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dsrc/sku.0/sys.server/compiled/game/script/poi/deliverance/mediator.script
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/**
*
* Title: mediator.script
* Description: mediator object script: POI = deliverance
*/
/***** INCLUDES ********************************************************/
include library.npc;
include library.poi;
include library.scenario;
include library.ai_lib;
include library.utils;
include library.combat;
include library.group;
include ai.ai_combat;
/***** INHERITS ********************************************************/
inherits theme_park.poi.base;
/***** CONSTANTS *******************************************************/
const string SCRIPT_CONVERSE = "npc.converse.npc_converse_menu";
const string VAR_RUNNING_SCENARIO = "running_scenario";
const string HANDLER_TIMER = "handleTimer";
const int TIMER_LENGTH = 300;
/***** TRIGGERS *******************************************************/
trigger OnAttach()
{
attachScript(self, SCRIPT_CONVERSE);
messageTo(self, HANDLER_TIMER, null, TIMER_LENGTH, true);
return SCRIPT_CONTINUE;
}
trigger OnInitialize()
{
attachScript(self, SCRIPT_CONVERSE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated(obj_id killer)
{
obj_id poiMaster = poi.getBaseObject(self);
if ( (poiMaster == null) || (poiMaster == obj_id.NULL_ID) )
{
return SCRIPT_CONTINUE;
}
messageTo(self, scenario.HANDLER_MY_DEATH, null, 2, true);
string myName = getStringObjVar(self, scenario.VAR_MY_NAME);
if ( !myName.equals("") )
{
dictionary d = new dictionary();
d.put(scenario.DICT_NAME, myName);
d.put(scenario.DICT_OBJID, self);
messageTo(poiMaster, scenario.HANDLER_ACTOR_DEATH, d, 0, true);
}
return SCRIPT_CONTINUE;
}
trigger OnStartNpcConversation (obj_id speaker)
{
if ( ai_lib.isInCombat(self) )
{
return SCRIPT_CONTINUE;
}
obj_id poiMaster = poi.getBaseObject(self);
if ( (poiMaster == null) || (poiMaster == obj_id.NULL_ID) )
{
LOG("poiDeliverance", "I have no idea what object I belong to!");
npcEndConversation (speaker);
return SCRIPT_CONTINUE;
}
string convo = getStringObjVar(poiMaster, scenario.VAR_SCENARIO_CONVO);
if ( convo.equals("") )
{
LOG("poiDeliverance", "I have no idea what I am supposed to say");
npcEndConversation (speaker);
return SCRIPT_CONTINUE;
}
/* string[] dead = getStringArrayObjVar(poiMaster, scenario.VAR_SCENARIO_DEAD);
if ( (dead == null) || (dead.length == 0) )
{
//not dead!
}
else
{
obj_var_list masterList = getObjVarList(poiMaster, POI_MASTER_LIST);
LOG("poiDeliverance", "dead.length = " + dead.length + " masterList.length = " + masterList.getNumItems());
if ( dead.length >= masterList.getNumItems() )
{
//all antagonists are dead!!
string_id msg = new string_id();
if ( poi.isGrantedCredit(poiMaster, speaker) )
{
scenario.say(self, convo, "m_thank_combat");
}
else
{
scenario.say(self, convo, "m_saved");
}
npcEndConversation (speaker);
return SCRIPT_CONTINUE;
}
}
*/
if ( scenario.getAliveTeamMemberCount(poiMaster, "antagonist") == 0 )
{
//all antagonists are dead!!
string_id msg = new string_id();
if ( poi.isGrantedCredit(poiMaster, speaker) )
{
scenario.say(self, convo, "m_thank_combat");
}
else
{
scenario.say(self, convo, "m_saved");
}
npcEndConversation (speaker);
return SCRIPT_CONTINUE;
}
int progress = scenario.getPlayerProgress(speaker);
string_id msg = new string_id(convo, "a_greet");
resizeable string_id[] responses = new string_id[0];
LOG("poiDeliverance", "your current progress = " + progress);
switch (progress)
{
//hasnt spoken to anyone yet...
case 0:
msg = new string_id(convo, "m_greet");
responses = utils.addElement(responses, new string_id(convo, "response_yes"));
responses = utils.addElement(responses, new string_id(convo, "response_no"));
responses = utils.addElement(responses, new string_id(convo, "response_maybe"));
scenario.setPlayerProgress(speaker, 1);
break;
//spoke with mediator
case 1: //answer = no
scenario.say(self, convo, "m_rejected");
npcEndConversation (speaker);
int rollToAttack = rand(1,5);
switch ( rollToAttack )
{
case 1:
startCombat(self, speaker);
}
return SCRIPT_CONTINUE;
case 2: //answer = yes to help mediator
case 3: //answer = maybe
scenario.say(self, convo, "m_waiting");
npcEndConversation (speaker);
return SCRIPT_CONTINUE;
//spoke with antagonist
case 4: //answer = no - question = allow antagonists to ruff up mediator?
return SCRIPT_CONTINUE;
case 5: //answer = yes
scenario.say(self, convo, "m_betrayed");
npcEndConversation (speaker);
startCombat(self, speaker);
return SCRIPT_CONTINUE;
case 6: //answer = maybe
int rollNegotiate = rand(1,4);
switch ( rollNegotiate )
{
case 1:
scenario.say(self, convo, "m_no_negotiate");
scenario.setPlayerProgress(speaker, 7);
break;
default:
scenario.say(self, convo, "m_will_negotiate");
scenario.setPlayerProgress(speaker, 8);
break;
}
npcEndConversation (speaker);
return SCRIPT_CONTINUE;
//negotiated with mediator
case 7: //negotiate fail
scenario.say(self, convo, "m_sorry");
npcEndConversation (speaker);
return SCRIPT_CONTINUE;
case 8: //negotiate success
//completed negotiation with antagonist
case 9:
scenario.say(self, convo, "m_thank_negotiate");
npcEndConversation (speaker);
return SCRIPT_CONTINUE;
}
npcStartConversation(speaker, self, convo, msg, responses);
return SCRIPT_CONTINUE;
}
trigger OnNpcConversationResponse (string convoName, obj_id speaker, string_id response)
{
if ( ai_lib.isInCombat(self) )
{
return SCRIPT_CONTINUE;
}
LOG("poiDeliverance", "response = " + response.toString());
obj_id poiMaster = poi.getBaseObject(self);
if ( (poiMaster == null) || (poiMaster == obj_id.NULL_ID) )
{
LOG("poiDeliverance", "I have no idea what object I belong to!");
npcEndConversation (speaker);
return SCRIPT_CONTINUE;
}
string convo = getStringObjVar(poiMaster, scenario.VAR_SCENARIO_CONVO);
if ( convo.equals("") )
{
LOG("poiDeliverance", "I have no idea what I am supposed to say");
npcEndConversation (speaker);
return SCRIPT_CONTINUE;
}
if ( !convoName.equals(convo) )
{
LOG("poiDeliverance", "convo files do not match!!");
return SCRIPT_CONTINUE;
}
int progress = scenario.getPlayerProgress(speaker);
if ( progress == 1 )
{
string aId = response.getAsciiId();
string_id msg = new string_id();
if (( aId.equals("response_yes"))) // yes, i will help you!
{
scenario.say(self, convo, "m_yes");
npcEndConversation (speaker);
scenario.setPlayerProgress(speaker, 2);
}
else if (( aId.equals("response_no"))) // no, I wont help you
{
scenario.say(self, convo, "m_no");
npcEndConversation (speaker);
scenario.setPlayerProgress(speaker, 1);
}
else if (( aId.equals("response_maybe"))) // let me go talk with the bad guys first!
{
scenario.say(self, convo, "m_maybe");
npcEndConversation (speaker);
scenario.setPlayerProgress(speaker, 3);
}
int time = rand(0, 15);
LOG("poiDeliverance", "OnObjectMenuSelect: messaging poiMaster to run scenario in " + time + " seconds!");
setObjVar(self, VAR_RUNNING_SCENARIO, true);
messageTo(poiMaster, scenario.HANDLER_RUN_SCENARIO, null, time, true);
}
return SCRIPT_CONTINUE;
}
/***** MESSAGEHANDLER *******************************************************/
messageHandler handleTimer()
{
LOG("poiDeliverance", "MEDIATOR: handleTimer: entered...");
if ( !hasObjVar(self, VAR_RUNNING_SCENARIO) )
{
obj_id poiMaster = poi.getBaseObject(self);
if ( (poiMaster == null) || (poiMaster == obj_id.NULL_ID) )
{
LOG("poiDeliverance", "handleTimer: I have no idea what object I belong to!");
return SCRIPT_CONTINUE;
}
LOG("poiDeliverance", "handleTimer: messaging poiMaster to run scenario NOW!");
setObjVar(self, VAR_RUNNING_SCENARIO, true);
messageTo(poiMaster, scenario.HANDLER_RUN_SCENARIO, null, 0, true);
}
return SCRIPT_CONTINUE;
}
messageHandler handleMyDeath()
{
LOG("poiDeliverance","handleMyDeath: entered...");
obj_id[] killers = getObjIdArrayObjVar(self, scenario.VAR_PRIMARY_KILLERS);
if ( (killers == null) || (killers.length == 0) )
{
LOG("poiDeliverance", "handleMyDeath: no credit to grant!");
return SCRIPT_CONTINUE;
}
else
{
for ( int i = 0; i < killers.length; i++ )
{
obj_id tmp = killers[i];
if ( (tmp == null) || (tmp == obj_id.NULL_ID) )
{
}
else
{
if ( group.isGroupObject(tmp) )
{
obj_id[] members = getGroupMemberIds(tmp);
if ( (members == null) || (members.length == 0) )
{
}
else
{
for ( int n = 0; n < members.length; n++ )
{
LOG("poiDeliverance","granting poi credit to (" + members[n] + ") " + getName(members[n]));
poiGrantCredit(members[n]);
}
}
}
else
{
LOG("poiDeliverance","granting poi credit to (" + tmp + ") " + getName(tmp));
poiGrantCredit(tmp);
}
}
}
}
LOG("poiDeliverance","handleMyDeath: exiting...");
return SCRIPT_CONTINUE;
}
messageHandler handleAGreetM()
{
LOG("poiDeliverance", "handleAGreetM: entered...");
obj_id poiMaster = poi.getBaseObject(self);
if ( (poiMaster == null) || (poiMaster == obj_id.NULL_ID) )
{
LOG("poiDeliverance", "handleAGreetM: unknown poi base object!");
return SCRIPT_CONTINUE;
}
string convo = getStringObjVar(poiMaster, scenario.VAR_SCENARIO_CONVO);
if ( convo.equals("") )
{
LOG("poiDeliverance", "handleAGreetM: unknown convo file!");
return SCRIPT_CONTINUE;
}
obj_id target = poiFindObject(scenario.ANTAGONIST + "_0");
if ( (target == null) || (target == obj_id.NULL_ID) )
{
return SCRIPT_CONTINUE;
}
else
{
faceTo(self, target);
scenario.say(self, convo, "m_greet_a");
messageTo(target, "handleMGreetA", null, 2, true);
}
return SCRIPT_CONTINUE;
}