mirror of
https://github.com/SWG-Source/dsrc.git
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1272 lines
35 KiB
Plaintext
1272 lines
35 KiB
Plaintext
/**********************************************************************
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* Title: structure.scriptlib
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* Description: player structure script library
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**********************************************************************/
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/***** INCLUDES ********************************************************/
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include library.skill;
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include library.utils;
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include library.list;
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include library.datatable;
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/***** CONSTANTS *******************************************************/
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//generic templates
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const string TEMPLATE_DEED = "object/intangible/deed/deed.iff";
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const string TEMPLATE_CELL = "object/cell/cell.iff";
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//slot string defs
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const string SLOT_GENERAL_INVENTORY = "";
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//CELL DEFINITIONS
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const string CELLNAME_FOYER = "foyer";
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const string CELLNAME_SPAWN = "spawn";
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//objvar defs
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const string VAR_DEED_SCRIPTS = "script_names";
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const string VAR_PLAYER_HOME = "home";
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//SCRIPT DEFINES
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const string SCRIPT_DEED = "structure.deed.deed";
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const string SCRIPT_BASE_STRUCTURE = "structure.base.base_structure";
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const string SCRIPT_TURNSTILE = "structure.base.turnstile";
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//STRING ID
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const string_id SID_CLONING_FACILITY = new string_id("building_name","cloning_facility");
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//DATATABLES
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const string WORLD_DELTA = "WORLD_DELTA";
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const string DATATABLE_STRUCTURE_VERSION = "datatables/structure/structure_version.iff";
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const string DATATABLE_COL_STRUCTURE = "STRUCTURE";
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const string DATATABLE_COL_SCRIPT = "SCRIPT";
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const string DATATABLE_COL_VERSION_TERMINAL = "VERSION_TERMINAL";
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const string DATATABLE_COL_VERSION_SPAWN = "VERSION_SPAWN";
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const string DATATABLE_COL_TUBES = "TUBES";
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//CONSTANTS FOR FACILITY TERMINALS DATATABLE
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//const string DATATABLE_COL_STRUCTURE = "STRUCTURE"; //commented out due to dupe
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const string DATATABLE_COL_X = "X";
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const string DATATABLE_COL_Y = "Y";
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const string DATATABLE_COL_Z = "Z";
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const string DATATABLE_COL_CELL = "CELL";
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const string DATATABLE_COL_HEADING = "HEADING";
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const string DATATABLE_COL_TERMINAL = "TERMINAL";
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//STRUCTURE OBJVAR CONSTANTS
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const string VAR_FACTION = "faction";
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const string VAR_STRUCTURE_BASE = "structure";
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const string VAR_STRUCTURE_TERMINALS = "structure.terminals";
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const string VAR_STRUCTURE_VERSION_SPAWN = "structure.version.spawn";
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const string VAR_STRUCTURE_VERSION_TERMINAL = "structure.version.terminal";
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const string VAR_STRUCTURE_LEVEL_CURRENT = "structure.level.current";
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const string VAR_STRUCTURE_LEVEL_DESIRE = "structure.level.desired";
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//const string VAR_TURNSTILE_STATE = "structure.turnstile.state";
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//CONSTANTS FOR STRUCTURE INTERIOR SPAWNING
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const int DEFAULT_THRESHOLD = 10;
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const string VAR_SPAWN_BASE = "structure.spawn";
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//binary switches for spawns
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const int SWITCHLIST_STATIC = 0; //starting bit for static spawn switches
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const int SWITCHLIST_AMBIENT = 16; //starting bit for ambient spawn switches
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const string VAR_SPAWN_SWITCHES_BASE = "structure.spawn.switches";
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const string VAR_SPAWN_SWITCHES_CURRENT = "structure.spawn.switches.current"; //int
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const string VAR_SPAWN_SWITCHES_DESIRED = "structure.spawn.switches.desired"; //int
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//spawn queue data
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const string VAR_SPAWN_QUEUE_BASE = "structure.spawn.queue";
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const string VAR_SPAWN_QUEUE_LOAD_BASE = "structure.spawn.queue.load";
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const string VAR_SPAWN_QUEUE_LOAD_HI = "structure.spawn.queue.load.hi";
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const string VAR_SPAWN_QUEUE_LOAD_LOW = "structure.spawn.queue.load.low";
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const string VAR_SPAWN_QUEUE_BOXED = "structure.spawn.queue.boxed";
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const string VAR_SPAWN_QUEUE_UNLOAD = "structure.spawn.queue.unload";
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//lists of current AI spawns
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const string VAR_SPAWN_CURRENT_BASE = "structure.spawn.current";
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const string VAR_SPAWN_CURRENT_STATIC = "structure.spawn.current.static"; //these act just like terminals
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const string VAR_SPAWN_CURRENT_AMBIENT = "structure.spawn.current.ambient"; //these act like exterior spawns
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//population counts
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const string VAR_SPAWN_POPULATION_BASE = "structure.spawn.population";
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const string VAR_SPAWN_POPULATION_PLAYER = "structure.spawn.population.player"; //number of players in building
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const string VAR_SPAWN_POPULATION_THRESHOLD = "structure.spawn.population.threshold"; //total number of objects for building
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//CONSTANTS FOR FACILITY INTERIOR SPAWN DATATABLE
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//const string DATATABLE_COL_STRUCTURE = "STRUCTURE"; //commented out due to dupe
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//const string DATATABLE_COL_X = "X"; //destination X
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//const string DATATABLE_COL_Y = "Y"; //destination Y
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//const string DATATABLE_COL_Z = "Z"; //destination Z
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//const string DATATABLE_COL_CELL = "CELL"; //destination CELL
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//const string DATATABLE_COL_HEADING = "HEADING"; //destination HEADING
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const string DATATABLE_COL_SPAWN = "SPAWN"; //creature template to spawn - null = random template selection
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const string DATATABLE_COL_SKILL_TEMPLATES = "SKILL_TEMPLATES"; //comma-delimited skill templates - see skill.scriptlib
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const string DATATABLE_COL_SCRIPTS = "SCRIPTS"; //comma-delimited scripts to be applied to object
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//SPAWN DATATABLES
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const string DATATABLE_CLONING_FACILITY_SPAWN = "datatables/structure/municipal/cloning_facility_spawn.iff";
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//OTHER DATATABLES
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const string DATATABLE_CLONING_FACILITY_RESPAWN = "datatables/structure/municipal/cloning_facility_respawn.iff";
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//COLUMN NAMES: STRUCTURE X Y Z CELL HEADING
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//TERMINAL CONSTANTS
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const string VAR_TERMINAL_HEADING = "intendedHeading";
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//MESSAGEHANDLERs
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const string HANDLER_REGISTER_CLONING_FACILITY = "handleRegisterCloningFacility";
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//SPAWN BIT DEFINES
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//FILLER BUILDING CITY SPAWN DEFINES
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const string DATATABLE_FILLER_BASE = "datatables/spawning/filler/";
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const string DATATABLE_FILLER_SPAWN_ENDING = "_filler_spawn.iff";
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const string DATATABLE_FILLER_EGG_ENDING = "_filler_egg.iff";
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const string DATATABLE_COL_TEMPLATE = "TEMPLATE";
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const string DATATABLE_COL_IDX = "IDX";
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const string DICT_TEMPLATE = "template";
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const string DICT_IDX = "idx";
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const string DICT_LOC = "loc";
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const string VAR_FILLER_SPAWN_BASE = "fillerSpawn";
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const string VAR_FILLER_SPAWN_CURRENT_BASE = "fillerSpawn.current";
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const string VAR_FILLER_SPAWN_CURRENT_EGG = "fillerSpawn.current.egg";
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const string VAR_FILLER_SPAWN_CURRENT_LOC = "fillerSpawn.current.loc";
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const string HANDLER_CLEANUP_SELF = "handleCleanupSelf";
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/***** FUNCTIONS *******************************************************/
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/***** GENERAL FUNCTIONS *******************************************************/
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/*****************************************************************
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* @brief gets the building obj_id for the designated object
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*
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* @param obj_id target
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*
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* @return obj_id; null on error or no container
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******************************************************************/
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obj_id getContainingBuilding(obj_id target)
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{
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if ( target == null )
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return null;
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obj_id topMost = getTopMostContainer(target);
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if ( (topMost == target) || (topMost == null) )
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return null;
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return topMost;
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}
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/*****************************************************************
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* @brief determines if target object is inside something...
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*
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* @param obj_id target
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*
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* @return boolean
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******************************************************************/
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boolean isInside(obj_id target)
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{
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if ( target == null )
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return false;
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obj_id topMost = getTopMostContainer(target);
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if ( (topMost == target) || (topMost == null) )
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return false;
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return true;
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}
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/*****************************************************************
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* @brief returns the name of a randomly selected cell inside the
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* specified structure
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*
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* @param obj_id structure
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*
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* @return obj_id; null on error
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******************************************************************/
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string getRandomCell(obj_id structure)
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{
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if ( (structure == null) || (structure == obj_id.NULL_ID) )
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{
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return "";
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}
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string[] cellNames = getCellNames(structure);
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if ( (cellNames == null) || (cellNames.length == 0) )
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{
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return "";
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}
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else
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{
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int idx = rand(0, cellNames.length - 1);
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string cellName = cellNames[idx];
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if ( !cellName.equals("") )
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{
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return cellName;
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}
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}
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return "";
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}
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/*****************************************************************
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* @brief returns the obj_id of a randomly selected cell inside the
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* specified structure
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*
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* @param obj_id structure
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*
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* @return obj_id; null on error
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******************************************************************/
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obj_id getRandomCellId(obj_id structure)
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{
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if ( (structure == null) || (structure == obj_id.NULL_ID) )
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{
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return null;
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}
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string[] cellNames = getCellNames(structure);
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if ( (cellNames == null) || (cellNames.length == 0) )
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{
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return null;
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}
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else
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{
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int idx = rand(0, cellNames.length - 1);
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string cellName = cellNames[idx];
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if ( !cellName.equals("") )
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{
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obj_id cellId = getCellId(structure, cellName);
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if ( (cellId == null) || (cellId == obj_id.NULL_ID) )
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{
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}
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else
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{
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return cellId;
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}
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}
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}
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return null;
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}
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/*****************************************************************
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* @brief returns the obj_id of a randomly selected cell inside the
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* specified structure
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*
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* @param obj_id structure
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*
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* @return obj_id; null on error
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******************************************************************/
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location getRandomLocationInStructure(obj_id structure)
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{
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if ( (structure == null) || (structure == obj_id.NULL_ID) )
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{
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return null;
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}
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string cellName = getRandomCell(structure);
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if ( !cellName.equals("") )
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{
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return getGoodLocation(structure, cellName);
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}
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return null;
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}
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/*****************************************************************
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* @brief gets the facilities version data and returns the latest rev
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*
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* @param obj_id facility
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*
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* @return int; -1 on error
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******************************************************************/
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int getFacilityVersion(obj_id facility, string scriptName, string columnName)
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{
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if ( (facility == null) || (scriptName.equals("")) || (columnName.equals("")) )
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return -1;
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string facilityTemplate = getTemplateName(facility);
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string[] tpfs = dataTableGetStringColumn(DATATABLE_STRUCTURE_VERSION, DATATABLE_COL_STRUCTURE);
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if ( (tpfs != null) && (tpfs.length > 0) )
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{
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for ( int i = 0; i < tpfs.length; i++ )
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{
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if ( tpfs[i].equals(facilityTemplate) )
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{
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string dataScript = dataTableGetString(DATATABLE_STRUCTURE_VERSION, i, DATATABLE_COL_SCRIPT);
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if ( dataScript.equals(scriptName) )
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{
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return dataTableGetInt(DATATABLE_STRUCTURE_VERSION, i, columnName);
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}
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}
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}
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}
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LOG("structure", "WARNING: getFacilityVersion error: unable to locate entry for passed params");
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LOG("structure", "facility = " + facility + " template = " + facilityTemplate);
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LOG("structure", "script = " + scriptName + " col = " + columnName);
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return -1;
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}
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/*****************************************************************
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* @brief gets the facilities TERMINAL version data and returns the latest rev
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*
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* @param obj_id facility
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*
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* @return int; -1 on error
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******************************************************************/
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int getFacilityTerminalVersion(obj_id facility, string scriptName)
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{
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if ( (facility == null) || (scriptName.equals("")) )
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return -1;
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return getFacilityVersion(facility, scriptName, DATATABLE_COL_VERSION_TERMINAL);
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}
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/*****************************************************************
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* @brief gets the facilities SPAWN version data and returns the latest rev
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*
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* @param obj_id facility
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*
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* @return int; -1 on error
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******************************************************************/
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int getFacilitySpawnVersion(obj_id facility, string scriptName)
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{
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if ( (facility == null) || (scriptName.equals("")) )
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return -1;
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return getFacilityVersion(facility, scriptName, DATATABLE_COL_VERSION_SPAWN);
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}
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/*****************************************************************
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* @brief gets the facilities TERMINAL version data and returns the latest rev
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*
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* @param obj_id facility
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*
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* @return int; -1 on error
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******************************************************************/
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boolean isCurrentTerminalVersion(obj_id facility, string scriptName)
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{
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if ( (facility == null) || (scriptName.equals("")) )
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return false;
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int current = getIntObjVar(facility, VAR_STRUCTURE_VERSION_TERMINAL);
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int latest = getFacilityTerminalVersion(facility, scriptName);
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if ( current >= latest )
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{
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return true;
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}
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return false;
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}
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/*****************************************************************
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* @brief gets the facilities SPAWN version data and returns the latest rev
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*
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* @param obj_id facility
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*
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* @return int; -1 on error
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******************************************************************/
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boolean isCurrentSpawnVersion(obj_id facility, string scriptName)
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{
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if ( (facility == null) || (scriptName.equals("")) )
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return false;
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int current = getIntObjVar(facility, VAR_STRUCTURE_VERSION_SPAWN);
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int latest = getFacilitySpawnVersion(facility, scriptName);
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if ( current >= latest )
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{
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return true;
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}
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return false;
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}
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/*****************************************************************
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* @brief gets an obj_id list of players in a specified structure
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*
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* @param obj_id facility
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*
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* @return obj_id[]; null on error
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******************************************************************/
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obj_id[] getPlayersInStructure(obj_id facility)
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{
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if ( facility == null )
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{
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return null;
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}
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resizeable obj_id[] cells = new obj_id[0];
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switch (getContainerType(facility))
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{
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case 0: //CT_none
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break;
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case 1: //CT_slotted
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obj_id[] contents = getContents(facility);
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if ( (contents == null) || (contents.length == 0) )
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{
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return null;
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}
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for ( int i = 0; i < contents.length; i++ )
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{
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if ( getTemplateName(contents[i]).equals(TEMPLATE_CELL) )
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{
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cells = utils.addElement(cells, contents[i]);
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}
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}
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break;
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case 2: //CT_volume //This kind of container can hold tangible objects
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case 3: //CT_volumeIntangible //This kind of container can hold intangible objects
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case 4: //CT_volumeGeneric //This kind of container can hold any object tangible or not.
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default:
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break;
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}
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if ( (cells == null) || (cells.length == 0) )
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{
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return null;
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}
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obj_id[] cellsArray = cells;
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resizeable obj_id[] players = new obj_id[0];
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for ( int i = 0; i < cellsArray.length; i++ )
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{
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obj_id[] cellContents = getContents(cellsArray[i]);
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if ( (cellContents == null) || (cellContents.length == 0) )
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{
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//skip this
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}
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else
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{
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for ( int n = 0; n < cellContents.length; n++ )
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{
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if ( isPlayer(cellContents[n]) )
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{
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players = utils.addElement(players, cellContents[n]);
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}
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}
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}
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}
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if ( (players == null) || (players.length == 0) )
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{
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return null;
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}
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else
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{
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return players;
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}
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}
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/***** OWNERSHIP FUNCTIONS *******************************************************/
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/*****************************************************************
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* @brief adds a coowner to a structure's coowner list
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*
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* @param obj_id structure
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* @param obj_id owner
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* @param obj_id player
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*
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* @return boolean; false on error
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******************************************************************/
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boolean addStructureCoOwner(obj_id structure, obj_id owner, obj_id player)
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{
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if ( (structure == null) || (owner == null) || (player == null) )
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return false;
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//validate permissions here
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boolean isHouse = false;
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//if structure = player house
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// * set isHouse = true
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if ( hasObjVar(structure, utils.VAR_COOWNERS) )
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{
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resizeable obj_id[] coowners = getResizeableObjIdArrayObjVar(structure, utils.VAR_COOWNERS);
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if ( (coowners == null) || (coowners.length == 0) )
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{
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removeObjVar(structure, utils.VAR_COOWNERS);
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return addStructureCoOwner(structure, owner, player);
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}
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coowners = utils.addElement(coowners, player);
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if ( (coowners != null) && (coowners.length > 0) )
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{
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setObjVar(structure, utils.VAR_COOWNERS, coowners);
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if ( isHouse )
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{
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setObjVar(player, VAR_PLAYER_HOME, structure);
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|
}
|
|
|
|
//mail owner about addition
|
|
|
|
//mail original residents (coowners) about addition
|
|
|
|
//mail new coowner (player) confirmation
|
|
|
|
return true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
obj_id[] newCoOwners = new obj_id[1];
|
|
newCoOwners[0] = player;
|
|
if ( (newCoOwners != null) && (newCoOwners.length > 0) )
|
|
{
|
|
setObjVar(structure, utils.VAR_COOWNERS, newCoOwners);
|
|
if ( isHouse )
|
|
{
|
|
setObjVar(player, VAR_PLAYER_HOME, structure);
|
|
}
|
|
|
|
//mail owner about addition
|
|
|
|
//mail new coowner (player) confirmation
|
|
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*****************************************************************
|
|
* @brief removes a coowner from the coowner list
|
|
*
|
|
* @param obj_id structure
|
|
* @param obj_id owner
|
|
* @param obj_id player
|
|
*
|
|
* @return boolean; false on error
|
|
******************************************************************/
|
|
boolean removeStructureCoOwner(obj_id structure, obj_id owner, obj_id player)
|
|
{
|
|
if ( (structure == null) || (owner == null) || (player == null) )
|
|
return false;
|
|
|
|
//validate permissions here
|
|
|
|
boolean isHouse = false;
|
|
//if structure = player house
|
|
// * set isHouse = true
|
|
|
|
if ( hasObjVar(structure, utils.VAR_COOWNERS) )
|
|
{
|
|
resizeable obj_id[] coowners = getResizeableObjIdArrayObjVar(structure, utils.VAR_COOWNERS);
|
|
if ( (coowners == null) || (coowners.length == 0) )
|
|
{
|
|
removeObjVar(structure, utils.VAR_COOWNERS);
|
|
return false;
|
|
}
|
|
if ( !utils.isElementInArray(coowners, player) )
|
|
{
|
|
return false; //trying to remove obj_id that is not in list...
|
|
}
|
|
coowners = utils.removeElement(coowners, player);
|
|
|
|
if ( (coowners == null) || (coowners.length == 0) )
|
|
{
|
|
removeObjVar(structure, utils.VAR_COOWNERS);
|
|
}
|
|
else
|
|
{
|
|
setObjVar(structure, utils.VAR_COOWNERS, coowners);
|
|
}
|
|
|
|
if ( isHouse )
|
|
{
|
|
//extract all "player" owned items from the house
|
|
|
|
//create special "ejected trunk" in front yard
|
|
|
|
//declare "player" owner of trunk
|
|
|
|
//pclib.msgRemoveObjVar(player, VAR_PLAYER_HOME);
|
|
}
|
|
|
|
//email player that they have been booted
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/***** DEED FUNCTIONS *******************************************************/
|
|
/*****************************************************************
|
|
* @brief packs a structure into a deed
|
|
*
|
|
* @param obj_id owner
|
|
* @param obj_id building
|
|
*
|
|
* @return obj_id of the new deed; null on error
|
|
******************************************************************/
|
|
obj_id packStructureToDeed(obj_id owner, obj_id building)
|
|
{
|
|
if ( (owner == null) || (building == null) )
|
|
return null;
|
|
|
|
//validate that target is a building or installation
|
|
|
|
//validate that owner is target's owner
|
|
|
|
obj_id deed = createObject(TEMPLATE_DEED, owner, SLOT_GENERAL_INVENTORY);
|
|
|
|
if ( putIn(building, deed) )
|
|
{
|
|
return deed;
|
|
}
|
|
|
|
destroyObject(deed); //failed to pack the structure - nuke the deed
|
|
return null;
|
|
}
|
|
|
|
/*****************************************************************
|
|
* @brief unpacks a structure from a deed
|
|
*
|
|
* @param obj_id owner
|
|
* @param obj_id deed
|
|
*
|
|
* @return obj_id of the placed structure; null on error
|
|
******************************************************************/
|
|
obj_id unpackStructureFromDeed(obj_id owner, obj_id deed)
|
|
{
|
|
if ( (owner == null) || (deed == null) )
|
|
return null;
|
|
|
|
obj_id[] contents = getContents(deed);
|
|
|
|
if ( (contents == null) || (contents.length != 1) )
|
|
return null; //should only contain 1 object: a structure
|
|
|
|
// validate contents[0] is a building or installation
|
|
obj_id building = contents[0];
|
|
|
|
//validate that building has no owner or that "owner" is already building owner
|
|
|
|
// call structure placement UI
|
|
|
|
// START HACK!!
|
|
if ( setLocation(building, getLocation(owner)) )
|
|
{
|
|
destroyObject(deed); //no longer needed
|
|
return building;
|
|
}
|
|
//END HACK!!
|
|
|
|
return null; //unpack failed...
|
|
}
|
|
|
|
/***** TERMINAL FUNCTIONS *******************************************************/
|
|
/*****************************************************************
|
|
* @brief creates and registers terminals for the facility
|
|
*
|
|
* @param obj_id facility
|
|
*
|
|
* @return boolean; false on error
|
|
*****************************************************************/
|
|
boolean createStructureTerminals(obj_id facility, string scriptName, string datatable)
|
|
{
|
|
if ( !isIdValid(facility) || datatable == null || datatable.equals("") )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
obj_id[] terminals = createStructureTerminals(facility, datatable);
|
|
if ( (terminals == null) || (terminals.length == 0) )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
obj_id[] createStructureTerminals(obj_id facility, string datatable)
|
|
{
|
|
if ( !isIdValid(facility) || datatable == null || datatable.equals("") )
|
|
return null;
|
|
|
|
LOG("structureTerminal","******************* FACILITY = " + facility + " *****************");
|
|
|
|
string facilityTemplate = getTemplateName(facility);
|
|
|
|
float fYaw = getYaw(facility);
|
|
LOG("structureTerminal","fYaw = " + fYaw);
|
|
|
|
string sceneName = getCurrentSceneName();
|
|
|
|
int numRows = dataTableGetNumRows(datatable);
|
|
|
|
resizeable obj_id[] terminals = new obj_id[0];
|
|
for ( int i = 0; i < numRows; i++ )
|
|
{
|
|
string buildingTemplate = dataTableGetString(datatable, i, DATATABLE_COL_STRUCTURE);
|
|
if ( buildingTemplate.equals(facilityTemplate) )
|
|
{
|
|
dictionary item = dataTableGetRow(datatable, i);
|
|
|
|
string TEMPLATE = item.getString(DATATABLE_COL_TERMINAL);
|
|
|
|
if(TEMPLATE == null || TEMPLATE.equals(""))
|
|
continue;
|
|
|
|
float X = item.getFloat(DATATABLE_COL_X);
|
|
float Y = item.getFloat(DATATABLE_COL_Y);
|
|
float Z = item.getFloat(DATATABLE_COL_Z);
|
|
float relativeHeading = item.getFloat(DATATABLE_COL_HEADING);
|
|
|
|
string CELL_NAME = item.getString(DATATABLE_COL_CELL);
|
|
obj_id CELL_ID = obj_id.NULL_ID;
|
|
|
|
LOG("structureTerminal","retrieved terminal data...");
|
|
LOG("structureTerminal","loc = " + X + ", " + Y + ". " + Z + " H = " + relativeHeading + " cell = " + CELL_NAME);
|
|
|
|
if ( CELL_NAME.equals(WORLD_DELTA) )
|
|
{
|
|
//this entry wants to set the terminal in the world with a delta from building loc
|
|
//debugSpeakMsg(facility, "attempting to place a terminal using WORLD_DELTA!");
|
|
}
|
|
else
|
|
{
|
|
CELL_ID = getCellId(facility, CELL_NAME);
|
|
}
|
|
|
|
if ( CELL_ID == null )
|
|
{
|
|
LOG("structure", "datatable " + datatable + " has a bad cell name");
|
|
}
|
|
else
|
|
{
|
|
obj_id terminal_id = obj_id.NULL_ID;
|
|
location spot = new location(X, Y, Z, sceneName, CELL_ID);
|
|
|
|
float HEADING = relativeHeading;
|
|
|
|
if ( CELL_ID == obj_id.NULL_ID )
|
|
{
|
|
LOG("structureTerminal","creating terminal in world space");
|
|
location fLoc = getLocation(facility);
|
|
LOG("structureTerminal","coordinates of facility are: " + fLoc.x + " " + fLoc.y + " " + fLoc.z + ".");
|
|
spot = new location(fLoc.x + X, fLoc.y + Y, fLoc.z + Z, sceneName, CELL_ID);
|
|
LOG("structureTerminal","coordinates of spot are: " + spot.x + " " + spot.y + " " + spot.z + ".");
|
|
|
|
if ( fYaw != 0 )
|
|
{
|
|
LOG("structureTerminal","translating coordinates to rotated location");
|
|
spot = utils.rotatePointXZ(fLoc, spot, fYaw);
|
|
LOG("structureTerminal","coordinates of new spot are: " + spot.x + " " + spot.y + " " + spot.z + ".");
|
|
|
|
LOG("structureTerminal","correcting relative heading...");
|
|
/************ correct heading ***********/
|
|
HEADING -= (90 - fYaw);
|
|
}
|
|
LOG("structureTerminal","Creating new terminal at: " + spot.x + " " + spot.y + " " + spot.z + ".");
|
|
terminal_id = createObject(TEMPLATE, spot);
|
|
}
|
|
else
|
|
{
|
|
LOG("structureTerminal","creating terminal in CELL (" + CELL_ID + ") space");
|
|
terminal_id = createObjectInCell(TEMPLATE, facility, CELL_NAME, spot);
|
|
}
|
|
|
|
if ( (terminal_id != null) && (terminal_id != obj_id.NULL_ID) )
|
|
{
|
|
//rotate it!
|
|
LOG("structureTerminal","rotating terminal to heading = " + HEADING);
|
|
setYaw(terminal_id, HEADING);
|
|
|
|
terminals = utils.addElement(terminals, terminal_id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( (terminals == null) || (terminals.length == 0) )
|
|
return null;
|
|
|
|
return utils.toStaticObjIdArray(terminals);
|
|
}
|
|
|
|
|
|
/*****************************************************************
|
|
* @brief destroys and unregisters terminals for the facility
|
|
*
|
|
* @param obj_id facility
|
|
*
|
|
* @return boolean; false on error
|
|
*****************************************************************/
|
|
boolean destroyStructureTerminals(obj_id facility)
|
|
{
|
|
if ( facility == null )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
//remove terminals
|
|
obj_id[] terminals = getObjIdArrayObjVar(facility, VAR_STRUCTURE_TERMINALS);
|
|
if ( (terminals == null) || (terminals.length == 0) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
for ( int i = 0; i < terminals.length; i++ )
|
|
{
|
|
destroyObject(terminals[i]);
|
|
}
|
|
|
|
//unregister terminals
|
|
removeObjVar(facility, VAR_STRUCTURE_TERMINALS);
|
|
return true;
|
|
}
|
|
|
|
/***** STRUCTURE INTERIOR SPAWN FUNCTIONS ************************************************/
|
|
boolean initializeStructureInteriorSpawn(obj_id facility)
|
|
{
|
|
if ( facility == null )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if ( hasObjVar(facility, VAR_SPAWN_CURRENT_BASE) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
setObjVar(facility, VAR_SPAWN_SWITCHES_CURRENT, 0);
|
|
setObjVar(facility, VAR_SPAWN_SWITCHES_DESIRED, 0);
|
|
|
|
obj_id[] players = getPlayersInStructure(facility);
|
|
if ( (players == null) || (players.length == 0) )
|
|
{
|
|
setObjVar(facility, VAR_SPAWN_POPULATION_PLAYER, 0);
|
|
}
|
|
else
|
|
{
|
|
setObjVar(facility, VAR_SPAWN_POPULATION_PLAYER, players.length);
|
|
}
|
|
|
|
if ( !hasObjVar(facility, VAR_SPAWN_POPULATION_THRESHOLD) )
|
|
{
|
|
setObjVar(facility, VAR_SPAWN_POPULATION_THRESHOLD, DEFAULT_THRESHOLD);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*****************************************************************
|
|
* @brief returns the switch state
|
|
*
|
|
* @param obj_id facility
|
|
*
|
|
* @return int; -1 on error
|
|
*****************************************************************/
|
|
int getSpawnSwitchState(obj_id facility, int idx)
|
|
{
|
|
if ( facility != null )
|
|
{
|
|
if ( hasObjVar(facility, VAR_SPAWN_SWITCHES_CURRENT) )
|
|
{
|
|
if ( (idx >=0) && (idx < utils.BIT_LIST_SIZE) )
|
|
{
|
|
int switches = getIntObjVar(facility, VAR_SPAWN_SWITCHES_CURRENT);
|
|
if ( utils.checkBit(switches, idx) )
|
|
{
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
/*****************************************************************
|
|
* @brief attempts to set the spawn switch state
|
|
*
|
|
* @param obj_id facility
|
|
*
|
|
* @return boolean; false on error
|
|
*****************************************************************/
|
|
boolean setSpawnSwitchState(obj_id facility, int idx, boolean setActive)
|
|
{
|
|
if ( facility != null )
|
|
{
|
|
if ( hasObjVar(facility, VAR_SPAWN_SWITCHES_CURRENT) )
|
|
{
|
|
if ( (idx >=0) && (idx < utils.BIT_LIST_SIZE) )
|
|
{
|
|
int switches = getIntObjVar(facility, VAR_SPAWN_SWITCHES_CURRENT);
|
|
if ( setActive )
|
|
{
|
|
switches = utils.setBit(switches, idx);
|
|
}
|
|
else
|
|
{
|
|
switches = utils.clearBit(switches, idx);
|
|
}
|
|
return setObjVar(facility, VAR_SPAWN_SWITCHES_CURRENT, switches);
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/***** FILLER BUILDING FUNCTIONS *******************************************************/
|
|
/*****************************************************************
|
|
* @brief creates filler spawns relative to the building if necessary
|
|
*
|
|
* @param obj_id building
|
|
*
|
|
* @return boolean; false on error
|
|
*****************************************************************/
|
|
boolean resetFillerSpawns(obj_id building)
|
|
{
|
|
LOG("FILLER_BUILDING", "resetFillerSpawns: entered!");
|
|
|
|
if ( building == null )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if ( hasObjVar(building, VAR_FILLER_SPAWN_CURRENT_EGG) )
|
|
{
|
|
if ( !cleanupFillerSpawns(building) )
|
|
{
|
|
LOG("FILLER_BUILDING", "resetFillerSpawns: unable to cleanup existing spawns");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
boolean doContinue = true;
|
|
|
|
int count = 0;
|
|
|
|
do
|
|
{
|
|
LOG("FILLER_BUILDING", "resetFillerSpawns: attempting to spawn next template");
|
|
if ( !spawnNextFillerEggTemplate(building) )
|
|
{
|
|
LOG("FILLER_BUILDING", "resetFillerSpawns: SPAWN FAILED!");
|
|
doContinue = false;
|
|
}
|
|
else
|
|
{
|
|
count++;
|
|
}
|
|
} while (doContinue);
|
|
|
|
if ( count > 0 )
|
|
{
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
/*****************************************************************
|
|
* @brief cleans up after filler spawns if necessary
|
|
*
|
|
* @param obj_id building
|
|
*
|
|
* @return boolean; false on error
|
|
*****************************************************************/
|
|
boolean cleanupFillerSpawns(obj_id building)
|
|
{
|
|
if ( building == null )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
obj_id[] eggs = getObjIdArrayObjVar(building, VAR_FILLER_SPAWN_CURRENT_EGG);
|
|
if ( (eggs == null) || (eggs.length == 0) )
|
|
{
|
|
//dont need to do anything
|
|
}
|
|
else
|
|
{
|
|
for ( int i = 0; i < eggs.length; i++ )
|
|
{
|
|
destroyObject(eggs[i]);
|
|
}
|
|
}
|
|
|
|
removeObjVar(building, VAR_FILLER_SPAWN_CURRENT_BASE);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*****************************************************************
|
|
* @brief returns a dictionary with filler spawn egg info for building
|
|
*
|
|
* @param obj_id building
|
|
*
|
|
* @return dictionary; null on error
|
|
*****************************************************************/
|
|
dictionary getFillerEggTemplate(obj_id building, int spawnIdx, int eggIdx)
|
|
{
|
|
if ( (building == null) || (spawnIdx < -1) || (eggIdx < -1) )
|
|
{
|
|
return null;
|
|
}
|
|
|
|
string buildingTemplate = getTemplateName(building);
|
|
|
|
string table = DATATABLE_FILLER_BASE + getCurrentSceneName() + DATATABLE_FILLER_SPAWN_ENDING;
|
|
if ( dataTableOpen(table) )
|
|
{
|
|
string[] buildingTemplates = dataTableGetStringColumn(table, DATATABLE_COL_TEMPLATE);
|
|
for ( int i = 0; i < buildingTemplates.length; i++ )
|
|
{
|
|
if ( buildingTemplates[i].equals(buildingTemplate) )
|
|
{
|
|
dictionary d = new dictionary();
|
|
|
|
int idx = dataTableGetInt(table, i , DATATABLE_COL_IDX);
|
|
|
|
if ( (spawnIdx == -1) || (spawnIdx == idx) )
|
|
{
|
|
d.put(DICT_IDX, idx);
|
|
|
|
float dx = dataTableGetFloat(table, i, DATATABLE_COL_X);
|
|
float dy = dataTableGetFloat(table, i, DATATABLE_COL_Y);
|
|
float dz = dataTableGetFloat(table, i, DATATABLE_COL_Z);
|
|
|
|
location bLoc = getLocation(building);
|
|
location loc = new location(bLoc.x + dx, bLoc.y + dy, bLoc.z + dz, bLoc.area, bLoc.cell);
|
|
|
|
float bYaw = getYaw(building);
|
|
if ( bYaw != 0.0f )
|
|
{
|
|
float dist = utils.getDistance2D(bLoc, loc);
|
|
loc = utils.rotatePointXZ(bLoc, dist, bYaw);
|
|
}
|
|
|
|
d.put(DICT_LOC, loc);
|
|
|
|
string lookup = DATATABLE_FILLER_BASE + getCurrentSceneName() + DATATABLE_FILLER_EGG_ENDING;
|
|
if ( dataTableOpen(lookup) )
|
|
{
|
|
//to do: integrate region type here
|
|
string[] eggs = dataTableGetStringColumn(lookup, DATATABLE_COL_TEMPLATE);
|
|
switch(eggIdx)
|
|
{
|
|
case -1:
|
|
eggIdx = rand(0, eggs.length - 1);
|
|
default:
|
|
if ( eggIdx < eggs.length )
|
|
{
|
|
d.put(DICT_TEMPLATE, eggs[eggIdx]);
|
|
return d;
|
|
}
|
|
else
|
|
{
|
|
return null;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/*****************************************************************
|
|
* @brief returns a dictionary with random filler spawn egg info for building
|
|
*
|
|
* @param obj_id building
|
|
*
|
|
* @return dictionary; null on error
|
|
*****************************************************************/
|
|
dictionary getRandomFillerEggTemplate(obj_id building)
|
|
{
|
|
if ( building == null )
|
|
{
|
|
return null;
|
|
}
|
|
|
|
return getFillerEggTemplate(building, -1, -1);
|
|
}
|
|
|
|
/*****************************************************************
|
|
* @brief returns a dictionary with random filler spawn egg info for building
|
|
*
|
|
* @param obj_id building
|
|
*
|
|
* @return dictionary; null on error
|
|
*****************************************************************/
|
|
dictionary getNextFillerEggTemplate(obj_id building)
|
|
{
|
|
if ( building == null )
|
|
{
|
|
return null;
|
|
}
|
|
|
|
int spawnIdx = -1;
|
|
int eggIdx = -1;
|
|
|
|
obj_id[] eggs = getObjIdArrayObjVar(building, VAR_FILLER_SPAWN_CURRENT_EGG);
|
|
if ( (eggs == null) || (eggs.length == 0) )
|
|
{
|
|
spawnIdx = 0;
|
|
}
|
|
else
|
|
{
|
|
spawnIdx = eggs.length;
|
|
}
|
|
|
|
return getFillerEggTemplate(building, spawnIdx, eggIdx);
|
|
}
|
|
|
|
/*****************************************************************
|
|
* @brief returns a dictionary with random filler spawn egg info for building
|
|
*
|
|
* @param obj_id building
|
|
*
|
|
* @return dictionary; null on error
|
|
*****************************************************************/
|
|
boolean spawnNextFillerEggTemplate(obj_id building)
|
|
{
|
|
LOG("FILLER_BUILDING", "spawnNextFillerEggTemplate: entered!");
|
|
if ( building == null )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
dictionary d = getNextFillerEggTemplate(building);
|
|
if ( d == null )
|
|
{
|
|
LOG("FILLER_BUILDING", "spawnNextFillerEggTemplate: unable to retrieve next egg template!");
|
|
return false;
|
|
}
|
|
|
|
int idx = d.getInt(DICT_IDX);
|
|
|
|
obj_id[] eggs = getObjIdArrayObjVar(building, VAR_FILLER_SPAWN_CURRENT_EGG);
|
|
if ( (eggs == null) || (eggs.length == 0) )
|
|
{
|
|
if ( idx == 0 )
|
|
{
|
|
return spawnFillerEgg(building, d);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( idx == eggs.length )
|
|
{
|
|
return spawnFillerEgg(building, d);
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*****************************************************************
|
|
* @brief returns a dictionary with random filler spawn egg info for building
|
|
*
|
|
* @param obj_id building
|
|
*
|
|
* @return dictionary; null on error
|
|
*****************************************************************/
|
|
boolean spawnFillerEgg(obj_id building, dictionary params)
|
|
{
|
|
LOG("FILLER_BUILDING", "spawnFillerEgg: entered!");
|
|
if ( (building == null) || (params == null) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
string template = params.getString(DICT_TEMPLATE);
|
|
location loc = params.getLocation(DICT_LOC);
|
|
|
|
LOG("FILLER_BUILDING", "spawnFillerEgg: template = " + template);
|
|
LOG("FILLER_BUILDING", "spawnFillerEgg: loc = " + loc);
|
|
obj_id egg = createObject(template, loc);
|
|
if ( egg == null )
|
|
{
|
|
LOG("FILLER_BUILDING", "spawnFillerEgg: unable to create spawn egg!");
|
|
return false;
|
|
}
|
|
|
|
setYaw(egg, rand(0, 360));
|
|
|
|
resizeable obj_id[] eggs = getResizeableObjIdArrayObjVar(building, VAR_FILLER_SPAWN_CURRENT_EGG);
|
|
resizeable location[] locs = getResizeableLocationArrayObjVar(building, VAR_FILLER_SPAWN_CURRENT_LOC);
|
|
|
|
eggs = utils.addElement(eggs, egg);
|
|
locs = utils.addElement(locs, loc);
|
|
|
|
if(eggs.length > 0 && locs.length > 0) {
|
|
|
|
setObjVar(building, VAR_FILLER_SPAWN_CURRENT_EGG, eggs);
|
|
setObjVar(building, VAR_FILLER_SPAWN_CURRENT_LOC, locs);
|
|
|
|
return true;
|
|
|
|
} else {
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/*****************************************************************
|
|
* @brief checks to see if player is logging into Death Watch Bunker
|
|
*
|
|
* @param obj_id player
|
|
*
|
|
*
|
|
*****************************************************************/
|
|
/*void checkForDeathWatch (obj_id player)
|
|
{
|
|
obj_id structure = player_structure.getStructure(player);
|
|
|
|
if ( !isIdValid(structure) )
|
|
return;
|
|
|
|
string strBuildingName = getTemplateName(structure);
|
|
|
|
if (strBuildingName != "object/building/general/bunker_allum_mine.iff")
|
|
return;
|
|
|
|
location myLoc = getLocation(player);
|
|
obj_id myCell = myLoc.cell;
|
|
obj_id poisonCell = getCellId(structure, "medroom38");
|
|
|
|
if (myCell == poisonCell)
|
|
{
|
|
if (!hasScript(player, "theme_park.dungeon.death_watch_bunker.death_watch_poison_player"))
|
|
{
|
|
attachScript(player, "theme_park.dungeon.death_watch_bunker.death_watch_poison_player");
|
|
return;
|
|
}
|
|
}
|
|
return;
|
|
}*/
|