mirror of
https://github.com/SWG-Source/dsrc.git
synced 2026-07-31 00:15:54 -04:00
580 lines
16 KiB
Plaintext
580 lines
16 KiB
Plaintext
// ======================================================================
|
|
//
|
|
// barn_ranchhand.script
|
|
//
|
|
//
|
|
//
|
|
// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
|
|
//
|
|
// ======================================================================
|
|
|
|
// ======================================================================
|
|
// Library Includes
|
|
// ======================================================================
|
|
|
|
include library.ai_lib;
|
|
include library.beast_lib;
|
|
include library.callable;
|
|
include library.chat;
|
|
include library.conversation;
|
|
include library.player_structure;
|
|
include library.tcg;
|
|
include library.utils;
|
|
|
|
// ======================================================================
|
|
// Script Constants
|
|
// ======================================================================
|
|
|
|
string c_stringFile = "conversation/barn_ranchhand";
|
|
|
|
// ======================================================================
|
|
// Script Conditions
|
|
// ======================================================================
|
|
|
|
boolean barn_ranchhand_condition__defaultCondition (obj_id player, obj_id npc)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
boolean barn_ranchhand_condition_isBuildingOwner (obj_id player, obj_id npc)
|
|
{
|
|
obj_id building = getTopMostContainer(npc);
|
|
if ( isIdValid(building) )
|
|
{
|
|
obj_id owner = getOwner(building);
|
|
if ( isIdValid(owner) && owner == player )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
boolean barn_ranchhand_condition_playerHasBeasts (obj_id player, obj_id npc)
|
|
{
|
|
// if ( beast_lib.isBeastMaster(player) )
|
|
// {
|
|
if ( beast_lib.getTotalBeastControlDevices(player) > 0 )
|
|
{
|
|
return true;
|
|
}
|
|
// }
|
|
return false;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
boolean barn_ranchhand_condition_ranchhandHasBeasts (obj_id player, obj_id npc)
|
|
{
|
|
// if ( beast_lib.isBeastMaster(player) )
|
|
// {
|
|
if ( tcg.getTotalBarnStoredBeastsFromRanchhand(npc) > 0 )
|
|
{
|
|
return true;
|
|
}
|
|
// }
|
|
return false;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
boolean barn_ranchhand_condition_noBeasts (obj_id player, obj_id npc)
|
|
{
|
|
//if ( beast_lib.isBeastMaster(player) )
|
|
// {
|
|
if ( beast_lib.getTotalBeastControlDevices(player) > 0 || tcg.getTotalBarnStoredBeastsFromRanchhand(npc) > 0 )
|
|
{
|
|
return false;
|
|
}
|
|
// }
|
|
|
|
return true;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
boolean barn_ranchhand_condition_barnIsFull (obj_id player, obj_id npc)
|
|
{
|
|
return tcg.getTotalBarnStoredBeastsFromRanchhand(npc) >= tcg.MAX_NUM_BARN_PETS;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
boolean barn_ranchhand_condition_playerIsFull (obj_id player, obj_id npc)
|
|
{
|
|
return callable.hasMaxStoredCombatPets(player);
|
|
}
|
|
|
|
// ======================================================================
|
|
// Script Actions
|
|
// ======================================================================
|
|
|
|
void barn_ranchhand_action_storeBeast (obj_id player, obj_id npc)
|
|
{
|
|
tcg.barnStoreBeastPrompt(player, npc);
|
|
return;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
void barn_ranchhand_action_reclaimBeast (obj_id player, obj_id npc)
|
|
{
|
|
obj_id barn = getTopMostContainer(npc);
|
|
if( isIdValid(barn) )
|
|
{
|
|
tcg.barnReclaimBeastPrompt(player, barn, npc);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
void barn_ranchhand_action_displayBeast (obj_id player, obj_id npc)
|
|
{
|
|
obj_id barn = getTopMostContainer(npc);
|
|
if( isIdValid(barn) )
|
|
{
|
|
tcg.barnDisplayBeastPrompt(player, barn, npc);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// ======================================================================
|
|
// Script %TO Tokens
|
|
// ======================================================================
|
|
|
|
string barn_ranchhand_tokenTO_barnOwnerNamePossessive (obj_id player, obj_id npc)
|
|
{
|
|
string name = "the";
|
|
|
|
obj_id building = getTopMostContainer(npc);
|
|
if ( isIdValid(building) )
|
|
{
|
|
string buildingOwnerName = getStringObjVar(building, player_structure.VAR_OWNER);
|
|
if ( buildingOwnerName != null && buildingOwnerName.length() > 0 )
|
|
{
|
|
name = "" + toUpper(buildingOwnerName, 0) + "'s";
|
|
}
|
|
}
|
|
|
|
return name;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
string barn_ranchhand_tokenTO_barnOwnerName (obj_id player, obj_id npc)
|
|
{
|
|
string name = "Sir";
|
|
if ( getGender(player) == GENDER_FEMALE )
|
|
{
|
|
name = "Ma'am";
|
|
}
|
|
obj_id building = getTopMostContainer(npc);
|
|
if ( isIdValid(building) )
|
|
{
|
|
string buildingOwnerName = getStringObjVar(building, player_structure.VAR_OWNER);
|
|
if ( buildingOwnerName != null && buildingOwnerName.length() > 0 )
|
|
{
|
|
name = toUpper(buildingOwnerName, 0);
|
|
}
|
|
}
|
|
|
|
return name;
|
|
}
|
|
|
|
// ======================================================================
|
|
// Script %DI Tokens
|
|
// ======================================================================
|
|
|
|
// ======================================================================
|
|
// Script %DF Tokens
|
|
// ======================================================================
|
|
|
|
// ======================================================================
|
|
// handleBranch<n> Functions
|
|
// ======================================================================
|
|
|
|
int barn_ranchhand_handleBranch1 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: Greetings and salutations, %TO! Always a pleasure when you visit us here at your barn.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: I would like to store one of my beasts.
|
|
if (response == "s_6")
|
|
{
|
|
//-- [NOTE]
|
|
if (barn_ranchhand_condition_barnIsFull (player, npc))
|
|
{
|
|
//-- NPC: I'm afraid we've no more room in the barn. It's quite crowded in here as it is and would only get worse with even more creatures.
|
|
string_id message = new string_id (c_stringFile, "s_27");
|
|
utils.removeScriptVar (player, "conversation.barn_ranchhand.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (barn_ranchhand_condition__defaultCondition (player, npc))
|
|
{
|
|
barn_ranchhand_action_storeBeast (player, npc);
|
|
|
|
//-- NPC: Oh sure, sure. That's what this here barn is for.
|
|
string_id message = new string_id (c_stringFile, "s_9");
|
|
utils.removeScriptVar (player, "conversation.barn_ranchhand.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: I would like to reclaim one of my beasts.
|
|
if (response == "s_11")
|
|
{
|
|
//-- [NOTE]
|
|
if (barn_ranchhand_condition_playerIsFull (player, npc))
|
|
{
|
|
//-- NPC: Begging your pardon, but you don't seem to have room for another beast at the moment.
|
|
string_id message = new string_id (c_stringFile, "s_28");
|
|
utils.removeScriptVar (player, "conversation.barn_ranchhand.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (barn_ranchhand_condition__defaultCondition (player, npc))
|
|
{
|
|
barn_ranchhand_action_reclaimBeast (player, npc);
|
|
|
|
//-- NPC: As you want it. Just let me know which one.
|
|
string_id message = new string_id (c_stringFile, "s_14");
|
|
utils.removeScriptVar (player, "conversation.barn_ranchhand.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Perhaps some of my beasts could wander around in the barn.
|
|
if (response == "s_19")
|
|
{
|
|
//-- [NOTE]
|
|
if (barn_ranchhand_condition__defaultCondition (player, npc))
|
|
{
|
|
barn_ranchhand_action_displayBeast (player, npc);
|
|
|
|
//-- NPC: As you wish it. And don't worry...I'll clean up any messes these critters make. Which did you have in mind?
|
|
string_id message = new string_id (c_stringFile, "s_20");
|
|
utils.removeScriptVar (player, "conversation.barn_ranchhand.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Thank you. And...um...keep up the good work.
|
|
if (response == "s_23")
|
|
{
|
|
//-- [NOTE]
|
|
if (barn_ranchhand_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Oh, I'll not let you down. No chance.
|
|
string_id message = new string_id (c_stringFile, "s_24");
|
|
utils.removeScriptVar (player, "conversation.barn_ranchhand.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int barn_ranchhand_handleBranch8 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: Welcome to %TO barn! Mind you don't step in anything.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Thank you.
|
|
if (response == "s_26")
|
|
{
|
|
//-- [NOTE]
|
|
if (barn_ranchhand_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: You're welcome.
|
|
string_id message = new string_id (c_stringFile, "s_30");
|
|
utils.removeScriptVar (player, "conversation.barn_ranchhand.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
// ======================================================================
|
|
// User Script Triggers
|
|
// ======================================================================
|
|
|
|
trigger OnInitialize ()
|
|
{
|
|
if ((!isTangible (self)) || (isPlayer (self)))
|
|
detachScript(self, "conversation.barn_ranchhand");
|
|
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
if ( !hasScript(self, tcg.BARN_RANCHHAND_SCRIPT) )
|
|
{
|
|
attachScript(self, tcg.BARN_RANCHHAND_SCRIPT);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnAttach ()
|
|
{
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
if ( !hasScript(self, tcg.BARN_RANCHHAND_SCRIPT) )
|
|
{
|
|
attachScript(self, tcg.BARN_RANCHHAND_SCRIPT);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
|
|
{
|
|
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
|
|
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
|
|
menuInfoData.setServerNotify (false);
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
faceTo(self, player);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnIncapacitated (obj_id killer)
|
|
{
|
|
clearCondition (self, CONDITION_CONVERSABLE);
|
|
detachScript (self, "conversation.barn_ranchhand");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
// Script Triggers
|
|
// ======================================================================
|
|
|
|
//-- This function should move to base_class.java
|
|
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
|
|
{
|
|
Object[] objects = new Object[responses.length];
|
|
System.arraycopy(responses, 0, objects, 0, responses.length);
|
|
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnStartNpcConversation (obj_id player)
|
|
{
|
|
obj_id npc = self;
|
|
|
|
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
|
|
return SCRIPT_OVERRIDE;
|
|
|
|
//-- [NOTE]
|
|
if (barn_ranchhand_condition_isBuildingOwner (player, npc))
|
|
{
|
|
//-- NPC: Greetings and salutations, %TO! Always a pleasure when you visit us here at your barn.
|
|
string_id message = new string_id (c_stringFile, "s_4");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: I would like to store one of my beasts.
|
|
boolean hasResponse0 = false;
|
|
if (barn_ranchhand_condition_playerHasBeasts (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: I would like to reclaim one of my beasts.
|
|
boolean hasResponse1 = false;
|
|
if (barn_ranchhand_condition_ranchhandHasBeasts (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: Perhaps some of my beasts could wander around in the barn.
|
|
boolean hasResponse2 = false;
|
|
if (barn_ranchhand_condition_ranchhandHasBeasts (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: Thank you. And...um...keep up the good work.
|
|
boolean hasResponse3 = false;
|
|
if (barn_ranchhand_condition_noBeasts (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_6");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_11");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_19");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_23");
|
|
|
|
utils.setScriptVar (player, "conversation.barn_ranchhand.branchId", 1);
|
|
|
|
prose_package pp = new prose_package ();
|
|
pp.stringId = message;
|
|
pp.actor.set (player);
|
|
pp.target.set (npc);
|
|
pp.other.set (barn_ranchhand_tokenTO_barnOwnerName (player, npc));
|
|
|
|
npcStartConversation (player, npc, "barn_ranchhand", null, pp, responses);
|
|
}
|
|
else
|
|
{
|
|
prose_package pp = new prose_package ();
|
|
pp.stringId = message;
|
|
pp.actor.set (player);
|
|
pp.target.set (npc);
|
|
pp.other.set (barn_ranchhand_tokenTO_barnOwnerName (player, npc));
|
|
|
|
chat.chat (npc, player, null, null, pp);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (barn_ranchhand_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Welcome to %TO barn! Mind you don't step in anything.
|
|
string_id message = new string_id (c_stringFile, "s_22");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Thank you.
|
|
boolean hasResponse0 = false;
|
|
if (barn_ranchhand_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_26");
|
|
|
|
utils.setScriptVar (player, "conversation.barn_ranchhand.branchId", 8);
|
|
|
|
prose_package pp = new prose_package ();
|
|
pp.stringId = message;
|
|
pp.actor.set (player);
|
|
pp.target.set (npc);
|
|
pp.other.set (barn_ranchhand_tokenTO_barnOwnerNamePossessive (player, npc));
|
|
|
|
npcStartConversation (player, npc, "barn_ranchhand", null, pp, responses);
|
|
}
|
|
else
|
|
{
|
|
prose_package pp = new prose_package ();
|
|
pp.stringId = message;
|
|
pp.actor.set (player);
|
|
pp.target.set (npc);
|
|
pp.other.set (barn_ranchhand_tokenTO_barnOwnerNamePossessive (player, npc));
|
|
|
|
chat.chat (npc, player, null, null, pp);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "barn_ranchhand")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.barn_ranchhand.branchId");
|
|
|
|
if (branchId == 1 && barn_ranchhand_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 8 && barn_ranchhand_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.barn_ranchhand.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|