Files
dsrc/sku.0/sys.server/compiled/game/datatables/ship/pilotmanager.tab
T
2018-03-26 01:21:00 +01:00

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property Is the value Degrees? useSkill (useAggressivenss if 0) linearScale novice expert autoAdjust description
s[] i[0] i[1] i[1] f[0.0] f[1.0] i[0] s[]
weaponBaseFireRate 0 0 2 0.2 The pilot will shoot a weapon every weaponBaseFireRate seconds.
weaponMissileFireRate 0 15 2 The pilot will shoot a missile every weaponBaseFireRate seconds.
weaponSelectionSkill 0 1 The chance a pilot will select the best weapon every shot attempt.
targetReactionTime 0.5 0.2 How precisely a pilot follows its target.
targetAimZoneUpdate 5 5 How often the pilot picks a location around the target to shoot.
targetDesiredHitsPerSecond 0 0.2 2 How many times per second the pilot wants to nail you.
targetBehind 1 45 15 The cone behind the ship where the pilot determines he should perform an evasive maneuver.
targetCollisionCourse 1 30 10 The cone in front of the ship where the pilot determines he will collide and evade the facing ship.
hitsToEvadeBase 0 3 10 The base number of hits the pilot will take before considering an evasive maneuver. (Biased by aggressiveness)
hitsDecayTimer 0 4 2 The time at which a hit is decayed.
boosterUseMinimumRange 0 100 25 The pilot will not use the boosters in this range.
maneuverPaths 1 5 How many paths the pilot will choose every manuever.
maneuverTimeMax 15 30 How long a pilot will remain in a string of maneuvers.
maneuverPathComplexity 0 0.1 1 How advanced/tricky of a path the pilot will generate.
minimumThrottle 0 0.3 0.1 The minimum throttle setting used by the pilot.