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dsrc/sku.0/sys.server/compiled/game/script/npc/celebrity/dera.script
T
2013-09-10 23:17:15 -07:00

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5.1 KiB
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include library.hue;
include library.colors;
include library.ai_lib;
include library.chat;
include library.factions;
include library.skill;
const string CONVO = "celebrity/dera_darklighter";
trigger OnInitialize()
{
setName (self, "Dera Darklighter");
//obj_id shirt = createObject ("object/tangible/wearables/shirt/shirt_dera.iff", self, "");
//obj_id pants = createObject ("object/tangible/wearables/pants/pants_s13.iff", self, "");
//obj_id boots = createObject ("object/tangible/wearables/boots/boots_s04.iff", self, "");
//obj_id hair = createObject ("object/tangible/hair/human/hair_human_female_s09.iff", self, "");
//hue.setColor (pants, 1, colors.TAN);
//hue.setColor (boots, 1, colors.BURLYWOOD);
//attachScript (self, "npc.converse.npc_converse_menu");
return SCRIPT_CONTINUE;
}
/*
trigger OnStartNpcConversation (obj_id speaker)
{
if (ai_lib.isInCombat(self) || ai_lib.isInCombat(speaker))
return SCRIPT_OVERRIDE;
string_id greeting = new string_id (CONVO,"npc_1");// Hi, I'm Dera...
string_id response[] = new string_id [2];
response[0] = new string_id (CONVO, "player_1"); // Your family is famous
response[1] = new string_id (CONVO,"player_2"); // You're with the rebels
npcStartConversation (speaker, self, "celebConvo", greeting, response);
return SCRIPT_CONTINUE;
}
trigger OnNpcConversationResponse (string convo, obj_id player, string_id response)
{
if ( response.getAsciiId().equals("player_1")) // Your family is famous
{
string_id message = new string_id (CONVO, "npc_2");// Yes, I know...
npcSpeak(player, message);
npcRemoveConversationResponse(player, new string_id (CONVO,"player_1")); // Your family is famous
npcRemoveConversationResponse(player, new string_id (CONVO,"player_2")); // You're with the rebels
npcAddConversationResponse( player, new string_id (CONVO, "player_3")); // Well...nice talking to you.
npcAddConversationResponse( player, new string_id (CONVO, "player_4")); // How rude!
return SCRIPT_CONTINUE;
}
if ( response.getAsciiId().equals("player_2") ) // You're with the rebels
{
string_id message = new string_id (CONVO, "npc_3");// I don't know where...
npcSpeak(player, message);
npcRemoveConversationResponse(player, new string_id (CONVO,"player_1")); // Your family is famous
npcRemoveConversationResponse(player, new string_id (CONVO,"player_2")); // You're with the rebels
npcAddConversationResponse( player, new string_id (CONVO, "player_5")); // It's ok...
npcAddConversationResponse( player, new string_id (CONVO, "player_6")); // Sorry...
return SCRIPT_CONTINUE;
}
if ( response.getAsciiId().equals("player_3")) // Well...nice talking to you.
{
string_id message = new string_id (CONVO, "npc_6");// Sorry.
npcSpeak(player, message);
npcEndConversation(player);
return SCRIPT_CONTINUE;
}
if ( response.getAsciiId().equals("player_4") ) // How rude!
{
string_id message = new string_id (CONVO, "npc_7");// Like I care.
npcSpeak(player, message);
npcEndConversation(player);
return SCRIPT_CONTINUE;
}
if ( response.getAsciiId().equals("player_5")) // It's ok...
{
string_id message = new string_id (CONVO, "npc_4"); // well, slick...
npcSpeak(player, message);
npcRemoveConversationResponse(player, new string_id (CONVO,"player_5")); // It's ok...
npcRemoveConversationResponse(player, new string_id (CONVO,"player_6")); // Sorry...
npcAddConversationResponse( player, new string_id (CONVO, "player_7")); // Guess I'll be on my way
npcAddConversationResponse( player, new string_id (CONVO, "player_8")); // Don't think I've fallen
return SCRIPT_CONTINUE;
}
if ( response.getAsciiId().equals("player_6") ) // Sorry...
{
string_id message = new string_id (CONVO, "npc_5");// I guess so...
npcSpeak(player, message);
npcRemoveConversationResponse(player, new string_id (CONVO,"player_5")); // It's ok...
npcRemoveConversationResponse(player, new string_id (CONVO,"player_6")); // Sorry...
npcAddConversationResponse( player, new string_id (CONVO, "player_9")); // Guess I'll pack up...
npcAddConversationResponse( player, new string_id (CONVO, "player_10")); // Don't have many friends...
return SCRIPT_CONTINUE;
}
if ( response.getAsciiId().equals("player_7")) // Guess I'll be on my way
{
string_id message = new string_id (CONVO, "npc_8");//
npcSpeak(player, message);
npcEndConversation(player);
return SCRIPT_CONTINUE;
}
if ( response.getAsciiId().equals("player_8") ) // Don't think I've fallen
{
string_id message = new string_id (CONVO, "npc_9");//
npcSpeak(player, message);
npcEndConversation(player);
return SCRIPT_CONTINUE;
}
if ( response.getAsciiId().equals("player_9")) // Guess I'll pack up...
{
string_id message = new string_id (CONVO, "npc_10");//
npcSpeak(player, message);
npcEndConversation(player);
return SCRIPT_CONTINUE;
}
if ( response.getAsciiId().equals("player_10") ) // Don't have many friends...
{
string_id message = new string_id (CONVO, "npc_11");//
npcSpeak(player, message);
npcEndConversation(player);
return SCRIPT_CONTINUE;
}
return SCRIPT_CONTINUE;
}
*/