mirror of
https://github.com/SWG-Source/dsrc.git
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563 lines
16 KiB
Plaintext
563 lines
16 KiB
Plaintext
// ======================================================================
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//
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// npe_brawler_tiasris.script
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//
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//
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//
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// Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.groundquests;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/npe_brawler_tiasris";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean npe_brawler_tiasris_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean npe_brawler_tiasris_condition_isTaskActiveStory2 (obj_id player, obj_id npc)
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{
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return (groundquests.isTaskActive(player, "npe_brawler_2", 0) &&
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!groundquests.hasCompletedQuest(player, "npe_brawler_2"));
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}
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// ----------------------------------------------------------------------
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boolean npe_brawler_tiasris_condition_isTaskActiveBully (obj_id player, obj_id npc)
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{
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return (groundquests.isTaskActive(player, "npe_brawler_2", "killdude") &&
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!groundquests.hasCompletedQuest(player, "npe_brawler_2"));
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}
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// ----------------------------------------------------------------------
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boolean npe_brawler_tiasris_condition_hasCompletedTaskBully (obj_id player, obj_id npc)
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{
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return (groundquests.hasCompletedTask(player, "npe_brawler_2", "killdude") &&
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!groundquests.hasCompletedQuest(player, "npe_brawler_2"));
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}
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// ----------------------------------------------------------------------
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boolean npe_brawler_tiasris_condition_hasCompletedStory2 (obj_id player, obj_id npc)
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{
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return groundquests.hasCompletedQuest(player, "npe_brawler_2");
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void npe_brawler_tiasris_action_giveSignalBully (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "npe_brawler_tiasris");
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}
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// ----------------------------------------------------------------------
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void npe_brawler_tiasris_action_giveSignalDone (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "npe_brawler2_done");
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}
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// ----------------------------------------------------------------------
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void npe_brawler_tiasris_action_facePlayer (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int npe_brawler_tiasris_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Oh, thank you! Now I can finally have some peace and quiet around here.
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//-- [RESPONSE NOTE]
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//-- PLAYER: My pleasure. The bully told me about some kind of saboteurs.
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if (response == "s_16")
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{
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doAnimationAction (player, "bow");
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//-- [NOTE]
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if (npe_brawler_tiasris_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "taken_aback");
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//-- NPC: Goodness! I hope you plan to take care of them.
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string_id message = new string_id (c_stringFile, "s_17");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I do.
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boolean hasResponse0 = false;
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if (npe_brawler_tiasris_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_29");
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utils.setScriptVar (player, "conversation.npe_brawler_tiasris.branchId", 3);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.npe_brawler_tiasris.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_brawler_tiasris_handleBranch3 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Goodness! I hope you plan to take care of them.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I do.
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if (response == "s_29")
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{
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//-- [NOTE]
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if (npe_brawler_tiasris_condition__defaultCondition (player, npc))
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{
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npe_brawler_tiasris_action_giveSignalDone (player, npc);
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//-- NPC: Good. I wish you luck!
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string_id message = new string_id (c_stringFile, "s_30");
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utils.removeScriptVar (player, "conversation.npe_brawler_tiasris.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_brawler_tiasris_handleBranch5 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: You haven't taken care of him yet? I'm losing customers. Can you help me out?
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//-- [RESPONSE NOTE]
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//-- PLAYER: He's tough, but I'm going to do it.
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if (response == "s_14")
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{
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//-- [NOTE]
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if (npe_brawler_tiasris_condition__defaultCondition (player, npc))
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{
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//-- NPC: Good! That brings me hope.
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string_id message = new string_id (c_stringFile, "s_18");
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utils.removeScriptVar (player, "conversation.npe_brawler_tiasris.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_brawler_tiasris_handleBranch7 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I'm really busy right now, but...
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//-- [RESPONSE NOTE]
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//-- PLAYER: Rydel sent me. Do you have a job for me?
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if (response == "s_22")
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{
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//-- [NOTE]
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if (npe_brawler_tiasris_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "point_away");
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//-- NPC: Well...that bully has been scaring away my customers and making a mess. He really needs to be taught a lesson.
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string_id message = new string_id (c_stringFile, "s_24");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I'll see what I can do.
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boolean hasResponse0 = false;
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if (npe_brawler_tiasris_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_26");
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utils.setScriptVar (player, "conversation.npe_brawler_tiasris.branchId", 8);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.npe_brawler_tiasris.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_brawler_tiasris_handleBranch8 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Well...that bully has been scaring away my customers and making a mess. He really needs to be taught a lesson.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I'll see what I can do.
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if (response == "s_26")
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{
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//-- [NOTE]
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if (npe_brawler_tiasris_condition__defaultCondition (player, npc))
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{
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npe_brawler_tiasris_action_giveSignalBully (player, npc);
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//-- NPC: Thank you so much! I don't like the way he looks at me.
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string_id message = new string_id (c_stringFile, "s_28");
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utils.removeScriptVar (player, "conversation.npe_brawler_tiasris.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isMob (self)) || (isPlayer (self)))
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detachScript(self, "conversation.npe_brawler_tiasris");
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setCondition (self, CONDITION_CONVERSABLE);
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setInvulnerable( self, true );
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//setCondition( self, CONDITION_INTERESTING );
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setName( self, "Tiarsis (Cantina Owner)" );
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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setInvulnerable( self, true );
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//setCondition( self, CONDITION_INTERESTING );
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setName( self, "Tiarsis (Cantina Owner)" );
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.npe_brawler_tiasris");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (npe_brawler_tiasris_condition_hasCompletedStory2 (player, npc))
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{
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npe_brawler_tiasris_action_facePlayer (player, npc);
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//-- NPC: Oh, you're back! Everything has been going well here. Thank you! I have to get back to work now. Busy, busy, busy!
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string_id message = new string_id (c_stringFile, "s_13");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (npe_brawler_tiasris_condition_hasCompletedTaskBully (player, npc))
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{
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npe_brawler_tiasris_action_facePlayer (player, npc);
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//-- NPC: Oh, thank you! Now I can finally have some peace and quiet around here.
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string_id message = new string_id (c_stringFile, "s_12");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: My pleasure. The bully told me about some kind of saboteurs.
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boolean hasResponse0 = false;
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if (npe_brawler_tiasris_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_16");
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utils.setScriptVar (player, "conversation.npe_brawler_tiasris.branchId", 2);
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npcStartConversation (player, npc, "npe_brawler_tiasris", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (npe_brawler_tiasris_condition_isTaskActiveBully (player, npc))
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{
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npe_brawler_tiasris_action_facePlayer (player, npc);
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//-- NPC: You haven't taken care of him yet? I'm losing customers. Can you help me out?
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string_id message = new string_id (c_stringFile, "s_11");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: He's tough, but I'm going to do it.
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boolean hasResponse0 = false;
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if (npe_brawler_tiasris_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_14");
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utils.setScriptVar (player, "conversation.npe_brawler_tiasris.branchId", 5);
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npcStartConversation (player, npc, "npe_brawler_tiasris", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (npe_brawler_tiasris_condition_isTaskActiveStory2 (player, npc))
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{
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npe_brawler_tiasris_action_facePlayer (player, npc);
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//-- NPC: I'm really busy right now, but...
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string_id message = new string_id (c_stringFile, "s_20");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Rydel sent me. Do you have a job for me?
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boolean hasResponse0 = false;
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if (npe_brawler_tiasris_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_22");
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utils.setScriptVar (player, "conversation.npe_brawler_tiasris.branchId", 7);
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npcStartConversation (player, npc, "npe_brawler_tiasris", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (npe_brawler_tiasris_condition__defaultCondition (player, npc))
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{
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npe_brawler_tiasris_action_facePlayer (player, npc);
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//-- NPC: You look new. I haven't seen your face before.
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string_id message = new string_id (c_stringFile, "s_32");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "npe_brawler_tiasris")
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return SCRIPT_CONTINUE;
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obj_id npc = self;
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int branchId = utils.getIntScriptVar (player, "conversation.npe_brawler_tiasris.branchId");
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if (branchId == 2 && npe_brawler_tiasris_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 3 && npe_brawler_tiasris_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 5 && npe_brawler_tiasris_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 7 && npe_brawler_tiasris_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 8 && npe_brawler_tiasris_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.npe_brawler_tiasris.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|