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* Code compiles - execution NOT tested * updating gitignore * Removed intellij settings files * Removed more intellij files * Added exclusion for JDK classes. * Fixed purchasing script for vendors that have listed coin types. * Updated script to not kick off until the entire preload is complete. * adds static name entry for Solo movie poster and tcg9 vendor entry * clean up empty and orphaned object templates * adds placeholder black market (static) spawns * corrects entries for the video game table to correctly set it in tcg series 2 and remove series 1 console errors * Updated gitignore and removed intellij project files * Fixed appearance reference for thranta payroll and kashyyyk door, added skipLosCheck objvar due to cannit see issue. Requires updated src * Fixed appearance and template for terminal (#2) * Fixed appearance and template for terminal (#3) * Fixed appearance and template for terminal (#4) * Deleted another faulty/orphaned object template * Fixed gcw ranks option on frog. Only issue is that it doesn't award the officer commands or badges. * Fixed some unneeded java 11 changes
51 lines
1.4 KiB
Java
Executable File
51 lines
1.4 KiB
Java
Executable File
package script.ai;
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import script.library.ai_lib;
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import script.library.stealth;
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import script.library.utils;
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import script.obj_id;
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public class random_player_target extends script.base_script
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{
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public random_player_target()
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{
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}
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public void addHateToTarget(obj_id self) throws InterruptedException
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{
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if (ai_lib.isDead(self))
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{
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return;
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}
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obj_id target = null;
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obj_id[] targets = getPlayerCreaturesInRange(getLocation(self), 64.0f);
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if (targets == null || targets.length <= 0)
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{
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return;
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}
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target = targets[rand(0, targets.length - 1)];
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if (!isIdValid(target) || isIncapacitated(target) || isDead(target) || stealth.hasInvisibleBuff(target))
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{
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return;
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}
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if (!canSee(self, target))
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{
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stopCombat(self);
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}
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utils.setScriptVar(self, "lastTargetSwitchTime", getGameTime());
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addHate(self, target, 5000);
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}
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public int OnAiCombatFrame(obj_id self) throws InterruptedException
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{
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if (!isIdValid(self))
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{
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return SCRIPT_CONTINUE;
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}
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int lastTime = utils.getIntScriptVar(self, "lastTargetSwitchTime");
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if (getGameTime() - lastTime > 10)
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{
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addHateToTarget(self);
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}
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return SCRIPT_CONTINUE;
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}
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}
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