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70 lines
12 KiB
SQL
Executable File
70 lines
12 KiB
SQL
Executable File
actionName comments Level validTarget offensive triggerEffect animDefault targetEffect animTarget useAbsoluteAnimation combatSpam attackType coneLength coneWidth actionDuration minRange maxRange timeMod hateDamageModifier maxHate hateAdd hateAddTime actionCost mindCost minInvisLevelRequired buffNameTarget buffStrengthTarget buffDurationTarget buffNameSelf buffStrengthSelf buffDurationSelf healAction minDamage maxDamage bonusDamage minDuration maxDuration bonusDuration hateAmount hateTick
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s c i "e(NONE=-1,STANDARD=0,MOB=1,CREATURE=2,NPC=3,DROID=4,PVP=5,JEDI=6,DEAD=7)[STANDARD]" i[0] s s s s i[0] s "e(CONE=0,SINGLE_TARGET=1,AREA=2,TARGET_AREA=3,DUAL_WIELD=4)[SINGLE_TARGET]" f f i[0] f[0] f[5] f[1.0] f[1.0] i[0] i[0] i[0] f[0.0] f[0.0] i[-1] s f[0] f[0] s f[0] f[0] i[0] i[0] i[0] i[0] i[0] i[0] i[0] i[0] i[0]
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bactaShot basic heal STANDARD 0 heal_* appearance/pt_heal.prt 1 bactaShot SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 5 10 1 100 150 1500
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bactaShot_1 heal upgrade STANDARD 0 heal_* appearance/pt_heal_1.prt 1 bactaShot_1 SINGLE_TARGET 0 0 0 10 1 0.4 0 0 0 5 10 1 75 125 1750
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bactaShot_2 best single target heal STANDARD 0 heal_* appearance/pt_heal_2.prt 1 bactaShot_2 SINGLE_TARGET 0 0 0 10 1 0.3 0 0 0 5 10 1 50 100 2000
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nutrientInjection health buff STANDARD 0 heal_* appearance/pt_heal_health_buff.prt 1 nutrientInjection SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 5 10 1 900 900 1800 200
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nutrientInjection_1 better health buff STANDARD 0 heal_* appearance/pt_heal_health_buff_1.prt 1 nutrientInjection_1 SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 5 10 1 900 900 1800 250
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nutrientInjection_2 best health buff STANDARD 0 heal_* appearance/pt_heal_health_buff_2.prt 1 nutrientInjection_2 SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 5 10 1 900 900 1800 300
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stabilizers heal states STANDARD 0 heal_* appearance/pt_heal_state.prt 1 stabilizers SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 2 3 1 1 3 50
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stabilizers_1 better heal states STANDARD 0 heal_* appearance/pt_heal_state.prt 1 stabilizers_1 SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 2 3 1 3 6 50
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bactaToss ranged heal STANDARD 0 throw_grenade_&_healing appearance/pt_heal.prt 0 bactaToss SINGLE_TARGET 0 0 0 35 1 0.5 0 0 0 7 10 1 100 150 1000
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bactaToss_1 better ranged heal STANDARD 0 throw_grenade_&_healing appearance/pt_heal_1.prt 0 bactaToss_1 SINGLE_TARGET 0 0 0 35 1 0.4 0 0 0 7 10 1 75 125 1250
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bactaToss_2 best ranged heal STANDARD 0 throw_grenade_&_healing appearance/pt_heal_2.prt 0 bactaToss_2 SINGLE_TARGET 0 0 0 35 1 0.3 0 0 0 7 10 1 50 100 1500
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bactaSpray area heal NONE 0 heal_* appearance/pt_heal_aoe.prt 1 bactaSpray AREA 15 0 0 0 1 0.4 0 0 0 10 12 1 100 150 800
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bactaSpray_1 better area heal NONE 0 heal_* appearance/pt_heal_aoe.prt 1 bactaSpray_1 AREA 15 0 0 0 1 0.35 0 0 0 10 12 1 75 125 1000
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bactaSpray_2 best area heal NONE 0 heal_* appearance/pt_heal_aoe.prt 1 bactaSpray_2 AREA 15 0 0 0 1 0.25 0 0 0 10 12 1 50 100 1200
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diagnose shows info about target STANDARD 0 heal_* 1 diagnose SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 0 3 1
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dragPlayer drags an incapped player STANDARD 0 heal_* 1 dragPlayer SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 0 0 1
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healWound heals wounds STANDARD 0 heal_* appearance/pt_heal_wound.prt 1 healWound SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 3 3 1 1 15 40
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healWound_1 better wound heal STANDARD 0 heal_* appearance/pt_heal_wound.prt 1 healWound_1 SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 3 3 1 15 45 60
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healWound_2 best wound heal STANDARD 0 heal_* appearance/pt_heal_wound.prt 1 healWound_2 SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 3 3 1 45 90 80
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bactaJab quick heal STANDARD 0 heal_* appearance/pt_heal.prt 1 bactaJab SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 3 5 1 100 150 600
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bactaJab_1 better quick heal STANDARD 0 heal_* appearance/pt_heal_1.prt 1 bactaJab_1 SINGLE_TARGET 0 0 0 10 1 0.45 0 0 0 3 5 1 50 100 800
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bactaJab_2 best quick heal STANDARD 0 heal_* appearance/pt_heal_2.prt 1 bactaJab_2 SINGLE_TARGET 0 0 0 10 1 0.4 0 0 0 3 5 1 1 50 1000
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bactaInfusion moderate heal over 30 seconds STANDARD 0 heal_* 1 bactaInfusion SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 10 15 1 10 35 300 24 24 4
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bactaInfusion_1 moderate heal over 30 seconds STANDARD 0 heal_* 1 bactaInfusion_1 SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 10 15 1 50 75 300 32 32 4
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bactaInfusion_2 moderate heal over 30 seconds STANDARD 0 heal_* 1 bactaInfusion_2 SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 10 15 1 80 100 300 40 40 4
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bandage stop bleeding STANDARD 0 heal_* appearance/pt_heal_state.prt 1 bandage SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 5 10 1 25 40 100 50
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bandage_1 better bleed stopper STANDARD 0 heal_* appearance/pt_heal_state.prt 1 bandage_1 SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 5 10 1 40 75 100 100
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countertoxin cure poison STANDARD 0 heal_* appearance/pt_heal_state.prt 1 countertoxin SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 5 10 1 50 75 200 50
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countertoxin_1 better poison cure STANDARD 0 heal_* appearance/pt_heal_state.prt 1 countertoxin_1 SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 5 10 1 100 150 200 100
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countertoxinSpray point blank area poison cure NONE 0 heal_* appearance/pt_heal_state.prt 1 countertoxinSpray AREA 20 0 0 0 1 0.5 0 0 0 10 18 1 50 150 200 50
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disinfect cure disease STANDARD 0 heal_* appearance/pt_heal_state.prt 1 disinfect SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 5 10 1 5 20 35 50
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disinfect_1 better disease cure STANDARD 0 heal_* appearance/pt_heal_state.prt 1 disinfect_1 SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 5 10 1 20 35 35 100
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decontaminate point blank area disease cure NONE 0 heal_* appearance/pt_heal_aoe.prt 1 decontaminate AREA 20 0 0 0 1 0.5 0 0 0 10 18 1 5 35 35 50
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extinguishFire stops fire STANDARD 0 heal_* appearance/pt_heal_state.prt 1 extinguishFire SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 5 10 1 100 200 200 50
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extinguishFire_1 better fire stopper STANDARD 0 heal_* appearance/pt_heal_state.prt 1 extinguishFire_1 SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 5 10 1 200 300 200 100
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poisonInnoculation poison resist buff STANDARD 0 heal_* appearance/pt_heal_resist_poison.prt 1 poisonInnoculation SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 5 10 1 900 900 1800 100
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poisonInnoculation_1 better poison resist buff STANDARD 0 heal_* appearance/pt_heal_resist_poison.prt 1 poisonInnoculation_1 SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 5 10 1 900 900 1800 150
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diseaseInnoculation disease resist buff STANDARD 0 heal_* appearance/pt_heal_resist_disease.prt 1 diseaseInnoculation SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 5 10 1 900 900 1800 100
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diseaseInnoculation_1 better disease resist STANDARD 0 heal_* appearance/pt_heal_resist_disease.prt 1 diseaseInnoculation_1 SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 5 10 1 900 900 1800 150
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adrenalBoost combat speed buff STANDARD 0 heal_* appearance/pt_heal_speed_buff.prt 1 adrenalBoost SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 10 10 1 360 360 600 200
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adrenalBoost_1 better combat speed buff STANDARD 0 heal_* appearance/pt_heal_speed_buff.prt 1 adrenalBoost_1 SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 10 10 1 360 360 600 250
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endorphineInjection action buff STANDARD 0 heal_* appearance/pt_heal_action_buff.prt 1 endorphineInjection SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 5 10 1 900 900 1800 200
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endorphineInjection_1 better action buff STANDARD 0 heal_* appearance/pt_heal_action_buff.prt 1 endorphineInjection_1 SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 5 10 1 900 900 1800 250
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serotoninInjection mind buff STANDARD 0 heal_* appearance/pt_heal_mind_buff.prt 1 serotoninInjeciton SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 5 10 1 900 900 1800 200
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serotoninInjection_1 better mind buff STANDARD 0 heal_* appearance/pt_heal_mind_buff.prt 1 serotoninInjeciton_1 SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 5 10 1 900 900 1800 250
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revivePlayer revive dead player with decent/full health DEAD 0 heal_* appearance/pt_heal_revive.prt 1 revivePlayer SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 30 20 1
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neurotoxin apply poison STANDARD 1 throw_grenade_&_area_poison appearance/pt_poison_grenade_hit.prt 0 neurotoxin SINGLE_TARGET 0 0 0 35 1 0.5 0 0 0 15 7 1 50 75 50 30 60 180
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neurotoxin_1 better apply poison STANDARD 1 throw_grenade_&_area_poison appearance/pt_poison_grenade_hit.prt 0 neurotoxin_1 SINGLE_TARGET 0 0 0 35 1 0.5 0 0 0 15 7 1 100 150 100 30 60 180
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neurotoxin_2 best apply poison STANDARD 1 throw_grenade_&_area_poison appearance/pt_poison_grenade_hit.prt 0 neurotoxin_2 SINGLE_TARGET 0 0 0 35 1 0.5 0 0 0 15 7 1 200 300 200 30 60 180
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infect apply disease STANDARD 1 throw_grenade_&_area_disease appearance/pt_disease_grenade_hit.prt 0 infect SINGLE_TARGET 0 0 0 35 1 0.5 0 0 0 15 5 1 50 100 100 15 30 120
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infect_1 better apply disease STANDARD 1 throw_grenade_&_area_disease appearance/pt_disease_grenade_hit.prt 0 infect_1 SINGLE_TARGET 0 0 0 35 1 0.5 0 0 0 15 5 1 50 100 200 15 30 120
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infect_2 best apply disease STANDARD 1 throw_grenade_&_area_disease appearance/pt_disease_grenade_hit.prt 0 infect_2 SINGLE_TARGET 0 0 0 35 1 0.5 0 0 0 15 5 1 50 100 300 15 30 120
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deuteriumToss chemical fire STANDARD 1 throw_grenade_&_poison clienteffect/dot_fire.cef 0 deuteriumToss SINGLE_TARGET 0 0 0 35 1 0.5 0 0 0 15 7 1 100 200 100 30 60 180
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deuteriumToss_1 better chemical fire STANDARD 1 throw_grenade_&_poison clienteffect/dot_fire.cef 0 deuteriumToss_1 SINGLE_TARGET 0 0 0 35 1 0.5 0 0 0 15 7 1 200 300 200 30 60 180
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hemorrhage action regen debuff STANDARD 1 heal_* clienteffect/dot_apply_poison.cef 1 hemorrhage SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 17 10 1 30 60 60 50 10
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hemorrhage_1 better action regen debuff STANDARD 1 heal_* clienteffect/dot_apply_poison.cef 1 hemorrhage_1 SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 17 10 1 60 90 60 100 10
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traumatize mind regen debuff STANDARD 1 heal_* clienteffect/dot_apply_poison.cef 1 traumatize SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 17 10 1 30 60 60 50 10
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traumatize_1 better mind regen debuff STANDARD 1 heal_* clienteffect/dot_apply_poison.cef 1 traumatize_1 SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 17 10 1 60 90 60 100 10
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shock state resist debuff STANDARD 1 heal_* clienteffect/dot_apply_poison.cef 1 shock SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 17 10 1 30 60 60 50 10
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shock_1 better state resist debuff STANDARD 1 heal_* clienteffect/dot_apply_poison.cef 1 shock_1 SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 17 10 1 60 90 60 100 10
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electrolyteDrain snare STANDARD 1 heal_* clienteffect/dot_apply_poison.cef 1 electrolyteDrain SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 17 10 1 30 60 60 50 10
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electrolyteDrain_1 improved snare STANDARD 1 heal_* clienteffect/dot_apply_poison.cef 1 electrolyteDrain_1 SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 17 10 1 60 90 60 100 10
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thyroidRupture combat slow STANDARD 1 heal_* clienteffect/dot_apply_poison.cef 1 thyroidRupture SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 17 10 1 30 60 60 50 10
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thyroidRupture_1 better combat slow STANDARD 1 heal_* clienteffect/dot_apply_poison.cef 1 thyroidRupture_1 SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 17 10 1 60 90 60 100 10
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paralyze mezz STANDARD 1 heal_* clienteffect/dot_apply_poison.cef 1 paralyze SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 20 15 1 7 7 100 10
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paralyze_1 improved mezz STANDARD 1 heal_* clienteffect/dot_apply_poison.cef 1 paralyze_1 SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 20 15 1 15 15 200 10
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resuscitatePlayer revive dead player with very low stats DEAD 0 heal_* appearance/pt_heal_resuscitate.prt 1 recusitatePlayer SINGLE_TARGET 0 0 0 10 1 0.5 0 0 0 35 35 1
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