe_boba_fett_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "backhand_threaten");
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//-- NPC: Stop wasting my time! Come back when you're actually ready to go.
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string_id message = new string_id (c_stringFile, "s_56");
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utils.removeScriptVar (player, "conversation.npe_boba_fett.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_boba_fett_handleBranch7 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Not yet you can't. This is a big task, you need to become more combat effective first.
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//-- [RESPONSE NOTE]
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//-- PLAYER: How do I do that?
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if (response == "s_39")
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{
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//-- [NOTE]
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if (npe_boba_fett_condition__defaultCondition (player, npc))
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{
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npe_boba_fett_action_giveSecretaryPointer (player, npc);
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//-- NPC: Take some more jobs. Inaldra's Lieutenant can help you with that.
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string_id message = new string_id (c_stringFile, "s_45");
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utils.removeScriptVar (player, "conversation.npe_boba_fett.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_boba_fett_handleBranch9 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Do you have the information?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Right here. It was a little damaged.
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if (response == "s_46")
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{
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doAnimationAction (player, "feed_creature_medium");
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//-- [NOTE]
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if (npe_boba_fett_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "pound_fist_palm");
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//-- NPC: Let me see that. The cargo was Dr... and that's it!? I'm missing critical information here! I ought to blast you right now!
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string_id message = new string_id (c_stringFile, "s_47");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: It's not my fault!
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boolean hasResponse0 = false;
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if (npe_boba_fett_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_83");
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utils.setScriptVar (player, "conversation.npe_boba_fett.branchId", 10);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.npe_boba_fett.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_boba_fett_handleBranch10 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Let me see that. The cargo was Dr... and that's it!? I'm missing critical information here! I ought to blast you right now!
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//-- [RESPONSE NOTE]
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//-- PLAYER: It's not my fault!
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if (response == "s_83")
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{
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//-- [NOTE]
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if (npe_boba_fett_condition__defaultCondition (player, npc))
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{
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//-- NPC: I've heard that before. No matter, it is enough to go on. I may not know who the doctor is, but I do know that one was smuggled here. Take this as a reward for helping me. Talk to Inaldra's Lieutenant if you need more work.
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string_id message = new string_id (c_stringFile, "s_84");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Thank you.
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boolean hasResponse0 = false;
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if (npe_boba_fett_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: What about getting off the station?
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boolean hasResponse1 = false;
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if (npe_boba_fett_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_85");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_48");
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utils.setScriptVar (player, "conversation.npe_boba_fett.branchId", 11);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.npe_boba_fett.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_boba_fett_handleBranch11 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I've heard that before. No matter, it is enough to go on. I may not know who the doctor is, but I do know that one was smuggled here. Take this as a reward for helping me. Talk to Inaldra's Lieutenant if you need more work.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Thank you.
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if (response == "s_85")
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{
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//-- [NOTE]
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if (npe_boba_fett_condition__defaultCondition (player, npc))
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{
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npe_boba_fett_action_giveReward (player, npc);
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//-- NPC: Now go away, I have work to do.
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string_id message = new string_id (c_stringFile, "s_86");
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utils.removeScriptVar (player, "conversation.npe_boba_fett.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: What about getting off the station?
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if (response == "s_48")
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{
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//-- [NOTE]
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if (npe_boba_fett_condition__defaultCondition (player, npc))
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{
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npe_boba_fett_action_giveReward (player, npc);
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//-- NPC: Maybe I can arrange transport for you...if I feel like it. Talk to me when you are ready to go.
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string_id message = new string_id (c_stringFile, "s_49");
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utils.removeScriptVar (player, "conversation.npe_boba_fett.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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|
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// ----------------------------------------------------------------------
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|
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int npe_boba_fett_handleBranch14 (obj_id player, obj_id npc, string_id response)
|
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{
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//-- [BRANCH NOTE]
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//-- NPC: So, you're the newest Bounty Hunter on the station, huh?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Yes.
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if (response == "s_34")
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{
|
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//-- [NOTE]
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if (npe_boba_fett_condition__defaultCondition (player, npc))
|
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{
|
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doAnimationAction (npc, "mock");
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|
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//-- NPC: Yeah, I've heard of you %TU. You think you're a hot shot. Big fish in a small puddle. You could get yourself killed quick out here.
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string_id message = new string_id (c_stringFile, "s_36");
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int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: I am ready for anything.
|
|
boolean hasResponse0 = false;
|
|
if (npe_boba_fett_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_50");
|
|
|
|
utils.setScriptVar (player, "conversation.npe_boba_fett.branchId", 15);
|
|
|
|
prose_package pp = new prose_package ();
|
|
pp.stringId = message;
|
|
pp.actor.set (player);
|
|
pp.target.set (npc);
|
|
|
|
npcSpeak (player, pp);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.npe_boba_fett.branchId");
|
|
|
|
prose_package pp = new prose_package ();
|
|
pp.stringId = message;
|
|
pp.actor.set (player);
|
|
pp.target.set (npc);
|
|
|
|
npcEndConversationWithMessage (player, pp);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int npe_boba_fett_handleBranch15 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: Yeah, I've heard of you %TU. You think you're a hot shot. Big fish in a small puddle. You could get yourself killed quick out here.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: I am ready for anything.
|
|
if (response == "s_50")
|
|
{
|
|
//-- [NOTE]
|
|
if (npe_boba_fett_condition__defaultCondition (player, npc))
|
|
{
|
|
doAnimationAction (npc, "rub_chin_thoughtful");
|
|
|
|
//-- NPC: Are you? Want to do a little job for me? I have a job that shouldn't be too hard, for the right person.
|
|
string_id message = new string_id (c_stringFile, "s_52");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: If the price is right, I'll do it.
|
|
boolean hasResponse0 = false;
|
|
if (npe_boba_fett_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_59");
|
|
|
|
utils.setScriptVar (player, "conversation.npe_boba_fett.branchId", 16);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.npe_boba_fett.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int npe_boba_fett_handleBranch16 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: Are you? Want to do a little job for me? I have a job that shouldn't be too hard, for the right person.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: If the price is right, I'll do it.
|
|
if (response == "s_59")
|
|
{
|
|
//-- [NOTE]
|
|
if (npe_boba_fett_condition__defaultCondition (player, npc))
|
|
{
|
|
doAnimationAction (npc, "nod");
|
|
|
|
npe_boba_fett_action_giveBHQuest (player, npc);
|
|
|
|
//-- NPC: Oh, the price is right, don't worry. You are to eliminate one Fidaval. I don't know where he is, but I know who does. If you apply a little pressure, his brother Ratheb will tell you all you need.
|
|
string_id message = new string_id (c_stringFile, "s_61");
|
|
utils.removeScriptVar (player, "conversation.npe_boba_fett.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int npe_boba_fett_handleBranch18 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: Who are you?
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Just an admirer.
|
|
if (response == "s_80")
|
|
{
|
|
//-- [NOTE]
|
|
if (npe_boba_fett_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Go admire someone else.
|
|
string_id message = new string_id (c_stringFile, "s_82");
|
|
utils.removeScriptVar (player, "conversation.npe_boba_fett.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
// ======================================================================
|
|
// User Script Triggers
|
|
// ======================================================================
|
|
|
|
trigger OnInitialize ()
|
|
{
|
|
if ((!isMob (self)) || (isPlayer (self)))
|
|
detachScript(self, "conversation.npe_boba_fett");
|
|
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
setInvulnerable (self, true);
|
|
setName (self, "Boba Fett (Bounty Hunter)");
|
|
//setCondition(self, CONDITION_INTERESTING);
|
|
ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL );
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnAttach ()
|
|
{
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
setInvulnerable (self, true);
|
|
setName (self, "Boba Fett (Bounty Hunter)");
|
|
//setCondition(self, CONDITION_INTERESTING);
|
|
ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL );
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
|
|
{
|
|
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
|
|
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
|
|
menuInfoData.setServerNotify (false);
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnIncapacitated (obj_id killer)
|
|
{
|
|
clearCondition (self, CONDITION_CONVERSABLE);
|
|
detachScript (self, "conversation.npe_boba_fett");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
// Script Triggers
|
|
// ======================================================================
|
|
|
|
//-- This function should move to base_class.java
|
|
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
|
|
{
|
|
Object[] objects = new Object[responses.length];
|
|
System.arraycopy(responses, 0, objects, 0, responses.length);
|
|
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnStartNpcConversation (obj_id player)
|
|
{
|
|
obj_id npc = self;
|
|
|
|
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
|
|
return SCRIPT_OVERRIDE;
|
|
|
|
//-- [NOTE]
|
|
if (!npe_boba_fett_condition_isBHTemplate (player, npc))
|
|
{
|
|
npe_boba_fett_action_facePlayer (player, npc);
|
|
|
|
//-- NPC: You are no Bounty Hunter. You're not worth my time.
|
|
string_id message = new string_id (c_stringFile, "s_69");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (npe_boba_fett_condition_busy (player, npc))
|
|
{
|
|
npe_boba_fett_action_facePlayer (player, npc);
|
|
|
|
//-- NPC: Giving up already? Get back out there and finish your job!
|
|
string_id message = new string_id (c_stringFile, "s_42");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (npe_boba_fett_condition_questComplete (player, npc))
|
|
{
|
|
npe_boba_fett_action_facePlayer (player, npc);
|
|
|
|
//-- NPC: I just found out that the shipment went to Mos Eisley, but one of my marks is on the station. I don't have time to track where the shipment went from there. This mark has a much higher payout.
|
|
string_id message = new string_id (c_stringFile, "s_76");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: I can follow it for you.
|
|
boolean hasResponse0 = false;
|
|
if (npe_boba_fett_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_40");
|
|
|
|
utils.setScriptVar (player, "conversation.npe_boba_fett.branchId", 3);
|
|
|
|
npcStartConversation (player, npc, "npe_boba_fett", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (npe_boba_fett_condition_finishedFinalTask (player, npc))
|
|
{
|
|
npe_boba_fett_action_facePlayer (player, npc);
|
|
|
|
//-- NPC: Do you have the information?
|
|
string_id message = new string_id (c_stringFile, "s_44");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Right here. It was a little damaged.
|
|
boolean hasResponse0 = false;
|
|
if (npe_boba_fett_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_46");
|
|
|
|
utils.setScriptVar (player, "conversation.npe_boba_fett.branchId", 9);
|
|
|
|
npcStartConversation (player, npc, "npe_boba_fett", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (npe_boba_fett_condition_wantsBH (player, npc))
|
|
{
|
|
npe_boba_fett_action_facePlayer (player, npc);
|
|
|
|
//-- NPC: So, you're the newest Bounty Hunter on the station, huh?
|
|
string_id message = new string_id (c_stringFile, "s_32");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Yes.
|
|
boolean hasResponse0 = false;
|
|
if (npe_boba_fett_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_34");
|
|
|
|
utils.setScriptVar (player, "conversation.npe_boba_fett.branchId", 14);
|
|
|
|
npcStartConversation (player, npc, "npe_boba_fett", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (npe_boba_fett_condition__defaultCondition (player, npc))
|
|
{
|
|
npe_boba_fett_action_facePlayer (player, npc);
|
|
|
|
//-- NPC: Who are you?
|
|
string_id message = new string_id (c_stringFile, "s_78");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Just an admirer.
|
|
boolean hasResponse0 = false;
|
|
if (npe_boba_fett_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_80");
|
|
|
|
utils.setScriptVar (player, "conversation.npe_boba_fett.branchId", 18);
|
|
|
|
npcStartConversation (player, npc, "npe_boba_fett", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "npe_boba_fett")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.npe_boba_fett.branchId");
|
|
|
|
if (branchId == 3 && npe_boba_fett_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 4 && npe_boba_fett_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 7 && npe_boba_fett_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 9 && npe_boba_fett_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 10 && npe_boba_fett_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 11 && npe_boba_fett_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 14 && npe_boba_fett_handleBranch14 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 15 && npe_boba_fett_handleBranch15 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 16 && npe_boba_fett_handleBranch16 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 18 && npe_boba_fett_handleBranch18 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.npe_boba_fett.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|