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12 lines
388 B
Plaintext
12 lines
388 B
Plaintext
include library.utils;
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include library.ship_ai;
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include library.space_utils;
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include library.space_combat;
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include library.space_create;
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trigger OnShipWasHit (obj_id objAttacker, int intWeaponIndex, boolean isMissile, int missileType, int intTargetedComponent, boolean fromPlayerAutoTurret, float hitLocationX_o, float hitLocationY_o, float hitLocationZ_o)
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{
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return SCRIPT_CONTINUE;
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}
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