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dsrc/sku.0/sys.server/compiled/game/script/conversation/cale_serasai.script
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// ======================================================================
//
// cale_serasai.script
//
//
//
// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.conversation;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/cale_serasai";
// ======================================================================
// Script Conditions
// ======================================================================
boolean cale_serasai_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean cale_serasai_condition_isAmbassador (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "u16_nym_themepark_negotiate_peace", "speakToAmbassador");
}
// ----------------------------------------------------------------------
boolean cale_serasai_condition_deliverMessage (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "u16_nym_themepark_negotiate_peace", "deliverMessage");
}
// ----------------------------------------------------------------------
boolean cale_serasai_condition_moveThroughKill (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "u16_nym_themepark_negotiate_peace", "killTheHenchmen");
}
// ----------------------------------------------------------------------
boolean cale_serasai_condition_speakLastTime (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "u16_nym_themepark_negotiate_peace", "speakToAmbassadorTwo")
|| (groundquests.hasCompletedQuest(player, "u16_nym_themepark_negotiate_peace")
&& !groundquests.isQuestActiveOrComplete(player, "u16_nym_themepark_rescue_sheeli"));
}
// ----------------------------------------------------------------------
boolean cale_serasai_condition_hasNotCompletedWave (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "u16_nym_themepark_negotiate_peace", "killTheHenchmen");
}
// ----------------------------------------------------------------------
boolean cale_serasai_condition_failedExtraction (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "u16_nym_themepark_rescue_sheeli_fail", "failedExtraction");
}
// ======================================================================
// Script Actions
// ======================================================================
void cale_serasai_action_signalMessageReceived (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "hasDeliveredMessage");
LOG("nym_wave_event", "sending wave signal");
dictionary dict = new dictionary();
dict.put("player", player);
messageTo(npc, "waveEventControllerNPCStart", dict, 2, false);
}
// ----------------------------------------------------------------------
void cale_serasai_action_giveRescueMission (obj_id player, obj_id npc)
{
//groundquests.grantQuest(player, "u16_nym_themepark_rescue_sheeli");
}
// ----------------------------------------------------------------------
void cale_serasai_action_signalAmbassador (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "hasSpokenToAmbassador");
}
// ----------------------------------------------------------------------
void cale_serasai_action_signalKill (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "hasKilledTheHenchmen");
}
// ----------------------------------------------------------------------
void cale_serasai_action_signalSpokenLastTime (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "hasSpokenToAmbassadorTwo");
}
// ----------------------------------------------------------------------
void cale_serasai_action_clearFail (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "hasSpokenCaleRemoveFail");
cale_serasai_action_giveRescueMission(player,npc);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int cale_serasai_handleBranch1 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Look...you made your point. I don't want any more trouble. I've sent a com to release Choster's sister. Now please leave me alone.
//-- [RESPONSE NOTE]
//-- PLAYER: Oh? What about the peace agreement?
if (response == "s_18")
{
//-- [NOTE]
if (cale_serasai_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "udaman");
cale_serasai_action_giveRescueMission (player, npc);
//-- NPC: We'll be in contact.
string_id message = new string_id (c_stringFile, "s_19");
utils.removeScriptVar (player, "conversation.cale_serasai.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int cale_serasai_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You have a response from Nym?
//-- [RESPONSE NOTE]
//-- PLAYER: I do.
if (response == "s_14")
{
//-- [NOTE]
if (cale_serasai_condition__defaultCondition (player, npc))
{
//-- NPC: What does the pirate say.
string_id message = new string_id (c_stringFile, "s_20");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Hand over Choster's sister for a ransom.
boolean hasResponse0 = false;
if (cale_serasai_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_35");
utils.setScriptVar (player, "conversation.cale_serasai.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.cale_serasai.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int cale_serasai_handleBranch5 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: What does the pirate say.
//-- [RESPONSE NOTE]
//-- PLAYER: Hand over Choster's sister for a ransom.
if (response == "s_35")
{
//-- [NOTE]
if (cale_serasai_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "slit_throat");
//-- NPC: Let me guess. You just made that up didn't you? We want Choster. If we don't get Choster, the female Twi'lek dies!
string_id message = new string_id (c_stringFile, "s_36");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'm not going to let you do that!
boolean hasResponse0 = false;
if (cale_serasai_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_37");
utils.setScriptVar (player, "conversation.cale_serasai.branchId", 6);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.cale_serasai.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int cale_serasai_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Let me guess. You just made that up didn't you? We want Choster. If we don't get Choster, the female Twi'lek dies!
//-- [RESPONSE NOTE]
//-- PLAYER: I'm not going to let you do that!
if (response == "s_37")
{
//-- [NOTE]
if (cale_serasai_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "thumb_down");
cale_serasai_action_signalMessageReceived (player, npc);
//-- NPC: We'll see. Attack!
string_id message = new string_id (c_stringFile, "s_38");
utils.removeScriptVar (player, "conversation.cale_serasai.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int cale_serasai_handleBranch8 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Are you the 'emissary' for Nym? By the way everyone talks, I expected the spacer they call %TU to be a bit bigger.
//-- [RESPONSE NOTE]
//-- PLAYER: I'm here. Talk peace.
if (response == "s_24")
{
//-- [NOTE]
if (cale_serasai_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "nod_head_once");
//-- NPC: Straight to business. I like that. Okay, here is the deal. You pass us Choster, we'll sign a cease fire agreement.
string_id message = new string_id (c_stringFile, "s_26");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Choster? Never heard of him.
boolean hasResponse0 = false;
if (cale_serasai_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_29");
utils.setScriptVar (player, "conversation.cale_serasai.branchId", 9);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.cale_serasai.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int cale_serasai_handleBranch9 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Straight to business. I like that. Okay, here is the deal. You pass us Choster, we'll sign a cease fire agreement.
//-- [RESPONSE NOTE]
//-- PLAYER: Choster? Never heard of him.
if (response == "s_29")
{
//-- [NOTE]
if (cale_serasai_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "shake_head_no");
//-- NPC: Don't lie. We know you used him to get past the security system in our hideout. You'll hand him over then we'll sign an agreement. We'll even give you a good faith gift in credits.
string_id message = new string_id (c_stringFile, "s_30");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Nym won't go for it.
boolean hasResponse0 = false;
if (cale_serasai_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_32");
utils.setScriptVar (player, "conversation.cale_serasai.branchId", 10);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.cale_serasai.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int cale_serasai_handleBranch10 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Don't lie. We know you used him to get past the security system in our hideout. You'll hand him over then we'll sign an agreement. We'll even give you a good faith gift in credits.
//-- [RESPONSE NOTE]
//-- PLAYER: Nym won't go for it.
if (response == "s_32")
{
//-- [NOTE]
if (cale_serasai_condition__defaultCondition (player, npc))
{
//-- NPC: Well, we have Choster's sister. So either way, someone is going to pay. Hand over Choster or we kill the sister...I doubt you want her blood on your hands, %TU.
string_id message = new string_id (c_stringFile, "s_34");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Let me contact Nym.
boolean hasResponse0 = false;
if (cale_serasai_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_40");
utils.setScriptVar (player, "conversation.cale_serasai.branchId", 11);
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
npcSpeak (player, pp);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.cale_serasai.branchId");
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
npcEndConversationWithMessage (player, pp);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int cale_serasai_handleBranch11 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Well, we have Choster's sister. So either way, someone is going to pay. Hand over Choster or we kill the sister...I doubt you want her blood on your hands, %TU.
//-- [RESPONSE NOTE]
//-- PLAYER: Let me contact Nym.
if (response == "s_40")
{
//-- [NOTE]
if (cale_serasai_condition__defaultCondition (player, npc))
{
cale_serasai_action_signalAmbassador (player, npc);
//-- NPC: Take your time.
string_id message = new string_id (c_stringFile, "s_42");
utils.removeScriptVar (player, "conversation.cale_serasai.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.cale_serasai");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.cale_serasai");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (cale_serasai_condition_speakLastTime (player, npc))
{
doAnimationAction (npc, "scared");
cale_serasai_action_signalSpokenLastTime (player, npc);
//-- NPC: Look...you made your point. I don't want any more trouble. I've sent a com to release Choster's sister. Now please leave me alone.
string_id message = new string_id (c_stringFile, "s_11");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Oh? What about the peace agreement?
boolean hasResponse0 = false;
if (cale_serasai_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_18");
utils.setScriptVar (player, "conversation.cale_serasai.branchId", 1);
npcStartConversation (player, npc, "cale_serasai", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (cale_serasai_condition_hasNotCompletedWave (player, npc))
{
cale_serasai_action_signalMessageReceived (player, npc);
//-- NPC: Ha ha ha! You are back? Get him boys!
string_id message = new string_id (c_stringFile, "s_43");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (cale_serasai_condition_deliverMessage (player, npc))
{
//-- NPC: You have a response from Nym?
string_id message = new string_id (c_stringFile, "s_13");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I do.
boolean hasResponse0 = false;
if (cale_serasai_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_14");
utils.setScriptVar (player, "conversation.cale_serasai.branchId", 4);
npcStartConversation (player, npc, "cale_serasai", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (cale_serasai_condition_isAmbassador (player, npc))
{
doAnimationAction (npc, "sigh_deeply");
//-- NPC: Are you the 'emissary' for Nym? By the way everyone talks, I expected the spacer they call %TU to be a bit bigger.
string_id message = new string_id (c_stringFile, "s_22");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'm here. Talk peace.
boolean hasResponse0 = false;
if (cale_serasai_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_24");
utils.setScriptVar (player, "conversation.cale_serasai.branchId", 8);
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
npcStartConversation (player, npc, "cale_serasai", null, pp, responses);
}
else
{
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
chat.chat (npc, player, null, null, pp);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (cale_serasai_condition__defaultCondition (player, npc))
{
//-- NPC: We don't need strangers around here. I suggest you leave.
string_id message = new string_id (c_stringFile, "s_46");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "cale_serasai")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.cale_serasai.branchId");
if (branchId == 1 && cale_serasai_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && cale_serasai_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 5 && cale_serasai_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && cale_serasai_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 8 && cale_serasai_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 9 && cale_serasai_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 10 && cale_serasai_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 11 && cale_serasai_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.cale_serasai.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================