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dsrc/sku.0/sys.server/compiled/game/script/terminal/gcw_supply_terminal.script
T

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include java.util.HashSet;
include library.collection;
include library.prose;
include library.static_item;
include library.sui;
include library.utils;
include library.factions;
include library.groundquests;
include library.gcw;
include library.buff;
const string SLICE = "You slice the ";
const int BASE_SLICING_TIME = 5;
const string STRING_FILE = "gcw";
const string_id SID_SLICE = new string_id(STRING_FILE, "slice_terminal");
const string[] SLICE_OPTIONS = {
"Data Pipeline",
"Instruction Handler",
"Operations Core",
"Reset"
};
//----------------------------------------------------------------------
trigger OnInitialize()
{
if(!isIdValid(self) || !exists(self))
{
return SCRIPT_CONTINUE;
}
messageTo(self, "decreaseSliced", null, 60.0f, false);
return SCRIPT_CONTINUE;
}
void initiateSlicing(obj_id player)
{
if(!isIdValid(player) || !exists(player))
{
return;
}
//This function should be called while in the conversation, at the same time the timer starts
utils.setScriptVar(player, "gcw.tier", 0);
utils.setScriptVar(player, "gcw.maxTier", 0);
makeSliceSequence(player);
}
void makeSliceSequence(obj_id player)
{
if(!isIdValid(player) || !exists(player))
{
return;
}
int[] sliceSeqence = new int[10];
for ( int i = 0; i < sliceSeqence.length; i++ )
{
sliceSeqence[i] = rand(1, 3);
if ( isIdValid(player) )
{
sendSystemMessage(player, "sequence nr."+i+" is set to:"+sliceSeqence[i], null);
}
utils.setScriptVar(player, "gcw.sliceSequence", sliceSeqence);
}
}
messageHandler startSlicing()
{
if(params == null)
{
return SCRIPT_CONTINUE;
}
obj_id player = params.getObjId("player");
if(!hasQuest(player))
{
return SCRIPT_CONTINUE;
}
stageMenu(self, player, ""+getText(self, player), "Slice Supply Terminal", SLICE_OPTIONS, "slicingChoice", true, "PIDvar", "scriptVar.scriptVar");
return SCRIPT_CONTINUE;
}
void correctChoice(obj_id self, obj_id player)
{
if(!isIdValid(player) || !exists(player) || !isIdValid(self) || !exists(self))
{
return;
}
int sliced = getIntObjVar(self, "gcw.contraband");
int tier = utils.getIntScriptVar(player, "gcw.tier");
int maxTier = utils.getIntScriptVar(player, "gcw.maxTier");
tier++;
// If the player has surpassed the old sliced value, setthe new value on the terminal
if(tier > sliced)
{
setObjVar(self, "gcw.contraband", tier);
}
//If this is the highest tier the player have gotten this time, increase the maxTier counter
if(tier > maxTier)
{
groundquests.sendSignal(player, "sliceTerminal");
utils.setScriptVar(player, "gcw.maxTier", tier);
if(tier == 4 || tier == 6 || tier == 8 ||tier == 9 || tier == 10)
{
obj_id pInv = utils.getInventoryContainer(player);
if(factions.isImperialorImperialHelper(player))
{
sendSystemMessage(player, "You have recived an Imperial Token for your effort", null);
float multiplier = utils.stringToFloat(getConfigSetting("GameServer", "gcwTokenBonus"));
int count = 1;
if(multiplier > 1)
{
count = (int)((float)count * (float)multiplier); // Precision lost.
}
if(count > 1)
{
for(int i = 0; i < count; i++)
{
static_item.createNewItemFunction(gcw.GCW_IMPERIAL_TOKEN, pInv);
}
}
else
{
static_item.createNewItemFunction(gcw.GCW_IMPERIAL_TOKEN, pInv);
}
if(!collection.hasCompletedCollectionSlot(player, "smuggler_slice_terminal_imperial") && (tier == 6))
{
collection.modifyCollectionSlotValue(player, "smuggler_slice_terminal_imperial", 1);
}
}
if(factions.isRebelorRebelHelper(player))
{
sendSystemMessage(player, "You have recived an Rebel Token for your effort", null);
float multiplier = utils.stringToFloat(getConfigSetting("GameServer", "gcwTokenBonus"));
int count = 1;
if(multiplier > 1)
{
count = (int)((float)count * (float)multiplier); // Precision lost.
}
if(count > 1)
{
for(int i = 0; i < count; i++)
{
static_item.createNewItemFunction(gcw.GCW_REBEL_TOKEN, pInv);
}
}
else
{
static_item.createNewItemFunction(gcw.GCW_REBEL_TOKEN, pInv);
}
if(!collection.hasCompletedCollectionSlot(player, "smuggler_slice_terminal_rebel") && (tier == 6))
{
collection.modifyCollectionSlotValue(player, "smuggler_slice_terminal_rebel", 1);
}
}
}
}
utils.setScriptVar(player, "gcw.tier", tier);
}
void applyFatigue(obj_id player)
{
if(!isIdValid(player) || !exists(player))
{
return;
}
buff.applyBuffWithStackCount(player, "gcw_fatigue", 5);
sendSystemMessage(player, "You trigger the defense system, resulting in a deblitating shock", null);
}
/**************************************************/
messageHandler slicingChoice()
{
//**** handle the incomming sui choice
if(params == null)
{
return SCRIPT_CONTINUE;
}
obj_id player = sui.getPlayerId(params);
int btn = sui.getIntButtonPressed(params);
int idx = sui.getListboxSelectedRow(params);
if(btn == sui.BP_CANCEL)
{
return SCRIPT_CONTINUE;
}
if(!isIdValid(player))
{
return SCRIPT_CONTINUE;
}
if((!utils.hasScriptVar(player, "gcw.sliceSequence")) || (!utils.hasScriptVar(player, "gcw.tier")))
{
return SCRIPT_CONTINUE;
}
if(!hasQuest(player))
{
return SCRIPT_CONTINUE;
}
idx++;
if(idx > 3) //The player didnt pick one of the three componenets so we wont need a countdown bar. We'll treat it as a reset.
{
utils.setScriptVar(player, "gcw.tier", 0);
stageMenu(self, player, ""+getText(self, player), "Slice Supply Terminal", SLICE_OPTIONS, "slicingChoice", true, "PIDvar", "scriptVar.scriptVar");
return SCRIPT_CONTINUE;
}
//*** Add the players selection as a script var.
utils.setScriptVar(player, "gcw.slicing_idx", idx);
//**** start the countdown timer
int gameTime = getGameTime();
//obj_id player = params.getObjId("player");
int flags = 0;
flags |= sui.CD_EVENT_LOCOMOTION;
flags |= sui.CD_EVENT_INCAPACITATE;
flags |= sui.CD_EVENT_DAMAGED;
flags |= sui.CD_EVENT_STEALTHED;
flags |= sui.CD_EVENT_DAMAGE_IMMUNE;
int captureTime = BASE_SLICING_TIME + gcw.getFatigueTimerMod(player);
if(captureTime > gcw.GCW_FATIGUE_TIMER_MAX)
{
captureTime = gcw.GCW_FATIGUE_TIMER_MAX;
}
if(isGod(player))
{
captureTime = 3;
}
int pid = sui.smartCountdownTimerSUI(self, player, "gcwPylonConstruction", SID_SLICE, 0, captureTime, "handleSlicingAttemptResults", 4.0f, flags);
return SCRIPT_CONTINUE;
}
messageHandler handleSlicingAttemptResults()
{
if(params == null)
{
return SCRIPT_CONTINUE;
}
int pid = params.getInt("id");
obj_id player = params.getObjId("player");
if(!isIdValid(player) || !exists(player) || factions.isOnLeave(player))
{
return SCRIPT_CONTINUE;
}
if(!hasQuest(player))
{
return SCRIPT_CONTINUE;
}
int bp = sui.getIntButtonPressed(params);
if(bp == sui.BP_CANCEL)
{
detachScript(player, sui.COUNTDOWNTIMER_PLAYER_SCRIPT);
return SCRIPT_CONTINUE;
}
else if(bp == sui.BP_REVERT)
{
int event = params.getInt("event");
if(event == sui.CD_EVENT_COMBAT)
sendSystemMessage(player, "Entered Combat", null);//SID_PYLON_ENTERED_COMBAT);
else if(event == sui.CD_EVENT_LOCOMOTION)
sendSystemMessage(player, "Moved", null);//SID_PYLON_MOVED);
else if(event == sui.CD_EVENT_INCAPACITATE)
sendSystemMessage(player, "Incapped", null);//SID_PYLON_INCAPACITATED);
return SCRIPT_CONTINUE;
}
if(!hasObjVar(player, sui.COUNTDOWNTIMER_SUI_VAR))
{
return SCRIPT_CONTINUE;
}
int test_pid = getIntObjVar(player, sui.COUNTDOWNTIMER_SUI_VAR);
if(pid != test_pid)
{
return SCRIPT_CONTINUE;
}
forceCloseSUIPage(pid);
detachScript(player, sui.COUNTDOWNTIMER_PLAYER_SCRIPT);
//****** Past countodwn bar, all went well! Handling the players choice
int idx = utils.getIntScriptVar(player, "gcw.slicing_idx");
int tier = utils.getIntScriptVar(player, "gcw.tier");
int[] sliceSequence = utils.getIntArrayScriptVar(player, "gcw.sliceSequence");
if(idx == sliceSequence[tier])
{
correctChoice(self, player);
}
else
{
utils.setScriptVar(player, "gcw.tier", 0);
applyFatigue(player);
}
if(tier >= 9)
{
sendSystemMessage(player, "You have sliced all 10 levels of security", null);
return SCRIPT_CONTINUE;
}
stageMenu(self, player, ""+getText(self, player), "Slice Supply Terminal", SLICE_OPTIONS, "slicingChoice", true, "PIDvar", "scriptVar.scriptVar");
return SCRIPT_CONTINUE;
}
/**************************************************/
string getText(obj_id self, obj_id player)
{
if(!isIdValid(player) || !exists(player) || !isIdValid(self) || !exists(self))
{
return "Bzzzzt Not working!";
}
int txtTier = 0;
int txtMaxTier = 0;
int txtSliced = 0;
if(utils.hasScriptVar(player, "gcw.tier"))
{
txtTier = utils.getIntScriptVar(player, "gcw.tier");
}
if(utils.hasScriptVar(player, "gcw.maxTier"))
{
txtMaxTier = utils.getIntScriptVar(player, "gcw.maxTier");
}
if(hasObjVar(self, "sliced"))
{
txtSliced = getIntObjVar(self, "sliced");
}
string txt = "Current security level: "+txtTier+"\nYour Highest Security Breach: "+txtMaxTier+"\nTerminal Security Levels Disabled: "+txtSliced;
return txt;
}
messageHandler decreaseSliced()
{
int sliced = 0;
if(hasObjVar(self, "gcw.contraband"));
{
sliced = getIntObjVar(self, "gcw.contraband");
}
if(sliced > 0)
{
sliced--;
setObjVar(self, "gcw.contraband", sliced );
}
messageTo(self, "decreaseSliced", null, 120.0f, false);
return SCRIPT_CONTINUE;
}
boolean hasQuest(obj_id player)
{
if(groundquests.isQuestActive(player, gcw.GCW_SMUGGLER_SLICING))
{
return true;
}
return false;
}
//stageMenu(self, player, "Text.", "Heading", optionList, "messageHandler", true, "PIDvar", "scriptVar.scriptVar");
/********************************** SUI Methods*************************/
// This method handles the creation of the SUI window
void stageMenu(obj_id self, obj_id player, string prompt, string title, string[] options, string myHandler, boolean cancel, string PIDVar, string scriptVar)
{
closeOldWindow(player, scriptVar);
int pid = sui.listbox(self, player, prompt, sui.OK_CANCEL, title, options, myHandler, false, false);
//sui.listboxUseOtherButton(pid, "Back");
sui.showSUIPage(pid);
setWindowPid(player, pid, PIDVar);
utils.setScriptVar(player, scriptVar, options);
}
void closeOldWindow(obj_id player, string scriptVar)
{
if ( utils.hasScriptVar(player, scriptVar))
{
int oldpid = utils.getIntScriptVar(player, scriptVar);
forceCloseSUIPage (oldpid);
utils.removeScriptVarTree(player, scriptVar);
}
}
void setWindowPid(obj_id player, int pid, string scriptVar)
{
if (pid > -1)
{
utils.setScriptVar(player, scriptVar, pid);
}
}