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53 lines
1.6 KiB
Plaintext
53 lines
1.6 KiB
Plaintext
include library.utils;
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include library.prose;
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include library.trial;
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include library.buff;
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const string_id SID_MUST_BIO_LINK_FROM_INVENTORY = new string_id("base_player", "must_biolink_to_use_from_inventory");
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const string_id SID_NOT_YET = new string_id("base_player", "not_yet");
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const float REUSE_TIME = 1800;
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trigger OnObjectMenuRequest(obj_id player, menu_info mi)
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{
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menu_info_data mid = mi.getMenuItemByType(menu_info_types.ITEM_USE);
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mi.addRootMenu(menu_info_types.ITEM_USE, new string_id("spam", "item_use"));
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuSelect(obj_id player, int item)
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{
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if(isDead(player) || isIncapacitated(player) || !utils.isNestedWithin(self, player))
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{
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return SCRIPT_CONTINUE;
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}
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if(item == menu_info_types.ITEM_USE)
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{
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float buffTime = getFloatObjVar(player, "clickItem.hoth_sharpshooter");
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if(getGameTime() > buffTime || isGod(player))
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{
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setObjVar(player, "clickItem.hoth_sharpshooter", (getGameTime() + REUSE_TIME));
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sendCooldownGroupTimingOnly(player, getStringCrc("epic_items"), REUSE_TIME);
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playClientEffectObj(player, "clienteffect/medic_reckless_stimulation.cef", player, "");
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activateSharpshooterBuff(self, player);
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}
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else
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{
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//send them a message on how long before they can use again
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int timeDiff = (int)buffTime - getGameTime();
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prose_package pp = prose.getPackage(SID_NOT_YET, timeDiff);
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sendSystemMessageProse(player, pp);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_CONTINUE;
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}
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void activateSharpshooterBuff(obj_id self, obj_id player)
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{
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buff.applyBuff(player, "hoth_sharpshooter_buff");
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}
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