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150 lines
5.1 KiB
Plaintext
150 lines
5.1 KiB
Plaintext
include library.hue;
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include library.colors;
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include library.ai_lib;
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include library.chat;
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include library.factions;
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include library.skill;
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const string CONVO = "celebrity/dera_darklighter";
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trigger OnInitialize()
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{
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setName (self, "Dera Darklighter");
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//obj_id shirt = createObject ("object/tangible/wearables/shirt/shirt_dera.iff", self, "");
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//obj_id pants = createObject ("object/tangible/wearables/pants/pants_s13.iff", self, "");
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//obj_id boots = createObject ("object/tangible/wearables/boots/boots_s04.iff", self, "");
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//obj_id hair = createObject ("object/tangible/hair/human/hair_human_female_s09.iff", self, "");
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//hue.setColor (pants, 1, colors.TAN);
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//hue.setColor (boots, 1, colors.BURLYWOOD);
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//attachScript (self, "npc.converse.npc_converse_menu");
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return SCRIPT_CONTINUE;
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}
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/*
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trigger OnStartNpcConversation (obj_id speaker)
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{
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if (ai_lib.isInCombat(self) || ai_lib.isInCombat(speaker))
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return SCRIPT_OVERRIDE;
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string_id greeting = new string_id (CONVO,"npc_1");// Hi, I'm Dera...
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string_id response[] = new string_id [2];
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response[0] = new string_id (CONVO, "player_1"); // Your family is famous
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response[1] = new string_id (CONVO,"player_2"); // You're with the rebels
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npcStartConversation (speaker, self, "celebConvo", greeting, response);
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return SCRIPT_CONTINUE;
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}
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trigger OnNpcConversationResponse (string convo, obj_id player, string_id response)
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{
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if ( response.getAsciiId().equals("player_1")) // Your family is famous
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{
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string_id message = new string_id (CONVO, "npc_2");// Yes, I know...
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npcSpeak(player, message);
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npcRemoveConversationResponse(player, new string_id (CONVO,"player_1")); // Your family is famous
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npcRemoveConversationResponse(player, new string_id (CONVO,"player_2")); // You're with the rebels
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npcAddConversationResponse( player, new string_id (CONVO, "player_3")); // Well...nice talking to you.
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npcAddConversationResponse( player, new string_id (CONVO, "player_4")); // How rude!
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return SCRIPT_CONTINUE;
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}
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if ( response.getAsciiId().equals("player_2") ) // You're with the rebels
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{
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string_id message = new string_id (CONVO, "npc_3");// I don't know where...
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npcSpeak(player, message);
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npcRemoveConversationResponse(player, new string_id (CONVO,"player_1")); // Your family is famous
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npcRemoveConversationResponse(player, new string_id (CONVO,"player_2")); // You're with the rebels
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npcAddConversationResponse( player, new string_id (CONVO, "player_5")); // It's ok...
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npcAddConversationResponse( player, new string_id (CONVO, "player_6")); // Sorry...
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return SCRIPT_CONTINUE;
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}
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if ( response.getAsciiId().equals("player_3")) // Well...nice talking to you.
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{
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string_id message = new string_id (CONVO, "npc_6");// Sorry.
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npcSpeak(player, message);
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npcEndConversation(player);
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return SCRIPT_CONTINUE;
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}
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if ( response.getAsciiId().equals("player_4") ) // How rude!
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{
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string_id message = new string_id (CONVO, "npc_7");// Like I care.
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npcSpeak(player, message);
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npcEndConversation(player);
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return SCRIPT_CONTINUE;
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}
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if ( response.getAsciiId().equals("player_5")) // It's ok...
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{
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string_id message = new string_id (CONVO, "npc_4"); // well, slick...
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npcSpeak(player, message);
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npcRemoveConversationResponse(player, new string_id (CONVO,"player_5")); // It's ok...
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npcRemoveConversationResponse(player, new string_id (CONVO,"player_6")); // Sorry...
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npcAddConversationResponse( player, new string_id (CONVO, "player_7")); // Guess I'll be on my way
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npcAddConversationResponse( player, new string_id (CONVO, "player_8")); // Don't think I've fallen
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return SCRIPT_CONTINUE;
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}
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if ( response.getAsciiId().equals("player_6") ) // Sorry...
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{
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string_id message = new string_id (CONVO, "npc_5");// I guess so...
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npcSpeak(player, message);
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npcRemoveConversationResponse(player, new string_id (CONVO,"player_5")); // It's ok...
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npcRemoveConversationResponse(player, new string_id (CONVO,"player_6")); // Sorry...
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npcAddConversationResponse( player, new string_id (CONVO, "player_9")); // Guess I'll pack up...
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npcAddConversationResponse( player, new string_id (CONVO, "player_10")); // Don't have many friends...
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return SCRIPT_CONTINUE;
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}
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if ( response.getAsciiId().equals("player_7")) // Guess I'll be on my way
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{
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string_id message = new string_id (CONVO, "npc_8");//
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npcSpeak(player, message);
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npcEndConversation(player);
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return SCRIPT_CONTINUE;
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}
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if ( response.getAsciiId().equals("player_8") ) // Don't think I've fallen
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{
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string_id message = new string_id (CONVO, "npc_9");//
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npcSpeak(player, message);
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npcEndConversation(player);
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return SCRIPT_CONTINUE;
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}
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if ( response.getAsciiId().equals("player_9")) // Guess I'll pack up...
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{
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string_id message = new string_id (CONVO, "npc_10");//
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npcSpeak(player, message);
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npcEndConversation(player);
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return SCRIPT_CONTINUE;
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}
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if ( response.getAsciiId().equals("player_10") ) // Don't have many friends...
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{
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string_id message = new string_id (CONVO, "npc_11");//
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npcSpeak(player, message);
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npcEndConversation(player);
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return SCRIPT_CONTINUE;
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}
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return SCRIPT_CONTINUE;
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}
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*/ |