mirror of
https://github.com/SWG-Source/dsrc.git
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758 lines
20 KiB
Plaintext
758 lines
20 KiB
Plaintext
// ======================================================================
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//
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// generic_broker_2.script
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//
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//
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//
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// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.factions;
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include library.groundquests;
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include library.money;
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include library.smuggler;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/generic_broker_2";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean generic_broker_2_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean generic_broker_2_condition_isNonSmuggler (obj_id player, obj_id npc)
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{
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if(utils.getPlayerProfession(player) != utils.SMUGGLER)
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{
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return true;
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}
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return false;
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}
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// ----------------------------------------------------------------------
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boolean generic_broker_2_condition_isDoingMission (obj_id player, obj_id npc)
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{
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if (groundquests.isDoingSmugglerMission(player))
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{
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return true;
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}
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return false;
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}
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// ----------------------------------------------------------------------
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boolean generic_broker_2_condition_missionTierRequirement (obj_id player, obj_id npc)
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{
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float underworldFaction = factions.getFactionStanding( player, "underworld" );
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if (smuggler.getSmuggleTier(underworldFaction) == 2)
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{
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return true;
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}
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return false;
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}
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// ----------------------------------------------------------------------
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boolean generic_broker_2_condition_hasMissionFunds (obj_id player, obj_id npc)
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{
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if (money.hasFunds(player, money.MT_TOTAL, smuggler.TIER_2_GENERIC_FRONT_COST))
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{
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return true;
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}
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return false;
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}
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// ----------------------------------------------------------------------
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boolean generic_broker_2_condition_hasSomeContraband (obj_id player, obj_id npc)
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{
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if (smuggler.hasIllicitContraband(player))
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{
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return true;
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}
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return false;
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}
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// ----------------------------------------------------------------------
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boolean generic_broker_2_condition_hasMissionContraband (obj_id player, obj_id npc)
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{
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if (smuggler.hasIllicitMissionContraband(player))
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{
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return true;
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}
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return false;
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void generic_broker_2_action_startGiveQuest (obj_id player, obj_id npc)
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{
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money.requestPayment(player, npc, smuggler.TIER_2_GENERIC_FRONT_COST, "none", null, true);
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groundquests.requestGrantQuest(player, "quest/smuggle_generic_2", true);
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}
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// ----------------------------------------------------------------------
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void generic_broker_2_action_givePointerQuest (obj_id player, obj_id npc)
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{
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float underworldFaction = factions.getFactionStanding( player, "underworld" );
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int missionTier = smuggler.getSmuggleTier(underworldFaction);
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string pointerQuest = "";
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switch (missionTier)
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{
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case 1:
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pointerQuest = "quest/smuggle_pointer_generic_1";
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break;
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case 2:
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pointerQuest = "quest/smuggle_pointer_generic_2";
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break;
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case 3:
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pointerQuest = "quest/smuggle_pointer_generic_3";
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break;
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case 4:
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pointerQuest = "quest/smuggle_pointer_generic_4";
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break;
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case 5:
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pointerQuest = "quest/smuggle_pointer_generic_5";
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break;
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default:
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break;
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}
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if (!groundquests.isQuestActive(player, pointerQuest))
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{
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groundquests.requestGrantQuest(player, pointerQuest, true);
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}
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}
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// ----------------------------------------------------------------------
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void generic_broker_2_action_giveIllicitPointerQuest (obj_id player, obj_id npc)
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{
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float underworldFaction = factions.getFactionStanding( player, "underworld" );
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int smuggleTier = smuggler.getSmuggleTier(underworldFaction);
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string illicitContraband = smuggler.getIllicitMissionContrabandSmugglerTier(player, smuggleTier);
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int illicitTier = smuggler.getIllicitContrabandTier(illicitContraband);
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string pointerQuest = "";
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switch (illicitTier)
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{
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case 1:
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pointerQuest = "quest/smuggle_pointer_illicit_1";
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break;
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case 2:
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pointerQuest = "quest/smuggle_pointer_illicit_2";
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break;
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case 3:
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pointerQuest = "quest/smuggle_pointer_illicit_3";
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break;
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case 4:
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pointerQuest = "quest/smuggle_pointer_illicit_4";
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break;
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case 5:
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pointerQuest = "quest/smuggle_pointer_illicit_5";
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break;
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default:
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break;
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}
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if (!groundquests.isQuestActive(player, pointerQuest))
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{
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groundquests.requestGrantQuest(player, pointerQuest, true);
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}
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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int generic_broker_2_tokenDI_frontMoney (obj_id player, obj_id npc)
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{
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return (smuggler.TIER_2_GENERIC_FRONT_COST);
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}
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int generic_broker_2_handleBranch3 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: If you're looking to do some more smuggling, you need to talk to one of my associates.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Associates? Please tell me who I need to contact.
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if (response == "s_16")
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{
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//-- [NOTE]
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if (generic_broker_2_condition__defaultCondition (player, npc))
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{
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generic_broker_2_action_givePointerQuest (player, npc);
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//-- NPC: Tell em I said you were OK.
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string_id message = new string_id (c_stringFile, "s_20");
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utils.removeScriptVar (player, "conversation.generic_broker_2.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: Not right now.
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if (response == "s_18")
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{
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//-- [NOTE]
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if (generic_broker_2_condition__defaultCondition (player, npc))
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{
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//-- NPC: Well the underworld has many contacts throughout the galaxy. If you ever need to be pointed in the right direction, come back and see me again.
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string_id message = new string_id (c_stringFile, "s_19");
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utils.removeScriptVar (player, "conversation.generic_broker_2.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int generic_broker_2_handleBranch6 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I have some merchandise that needs to be delivered fast. You want to make a quick buck?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Yes.
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if (response == "s_17")
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{
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//-- [NOTE]
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if (generic_broker_2_condition__defaultCondition (player, npc))
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{
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//-- NPC: I will need %DI credits front money before I hand over the goods.
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string_id message = new string_id (c_stringFile, "s_22");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: OK.
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boolean hasResponse0 = false;
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if (generic_broker_2_condition_hasMissionFunds (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: Not right now.
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boolean hasResponse1 = false;
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if (generic_broker_2_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_24");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_28");
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utils.setScriptVar (player, "conversation.generic_broker_2.branchId", 7);
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prose_package pp = new prose_package ();
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pp.stringId = message;
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pp.actor.set (player);
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pp.target.set (npc);
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pp.digitInteger = generic_broker_2_tokenDI_frontMoney (player, npc);
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npcSpeak (player, pp);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.generic_broker_2.branchId");
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prose_package pp = new prose_package ();
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pp.stringId = message;
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pp.actor.set (player);
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pp.target.set (npc);
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pp.digitInteger = generic_broker_2_tokenDI_frontMoney (player, npc);
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npcEndConversationWithMessage (player, pp);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: No.
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if (response == "s_32")
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{
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//-- [NOTE]
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if (generic_broker_2_condition__defaultCondition (player, npc))
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{
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//-- NPC: Ah well, your loss.
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string_id message = new string_id (c_stringFile, "s_34");
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utils.removeScriptVar (player, "conversation.generic_broker_2.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: I have some contraband I found.
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if (response == "s_36")
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{
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//-- [NOTE]
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if (!generic_broker_2_condition_hasMissionContraband (player, npc))
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{
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//-- NPC: Some of my associates deal with distribution of these items. You will need at least 5 to make enough for a shipment. When you have collected at least 5 of the same type, I will direct you to an associate that would be interested.
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string_id message = new string_id (c_stringFile, "s_38");
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utils.removeScriptVar (player, "conversation.generic_broker_2.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (generic_broker_2_condition_hasMissionContraband (player, npc))
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{
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//-- NPC: I see you have collected enough contraband. You will need to take it to one of my associates.
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string_id message = new string_id (c_stringFile, "s_40");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Who do I take the contraband to?
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boolean hasResponse0 = false;
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if (generic_broker_2_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: Not right now.
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boolean hasResponse1 = false;
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if (generic_broker_2_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_42");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_46");
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utils.setScriptVar (player, "conversation.generic_broker_2.branchId", 12);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.generic_broker_2.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int generic_broker_2_handleBranch7 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I will need %DI credits front money before I hand over the goods.
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//-- [RESPONSE NOTE]
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//-- PLAYER: OK.
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if (response == "s_24")
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{
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generic_broker_2_action_startGiveQuest (player, npc);
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//-- [NOTE]
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if (generic_broker_2_condition__defaultCondition (player, npc))
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{
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//-- NPC: You do not have much time. Good luck and watch your back!
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string_id message = new string_id (c_stringFile, "s_26");
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utils.removeScriptVar (player, "conversation.generic_broker_2.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: Not right now.
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if (response == "s_28")
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{
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//-- [NOTE]
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if (generic_broker_2_condition__defaultCondition (player, npc))
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{
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//-- NPC: Ah well, your loss.
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string_id message = new string_id (c_stringFile, "s_30");
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utils.removeScriptVar (player, "conversation.generic_broker_2.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int generic_broker_2_handleBranch12 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I see you have collected enough contraband. You will need to take it to one of my associates.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Who do I take the contraband to?
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if (response == "s_42")
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{
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//-- [NOTE]
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if (generic_broker_2_condition__defaultCondition (player, npc))
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{
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generic_broker_2_action_giveIllicitPointerQuest (player, npc);
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//-- NPC: Tell em I said you were ok.
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string_id message = new string_id (c_stringFile, "s_44");
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utils.removeScriptVar (player, "conversation.generic_broker_2.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: Not right now.
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if (response == "s_46")
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{
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//-- [NOTE]
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if (generic_broker_2_condition__defaultCondition (player, npc))
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{
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//-- NPC: Come back and talk to me when you're ready for this assignment.
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string_id message = new string_id (c_stringFile, "s_48");
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utils.removeScriptVar (player, "conversation.generic_broker_2.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isTangible (self)) || (isPlayer (self)))
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detachScript(self, "conversation.generic_broker_2");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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groundquests.sendSignal(player, "ogdenPointer");
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.generic_broker_2");
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return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
// Script Triggers
|
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// ======================================================================
|
|
|
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//-- This function should move to base_class.java
|
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
|
|
{
|
|
Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
|
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}
|
|
|
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// ----------------------------------------------------------------------
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|
|
|
trigger OnStartNpcConversation (obj_id player)
|
|
{
|
|
obj_id npc = self;
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|
|
|
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
|
|
return SCRIPT_OVERRIDE;
|
|
|
|
//-- [NOTE]
|
|
if (generic_broker_2_condition_isNonSmuggler (player, npc))
|
|
{
|
|
//-- NPC: We have nothing to discuss.
|
|
string_id message = new string_id (c_stringFile, "s_4");
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|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (generic_broker_2_condition_isDoingMission (player, npc))
|
|
{
|
|
//-- NPC: I see you currently have an assignment. My customers do not like to be kept waiting. Finish your current delivery and then come see me.
|
|
string_id message = new string_id (c_stringFile, "s_6");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (!generic_broker_2_condition_missionTierRequirement (player, npc))
|
|
{
|
|
//-- NPC: If you're looking to do some more smuggling, you need to talk to one of my associates.
|
|
string_id message = new string_id (c_stringFile, "s_8");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Associates? Please tell me who I need to contact.
|
|
boolean hasResponse0 = false;
|
|
if (generic_broker_2_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: Not right now.
|
|
boolean hasResponse1 = false;
|
|
if (generic_broker_2_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_16");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_18");
|
|
|
|
utils.setScriptVar (player, "conversation.generic_broker_2.branchId", 3);
|
|
|
|
npcStartConversation (player, npc, "generic_broker_2", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (generic_broker_2_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: I have some merchandise that needs to be delivered fast. You want to make a quick buck?
|
|
string_id message = new string_id (c_stringFile, "s_14");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Yes.
|
|
boolean hasResponse0 = false;
|
|
if (generic_broker_2_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: No.
|
|
boolean hasResponse1 = false;
|
|
if (generic_broker_2_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: I have some contraband I found.
|
|
boolean hasResponse2 = false;
|
|
if (generic_broker_2_condition_hasSomeContraband (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_17");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_32");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_36");
|
|
|
|
utils.setScriptVar (player, "conversation.generic_broker_2.branchId", 6);
|
|
|
|
npcStartConversation (player, npc, "generic_broker_2", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "generic_broker_2")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.generic_broker_2.branchId");
|
|
|
|
if (branchId == 3 && generic_broker_2_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 6 && generic_broker_2_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 7 && generic_broker_2_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 12 && generic_broker_2_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.generic_broker_2.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|