mirror of
https://github.com/SWG-Source/dsrc.git
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964 lines
27 KiB
Plaintext
964 lines
27 KiB
Plaintext
// ======================================================================
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//
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// npe_emergence_helper.script
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//
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//
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//
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// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.groundquests;
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include library.npe;
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include library.space_quest;
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include library.space_utils;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/npe_emergence_helper";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean npe_emergence_helper_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean npe_emergence_helper_condition_isTaskActiveQuest (obj_id player, obj_id npc)
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{
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return groundquests.isTaskActive(player, "npe_frelka_quest", "reward4tw");
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}
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// ----------------------------------------------------------------------
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boolean npe_emergence_helper_condition_hasCompletedQuestFrelka (obj_id player, obj_id npc)
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{
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return (groundquests.hasCompletedQuest(player, "npe_frelka_quest"));
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}
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// ----------------------------------------------------------------------
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boolean npe_emergence_helper_condition_hasObvarcrap (obj_id player, obj_id npc)
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{
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return hasObjVar(player, "npe.finishedTemplate");
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}
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// ----------------------------------------------------------------------
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boolean npe_emergence_helper_condition_isOfficerOrSmuggler (obj_id player, obj_id npc)
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{
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return (utils.isProfession(player, utils.SMUGGLER) || utils.isProfession(player, utils.OFFICER));
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void npe_emergence_helper_action_facePlayerNoob (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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}
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// ----------------------------------------------------------------------
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void npe_emergence_helper_action_sendFrelkaSignal (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "talk_to_frelka");
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}
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// ----------------------------------------------------------------------
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void npe_emergence_helper_action_giveSignalPlz (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "rewardplz");
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groundquests.sendSignal(player, "talk_to_frelka");
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}
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// ----------------------------------------------------------------------
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void npe_emergence_helper_action_giveFrelkaQuest (obj_id player, obj_id npc)
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{
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groundquests.requestGrantQuest(player, "npe_frelka_transition");
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npe.giveStationWaypoint(player);
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if(!hasObjVar(player, npe.QUEST_REWORK_VAR))
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setObjVar(player, npe.QUEST_REWORK_VAR, npe.QUEST_ENUMERATION);
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}
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// ----------------------------------------------------------------------
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void npe_emergence_helper_action_giveFrelkaQuestOfcSmug (obj_id player, obj_id npc)
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{
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groundquests.requestGrantQuest(player, "npe_frelka_transition_2");
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npe.giveStationWaypoint(player);
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if(!hasObjVar(player, npe.QUEST_REWORK_VAR))
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setObjVar(player, npe.QUEST_REWORK_VAR, npe.QUEST_ENUMERATION);
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int npe_emergence_helper_handleBranch1 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Well, look who's come back. What do you want?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Hey! I helped you. You should be grateful!
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if (response == "s_94")
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{
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//-- [NOTE]
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if (npe_emergence_helper_condition__defaultCondition (player, npc))
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{
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//-- NPC: Psh. I coulda had anyone do it. You're not special.
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string_id message = new string_id (c_stringFile, "s_95");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Whatever. Where's Station Gamma again?
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boolean hasResponse0 = false;
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if (npe_emergence_helper_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_96");
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utils.setScriptVar (player, "conversation.npe_emergence_helper.branchId", 2);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.npe_emergence_helper.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_emergence_helper_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Psh. I coulda had anyone do it. You're not special.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Whatever. Where's Station Gamma again?
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if (response == "s_96")
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{
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//-- [NOTE]
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if (npe_emergence_helper_condition__defaultCondition (player, npc))
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{
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npe_emergence_helper_action_sendFrelkaSignal (player, npc);
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//-- NPC: Heh. I'll place the information in your datapad. Now scram! I'm still nursing wounds here.
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string_id message = new string_id (c_stringFile, "s_97");
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utils.removeScriptVar (player, "conversation.npe_emergence_helper.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_emergence_helper_handleBranch4 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Eh? What do you want?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Your droid told me to defeat the Aphotic for you.
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if (response == "s_88")
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{
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//-- [NOTE]
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if (npe_emergence_helper_condition__defaultCondition (player, npc))
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{
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//-- NPC: What?! I don't want people meddling in my business! Heh. It's about time I dismantled that droid. Oh well... thanks anyway. Here, kid.
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string_id message = new string_id (c_stringFile, "s_89");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Thanks!
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boolean hasResponse0 = false;
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if (npe_emergence_helper_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_119");
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utils.setScriptVar (player, "conversation.npe_emergence_helper.branchId", 5);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.npe_emergence_helper.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_emergence_helper_handleBranch5 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: What?! I don't want people meddling in my business! Heh. It's about time I dismantled that droid. Oh well... thanks anyway. Here, kid.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Thanks!
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if (response == "s_119")
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{
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//-- [NOTE]
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if (npe_emergence_helper_condition__defaultCondition (player, npc))
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{
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npe_emergence_helper_action_giveSignalPlz (player, npc);
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//-- NPC: Get lost.
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string_id message = new string_id (c_stringFile, "s_120");
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utils.removeScriptVar (player, "conversation.npe_emergence_helper.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_emergence_helper_handleBranch7 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Ugh. What do you want? Can't you see I'm hurting here?
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//-- [RESPONSE NOTE]
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//-- PLAYER: What happened to you?
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if (response == "s_27")
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{
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npe_emergence_helper_action_sendFrelkaSignal (player, npc);
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//-- [NOTE]
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if (npe_emergence_helper_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "slit_throat");
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//-- NPC: Yeah, about that. Don't go to Station Gamma, kid. Nothing good comes out of there...let me tell you.
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string_id message = new string_id (c_stringFile, "s_29");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: What is Station Gamma?
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boolean hasResponse0 = false;
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if (!npe_emergence_helper_condition_isOfficerOrSmuggler (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: I've been there already.
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boolean hasResponse1 = false;
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if (npe_emergence_helper_condition_isOfficerOrSmuggler (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_31");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_34");
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utils.setScriptVar (player, "conversation.npe_emergence_helper.branchId", 8);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.npe_emergence_helper.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_emergence_helper_handleBranch8 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Yeah, about that. Don't go to Station Gamma, kid. Nothing good comes out of there...let me tell you.
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//-- [RESPONSE NOTE]
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//-- PLAYER: What is Station Gamma?
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if (response == "s_31")
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{
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//-- [NOTE]
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if (npe_emergence_helper_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "gesticulate_wildly");
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//-- NPC: Don't get interested, kid. You shouldn't go there. Bah! I guess I'll tell you anyway. Station Gamma was a research facility. Now it's run by an Overlord and his cronies. I went there to get treasure.
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string_id message = new string_id (c_stringFile, "s_33");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Treasure, huh? Like what?
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boolean hasResponse0 = false;
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if (npe_emergence_helper_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_35");
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utils.setScriptVar (player, "conversation.npe_emergence_helper.branchId", 9);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.npe_emergence_helper.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: I've been there already.
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if (response == "s_34")
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{
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//-- [NOTE]
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if (npe_emergence_helper_condition__defaultCondition (player, npc))
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{
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//-- NPC: You have? You seem to still be moving. Your limbs are intact. Ah, you must not have gone to where the actual treasure is.
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string_id message = new string_id (c_stringFile, "s_38");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Treasure? What kind of treasure?
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boolean hasResponse0 = false;
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if (npe_emergence_helper_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_42");
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utils.setScriptVar (player, "conversation.npe_emergence_helper.branchId", 14);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.npe_emergence_helper.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_emergence_helper_handleBranch9 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Don't get interested, kid. You shouldn't go there. Bah! I guess I'll tell you anyway. Station Gamma was a research facility. Now it's run by an Overlord and his cronies. I went there to get treasure.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Treasure, huh? Like what?
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if (response == "s_35")
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{
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//-- [NOTE]
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if (npe_emergence_helper_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "dismiss");
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//-- NPC: Old weapons, trinkets...you know the like. I know you're going to go there regardless of what I say, so I'll make it easier for you.
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string_id message = new string_id (c_stringFile, "s_37");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: How do I get there?
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boolean hasResponse0 = false;
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if (npe_emergence_helper_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_39");
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utils.setScriptVar (player, "conversation.npe_emergence_helper.branchId", 10);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.npe_emergence_helper.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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|
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// ----------------------------------------------------------------------
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|
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int npe_emergence_helper_handleBranch10 (obj_id player, obj_id npc, string_id response)
|
|
{
|
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//-- [BRANCH NOTE]
|
|
//-- NPC: Old weapons, trinkets...you know the like. I know you're going to go there regardless of what I say, so I'll make it easier for you.
|
|
|
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//-- [RESPONSE NOTE]
|
|
//-- PLAYER: How do I get there?
|
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if (response == "s_39")
|
|
{
|
|
//-- [NOTE]
|
|
if (npe_emergence_helper_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: You can just take the shuttle in Hangar Bay 1.
|
|
string_id message = new string_id (c_stringFile, "s_41");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Thanks. Should be interesting.
|
|
boolean hasResponse0 = false;
|
|
if (npe_emergence_helper_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_43");
|
|
|
|
utils.setScriptVar (player, "conversation.npe_emergence_helper.branchId", 11);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.npe_emergence_helper.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int npe_emergence_helper_handleBranch11 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: You can just take the shuttle in Hangar Bay 1.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Thanks. Should be interesting.
|
|
if (response == "s_43")
|
|
{
|
|
//-- [NOTE]
|
|
if (npe_emergence_helper_condition__defaultCondition (player, npc))
|
|
{
|
|
npe_emergence_helper_action_giveFrelkaQuest (player, npc);
|
|
|
|
//-- NPC: Yeah. When you get there, talk to my droid. He'll help you out.
|
|
string_id message = new string_id (c_stringFile, "s_45");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Gotcha. Bye!
|
|
boolean hasResponse0 = false;
|
|
if (npe_emergence_helper_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_84");
|
|
|
|
utils.setScriptVar (player, "conversation.npe_emergence_helper.branchId", 12);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.npe_emergence_helper.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int npe_emergence_helper_handleBranch12 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: Yeah. When you get there, talk to my droid. He'll help you out.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Gotcha. Bye!
|
|
if (response == "s_84")
|
|
{
|
|
//-- [NOTE]
|
|
if (npe_emergence_helper_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Yeah. See ya.
|
|
string_id message = new string_id (c_stringFile, "s_86");
|
|
utils.removeScriptVar (player, "conversation.npe_emergence_helper.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int npe_emergence_helper_handleBranch14 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: You have? You seem to still be moving. Your limbs are intact. Ah, you must not have gone to where the actual treasure is.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Treasure? What kind of treasure?
|
|
if (response == "s_42")
|
|
{
|
|
//-- [NOTE]
|
|
if (npe_emergence_helper_condition__defaultCondition (player, npc))
|
|
{
|
|
npe_emergence_helper_action_giveFrelkaQuestOfcSmug (player, npc);
|
|
|
|
//-- NPC: Weapons, gadgets, credits...you know what I mean. It might as well not rot over there. When you go back there, like I know you will, talk to my droid. It will help you out.
|
|
string_id message = new string_id (c_stringFile, "s_48");
|
|
utils.removeScriptVar (player, "conversation.npe_emergence_helper.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
// ======================================================================
|
|
// User Script Triggers
|
|
// ======================================================================
|
|
|
|
trigger OnInitialize ()
|
|
{
|
|
if ((!isMob (self)) || (isPlayer (self)))
|
|
detachScript(self, "conversation.npe_emergence_helper");
|
|
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
setName( self, "Frelka (Battered Explorer)");
|
|
setInvulnerable (self, true);
|
|
setAnimationMood (self, "angry");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnAttach ()
|
|
{
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
setName( self, "Frelka (Battered Explorer)");
|
|
setInvulnerable (self, true);
|
|
setAnimationMood (self, "angry");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
|
|
{
|
|
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
|
|
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
|
|
menuInfoData.setServerNotify (false);
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnIncapacitated (obj_id killer)
|
|
{
|
|
clearCondition (self, CONDITION_CONVERSABLE);
|
|
detachScript (self, "conversation.npe_emergence_helper");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
// Script Triggers
|
|
// ======================================================================
|
|
|
|
//-- This function should move to base_class.java
|
|
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
|
|
{
|
|
Object[] objects = new Object[responses.length];
|
|
System.arraycopy(responses, 0, objects, 0, responses.length);
|
|
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnStartNpcConversation (obj_id player)
|
|
{
|
|
obj_id npc = self;
|
|
|
|
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
|
|
return SCRIPT_OVERRIDE;
|
|
|
|
//-- [NOTE]
|
|
if (npe_emergence_helper_condition_hasCompletedQuestFrelka (player, npc))
|
|
{
|
|
//-- NPC: Well, look who's come back. What do you want?
|
|
string_id message = new string_id (c_stringFile, "s_93");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Hey! I helped you. You should be grateful!
|
|
boolean hasResponse0 = false;
|
|
if (npe_emergence_helper_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_94");
|
|
|
|
utils.setScriptVar (player, "conversation.npe_emergence_helper.branchId", 1);
|
|
|
|
npcStartConversation (player, npc, "npe_emergence_helper", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (npe_emergence_helper_condition_isTaskActiveQuest (player, npc))
|
|
{
|
|
//-- NPC: Eh? What do you want?
|
|
string_id message = new string_id (c_stringFile, "s_87");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Your droid told me to defeat the Aphotic for you.
|
|
boolean hasResponse0 = false;
|
|
if (npe_emergence_helper_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_88");
|
|
|
|
utils.setScriptVar (player, "conversation.npe_emergence_helper.branchId", 4);
|
|
|
|
npcStartConversation (player, npc, "npe_emergence_helper", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (npe_emergence_helper_condition_hasObvarcrap (player, npc))
|
|
{
|
|
doAnimationAction (npc, "wave_on_dismissing");
|
|
|
|
npe_emergence_helper_action_facePlayerNoob (player, npc);
|
|
|
|
//-- NPC: Ugh. What do you want? Can't you see I'm hurting here?
|
|
string_id message = new string_id (c_stringFile, "s_25");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: What happened to you?
|
|
boolean hasResponse0 = false;
|
|
if (npe_emergence_helper_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_27");
|
|
|
|
utils.setScriptVar (player, "conversation.npe_emergence_helper.branchId", 7);
|
|
|
|
npcStartConversation (player, npc, "npe_emergence_helper", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (npe_emergence_helper_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: I've seen stuff that's way to shocking for you. Go away.
|
|
string_id message = new string_id (c_stringFile, "s_118");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "npe_emergence_helper")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.npe_emergence_helper.branchId");
|
|
|
|
if (branchId == 1 && npe_emergence_helper_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 2 && npe_emergence_helper_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 4 && npe_emergence_helper_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 5 && npe_emergence_helper_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 7 && npe_emergence_helper_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 8 && npe_emergence_helper_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 9 && npe_emergence_helper_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 10 && npe_emergence_helper_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 11 && npe_emergence_helper_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 12 && npe_emergence_helper_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 14 && npe_emergence_helper_handleBranch14 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.npe_emergence_helper.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|