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72 lines
1.6 KiB
Plaintext
72 lines
1.6 KiB
Plaintext
/**
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*
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* Title: stimpack script
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* Description: script for handling stimpacks
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*/
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include library.buff;
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include library.groundquests;
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include library.sui;
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include library.utils;
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include library.healing;
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const string_id SID_ITEM_YOU_MUST_TARGET = new string_id("healing", "item_must_target");
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const string_id SID_ITEM_ONLY_OTHERS = new string_id("healing", "item_only_on_others");
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const String ACTION_NAME = "bactaShot";
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trigger OnObjectMenuRequest(obj_id player, menu_info mi)
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{
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if (canManipulate(player, self, true, true, 15, true))
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{
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menu_info_data mid = mi.getMenuItemByType(menu_info_types.ITEM_USE);
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if ( mid != null )
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{
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mid.setServerNotify(true);
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}
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}
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuSelect(obj_id player, int item)
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{
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if(isDead(player) || isIncapacitated(player))
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return SCRIPT_CONTINUE;
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if(buff.hasBuff(player, "feign_death"))
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return SCRIPT_CONTINUE;
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if ( item == menu_info_types.ITEM_USE)
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{
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const obj_id target = getLookAtTarget(player);
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if(target == null)
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{
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sendSystemMessage(player, SID_ITEM_YOU_MUST_TARGET);
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return SCRIPT_CONTINUE;
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}
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if(target == player)
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{
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sendSystemMessage(player, SID_ITEM_ONLY_OTHERS);
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return SCRIPT_CONTINUE;
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}
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// notify the quest system that the player successfully performed a "bactaShot"
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// on a target using this item
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if (groundquests.questActionCompleted(player, target, ACTION_NAME))
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{
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decrementCount(self);
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healing.doHealingAnimationAndEffect(player, target);
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}
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else
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{
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healing.useHealDamageItem(player, target, self);
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}
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}
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return SCRIPT_CONTINUE;
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}
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