Files
dsrc/sku.0/sys.server/compiled/game/datatables/loot/component_data.tab
T
2018-03-26 01:21:00 +01:00

289 lines
15 KiB
SQL
Executable File

template stringArg min max
s s f f
object/tangible/component/chemistry/biologic_effect_controller.iff amount 6 10
power 10 45
charges 5 10
object/tangible/component/chemistry/biologic_effect_controller_advanced.iff amount 6 10
power 35 85
charges 5 10
object/tangible/component/chemistry/dispersal_mechanism.iff amount 6 10
power 50 200
charges 30 55
object/tangible/component/chemistry/dispersal_mechanism_advanced.iff amount 6 10
power 100 325
charges 25 75
object/tangible/component/chemistry/infection_amplifier.iff amount 6 10
power 50 200
charges 30 55
object/tangible/component/chemistry/infection_amplifier_advanced.iff amount 6 10
power 100 325
charges 25 75
object/tangible/component/chemistry/liquid_delivery_suspension.iff amount 6 10
power 10 45
charges 5 10
object/tangible/component/chemistry/liquid_delivery_suspension_advanced.iff amount 6 10
power 35 85
charges 5 10
object/tangible/component/chemistry/release_mechanism_duration.iff amount 6 10
power 10 45
charges 5 10
object/tangible/component/chemistry/release_mechanism_duration_advanced.iff amount 6 10
power 35 85
charges 5 10
object/tangible/component/chemistry/resilience_compound.iff amount 6 10
power 50 200
charges 30 55
object/tangible/component/chemistry/resilience_compound_advanced.iff amount 6 10
power 100 325
charges 25 75
object/tangible/component/chemistry/solid_delivery_shell.iff amount 6 10
power 50 200
charges 30 55
object/tangible/component/chemistry/solid_delivery_shell_advanced.iff amount 6 10
power 100 325
charges 25 75
object/tangible/component/weapon/blaster_pistol_barrel.iff amount 6 10
object/tangible/component/weapon/blaster_pistol_barrel_advanced.iff amount 6 10
object/tangible/component/weapon/blaster_power_handler.iff amount 6 10
object/tangible/component/weapon/blaster_power_handler_advanced.iff amount 6 10
object/tangible/component/weapon/blaster_rifle_barrel.iff amount 6 10
object/tangible/component/weapon/blaster_rifle_barrel_advanced.iff amount 6 10
object/tangible/component/weapon/projectile_feed_mechanism.iff amount 6 10
object/tangible/component/weapon/projectile_feed_mechanism_advanced.iff amount 6 10
object/tangible/component/weapon/projectile_pistol_barrel.iff amount 6 10
object/tangible/component/weapon/projectile_pistol_barrel_advanced.iff amount 6 10
object/tangible/component/weapon/projectile_rifle_barrel.iff amount 6 10
object/tangible/component/weapon/projectile_rifle_barrel_advanced.iff amount 6 10
object/tangible/component/weapon/scope_weapon.iff amount 6 10
object/tangible/component/weapon/scope_weapon_advanced.iff amount 6 10
object/tangible/component/weapon/stock.iff amount 6 10
object/tangible/component/weapon/stock_advanced.iff amount 6 10
object/tangible/component/weapon/sword_core.iff amount 6 10
object/tangible/component/weapon/sword_core_advanced.iff amount 6 10
object/tangible/component/weapon/vibro_unit.iff amount 6 10
object/tangible/component/weapon/vibro_unit_advanced.iff amount 6 10
object/tangible/component/armor/armor_core_battle_basic.iff amount 2 6
armorLevel 0 0
armorCategory 1 1
general_protection 0.5 0.9
condition 0.3 0.4
object/tangible/component/armor/armor_core_battle_standard.iff amount 4 8
armorLevel 1 1
armorCategory 1 1
general_protection 0.5 0.9
condition 0.3 0.4
object/tangible/component/armor/armor_core_battle_advanced.iff amount 6 8
armorLevel 2 2
armorCategory 1 1
general_protection 0.5 0.9
condition 0.5 0.8
object/tangible/component/armor/armor_core_assault_basic.iff amount 2 6
armorLevel 0 0
armorCategory 2 2
general_protection 0.5 0.9
condition 0.3 0.4
object/tangible/component/armor/armor_core_assault_standard.iff amount 4 8
armorLevel 1 1
armorCategory 2 2
general_protection 0.5 0.9
condition 0.3 0.4
object/tangible/component/armor/armor_core_assault_advanced.iff amount 6 8
armorLevel 2 2
armorCategory 2 2
general_protection 0.5 0.9
condition 0.5 0.8
object/tangible/component/armor/armor_core_recon_basic.iff amount 2 6
armorLevel 0 0
armorCategory 0 0
general_protection 0.5 0.9
condition 0.3 0.4
object/tangible/component/armor/armor_core_recon_standard.iff amount 4 8
armorLevel 1 1
armorCategory 0 0
general_protection 0.5 0.9
condition 0.3 0.4
object/tangible/component/armor/armor_core_recon_advanced.iff amount 6 8
armorLevel 2 2
armorCategory 0 0
general_protection 0.5 0.9
condition 0.5 0.8
object/tangible/component/chemistry/infection_amplifier_donkuwah.iff amount 6 10
power 15 30
potency 20 40
object/tangible/component/weapon/rancor_tooth.iff amount 1 1
object/tangible/component/chemistry/rancor_bile.iff amount 1 1
power 10 100
charges 40 70
object/tangible/component/chemistry/janta_blood.iff amount 4 6
power 100 200
charges 5 10
object/tangible/component/munition/kliknick_gland.iff amount 1 1
object/tangible/component/weapon/blaster_power_handler_enhancement_krayt.iff amount 1 1
object/tangible/component/weapon/projectile_feed_mechanism_enhancement_gorax.iff amount 1 1
object/tangible/component/weapon/vibro_unit_enhancement_durability.iff amount 1 1
object/tangible/component/weapon/blaster_power_handler_enhancement_durability.iff amount 1 1
object/tangible/component/weapon/projectile_feed_mechanism_enhancement_durability.iff amount 1 1
object/tangible/component/weapon/vibro_unit_enhancement_min_damage.iff amount 1 1
object/tangible/component/weapon/blaster_power_handler_enhancement_min_damage.iff amount 1 1
object/tangible/component/weapon/projectile_feed_mechanism_enhancement_min_damage.iff amount 1 1
object/tangible/component/weapon/vibro_unit_enhancement_max_damage.iff amount 1 1
object/tangible/component/weapon/blaster_power_handler_enhancement_max_damage.iff amount 1 1
object/tangible/component/weapon/projectile_feed_mechanism_enhancement_max_damage.iff amount 1 1
object/tangible/component/weapon/vibro_unit_enhancement_wounding.iff amount 1 1
object/tangible/component/weapon/vibro_unit_nightsister.iff amount 1 1
object/tangible/component/weapon/geonosian_sword_core.iff amount 1 1
object/tangible/component/weapon/geonosian_reinforcement_core.iff amount 1 1
object/tangible/component/weapon/geonosian_solidifying_agent.iff amount 1 1
object/tangible/component/weapon/geonosian_power_cube.iff amount 1 1
object/tangible/component/weapon/geonosian_power_cube_green.iff amount 1 1
condition 0.2 0.4
object/tangible/component/weapon/geonosian_power_cube_red.iff amount 1 1
object/tangible/component/weapon/geonosian_power_cube_yellow.iff amount 1 1
general_protection 0.1 0.2
object/tangible/component/munition/acklay_venom.iff amount 1 1
object/tangible/component/weapon/acklay_bone_reinforcement_core.iff amount 1 1
minDamage 10 20
maxDamage 25 50
object/tangible/component/chemistry/spider_venom.iff amount 1 1
level 125 300
power 90 180
object/tangible/component/weapon/spider_spine.iff amount 1 1
maxDamage 15 30
object/tangible/loot/dungeon/death_watch_bunker/pistol_de10_barrel.iff amount 1 1
object/tangible/component/armor/scale_giant_dune_kimogila.iff amount 6 8
level 125 300
object/tangible/component/armor/hide_gurk_king.iff amount 6 8
level 75 300
object/tangible/component/armor/bone_fragment_woolamander_harrower.iff amount 6 8
level 75 300
object/tangible/component/clothing/clasp_heavy_duty.iff amount 6 8
object/tangible/component/clothing/clothing_treatment_crystalline.iff amount 6 8
object/tangible/component/clothing/leather_heavy_duty.iff amount 6 8
object/tangible/component/weapon/blaster_rifle_avatar_loot_barrel.iff amount 1 1
object/tangible/component/weapon/quest/projectile_feed_mechanism_faux_bowcaster.iff amount 1 1
object/tangible/component/weapon/quest/projectile_rifle_barrel_faux_bowcaster.iff amount 1 1
object/tangible/component/weapon/quest/blaster_power_handler_faux_bowcaster.iff amount 1 1
object/tangible/component/weapon/blaster_power_handler_enhancement_bounty.iff amount 4 6
object/tangible/component/weapon/projectile_feed_mechanism_enhancement_bounty.iff amount 3 5
object/tangible/component/armor/armor_segment_enhancement_janta.iff amount 10 13
object/tangible/component/armor/armor_segment_enhancement_krayt.iff amount 10 13
object/tangible/component/armor/armor_segment_enhancement_nightsister.iff amount 10 13
object/tangible/component/armor/armor_layer_nightsister.iff amount 10 13
object/tangible/component/armor/armor_segment_enhancement_dragonet.iff amount 7 13
object/tangible/component/armor/armor_segment_enhancement_fambaa.iff amount 7 13
object/tangible/component/armor/armor_segment_enhancement_brackaset.iff amount 7 13
object/tangible/component/armor/armor_segment_enhancement_sharnaff.iff amount 7 13
object/tangible/component/armor/armor_segment_enhancement_voritor_lizard.iff amount 7 13
object/tangible/component/armor/armor_segment_enhancement_kimogila.iff amount 10 13
object/tangible/component/armor/armor_segment_enhancement_rancor.iff amount 10 13
object/tangible/component/armor/feather_peko_albatross.iff amount 6 8
object/tangible/component/armor/armor_appearance_enhancement_acklay.iff amount 1 2
object/tangible/component/weapon/new_weapon/enhancement_melee_slot_one_s01.iff amount 1 1
attribute.bonus.0 86 108
object/tangible/component/weapon/new_weapon/enhancement_melee_slot_one_s02.iff amount 1 1
attribute.bonus.0 96 120
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object/tangible/component/weapon/new_weapon/enhancement_melee_slot_one_s04.iff amount 1 1
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attribute.bonus.0 180 225
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attribute.bonus.0 200 250
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combat_critical_melee 2 3
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combat_critical_melee 6 8
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combat_critical_melee 9 11
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