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dsrc/sku.0/sys.server/compiled/game/script/conversation/npe_emergence_helper.script
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// ======================================================================
//
// npe_emergence_helper.script
//
//
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.npe;
include library.space_quest;
include library.space_utils;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/npe_emergence_helper";
// ======================================================================
// Script Conditions
// ======================================================================
boolean npe_emergence_helper_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean npe_emergence_helper_condition_isTaskActiveQuest (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "npe_frelka_quest", "reward4tw");
}
// ----------------------------------------------------------------------
boolean npe_emergence_helper_condition_hasCompletedQuestFrelka (obj_id player, obj_id npc)
{
return (groundquests.hasCompletedQuest(player, "npe_frelka_quest"));
}
// ----------------------------------------------------------------------
boolean npe_emergence_helper_condition_hasObvarcrap (obj_id player, obj_id npc)
{
return hasObjVar(player, "npe.finishedTemplate");
}
// ----------------------------------------------------------------------
boolean npe_emergence_helper_condition_isOfficerOrSmuggler (obj_id player, obj_id npc)
{
return (utils.isProfession(player, utils.SMUGGLER) || utils.isProfession(player, utils.OFFICER));
}
// ======================================================================
// Script Actions
// ======================================================================
void npe_emergence_helper_action_facePlayerNoob (obj_id player, obj_id npc)
{
faceTo(npc, player);
}
// ----------------------------------------------------------------------
void npe_emergence_helper_action_sendFrelkaSignal (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "talk_to_frelka");
}
// ----------------------------------------------------------------------
void npe_emergence_helper_action_giveSignalPlz (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "rewardplz");
groundquests.sendSignal(player, "talk_to_frelka");
}
// ----------------------------------------------------------------------
void npe_emergence_helper_action_giveFrelkaQuest (obj_id player, obj_id npc)
{
groundquests.requestGrantQuest(player, "npe_frelka_transition");
npe.giveStationWaypoint(player);
if(!hasObjVar(player, npe.QUEST_REWORK_VAR))
setObjVar(player, npe.QUEST_REWORK_VAR, npe.QUEST_ENUMERATION);
}
// ----------------------------------------------------------------------
void npe_emergence_helper_action_giveFrelkaQuestOfcSmug (obj_id player, obj_id npc)
{
groundquests.requestGrantQuest(player, "npe_frelka_transition_2");
npe.giveStationWaypoint(player);
if(!hasObjVar(player, npe.QUEST_REWORK_VAR))
setObjVar(player, npe.QUEST_REWORK_VAR, npe.QUEST_ENUMERATION);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int npe_emergence_helper_handleBranch1 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Well, look who's come back. What do you want?
//-- [RESPONSE NOTE]
//-- PLAYER: Hey! I helped you. You should be grateful!
if (response == "s_94")
{
//-- [NOTE]
if (npe_emergence_helper_condition__defaultCondition (player, npc))
{
//-- NPC: Psh. I coulda had anyone do it. You're not special.
string_id message = new string_id (c_stringFile, "s_95");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Whatever. Where's Station Gamma again?
boolean hasResponse0 = false;
if (npe_emergence_helper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_96");
utils.setScriptVar (player, "conversation.npe_emergence_helper.branchId", 2);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_emergence_helper.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_emergence_helper_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Psh. I coulda had anyone do it. You're not special.
//-- [RESPONSE NOTE]
//-- PLAYER: Whatever. Where's Station Gamma again?
if (response == "s_96")
{
//-- [NOTE]
if (npe_emergence_helper_condition__defaultCondition (player, npc))
{
npe_emergence_helper_action_sendFrelkaSignal (player, npc);
//-- NPC: Heh. I'll place the information in your datapad. Now scram! I'm still nursing wounds here.
string_id message = new string_id (c_stringFile, "s_97");
utils.removeScriptVar (player, "conversation.npe_emergence_helper.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_emergence_helper_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Eh? What do you want?
//-- [RESPONSE NOTE]
//-- PLAYER: Your droid told me to defeat the Aphotic for you.
if (response == "s_88")
{
//-- [NOTE]
if (npe_emergence_helper_condition__defaultCondition (player, npc))
{
//-- NPC: What?! I don't want people meddling in my business! Heh. It's about time I dismantled that droid. Oh well... thanks anyway. Here, kid.
string_id message = new string_id (c_stringFile, "s_89");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Thanks!
boolean hasResponse0 = false;
if (npe_emergence_helper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_119");
utils.setScriptVar (player, "conversation.npe_emergence_helper.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_emergence_helper.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_emergence_helper_handleBranch5 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: What?! I don't want people meddling in my business! Heh. It's about time I dismantled that droid. Oh well... thanks anyway. Here, kid.
//-- [RESPONSE NOTE]
//-- PLAYER: Thanks!
if (response == "s_119")
{
//-- [NOTE]
if (npe_emergence_helper_condition__defaultCondition (player, npc))
{
npe_emergence_helper_action_giveSignalPlz (player, npc);
//-- NPC: Get lost.
string_id message = new string_id (c_stringFile, "s_120");
utils.removeScriptVar (player, "conversation.npe_emergence_helper.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_emergence_helper_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Ugh. What do you want? Can't you see I'm hurting here?
//-- [RESPONSE NOTE]
//-- PLAYER: What happened to you?
if (response == "s_27")
{
npe_emergence_helper_action_sendFrelkaSignal (player, npc);
//-- [NOTE]
if (npe_emergence_helper_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "slit_throat");
//-- NPC: Yeah, about that. Don't go to Station Gamma, kid. Nothing good comes out of there...let me tell you.
string_id message = new string_id (c_stringFile, "s_29");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What is Station Gamma?
boolean hasResponse0 = false;
if (!npe_emergence_helper_condition_isOfficerOrSmuggler (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I've been there already.
boolean hasResponse1 = false;
if (npe_emergence_helper_condition_isOfficerOrSmuggler (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_31");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_34");
utils.setScriptVar (player, "conversation.npe_emergence_helper.branchId", 8);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_emergence_helper.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_emergence_helper_handleBranch8 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Yeah, about that. Don't go to Station Gamma, kid. Nothing good comes out of there...let me tell you.
//-- [RESPONSE NOTE]
//-- PLAYER: What is Station Gamma?
if (response == "s_31")
{
//-- [NOTE]
if (npe_emergence_helper_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "gesticulate_wildly");
//-- NPC: Don't get interested, kid. You shouldn't go there. Bah! I guess I'll tell you anyway. Station Gamma was a research facility. Now it's run by an Overlord and his cronies. I went there to get treasure.
string_id message = new string_id (c_stringFile, "s_33");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Treasure, huh? Like what?
boolean hasResponse0 = false;
if (npe_emergence_helper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_35");
utils.setScriptVar (player, "conversation.npe_emergence_helper.branchId", 9);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_emergence_helper.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I've been there already.
if (response == "s_34")
{
//-- [NOTE]
if (npe_emergence_helper_condition__defaultCondition (player, npc))
{
//-- NPC: You have? You seem to still be moving. Your limbs are intact. Ah, you must not have gone to where the actual treasure is.
string_id message = new string_id (c_stringFile, "s_38");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Treasure? What kind of treasure?
boolean hasResponse0 = false;
if (npe_emergence_helper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_42");
utils.setScriptVar (player, "conversation.npe_emergence_helper.branchId", 14);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_emergence_helper.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_emergence_helper_handleBranch9 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Don't get interested, kid. You shouldn't go there. Bah! I guess I'll tell you anyway. Station Gamma was a research facility. Now it's run by an Overlord and his cronies. I went there to get treasure.
//-- [RESPONSE NOTE]
//-- PLAYER: Treasure, huh? Like what?
if (response == "s_35")
{
//-- [NOTE]
if (npe_emergence_helper_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "dismiss");
//-- NPC: Old weapons, trinkets...you know the like. I know you're going to go there regardless of what I say, so I'll make it easier for you.
string_id message = new string_id (c_stringFile, "s_37");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: How do I get there?
boolean hasResponse0 = false;
if (npe_emergence_helper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_39");
utils.setScriptVar (player, "conversation.npe_emergence_helper.branchId", 10);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_emergence_helper.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_emergence_helper_handleBranch10 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Old weapons, trinkets...you know the like. I know you're going to go there regardless of what I say, so I'll make it easier for you.
//-- [RESPONSE NOTE]
//-- PLAYER: How do I get there?
if (response == "s_39")
{
//-- [NOTE]
if (npe_emergence_helper_condition__defaultCondition (player, npc))
{
//-- NPC: You can just take the shuttle in Hangar Bay 1.
string_id message = new string_id (c_stringFile, "s_41");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Thanks. Should be interesting.
boolean hasResponse0 = false;
if (npe_emergence_helper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_43");
utils.setScriptVar (player, "conversation.npe_emergence_helper.branchId", 11);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_emergence_helper.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_emergence_helper_handleBranch11 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You can just take the shuttle in Hangar Bay 1.
//-- [RESPONSE NOTE]
//-- PLAYER: Thanks. Should be interesting.
if (response == "s_43")
{
//-- [NOTE]
if (npe_emergence_helper_condition__defaultCondition (player, npc))
{
npe_emergence_helper_action_giveFrelkaQuest (player, npc);
//-- NPC: Yeah. When you get there, talk to my droid. He'll help you out.
string_id message = new string_id (c_stringFile, "s_45");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Gotcha. Bye!
boolean hasResponse0 = false;
if (npe_emergence_helper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_84");
utils.setScriptVar (player, "conversation.npe_emergence_helper.branchId", 12);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_emergence_helper.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_emergence_helper_handleBranch12 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Yeah. When you get there, talk to my droid. He'll help you out.
//-- [RESPONSE NOTE]
//-- PLAYER: Gotcha. Bye!
if (response == "s_84")
{
//-- [NOTE]
if (npe_emergence_helper_condition__defaultCondition (player, npc))
{
//-- NPC: Yeah. See ya.
string_id message = new string_id (c_stringFile, "s_86");
utils.removeScriptVar (player, "conversation.npe_emergence_helper.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_emergence_helper_handleBranch14 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You have? You seem to still be moving. Your limbs are intact. Ah, you must not have gone to where the actual treasure is.
//-- [RESPONSE NOTE]
//-- PLAYER: Treasure? What kind of treasure?
if (response == "s_42")
{
//-- [NOTE]
if (npe_emergence_helper_condition__defaultCondition (player, npc))
{
npe_emergence_helper_action_giveFrelkaQuestOfcSmug (player, npc);
//-- NPC: Weapons, gadgets, credits...you know what I mean. It might as well not rot over there. When you go back there, like I know you will, talk to my droid. It will help you out.
string_id message = new string_id (c_stringFile, "s_48");
utils.removeScriptVar (player, "conversation.npe_emergence_helper.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.npe_emergence_helper");
setCondition (self, CONDITION_CONVERSABLE);
setName( self, "Frelka (Battered Explorer)");
setInvulnerable (self, true);
setAnimationMood (self, "angry");
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
setName( self, "Frelka (Battered Explorer)");
setInvulnerable (self, true);
setAnimationMood (self, "angry");
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.npe_emergence_helper");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (npe_emergence_helper_condition_hasCompletedQuestFrelka (player, npc))
{
//-- NPC: Well, look who's come back. What do you want?
string_id message = new string_id (c_stringFile, "s_93");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Hey! I helped you. You should be grateful!
boolean hasResponse0 = false;
if (npe_emergence_helper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_94");
utils.setScriptVar (player, "conversation.npe_emergence_helper.branchId", 1);
npcStartConversation (player, npc, "npe_emergence_helper", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (npe_emergence_helper_condition_isTaskActiveQuest (player, npc))
{
//-- NPC: Eh? What do you want?
string_id message = new string_id (c_stringFile, "s_87");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Your droid told me to defeat the Aphotic for you.
boolean hasResponse0 = false;
if (npe_emergence_helper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_88");
utils.setScriptVar (player, "conversation.npe_emergence_helper.branchId", 4);
npcStartConversation (player, npc, "npe_emergence_helper", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (npe_emergence_helper_condition_hasObvarcrap (player, npc))
{
doAnimationAction (npc, "wave_on_dismissing");
npe_emergence_helper_action_facePlayerNoob (player, npc);
//-- NPC: Ugh. What do you want? Can't you see I'm hurting here?
string_id message = new string_id (c_stringFile, "s_25");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What happened to you?
boolean hasResponse0 = false;
if (npe_emergence_helper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_27");
utils.setScriptVar (player, "conversation.npe_emergence_helper.branchId", 7);
npcStartConversation (player, npc, "npe_emergence_helper", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (npe_emergence_helper_condition__defaultCondition (player, npc))
{
//-- NPC: I've seen stuff that's way to shocking for you. Go away.
string_id message = new string_id (c_stringFile, "s_118");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "npe_emergence_helper")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.npe_emergence_helper.branchId");
if (branchId == 1 && npe_emergence_helper_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 2 && npe_emergence_helper_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && npe_emergence_helper_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 5 && npe_emergence_helper_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && npe_emergence_helper_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 8 && npe_emergence_helper_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 9 && npe_emergence_helper_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 10 && npe_emergence_helper_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 11 && npe_emergence_helper_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 12 && npe_emergence_helper_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 14 && npe_emergence_helper_handleBranch14 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.npe_emergence_helper.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================