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dsrc/sku.0/sys.server/compiled/game/script/systems/battlefield/player_battlefield.script
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/* Title: player_battlefield
* Description: player script for the battlefield system
*/
/***** INCLUDES ********************************************************/
include library.battlefield;
include library.regions;
include library.pclib;
include library.factions;
include library.player_structure; // For time parsing
include library.healing;
include library.sui;
include library.utils;
/***** CONSTANTS *******************************************************/
const string VAR_PLACED_STRUCTURE = "battlefield.placed_structure";
/***** TRIGGERS ********************************************************/
trigger OnInitialize()
{
//if (hasObjVar(self, battlefield.VAR_BATTLEFIELD))
// removeObjVar(self, battlefield.VAR_BATTLEFIELD);
return SCRIPT_CONTINUE;
}
trigger OnLogout()
{
LOG("LOG_CHANNEL", "player_battlefield::OnLogout");
// Kick the player out of the battlefield if he logs out.
region bf = battlefield.getBattlefield(self);
if (bf == null)
return SCRIPT_CONTINUE;
obj_id master_object = battlefield.getMasterObjectFromRegion(bf);
battlefield.expelPlayerFromBattlefield(self, master_object);
return SCRIPT_CONTINUE;
}
trigger OnDetach()
{
if (hasObjVar(self, battlefield.VAR_BATTLEFIELD))
removeObjVar(self, battlefield.VAR_BATTLEFIELD);
if (utils.hasScriptVar(self, battlefield.VAR_SELECTING_FACTION))
utils.removeScriptVar(self, battlefield.VAR_SELECTING_FACTION);
return SCRIPT_CONTINUE;
}
trigger OnPlaceStructure (obj_id player, obj_id deed, location position, int rotation)
{
LOG("LOG_CHANNEL", "player_battlefield::OnPlaceStructure");
if (player != deed)
return SCRIPT_CONTINUE;
if (!hasObjVar(player, VAR_PLACED_STRUCTURE))
return SCRIPT_CONTINUE;
// Get battlefield/player info
region bf = battlefield.getBattlefield(self);
obj_id master_object = battlefield.getMasterObjectFromRegion(bf);
int faction_id = pvpBattlefieldGetFaction(player, bf);
string faction = factions.getFactionNameByHashCode(faction_id);
// Check to see if the placed position is near one of the player's faction battlefield constructors.
if (!battlefield.isNearBattlefieldConstructor(master_object, position, faction))
{
LOG("LOG_CHANNEL", self + " ->This is too far away from one of your constructors.");
sendSystemMessageTestingOnly(self, "This is too far away from one of your constructors.");
return SCRIPT_OVERRIDE;
}
// Get structure info
string template = getStringObjVar(player, VAR_PLACED_STRUCTURE);
removeObjVar(player, VAR_PLACED_STRUCTURE);
dictionary stats = battlefield.getBuildableStructureStats(master_object, template);
if (stats == null)
{
LOG("LOG_CHANNEL", player + " ->You cannot build that in this battlefield.");
sendSystemMessageTestingOnly(player, "You cannot build that in this battlefield.");
return SCRIPT_OVERRIDE;
}
// Check to make sure the location is still in the battlefield.
region bf_check = battlefield.getBattlefield(position);
if (bf_check == null)
{
LOG("LOG_CHANNEL", player + " ->You must place structures within the battlefield.");
sendSystemMessageTestingOnly(player, "You must place structures within the battlefield.");
return SCRIPT_CONTINUE;
}
string name = stats.getString("name");
int cost = stats.getInt("cost");
int build_points = battlefield.getFactionBuildPoints(master_object, faction);
if (build_points < cost)
{
LOG("LOG_CHANNEL", self + " ->There are insufficent build points remaining.");
sendSystemMessageTestingOnly(self, "There are insufficent build points remaining.");
return SCRIPT_OVERRIDE;
}
battlefield.decrementFactionBuildPoints(master_object, faction, cost);
float placement_height = canPlaceStructure(template, position, rotation);
if (placement_height == -9997.0f)
{
LOG("LOG_CHANNEL", player + " ->Internal code error: canPlaceStructure");
sendSystemMessageTestingOnly(player, "Internal code error: canPlaceStructure");
return SCRIPT_CONTINUE;
}
if (placement_height == -9998.0f)
{
LOG("LOG_CHANNEL", player + " ->Internal script error: OnPlaceStructure");
sendSystemMessageTestingOnly(player, "Internal script error: OnPlaceStructure");
return SCRIPT_CONTINUE;
}
if (placement_height == -9999.0f)
{
LOG("LOG_CHANNEL", player + " ->There is no room to place the structure here.");
sendSystemMessageTestingOnly(player, "There is no room to place the structure here.");
return SCRIPT_CONTINUE;
}
// Use the snap to terrain height for the construction site.
position.y = getHeightAtLocation(position.x, position.z);
stats.put("height", placement_height);
battlefield.startBuildingConstruction(master_object, player, position, rotation, stats);
return SCRIPT_OVERRIDE;
}
/***** MESSAGEHANDLERS *************************************************/
messageHandler msgBattlefieldFactionSelected()
{
LOG("LOG_CHANNEL", "player_battlefield::msgBattlefieldFactionSelected");
utils.removeScriptVar(self, battlefield.VAR_SELECTING_FACTION);
if (hasObjVar(self, battlefield.VAR_BATTLEFIELD_TO_ENTER))
{
LOG("LOG_CHANNEL", "!!!!!!!!!player_battlefield::msgBattlefieldFactionSelected");
string button = params.getString("buttonPressed");
if (button.equals("Cancel") || button.equals("No"))
{
removeObjVar(self, battlefield.VAR_BATTLEFIELD);
return SCRIPT_CONTINUE;
}
// Get the selected faction
obj_id master_object = getObjIdObjVar(self, battlefield.VAR_BATTLEFIELD_TO_ENTER);
//LOG("LOG_CHANNEL", "master_object ->" + master_object);
removeObjVar(self, battlefield.VAR_BATTLEFIELD);
if (master_object.isLoaded())
{
// Check to see if the player has a declared faction. If so, use that.
int selected_faction_id = pvpGetAlignedFaction(self);
string selected_faction = factions.getFactionNameByHashCode(selected_faction_id);
if (selected_faction == null)
{
// The player is not of a declared faction. Check his selection.
string[] factions = battlefield.getFactionsAllowed(master_object);
string[] factions_remaining = battlefield.getFactionsRemaining(master_object);
int row_selected = sui.getListboxSelectedRow(params);
if (row_selected == -1)
return SCRIPT_CONTINUE;
if (row_selected >= factions.length)
{
LOG("LOG_CHANNEL", self + " ->That is an invalid selection.");
sendSystemMessageTestingOnly(self, "That is an invalid selection.");
return SCRIPT_CONTINUE;
}
selected_faction = factions[row_selected];
}
// Check to see that the faction was not eliminated
if (battlefield.isFactionRemaining(master_object, selected_faction))
{
// Check to see that the faction sizes are balanced properly.
// Messaging for fail is handled by canJoinFaction.
if (battlefield.canJoinFaction(master_object, self, selected_faction))
battlefield.addPlayerToTeam(self, selected_faction, master_object);
}
else
{
LOG("LOG_CHANNEL", self + " ->That faction has been eliminated from the battle.");
sendSystemMessageTestingOnly(self, "That faction has been eliminated from the battle.");
}
}
}
return SCRIPT_CONTINUE;
}
messageHandler msgEndBattlefieldGame()
{
LOG("LOG_CHANNEL", "player_battlefield::msgEndBattlefieldGame -- " + self);
// params keys: master_object, chatroom, chatroom_faction
// Clean up the player's game objvars.
if (hasObjVar(self, battlefield.VAR_BATTLEFIELD))
{
region bf = battlefield.getBattlefield(self);
if (bf != null)
{
obj_id bf_current = battlefield.getMasterObjectFromRegion(bf);
obj_id bf_entered = battlefield.getBattlefieldEntered(self);
// Don't remove anything if the player has data for another battlefield
if (bf_current == bf_entered)
{
// Exit the faction chatroom
string faction = battlefield.getPlayerTeamFaction(self);
if (faction != null)
{
string faction_chat_room = battlefield.getChatRoomNameFaction(bf_entered, faction);
chatExitRoom(faction_chat_room);
LOG("LOG_CHANNEL", self + " ->Exiting chatroom: " + faction_chat_room);
}
// Get rid of any battlefield waypoints
if (hasObjVar(self, battlefield.VAR_WAYPOINTS))
{
obj_id[] waypoint_list = getObjIdArrayObjVar(self, battlefield.VAR_WAYPOINTS);
if (waypoint_list != null)
{
for (int i = 0; i < waypoint_list.length; i++)
{
LOG("LOG_CHANNEL", "player_battlefield::msgEndBattlefieldGame -- waypoint " + waypoint_list[i] + "removed.");
if (isIdValid(waypoint_list[i]))
destroyWaypointInDatapad(waypoint_list[i], self);
}
}
}
// Remove the objvar but not the script. The script is needed to enable
// commands that are still usable during an inactive battlefield.
removeObjVar(self, battlefield.VAR_BATTLEFIELD);
}
}
else
{
// Exit the battlefield chatroom.
string chatroom = params.getString("chatroom");
chatExitRoom(chatroom);
LOG("LOG_CHANNEL", self + " ->!!Exiting chatroom: " + chatroom);
// Exit the faction chatroom
if (params.containsKey("chatroom_faction"))
{
string chatroom_faction = params.getString("chatroom_faction");
chatExitRoom(chatroom_faction);
LOG("LOG_CHANNEL", self + " ->!!Exiting chatroom: " + chatroom_faction);
}
// Remove objvars, waypoints, and script.
cleanPlayer(self);
}
}
return SCRIPT_CONTINUE;
}
messageHandler msgJoinBattlefieldChat()
{
LOG("LOG_CHANNEL", "player_battlefield::msgJoinBattlefieldChat");
string chat_room = params.getString("chat_room");
chatEnterRoom(chat_room);
LOG("LOG_CHANNEL", self + " ->Joining chatroom: " + chat_room);
return SCRIPT_CONTINUE;
}
messageHandler msgExitBattlefieldChat()
{
LOG("LOG_CHANNEL", "player_battlefield::msgExitBattlefieldChat");
string chat_room = params.getString("chat_room");
chatExitRoom(chat_room);
LOG("LOG_CHANNEL", self + " ->Exiting chatroom: " + chat_room);
return SCRIPT_CONTINUE;
}
messageHandler msgBattlefieldDeath()
{
LOG("LOG_CHANNEL", "player_battlefield::msgBattlefieldDeath");
obj_id master_object = params.getObjId("master_object");
if (hasObjVar(self, pclib.VAR_BEEN_COUPDEGRACED))
removeObjVar(self, pclib.VAR_BEEN_COUPDEGRACED);
if (master_object != null)
{
// If the battle is active, kick the player out of the battlefield.
if (battlefield.isBattlefieldActive(master_object))
{
battlefield.expelPlayerFromBattlefield(self, master_object);
LOG("LOG_CHANNEL", self + " ->You are about to be resuscitated! You may not return to the battlefield until the current battle has ended.");
sendSystemMessageTestingOnly(self, "You are about to be resuscitated! You may not return to the battlefield until the current battle has ended.");
// battlefield.sendBattlefieldMessage(master_object, getFirstName(self) + " has been eliminated.");
}
else
{
LOG("LOG_CHANNEL", self + " ->You are about to be revived!");
sendSystemMessageTestingOnly(self, "You are about to be revived!");
}
}
if (hasObjVar(self, "combat.intIncapacitationCount"))
setObjVar(self, "combat.intIncapacitationCount", 0);
pclib.resurrectPlayer(self);
return SCRIPT_CONTINUE;
}
messageHandler msgRemoveBattlefieldScript()
{
// We need to handle removal of the battlefield script via message to insure that the player gets
// removed from the chat channels before the script gets detached.
LOG("LOG_CHANNEL", "player_battlefield::msgRemoveBattlefieldScript");
obj_id master_object = params.getObjId("master_object");
if (master_object.isLoaded())
{
// Exit the battlefield chatroom.
string chat_room = battlefield.getChatRoomNameAllFactions(master_object);
chatExitRoom(chat_room);
LOG("LOG_CHANNEL", self + " ->Exiting chatroom: " + chat_room);
// Exit the faction chatroom
string faction = battlefield.getPlayerTeamFaction(self);
if (faction != null)
{
string faction_chat_room = battlefield.getChatRoomNameFaction(master_object, faction);
chatExitRoom(faction_chat_room);
LOG("LOG_CHANNEL", self + " ->Exiting chatroom: " + faction_chat_room);
}
}
// Remove waypoints, objvars, script
cleanPlayer(self);
return SCRIPT_CONTINUE;
}
messageHandler msgBuildStructureSelected()
{
LOG("LOG_CHANNEL", "player_battlefield::msgBuildStructureSelected");
string button = params.getString("buttonPressed");
if (button.equals("Cancel"))
return SCRIPT_CONTINUE;
int row_selected = sui.getListboxSelectedRow(params);
if (row_selected == -1)
return SCRIPT_CONTINUE;
// get battlefield information
region bf = battlefield.getBattlefield(self);
obj_id master_object = battlefield.getMasterObjectFromRegion(bf);
int faction_id = pvpBattlefieldGetFaction(self, bf);
string faction = factions.getFactionNameByHashCode(faction_id);
// Check to see if the player can build.
if (!battlefield.canBuildBattlefieldStructure(master_object, self))
{
// messaging for the various fail cases is handled by the method.
return SCRIPT_CONTINUE;
}
// Get the stats for the item selected
string[] buildable_structures = battlefield.getBuildableStructures(master_object, faction);
if (row_selected >= buildable_structures.length)
{
LOG("LOG_CHANNEL", self + " ->That is an invalid selected.");
sendSystemMessageTestingOnly(self, "That is an invalid selected.");
return SCRIPT_CONTINUE;
}
string structure_name = buildable_structures[row_selected];
dictionary structure_stats = battlefield.getBuildableStructureStats(master_object, structure_name);
if (structure_stats == null)
{
LOG("LOG_CHANNEL", self + " ->Unable to create that structure in this battlefield.");
sendSystemMessageTestingOnly(self, "Unable to create that structure in this battlefield.");
return SCRIPT_CONTINUE;
}
string template = structure_stats.getString("template");
string name = structure_stats.getString("name");
int cost = structure_stats.getInt("cost");
//LOG("LOG_CHANNEL", " template ->" + template + " name ->" + name + " cost ->" + cost);
int build_points = battlefield.getFactionBuildPoints(master_object, faction);
if (build_points < cost)
{
LOG("LOG_CHANNEL", self + " ->There are insufficent build points remaining.");
sendSystemMessageTestingOnly(self, "There are insufficent build points remaining.");
return SCRIPT_CONTINUE;
}
// Keep track of the template that the player wants to place.
setObjVar(self, VAR_PLACED_STRUCTURE, template);
// Go into placement mode.
enterClientStructurePlacementMode(self, self, template);
return SCRIPT_CONTINUE;
}
messageHandler msgGrantFactionStanding()
{
string faction = params.getString("faction");
obj_id master_object = params.getObjId("battlefield");
float standing = params.getFloat("standing");
string player_faction = battlefield.getPlayerTeamFaction(self);
obj_id player_battlefield = battlefield.getBattlefieldEntered(self);
if (player_faction == null)
return SCRIPT_CONTINUE;
if (player_battlefield == null)
return SCRIPT_CONTINUE;
// Make sure the player is of the specified faction on the specified battlefield
if (faction.equals(player_faction))
{
if (master_object == player_battlefield)
factions.addFactionStanding(self, faction, standing);
LOG("LOG_CHANNEL", self + " ->Your " + faction + " faction standing has been increased by " + standing + " for your battlefield deeds.");
sendSystemMessageTestingOnly(self, "Your " + faction + " faction standing has been increased by " + standing + " for your battlefield deeds.");
}
return SCRIPT_CONTINUE;
}
messageHandler msgAddBattlefieldWaypoint()
{
region bf = battlefield.getBattlefield(self);
if (bf == null)
return SCRIPT_CONTINUE;
obj_id structure = params.getObjId("structure");
if (structure.isLoaded())
{
battlefield.addBattlefieldWaypoint(self, structure);
LOG("LOG_CHANNEL", "player_battlefield::msgAddBattlefieldWaypoint -- adding waypoint to player " + self + " for " + structure);
}
return SCRIPT_CONTINUE;
}
messageHandler msgSelectFactionPrompt()
{
LOG("LOG_CHANNEL", "player_battlefield::msgSelectFactionPrompt -- " + self);
obj_id master_object = params.getObjId("master_object");
//LOG("LOG_CHANNEL", "battlefield ->" + master_object);
if (isIdValid(master_object))
{
LOG("LOG_CHANNEL", "battlefield ->" + master_object);
string[] factions_allowed = battlefield.getFactionsAllowed(master_object);
string prompt = "You are about to enter an active battlefield. You must select a faction with which to ally yourself for the duration of the battle.";
sui.listbox(self, self, prompt, sui.OK_CANCEL, "Select Faction", factions_allowed, "msgBattlefieldFactionSelected");
//LOG("LOG_CHANNEL", "!!!battlefield ->" + master_object);
utils.setScriptVar(self, battlefield.VAR_SELECTING_FACTION, 1);
}
return SCRIPT_CONTINUE;
}
messageHandler msgVerifyFactionPrompt()
{
LOG("LOG_CHANNEL", "player_battlefield::msgVerifyFactionPrompt -- " + self);
obj_id master_object = params.getObjId("master_object");
string faction = params.getString("faction");
if (isIdValid(master_object))
{
string prompt = "You are about to enter an active battlefield. Would you like to aid the " + faction + " faction?";
sui.msgbox(self, self, prompt, sui.YES_NO, "msgBattlefieldFactionSelected");
utils.setScriptVar(self, battlefield.VAR_SELECTING_FACTION, 1);
}
return SCRIPT_CONTINUE;
}
messageHandler msgBattlefieldStatus()
{
//LOG("LOG_CHANNEL", "player_battlefield::handleBattlefieldStatusUi");
region bf = battlefield.getBattlefield(self);
obj_id master_object = battlefield.getMasterObjectFromRegion(bf);
//LOG("LOG_CHANNEL", "master_object ->" + master_object);
utils.removeScriptVarTree(self, "battlefield.status");
int bp = sui.getIntButtonPressed(params);
if ( bp == sui.BP_OK ) //refresh
{
if (!isIdValid(master_object))
sendSystemMessageTestingOnly(self, "Cannot found the battlefield. Cancelling refresh.");
else
queueCommand(self, ##"battlefieldStatus", null, "", COMMAND_PRIORITY_DEFAULT);
}
return SCRIPT_CONTINUE;
}
/***** COMMANDHANDLERS *************************************************/
commandHandler battlefieldStatus()
{
LOG("LOG_CHANNEL", "player_battlefield::BattlefieldStatus");
if (utils.hasScriptVar(self, "battlefield.status.pid"))
{
int oldpid = utils.getIntScriptVar(self, "battlefield.status.pid");
sui.closeSUI(self, oldpid);
utils.removeScriptVarTree(self, "battlefield.status");
}
region bf = battlefield.getBattlefield(self);
if (bf == null)
{
LOG("LOG_CHANNEL", self + " ->You must be at a battlefield to do that.");
sendSystemMessageTestingOnly(self, "You must be at a battlefield to do that.");
return SCRIPT_CONTINUE;
}
obj_id master_object = battlefield.getMasterObjectFromRegion(bf);
if (!isIdValid(master_object))
{
LOG("LOG_CHANNEL", self + " ->You must be at a battlefield to do that.");
sendSystemMessageTestingOnly(self, "You must be at a battlefield to do that.");
return SCRIPT_CONTINUE;
}
//LOG("LOG_CHANNEL", "bf ->" + bf);
if (params.equals("game"))
{
// Player is requesting specific game stats.
if (!battlefield.isBattlefieldActive(bf))
{
LOG("LOG_CHANNEL", self + " ->The battlefield must be active in order to get statistics.");
sendSystemMessageTestingOnly(self, "The battlefield must be active in order to get statistics.");
}
else
{
// Since these stats vary based on the game type, let that game script on the master object take care of it.
master_object = battlefield.getMasterObjectFromRegion(bf);
dictionary stat_params = new dictionary();
stat_params.put("player", self);
messageTo(master_object, "msgGameStats", stat_params, 0.0f, true);
}
return SCRIPT_CONTINUE;
}
else if (params.equals("history"))
{
master_object = battlefield.getMasterObjectFromRegion(bf);
dictionary stat_params = new dictionary();
stat_params.put("player", self);
messageTo(master_object, "msgGameStatHistory", stat_params, 0.0f, true);
return SCRIPT_CONTINUE;
}
// Compile list of stats
string name = battlefield.getBattlefieldLocalizedName(master_object);
// Pvp region type
int pvp_type = bf.getPvPType();
string pvp_type_str;
if (pvp_type == regions.PVP_REGION_TYPE_BATTLEFIELD_PVP)
pvp_type_str = "Player vs Player";
else
pvp_type_str = "Player vs Environment";
// Game type
string game_type = battlefield.getBattlefieldGameType(bf);
// Game status
string status;
int time;
string time_starting;
resizeable string[] num_factions = new string[0];
if (battlefield.isBattlefieldActive(bf))
{
status = "Active";
time = battlefield.getGameTimeRemaining(bf);
time_starting = "ending in";
// Get the teams
string[] factions_allowed = battlefield.getFactionsAllowed(bf);
for (int i = 0; i < factions_allowed.length; i++)
{
obj_id[] faction_team = battlefield.getFactionTeam(bf, factions_allowed[i]);
num_factions = utils.addElement(num_factions, factions_allowed[i] + " Team: " + faction_team.length);
}
}
else
{
int next_game = battlefield.getNextGameTime(bf);
if (next_game == -9999)
{
// Value of -9999 means that the battlefield has been disabled
status = "Disabled";
time = -9999;
time_starting = "";
}
else
{
status = "Inactive";
time = (next_game - getGameTime());
//LOG("LOG_CHANNEL", "2time ->" + time + " " + battlefield.getNextGameTime(bf) + "/" + getGameTime());
time_starting = "starting in";
}
}
string time_message;
if (time > 0)
{
int[] conv_time = player_structure.convertSecondsTime(time);
time_message = player_structure.assembleTimeRemaining(conv_time);
}
else
time_message = "0 seconds.";
//assemble list of stats into a string array
resizeable string[] dsrc = new string[0];
dsrc = utils.addElement(dsrc, "Battlefield Name: " + name);
dsrc = utils.addElement(dsrc, "Battlefield Type: " + pvp_type_str);
dsrc = utils.addElement(dsrc, "Objective: " + game_type);
if (time == -9999)
dsrc = utils.addElement(dsrc, "Status: " + status);
else
dsrc = utils.addElement(dsrc, "Status: " + status + " (" + time_starting + " " + time_message + ")");
dsrc = utils.concatArrays(dsrc, num_factions);
int pid = sui.listbox(self, self, "Battlefield Status", sui.REFRESH_CANCEL, "Battlefield Status", dsrc, "msgBattlefieldStatus");
if ( pid > -1 )
{
utils.setScriptVar(self, "battlefield.status.pid", pid);
utils.setScriptVar(self, "battlefield.status.target", master_object);
}
return SCRIPT_CONTINUE;
}
commandHandler placeBattlefieldStructure()
{
LOG("LOG_CHANNEL", "player_battlefield::placeBattlefieldStructure");
region bf = battlefield.getBattlefield(self);
if (bf == null)
{
LOG("LOG_CHANNEL", self + " ->You must be in a battlefield to do that.");
sendSystemMessageTestingOnly(self, "You must be in a battlefield to do that.");
return SCRIPT_CONTINUE;
}
obj_id master_object = battlefield.getMasterObjectFromRegion(bf);
if (!battlefield.isBattlefieldActive(master_object))
{
LOG("LOG_CHANNEL", self + " ->The battlefield must be active in order to do that.");
sendSystemMessageTestingOnly(self, "The battlefield must be active in order to do that.");
return SCRIPT_CONTINUE;
}
string faction = battlefield.getPlayerTeamFaction(self);
if (!battlefield.canBuildBattlefieldStructure(master_object, self))
{
// messaging for the various fail cases is handled by the method.
return SCRIPT_CONTINUE;
}
// Determine what is buildable and its cost in this battlefield. Stick it in a list box.
string[] buildable_structures = battlefield.getBuildableStructures(master_object, faction);
if (buildable_structures == null)
{
LOG("LOG_CHANNEL", self + " ->You cannot build on this battlefield.");
sendSystemMessageTestingOnly(self, "You cannot build on this battlefield.");
return SCRIPT_CONTINUE;
}
string[] dsrc = new string[buildable_structures.length];
for (int i = 0; i < buildable_structures.length; i++)
{
dictionary structure_info = battlefield.getBuildableStructureStats(master_object, buildable_structures[i]);
int cost = structure_info.getInt("cost");
dsrc[i] = buildable_structures[i] + " (Cost: " + cost + ")";
}
int build_points = battlefield.getFactionBuildPoints(master_object, faction);
string points = "points";
if (build_points == 1)
points = "point";
string prompt = "Select a structure to build.\n(" + build_points + " build " + points + " remaining.)";
sui.listbox(self, self, prompt, sui.OK_CANCEL, "Battlefield Constructor", dsrc, "msgBuildStructureSelected");
return SCRIPT_CONTINUE;
}
commandHandler purchaseReinforcement()
{
LOG("LOG_CHANNEL", "player_battlefield::purchaseReinforcement");
region bf = battlefield.getBattlefield(self);
if (bf == null)
{
LOG("LOG_CHANNEL", self + " ->You must be in a battlefield to do that.");
sendSystemMessageTestingOnly(self, "You must be in a battlefield to do that.");
return SCRIPT_CONTINUE;
}
obj_id master_object = battlefield.getMasterObjectFromRegion(bf);
if (target == null || target == obj_id.NULL_ID)
{
target = getLookAtTarget(self);
if (target == null || target == obj_id.NULL_ID)
{
LOG("LOG_CHANNEL", self + " ->From which installation do you wish to purchase reinforcements?");
sendSystemMessageTestingOnly(self, "From which installation do you wish to purchase reinforcements?");
return SCRIPT_CONTINUE;
}
}
if (!battlefield.canBuildReinforcement(target))
{
LOG("LOG_CHANNEL", self + " ->Reinforcements are unavailable from that.");
sendSystemMessageTestingOnly(self, "Reinforcements are unavailable from that.");
return SCRIPT_CONTINUE;
}
// Make sure the player is near the installation.
location loc_player = getLocation(self);
location loc_target = getLocation(target);
if (loc_player.distance(loc_target) > battlefield.REINFORCEMENT_RANGE)
{
LOG("LOG_CHANNEL", self + " ->You are too far away from the installation.");
sendSystemMessageTestingOnly(self, "You are too far away from the installation.");
return SCRIPT_CONTINUE;
}
if (battlefield.buildReinforcement(master_object, target, self) == null)
{
LOG("LOG_CHANNEL", self + " ->Reinforcement request denied.");
sendSystemMessageTestingOnly(self, "Reinforcement request denied.");
}
else
{
LOG("LOG_CHANNEL", self + " ->Your reinforcements have arrived.");
sendSystemMessageTestingOnly(self, "Your reinforcements have arrived.");
}
return SCRIPT_CONTINUE;
}
commandHandler repairBattlefieldStructure()
{
LOG("LOG_CHANNEL", "player_battlefield::repairBattlefieldStructure");
region bf = battlefield.getBattlefield(self);
if (bf == null)
{
LOG("LOG_CHANNEL", self + " ->You must be in a battlefield to do that.");
sendSystemMessageTestingOnly(self, "You must be in a battlefield to do that.");
return SCRIPT_CONTINUE;
}
obj_id master_object = battlefield.getMasterObjectFromRegion(bf);
if (target == null || target == obj_id.NULL_ID)
{
target = getLookAtTarget(self);
if (target == null || target == obj_id.NULL_ID)
{
LOG("LOG_CHANNEL", self + " ->Which structure do you wish to repair?");
sendSystemMessageTestingOnly(self, "Which structure do you wish to repair?");
return SCRIPT_CONTINUE;
}
}
// Make sure the player is near the installation.
location loc_player = getLocation(self);
location loc_target = getLocation(target);
if (loc_player.distance(loc_target) > battlefield.REINFORCEMENT_RANGE)
{
LOG("LOG_CHANNEL", self + " ->You are too far away from the structure.");
sendSystemMessageTestingOnly(self, "You are too far away from the structure.");
return SCRIPT_CONTINUE;
}
battlefield.repairBattlefieldStructure(master_object, self, target);
return SCRIPT_CONTINUE;
}
/***** FUNCTIONS *******************************************************/
void cleanPlayer(obj_id player)
{
if (player == null || player == obj_id.NULL_ID)
return;
// Get rid of any battlefield waypoints
if (hasObjVar(player, battlefield.VAR_WAYPOINTS))
{
obj_id[] waypoint_list = getObjIdArrayObjVar(player, battlefield.VAR_WAYPOINTS);
if (waypoint_list != null)
{
for (int i = 0; i < waypoint_list.length; i++)
{
obj_id waypoint = waypoint_list[i];
LOG("LOG_CHANNEL", "player_battlefield::cleanPlayer -- waypoint " + waypoint + "removed.");
//LOG("LOG_CHANNEL", "waypoint ->" + waypoint);
if (isIdValid(waypoint))
destroyWaypointInDatapad(waypoint, player);
}
}
}
// Remove battlefield objvars and script
removeObjVar(player, battlefield.VAR_BATTLEFIELD);
detachScript(player, battlefield.SCRIPT_PLAYER_BATTLEFIELD);
return;
}