Files
dsrc/sku.0/sys.server/compiled/game/script/ai/random_player_target.java
T
TekaohandGitHub 5c2e112349 Java 11.0.2 migration (#32)
* Code compiles - execution NOT tested

* updating gitignore

* Removed intellij settings files

* Removed more intellij files

* Added exclusion for JDK classes.

* Fixed purchasing script for vendors that have listed coin types.

* Updated script to not kick off until the entire preload is complete.

* adds static name entry for Solo movie poster and tcg9 vendor entry

* clean up empty and orphaned object templates

* adds placeholder black market (static) spawns

* corrects entries for the video game table to correctly set it in tcg series 2 and remove series 1 console errors

* Updated gitignore and removed intellij project files

* Fixed appearance reference for thranta payroll and kashyyyk door, added skipLosCheck objvar due to cannit see issue. Requires updated src

* Fixed appearance and template for terminal (#2)

* Fixed appearance and template for terminal (#3)

* Fixed appearance and template for terminal (#4)

* Deleted another faulty/orphaned object template

* Fixed gcw ranks option on frog. Only issue is that it doesn't award the officer commands or badges.

* Fixed some unneeded java 11 changes
2019-04-18 18:31:52 -05:00

51 lines
1.4 KiB
Java
Executable File

package script.ai;
import script.library.ai_lib;
import script.library.stealth;
import script.library.utils;
import script.obj_id;
public class random_player_target extends script.base_script
{
public random_player_target()
{
}
public void addHateToTarget(obj_id self) throws InterruptedException
{
if (ai_lib.isDead(self))
{
return;
}
obj_id target = null;
obj_id[] targets = getPlayerCreaturesInRange(getLocation(self), 64.0f);
if (targets == null || targets.length <= 0)
{
return;
}
target = targets[rand(0, targets.length - 1)];
if (!isIdValid(target) || isIncapacitated(target) || isDead(target) || stealth.hasInvisibleBuff(target))
{
return;
}
if (!canSee(self, target))
{
stopCombat(self);
}
utils.setScriptVar(self, "lastTargetSwitchTime", getGameTime());
addHate(self, target, 5000);
}
public int OnAiCombatFrame(obj_id self) throws InterruptedException
{
if (!isIdValid(self))
{
return SCRIPT_CONTINUE;
}
int lastTime = utils.getIntScriptVar(self, "lastTargetSwitchTime");
if (getGameTime() - lastTime > 10)
{
addHateToTarget(self);
}
return SCRIPT_CONTINUE;
}
}