mirror of
https://github.com/SWG-Source/dsrc.git
synced 2026-10-18 09:02:56 -04:00
357 lines
8.6 KiB
Plaintext
357 lines
8.6 KiB
Plaintext
/**
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*
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* Title: master.script
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* Description: master poi object script: POI = deliverance
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*/
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/***** INCLUDES ********************************************************/
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include library.poi;
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include library.scenario;
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include library.ai_lib;
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include library.utils;
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include library.locations;
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/***** INHERITS ********************************************************/
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inherits theme_park.poi.base;
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/***** CONSTANTS *******************************************************/
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const string SCENARIO_NAME = "deliverance";
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//SCRIPT DEFINES
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const string BASE_PATH = "poi." + SCENARIO_NAME;
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const string SCRIPT_MASTER = BASE_PATH + ".master";
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const string SCRIPT_MEDIATOR = BASE_PATH + ".mediator";
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const string SCRIPT_ANTAGONIST = BASE_PATH + ".antagonist";
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//SCENARIO PARAMETERS
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const int BASE_LAG_TIME = 20;
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const int DEFAULT_ANTAGONIST_COUNT = 2;
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//DATATABLE DEFINES
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const string TBL = "datatables/poi/" + SCENARIO_NAME + "/setup.iff";
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//PROGRESS DEFINES
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const int NOT_STARTED = 0;
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//LOCATION CONSTS
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const float LOAD_RANGE_MIN = 64f;
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const float LOAD_RANGE_MAX = 80f;
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const float SPAWN_RANGE = 80f;
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const float CORRAL_RADIUS = 16f;
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const float OBJ_RADIUS = 2f;
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//LOCATION TARGET DEFINES
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const float LOC_TARGET_RADIUS = 7.5f;
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/***** TRIGGERS *******************************************************/
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trigger OnAttach()
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{
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LOG("poiDeliverance", "************ POI LAUNCH: " + getGameTime() + " ************");
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dictionary params = scenario.getRandomScenario(TBL);
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if ( params == null )
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{
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messageTo(self, scenario.HANDLER_DESTROY_SELF, null, 3, true);
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return SCRIPT_CONTINUE;
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}
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string name = params.getString(scenario.COL_NAME);
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LOG("poiDeliverance", "**** SCENARIO: " + name + " ***");
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int idx = params.getInt(scenario.DICT_IDX);
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string convo = params.getString(scenario.COL_CONVO);
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if ( convo.equals("") )
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{
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messageTo(self, scenario.HANDLER_DESTROY_SELF, null, 3, true);
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return SCRIPT_CONTINUE;
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}
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setObjVar(self, scenario.VAR_SCENARIO_IDX, idx);
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setObjVar(self, scenario.VAR_SCENARIO_CONVO, convo);
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messageTo (self, scenario.HANDLER_INIT_SCENARIO, params, 3, true);
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return SCRIPT_CONTINUE;
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}
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trigger OnInitialize()
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{
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scenario.cleanup(self);
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return SCRIPT_CONTINUE;
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}
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trigger OnUnloadedFromMemory()
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{
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scenario.cleanup(self);
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return SCRIPT_CONTINUE;
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}
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/***** MESSAGEHANDLERS *************************************************/
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messageHandler initScenario()
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{
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LOG("poiDeliverance", "initScenario: entered...");
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if ( params == null )
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{
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scenario.cleanup(self);
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return SCRIPT_CONTINUE;
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}
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scenario.createTeam( self, "antagonist", self.toString() + "_antagonist" );
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scenario.createTeam( self, "mediator", self.toString() + "_mediator" );
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string type = params.getString(scenario.COL_MEDIATOR);
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string myName = "mediator_0";
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location loc = getLocation( self );
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obj_id mediator = scenario.createTeamNpc( self, "mediator", type, myName, loc );
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if ( mediator == null )
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{
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scenario.cleanup(self);
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return SCRIPT_CONTINUE;
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}
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//factions.setFaction(mediator, self.toString() + "_mediator");
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attachScript(mediator, SCRIPT_MEDIATOR);
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setObjVar(mediator, scenario.VAR_MY_NAME, myName);
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//ai_lib.setDefaultCalmBehavior(mediator, ai_lib.BEHAVIOR_LOITER );
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ai_lib.setDefaultCalmBehavior(mediator, ai_lib.BEHAVIOR_SENTINEL );
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return SCRIPT_CONTINUE;
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}
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messageHandler runScenario()
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{
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LOG("poiDeliverance", "runScenario: entered...");
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if ( hasObjVar(self, scenario.VAR_SCENARIO_IDX) )
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{
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int idx = getIntObjVar(self, scenario.VAR_SCENARIO_IDX);
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if ( dataTableOpen(TBL) )
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{
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LOG("poiDeliverance", "runScenario: retrieving scenario parameters...");
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params = dataTableGetRow(TBL, idx);
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}
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else
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{
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LOG("poiDeliverance", "runScenario: unable to open datatable!");
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}
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}
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if ( params == null )
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{
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LOG("poiDeliverance", "runScenario: unable to retrieve scenario!");
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scenario.cleanup(self);
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return SCRIPT_CONTINUE;
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}
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int diff = poiGetIntDifficulty();
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int aCount = DEFAULT_ANTAGONIST_COUNT;
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switch (diff)
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{
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case poi.DIFF_EASY:
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aCount += 2;
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break;
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case poi.DIFF_MEDIUM:
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aCount += 3;
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break;
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case poi.DIFF_HARD:
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aCount += 5;
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break;
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case poi.DIFF_VHARD:
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aCount += 6;
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break;
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}
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location myLoc = getLocation(self);
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location tmpLoc = myLoc;
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location c = utils.getRandomLocationInRing(tmpLoc, LOAD_RANGE_MIN, LOAD_RANGE_MAX);
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LOG("poiDeliverance", "antagonist center loc = " + c.toString());
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location loc = locations.getGoodLocationAroundLocation(c, 3f, 3f, 16f, 16f);
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if ( loc == null )
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{
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LOG("poiDeliverance", "Unable to get good location!");
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messageTo(self, scenario.HANDLER_CLEANUP_SCENARIO, null, 10, true);
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return SCRIPT_CONTINUE;
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}
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else
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{
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LOG("poiDeliverance", "good loc = " + loc.toString());
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}
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string type = params.getString(scenario.COL_ANTAGONIST);
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resizeable obj_id[] antagonists = new obj_id[0];
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for ( int i = 0; i < aCount; i++ )
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{
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location spawnLoc = new location();
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switch (i / 3)
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{
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case 0:
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spawnLoc.z = loc.z + 3f;
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break;
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case 1:
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spawnLoc.z = loc.z;
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break;
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case 2:
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spawnLoc.z = loc.z - 3f;
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break;
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}
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switch (i % 3)
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{
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case 0:
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spawnLoc.x = loc.x + 3f;
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break;
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case 1:
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spawnLoc.x = loc.x;
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break;
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case 2:
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spawnLoc.x = loc.x - 3f;
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break;
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}
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spawnLoc.y = getHeightAtLocation(spawnLoc.x, spawnLoc.y);
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LOG("poiDeliverance", "[" + i + "] antagonist spawn loc = " + spawnLoc.x + ", " + spawnLoc.z);
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float dx = loc.x - myLoc.x;
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float dz = loc.z - myLoc.z;
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string myName = "antagonist_" + i;
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LOG("poiDeliverance", "[" + i + "] antagonist: " + myName + " -> " + type);
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obj_id antagonist = scenario.createTeamNpc( self, "antagonist", type, myName, spawnLoc );
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//obj_id antagonist = poi.createNpc(myName, a, dx, dz);
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if ( antagonist != null )
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{
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//factions.setFaction(antagonist, self.toString() + "_antagonist");
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attachScript(antagonist, SCRIPT_ANTAGONIST);
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setObjVar(antagonist, scenario.VAR_MY_NAME, myName);
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antagonists = utils.addElement(antagonists, antagonist);
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//ai_lib.setDefaultCalmBehavior(antagonist, ai_lib.BEHAVIOR_LOITER );
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}
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}
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if ( (antagonists == null) || (antagonists.length == 0) )
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{
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LOG("poiDeliverance", "Unable to load antagonists... aborting poi in 10 seconds");
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messageTo(self, scenario.HANDLER_CLEANUP_SCENARIO, null, 10, true);
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return SCRIPT_CONTINUE;
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}
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else
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{
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params.put("antagonists", antagonists);
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messageTo(self, "startPathing", params, 2, false);
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}
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return SCRIPT_CONTINUE;
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}
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messageHandler startPathing()
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{
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LOG("poiDeliverance","********* handler = startPathing *************");
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if ( params == null )
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{
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LOG("poiDeliverance", "runScenario: unable to retrieve scenario!");
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scenario.cleanup(self);
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return SCRIPT_CONTINUE;
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}
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obj_id[] antagonists = params.getObjIdArray("antagonists");
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if ( (antagonists == null) || (antagonists.length == 0) )
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{
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scenario.cleanup(self);
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return SCRIPT_CONTINUE;
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}
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obj_id leader = antagonists[0];
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obj_id mediator = poiFindObject(scenario.MEDIATOR);
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if ( (mediator == null) || (mediator == obj_id.NULL_ID) )
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{
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}
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else
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{
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faceTo(mediator, leader);
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}
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location mLoc = getLocation(mediator);
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if (mLoc == null)
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return SCRIPT_CONTINUE;
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location pathLoc = utils.getRandomLocationInRing(mLoc, 2f, 5f);
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string locName = self.toString() + "_" + scenario.ANTAGONIST;
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scenario.requestAddTargetLocation(leader, locName, mLoc, LOC_TARGET_RADIUS);
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setObjVar(leader, scenario.VAR_TARGET_LOCATION_NAME, locName);
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LOG("poiDeliverance", "(" + mediator + ") mediator loc = " + mLoc.toString());
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LOG("poiDeliverance", "(" + antagonists[0] + ") leader pathing to: " + pathLoc.toString());
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ai_lib.aiPathTo(leader, pathLoc);
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/*
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//HACK
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ai_lib.aiFollow(leader, mediator);
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setMovementWalk(leader);
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//END HACK
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*/
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LOG("poiDeliverance","setting minion follow...");
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int formation = rand(0,1);
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for ( int i = 1; i < antagonists.length; i++ )
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{
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LOG("poiDeliverance", "(" + antagonists[i] + ") setting follow for position " + i);
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ai_lib.followInFormation(antagonists[i], leader, formation, i);
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}
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return SCRIPT_CONTINUE;
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}
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messageHandler cleanupScenario()
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{
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scenario.cleanup(self);
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return SCRIPT_CONTINUE;
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}
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messageHandler destroySelf()
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{
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destroyObject(self);
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return SCRIPT_CONTINUE;
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}
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messageHandler handleActorDeath()
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{
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LOG("poiDeliverance", "handleActorDeath: entered...");
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if ( params == null )
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{
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return SCRIPT_CONTINUE;
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}
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obj_id actor = params.getObjId(scenario.DICT_OBJID);
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string name = params.getString(scenario.DICT_NAME);
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resizeable string[] dead = getResizeableStringArrayObjVar(self, scenario.VAR_SCENARIO_DEAD);
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dead = utils.addElement(dead, name);
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setObjVar(self, scenario.VAR_SCENARIO_DEAD, dead);
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return SCRIPT_CONTINUE;
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}
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