mirror of
https://github.com/SWG-Source/dsrc.git
synced 2026-07-31 00:15:54 -04:00
836 lines
25 KiB
Plaintext
836 lines
25 KiB
Plaintext
// ======================================================================
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//
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// c_ddroid_amarent.script
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//
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//
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//
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// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.conversation;
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include library.factions;
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include library.groundquests;
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include library.money;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/c_ddroid_amarent";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean c_ddroid_amarent_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean c_ddroid_amarent_condition_isImperialOfc (obj_id player, obj_id npc)
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{
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string whichFaction = factions.getDeclaredFaction(player);
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if (whichFaction==null)
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return false;
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if (whichFaction == "Imperial")
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{
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int rank = pvpGetCurrentGcwRank(player);
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if (rank > 1)
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{
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return true;
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}
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}
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return false;
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}
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// ----------------------------------------------------------------------
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boolean c_ddroid_amarent_condition_playeronquest (obj_id player, obj_id npc)
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{
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int questId = questGetQuestId("quest/c_darndroid1");
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return questIsTaskActive(questId, 3, player) || questIsTaskActive(questId, 4, player);
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}
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// ----------------------------------------------------------------------
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boolean c_ddroid_amarent_condition_playerlostwaypoint (obj_id player, obj_id npc)
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{
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int questId = questGetQuestId("quest/c_darndroid1");
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return questIsTaskActive(questId, 4, player);
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}
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// ----------------------------------------------------------------------
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boolean c_ddroid_amarent_condition_queststuck (obj_id player, obj_id npc)
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{
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int questId = questGetQuestId("quest/c_darndroid1");
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int canintimidate = groundquests.getTaskId(questId, "canintimidate");
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int canbribe = groundquests.getTaskId(questId, "canbribe");
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int reward = groundquests.getTaskId(questId, "reward");
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return (questIsTaskActive(questId, canintimidate, player) || questIsTaskActive(questId, canbribe, player))&&
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questIsTaskComplete(questId, reward, player);
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}
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// ----------------------------------------------------------------------
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boolean c_ddroid_amarent_condition_hasBribeFunds (obj_id player, obj_id npc)
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{
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return money.hasFunds(player, money.MT_TOTAL, 1000);
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void c_ddroid_amarent_action_intimidateAmarent (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "c_darndroid1_intimidate");
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}
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// ----------------------------------------------------------------------
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void c_ddroid_amarent_action_bribeAmarent (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "c_darndroid1_bribe");
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money.requestPayment(player, npc, 1000, "pass_fail", null, true);
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}
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// ----------------------------------------------------------------------
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void c_ddroid_amarent_action_amarentGivesInfo (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "c_darndroid1_amarent");
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/*
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obj_id top=getTopMostContainer(player);
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location loc = getLocation(top);
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loc.x = -2380;
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loc.y = 0;
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loc.z = 2031;
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loc.area = "talus";
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obj_id waypoint = createWaypointInDatapad(player, loc);
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setObjVar(player, "quest.general.quest/c_darndroid1.taluscrash", waypoint);
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setWaypointName(waypoint, "Talus Crash Site");
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setWaypointActive(waypoint, true);
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*/
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obj_id waypoint1 = getObjIdObjVar(player, "quest.general.quest/c_darndroid1.amarent");
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if (waypoint1 != null)
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{
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destroyWaypointInDatapad(waypoint1, player);
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}
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removeObjVar(player, "quest.general.quest/c_darndroid1.amarent");
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}
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// ----------------------------------------------------------------------
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void c_ddroid_amarent_action_givewaypoint (obj_id player, obj_id npc)
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{
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obj_id waypoint1 = getObjIdObjVar(player, "quest.general.quest/c_darndroid1.taluscrash");
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if (waypoint1 != null)
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{
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destroyWaypointInDatapad(waypoint1, player);
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}
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removeObjVar(player, "quest.general.quest/c_darndroid1.taluscrash");
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obj_id top=getTopMostContainer(player);
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location loc = getLocation(top);
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loc.x = -2368;
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loc.y = 23;
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loc.z = 2043;
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loc.area = "talus";
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obj_id waypoint = createWaypointInDatapad(player, loc);
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setObjVar(player, "quest.general.quest/c_darndroid1.taluscrash", waypoint);
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setWaypointName(waypoint, "Talus Crash Site");
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setWaypointActive(waypoint, true);
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}
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// ----------------------------------------------------------------------
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void c_ddroid_amarent_action_faceplayer (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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}
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// ----------------------------------------------------------------------
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void c_ddroid_amarent_action_completequestFix (obj_id player, obj_id npc)
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{
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int questId = questGetQuestId("quest/c_darndroid1");
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completeQuest(player, questId);
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obj_id waypoint1 = getObjIdObjVar(player, "quest.general.quest/c_darndroid1.taluscrash");
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if (waypoint1 != null)
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{
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destroyWaypointInDatapad(waypoint1, player);
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}
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removeObjVar(player, "quest.general.quest/c_darndroid1.taluscrash");
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obj_id waypoint2 = getObjIdObjVar(player, "quest.general.quest/c_darndroid1.amarent");
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if (waypoint2 != null)
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{
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destroyWaypointInDatapad(waypoint2, player);
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}
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removeObjVar(player, "quest.general.quest/c_darndroid1.amarent");
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int c_ddroid_amarent_handleBranch1 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I'm sorry, but I'm really busy. What do you need?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Selan Ellison sent me.
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if (response == "s_281")
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{
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//-- [NOTE]
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if (c_ddroid_amarent_condition__defaultCondition (player, npc))
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{
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//-- NPC: Ah Selan. I hope she is doing well. I don't see her near enough. I have a moment, but as I said, I really am busy.
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string_id message = new string_id (c_stringFile, "s_283");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I'm sure you can make time for someone of my influence.
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boolean hasResponse0 = false;
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if (c_ddroid_amarent_condition_isImperialOfc (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: I need information about a ship that may be lost.
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boolean hasResponse1 = false;
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if (!c_ddroid_amarent_condition_isImperialOfc (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_285");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_301");
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utils.setScriptVar (player, "conversation.c_ddroid_amarent.branchId", 2);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.c_ddroid_amarent.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int c_ddroid_amarent_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Ah Selan. I hope she is doing well. I don't see her near enough. I have a moment, but as I said, I really am busy.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I'm sure you can make time for someone of my influence.
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if (response == "s_285")
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{
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//-- [NOTE]
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if (c_ddroid_amarent_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "salute1");
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//-- NPC: Oh! Excuse me sir. Forgive my insolence. Things have just been really busy here.
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string_id message = new string_id (c_stringFile, "s_287");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I'm sure they are. You are forgiven. I need to know about a ship that is missing.
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boolean hasResponse0 = false;
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if (c_ddroid_amarent_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: There is no excuse for impertinence! I need information on a missing ship, now.
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boolean hasResponse1 = false;
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if (c_ddroid_amarent_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_289");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_293");
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utils.setScriptVar (player, "conversation.c_ddroid_amarent.branchId", 3);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.c_ddroid_amarent.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: I need information about a ship that may be lost.
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if (response == "s_301")
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{
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//-- [NOTE]
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if (c_ddroid_amarent_condition__defaultCondition (player, npc))
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{
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//-- NPC: I'm sorry, but I cannot give out that kind of information unless you are a member of the Imperial Transit Authority.
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string_id message = new string_id (c_stringFile, "s_303");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Would these 1000 credits show that I'm a member of the Imperial Transit Authority?
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boolean hasResponse0 = false;
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if (c_ddroid_amarent_condition_hasBribeFunds (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: Is there anything I can do to change your mind?
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boolean hasResponse1 = false;
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if (!c_ddroid_amarent_condition_hasBribeFunds (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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//-- PLAYER: Is your life really worth a silly rule like that?
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boolean hasResponse2 = false;
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if (c_ddroid_amarent_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse2 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_305");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_25");
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if (hasResponse2)
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responses [responseIndex++] = new string_id (c_stringFile, "s_309");
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utils.setScriptVar (player, "conversation.c_ddroid_amarent.branchId", 7);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.c_ddroid_amarent.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int c_ddroid_amarent_handleBranch3 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Oh! Excuse me sir. Forgive my insolence. Things have just been really busy here.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I'm sure they are. You are forgiven. I need to know about a ship that is missing.
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if (response == "s_289")
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{
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//-- [NOTE]
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if (c_ddroid_amarent_condition__defaultCondition (player, npc))
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{
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c_ddroid_amarent_action_amarentGivesInfo (player, npc);
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//-- NPC: Yes sir. I have been investigating that ship. It appears that the ship was diverted to Talus, though I have no information as to whether it crashed due to a malfunction or hijacking. I have been told, sir, that it is a low priority and likely won't be pursued for several more days. Here are the coordinates if you would like to investigate the crash site.
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string_id message = new string_id (c_stringFile, "s_291");
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utils.removeScriptVar (player, "conversation.c_ddroid_amarent.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: There is no excuse for impertinence! I need information on a missing ship, now.
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if (response == "s_293")
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{
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//-- [NOTE]
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if (c_ddroid_amarent_condition__defaultCondition (player, npc))
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{
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//-- NPC: Yes sir. Give me a moment to consult with my notes. Yes, I think that ship is here. One more moment...
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string_id message = new string_id (c_stringFile, "s_295");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Come on, man! I don't have all day.
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boolean hasResponse0 = false;
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if (c_ddroid_amarent_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_297");
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utils.setScriptVar (player, "conversation.c_ddroid_amarent.branchId", 5);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.c_ddroid_amarent.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int c_ddroid_amarent_handleBranch5 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Yes sir. Give me a moment to consult with my notes. Yes, I think that ship is here. One more moment...
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//-- [RESPONSE NOTE]
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//-- PLAYER: Come on, man! I don't have all day.
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if (response == "s_297")
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{
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//-- [NOTE]
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if (c_ddroid_amarent_condition__defaultCondition (player, npc))
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{
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c_ddroid_amarent_action_amarentGivesInfo (player, npc);
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//-- NPC: Ah! Here it is. It crashed on Talus. I will transmit the location to your datapad...sir.
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string_id message = new string_id (c_stringFile, "s_299");
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utils.removeScriptVar (player, "conversation.c_ddroid_amarent.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int c_ddroid_amarent_handleBranch7 (obj_id player, obj_id npc, string_id response)
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{
|
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//-- [BRANCH NOTE]
|
|
//-- NPC: I'm sorry, but I cannot give out that kind of information unless you are a member of the Imperial Transit Authority.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Would these 1000 credits show that I'm a member of the Imperial Transit Authority?
|
|
if (response == "s_305")
|
|
{
|
|
c_ddroid_amarent_action_bribeAmarent (player, npc);
|
|
|
|
//-- [NOTE]
|
|
if (c_ddroid_amarent_condition__defaultCondition (player, npc))
|
|
{
|
|
c_ddroid_amarent_action_amarentGivesInfo (player, npc);
|
|
|
|
//-- NPC: I suppose it is only helping out a concerned citizen. The ship that you are looking for crashed on Talus. I can copy the location to your datapad.
|
|
string_id message = new string_id (c_stringFile, "s_307");
|
|
utils.removeScriptVar (player, "conversation.c_ddroid_amarent.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Is there anything I can do to change your mind?
|
|
if (response == "s_25")
|
|
{
|
|
//-- [NOTE]
|
|
if (c_ddroid_amarent_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Well, I might be willing to overlook your shortcomings if I had ample reason. 1000 reasons, to be exact. Talk to me when you have the means to pay me...erm, I mean when you're able to convince me I have reason to help you.
|
|
string_id message = new string_id (c_stringFile, "s_26");
|
|
utils.removeScriptVar (player, "conversation.c_ddroid_amarent.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Is your life really worth a silly rule like that?
|
|
if (response == "s_309")
|
|
{
|
|
c_ddroid_amarent_action_intimidateAmarent (player, npc);
|
|
|
|
//-- [NOTE]
|
|
if (c_ddroid_amarent_condition__defaultCondition (player, npc))
|
|
{
|
|
c_ddroid_amarent_action_amarentGivesInfo (player, npc);
|
|
|
|
//-- NPC: Erm...no need for any weapons, I assure you! The ship crashed on Talus. If you don't hurt me, I'll copy the location to your datapad.
|
|
string_id message = new string_id (c_stringFile, "s_311");
|
|
utils.removeScriptVar (player, "conversation.c_ddroid_amarent.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int c_ddroid_amarent_handleBranch12 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: Do you need more help?
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: I need to know where the crash is again.
|
|
if (response == "s_316")
|
|
{
|
|
//-- [NOTE]
|
|
if (c_ddroid_amarent_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: All right. I'll copy it into your datapad.
|
|
string_id message = new string_id (c_stringFile, "s_317");
|
|
utils.removeScriptVar (player, "conversation.c_ddroid_amarent.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
// ======================================================================
|
|
// User Script Triggers
|
|
// ======================================================================
|
|
|
|
trigger OnInitialize ()
|
|
{
|
|
if ((!isMob (self)) || (isPlayer (self)))
|
|
detachScript(self, "conversation.c_ddroid_amarent");
|
|
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
setInvulnerable (self, true);
|
|
setName (self, "Amarent Loren");
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnAttach ()
|
|
{
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
setInvulnerable (self, true);
|
|
setName (self, "Amarent Loren");
|
|
ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL );
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
|
|
{
|
|
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
|
|
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
|
|
menuInfoData.setServerNotify (false);
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnIncapacitated (obj_id killer)
|
|
{
|
|
clearCondition (self, CONDITION_CONVERSABLE);
|
|
detachScript (self, "conversation.c_ddroid_amarent");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
// Script Triggers
|
|
// ======================================================================
|
|
|
|
//-- This function should move to base_class.java
|
|
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
|
|
{
|
|
Object[] objects = new Object[responses.length];
|
|
System.arraycopy(responses, 0, objects, 0, responses.length);
|
|
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnStartNpcConversation (obj_id player)
|
|
{
|
|
obj_id npc = self;
|
|
|
|
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
|
|
return SCRIPT_OVERRIDE;
|
|
|
|
//-- [NOTE]
|
|
if (c_ddroid_amarent_condition_playeronquest (player, npc))
|
|
{
|
|
c_ddroid_amarent_action_faceplayer (player, npc);
|
|
|
|
//-- NPC: I'm sorry, but I'm really busy. What do you need?
|
|
string_id message = new string_id (c_stringFile, "s_279");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Selan Ellison sent me.
|
|
boolean hasResponse0 = false;
|
|
if (c_ddroid_amarent_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_281");
|
|
|
|
utils.setScriptVar (player, "conversation.c_ddroid_amarent.branchId", 1);
|
|
|
|
npcStartConversation (player, npc, "c_ddroid_amarent", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (!c_ddroid_amarent_condition_playeronquest (player, npc))
|
|
{
|
|
c_ddroid_amarent_action_faceplayer (player, npc);
|
|
|
|
//-- NPC: I'm very busy. I'm sorry I can't talk to you right now.
|
|
string_id message = new string_id (c_stringFile, "s_313");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (c_ddroid_amarent_condition_playerlostwaypoint (player, npc))
|
|
{
|
|
c_ddroid_amarent_action_faceplayer (player, npc);
|
|
|
|
//-- NPC: Do you need more help?
|
|
string_id message = new string_id (c_stringFile, "s_315");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: I need to know where the crash is again.
|
|
boolean hasResponse0 = false;
|
|
if (c_ddroid_amarent_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_316");
|
|
|
|
utils.setScriptVar (player, "conversation.c_ddroid_amarent.branchId", 12);
|
|
|
|
npcStartConversation (player, npc, "c_ddroid_amarent", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (c_ddroid_amarent_condition_queststuck (player, npc))
|
|
{
|
|
//-- NPC: Looks like you found the crash. I got a message from Valance Serth that he needs you again, if you would go out there.
|
|
string_id message = new string_id (c_stringFile, "s_28");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "c_ddroid_amarent")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.c_ddroid_amarent.branchId");
|
|
|
|
if (branchId == 1 && c_ddroid_amarent_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 2 && c_ddroid_amarent_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 3 && c_ddroid_amarent_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 5 && c_ddroid_amarent_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 7 && c_ddroid_amarent_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 12 && c_ddroid_amarent_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.c_ddroid_amarent.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|