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dsrc/sku.0/sys.server/compiled/game/script/conversation/padawan_architect_01.script
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// ======================================================================
//
// padawan_architect_01.script
//
//
//
// Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.jedi_trials;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/padawan_architect_01";
// ======================================================================
// Script Conditions
// ======================================================================
boolean padawan_architect_01_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean padawan_architect_01_condition_isTrialPlayer (obj_id player, obj_id npc)
{
obj_id trialPlayer = getObjIdObjVar(npc, jedi_trials.PADAWAN_TRIAL_PLAYER_OBJVAR);
if ( player == trialPlayer )
{
string trialName = jedi_trials.getJediTrialName(player);
if ( trialName != null && trialName.equals("architect") )
{
return !hasObjVar(npc, "padawan_trials.playerFailed");
}
}
return false;
}
// ----------------------------------------------------------------------
boolean padawan_architect_01_condition_wasTargetEliminated (obj_id player, obj_id npc)
{
obj_id trialPlayer = getObjIdObjVar(npc, jedi_trials.PADAWAN_TRIAL_PLAYER_OBJVAR);
if ( player == trialPlayer )
{
return hasObjVar(player, "jedi_trials.padawan_trials.temp.killedTarget");
}
return false;
}
// ----------------------------------------------------------------------
boolean padawan_architect_01_condition_wasTargetSpokenTo (obj_id player, obj_id npc)
{
obj_id trialPlayer = getObjIdObjVar(npc, jedi_trials.PADAWAN_TRIAL_PLAYER_OBJVAR);
if ( player == trialPlayer )
{
if ( hasObjVar(player, "jedi_trials.padawan_trials.temp.spokeToTarget_01") )
{
if ( !hasObjVar(player, "jedi_trials.padawan_trials.temp.killedTarget") )
{
return true;
}
}
}
return false;
}
// ----------------------------------------------------------------------
boolean padawan_architect_01_condition_isOnNextStep (obj_id player, obj_id npc)
{
obj_id trialPlayer = getObjIdObjVar(npc, jedi_trials.PADAWAN_TRIAL_PLAYER_OBJVAR);
if ( player == trialPlayer )
{
return hasObjVar(player, "jedi_trials.padawan_trials.temp.acceptedTask");
}
return false;
}
// ----------------------------------------------------------------------
boolean padawan_architect_01_condition_completedSuccess (obj_id player, obj_id npc)
{
obj_id trialPlayer = getObjIdObjVar(npc, jedi_trials.PADAWAN_TRIAL_PLAYER_OBJVAR);
if ( player == trialPlayer )
{
string trialName = jedi_trials.getJediTrialName(player);
if ( trialName != null && !trialName.equals("architect") )
{
return hasObjVar(npc, "padawan_trials.playerSucceeded");
}
}
return false;
}
// ======================================================================
// Script Actions
// ======================================================================
void padawan_architect_01_action_questFailure (obj_id player, obj_id npc)
{
setObjVar(npc, "padawan_trials.playerFailed", true);
messageTo(player, "handleQuestFailure", null, 1, false);
return;
}
// ----------------------------------------------------------------------
void padawan_architect_01_action_questSuccess (obj_id player, obj_id npc)
{
setObjVar(npc, "padawan_trials.playerSucceeded", true);
messageTo(player, "handleTrialComplete", null, 1, false);
return;
}
// ----------------------------------------------------------------------
void padawan_architect_01_action_sendToNextNpc (obj_id player, obj_id npc)
{
setObjVar(npc, "padawan_trials.playerAccepted", true);
setObjVar(player, "jedi_trials.padawan_trials.temp.acceptedTask", true);
messageTo(player, "handleSetSecondLoc", null, 1, false);
return;
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int padawan_architect_01_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE] After the player has spoken to, or killed the Jawa family.
//-- NPC: Is the area cleared?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, it is. I'm proud to say that the gungan claiming to own the land is dead.
if (response == "s_f0d9878f")
{
//-- [NOTE] Quest Failed.
if (padawan_architect_01_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "laugh_cackle");
padawan_architect_01_action_questFailure (player, npc);
//-- NPC: I'm glad to hear that, construction can now begin. Thank you for your hard work.
string_id message = new string_id (c_stringFile, "s_50bf04b1");
utils.removeScriptVar (player, "conversation.padawan_architect_01.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: That land already has an owner. You have no right to take it from them.
if (response == "s_88ac3394")
{
//-- [NOTE]
if (padawan_architect_01_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "shake_head_disgust");
padawan_architect_01_action_questSuccess (player, npc);
//-- NPC: An owner?! That family may occupy that land, but I am it's owner. Your sympathy is sickening.
string_id message = new string_id (c_stringFile, "s_8bf180e7");
utils.removeScriptVar (player, "conversation.padawan_architect_01.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int padawan_architect_01_handleBranch5 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE] Padawan quest text.
//-- NPC: I have a quick job for you friend.
//-- [RESPONSE NOTE]
//-- PLAYER: Sure, I'd be happy to help.
if (response == "s_a1ef941b")
{
doAnimationAction (player, "nod_head_once");
//-- [NOTE]
if (padawan_architect_01_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "pose_proudly");
padawan_architect_01_action_sendToNextNpc (player, npc);
//-- NPC: Excellent, thank you very much. I do appreciate this. Here is a waypoint to the location I need you to scout out. Please remove any squatters who are loitering there.
string_id message = new string_id (c_stringFile, "s_ea2c487d");
utils.removeScriptVar (player, "conversation.padawan_architect_01.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Stop! I'm not interested in your petty little problems.
if (response == "s_cc9db25e")
{
doAnimationAction (player, "slow_down");
padawan_architect_01_action_questFailure (player, npc);
//-- [NOTE]
if (padawan_architect_01_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "wave_finger_warning");
padawan_architect_01_action_questFailure (player, npc);
//-- NPC: Wha... if you do not wish to help, then so be it. But there is no call for being rude.
string_id message = new string_id (c_stringFile, "s_f2d3daf1");
utils.removeScriptVar (player, "conversation.padawan_architect_01.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.padawan_architect_01");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.padawan_architect_01");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (padawan_architect_01_condition_completedSuccess (player, npc))
{
//-- NPC: Bah... I'll just find someone else who can clear that land for me. Leave me alone.
string_id message = new string_id (c_stringFile, "s_ac5709b0");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE] After the player has spoken to, or killed the Jawa family.
if (padawan_architect_01_condition_isOnNextStep (player, npc))
{
//-- NPC: Is the area cleared?
string_id message = new string_id (c_stringFile, "s_91e6aa00");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, it is. I'm proud to say that the gungan claiming to own the land is dead.
boolean hasResponse0 = false;
if (padawan_architect_01_condition_wasTargetEliminated (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: That land already has an owner. You have no right to take it from them.
boolean hasResponse1 = false;
if (padawan_architect_01_condition_wasTargetSpokenTo (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_f0d9878f");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_88ac3394");
utils.setScriptVar (player, "conversation.padawan_architect_01.branchId", 2);
npcStartConversation (player, npc, "padawan_architect_01", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE] Padawan quest text.
if (padawan_architect_01_condition_isTrialPlayer (player, npc))
{
doAnimationAction (npc, "beckon");
//-- NPC: I have a quick job for you friend.
string_id message = new string_id (c_stringFile, "s_7637308a");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Sure, I'd be happy to help.
boolean hasResponse0 = false;
if (padawan_architect_01_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Stop! I'm not interested in your petty little problems.
boolean hasResponse1 = false;
if (padawan_architect_01_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_a1ef941b");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_cc9db25e");
utils.setScriptVar (player, "conversation.padawan_architect_01.branchId", 5);
npcStartConversation (player, npc, "padawan_architect_01", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (padawan_architect_01_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "check_wrist_device");
//-- NPC: Sorry friend... can't talk. I'm losing money every day we fail to begin construction.
string_id message = new string_id (c_stringFile, "s_25d34a1e");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "padawan_architect_01")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.padawan_architect_01.branchId");
if (branchId == 2 && padawan_architect_01_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 5 && padawan_architect_01_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.padawan_architect_01.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================