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81 lines
10 KiB
SQL
Executable File
81 lines
10 KiB
SQL
Executable File
STRUCTURE_APPEARANCE DEFAULT_SIGN X Y Z HEADING ALT_X ALT_Y ALT_Z ALT_HEADING COMMENTS
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s s[object/tangible/sign/player/house_address.iff] f[0] f[0] f[0] f[0] f[0] f[0] f[0] f[0] c
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object/building/player/player_guildhall_corellia_style_01.iff object/tangible/sign/player/house_address_corellia.iff 4.15 1.25 22.1 90 9.1 0.2 22.25 Set sign to 0 0 0 then rotate appropriately using heading.
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object/building/player/player_guildhall_generic_style_01.iff 4.15 1.25 21.5 180 9.1 0.2 22.25 You only need to change the float, then restart your planet to see the changes, login, cluster and client can be left up.
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object/building/player/player_guildhall_naboo_style_01.iff object/tangible/sign/player/house_address_naboo.iff 4.15 1.25 21.7 180 9.1 0.2 22.25 An alternate way is to make your character a trader, reload the table with changes, and switch the shop signs with default sign
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object/building/player/player_guildhall_tatooine_style_01.iff object/tangible/sign/player/house_address_tatooine.iff 4.15 1.25 21.7 180 9.1 0.2 22.25
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object/building/player/player_guildhall_tatooine_style_02.iff object/tangible/sign/player/house_address_tatooine.iff 0 1.45 16.35 180 24.99 0.2 15 180
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object/building/player/player_house_corellia_large_style_01.iff object/tangible/sign/player/house_address_corellia.iff 6 2.25 13.75 90 -3.29 0.5 12.94
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object/building/player/player_house_corellia_large_style_02.iff object/tangible/sign/player/house_address_corellia.iff -6.35 2.25 15.5 90 -14.48 0.5 18.53
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object/building/player/player_house_corellia_medium_style_01.iff object/tangible/sign/player/house_address_corellia.iff 5.13 2.21 8 90 11.79 0.5 11.64
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object/building/player/player_house_corellia_medium_style_02.iff object/tangible/sign/player/house_address_corellia.iff 2.55 2.25 7.52 180 11.79 0.5 11.64
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object/building/player/player_house_corellia_small_style_01.iff object/tangible/sign/player/house_address_corellia.iff -4.05 2.4 8.25 90 -7.56 0.5 11.64
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object/building/player/player_house_corellia_small_style_01_floorplan_02.iff object/tangible/sign/player/house_address_corellia.iff -4.05 2.4 8.25 90 -7.56 0.5 11.64
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object/building/player/player_house_corellia_small_style_02.iff object/tangible/sign/player/house_address_corellia.iff 2.5 2.4 8.4 90 -7.43 0.5 11.64
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object/building/player/player_house_corellia_small_style_02_floorplan_02.iff object/tangible/sign/player/house_address_corellia.iff 2.5 2.4 8.4 90 -7.43 0.5 11.64
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object/building/player/player_house_generic_large_window_s01.iff -12.07 4 9.1 180 -14.48 0.5 18.53
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object/building/player/player_house_generic_large_window_s02.iff 1 4 -11.15 0 11.5 0.5 -15.7 180 X = right/left
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object/building/player/player_house_generic_large_style_01.iff 11.94 2.25 14.51 180 -3.29 0.5 12.94 Y = UP/DOWN
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object/building/player/player_house_generic_large_style_02.iff -6.07 2.5 15.26 180 -14.48 0.5 18.53 Z = FORWARD/BACK
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object/building/player/player_house_generic_medium_windowed.iff 5.13 2.25 7.91 180 11.79 0.5 11.64
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object/building/player/player_house_generic_medium_windowed_s02.iff 5.13 2.25 7.91 180 11.79 0.5 11.64
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object/building/player/player_house_generic_medium_style_01.iff 5.13 2.25 7.91 180 11.79 0.5 11.64
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object/building/player/player_house_generic_medium_style_02.iff 2.55 2.25 7.52 180 11.79 0.5 11.64
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object/building/player/player_house_generic_small_windowed.iff -4.1 2.25 8.3 180 -7.56 0.5 11.64
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object/building/player/player_house_generic_small_style_01.iff -4.29 2.25 8.2 180 -7.56 0.5 11.64
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object/building/player/player_house_generic_small_style_01_floorplan_02.iff -4.1 2.25 8.3 180 -7.56 0.5 11.64
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object/building/player/player_house_generic_small_style_02.iff 2.3 2 8.17 180 -7.43 0.5 11.43
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object/building/player/player_house_generic_small_style_02_floorplan_02.iff 2.3 2 8.17 180 -7.43 0.5 11.43
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object/building/player/player_house_generic_small_window_style_03.iff -2.5 2.9 6.6 180 -7.43 0.5 11.43
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object/building/player/player_house_naboo_large_style_01.iff object/tangible/sign/player/house_address_naboo.iff -6.06 2.25 -15.65 0 0.05 0.5 -20
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object/building/player/player_house_naboo_medium_style_01.iff object/tangible/sign/player/house_address_naboo.iff -0.5 2.25 -11.5 270 3.62 0.5 -15.62
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object/building/player/player_house_naboo_small_window_style_01.iff object/tangible/sign/player/house_address_naboo.iff 1.5 2.25 -8.4 0 5.09 0.5 -7.22
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object/building/player/player_house_naboo_small_style_01.iff object/tangible/sign/player/house_address_naboo.iff 1.5 2.25 -8.4 0 5.09 0.5 -7.22
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object/building/player/player_house_naboo_small_style_02.iff object/tangible/sign/player/house_address_naboo.iff 8.55 2.25 7.5 -90 11.64 0.5 7.68
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object/building/player/player_house_tatooine_large_style_01.iff object/tangible/sign/player/house_address_tatooine.iff -0.8 2.25 16.2 180 -11.64 0.5 18.75
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object/building/player/player_house_tatooine_medium_style_01.iff object/tangible/sign/player/house_address_tatooine.iff -2 2.25 12.5 180 -11.4 0.5 15.59
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object/building/player/player_house_tatooine_small_window_style_01.iff object/tangible/sign/player/house_address_tatooine.iff 4.46 2.25 7.89 180 4.07 0.5 11.5
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object/building/player/player_house_tatooine_small_style_01.iff object/tangible/sign/player/house_address_tatooine.iff 4.46 2.25 7.89 180 4.07 0.5 11.5
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object/building/player/player_house_tatooine_small_style_02.iff object/tangible/sign/player/house_address_tatooine.iff 4.2 2.25 7.89 180 3.92 0.5 11.65
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object/building/player/city/cityhall_naboo.iff object/tangible/sign/municipal/municipal_sign_hanging_capitol.iff 8 4 21 180
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object/building/player/city/cityhall_tatooine.iff object/tangible/sign/municipal/municipal_sign_hanging_capitol.iff 8 4 21 180
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object/building/player/city/cityhall_corellia.iff object/tangible/sign/municipal/municipal_sign_hanging_capitol.iff 8 4 21 180
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object/building/player/city/cantina_naboo.iff object/tangible/sign/municipal/municipal_sign_hanging_cantina.iff 5 3 11.95 180 10 0.5 15 360
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object/building/player/city/cantina_tatooine.iff object/tangible/sign/municipal/municipal_sign_hanging_cantina.iff 5 3 11.95 180 10 0.5 15 360
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object/building/player/city/cantina_corellia.iff object/tangible/sign/municipal/municipal_sign_hanging_cantina.iff 10 3 11.95 180 10 0.5 15 360
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object/building/player/city/hospital_naboo.iff object/tangible/sign/municipal/municipal_sign_hanging_hospital.iff 8 2 11 180 10 0.2 -8 360
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object/building/player/city/hospital_tatooine.iff object/tangible/sign/municipal/municipal_sign_hanging_hospital.iff 8 2 11 180 10 0.2 -8 360
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object/building/player/city/hospital_corellia.iff object/tangible/sign/municipal/municipal_sign_hanging_hospital.iff 8 2 11 180 10 0.2 -8 360
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object/building/player/city/cloning_naboo.iff object/tangible/sign/municipal/municipal_sign_hanging_cloning.iff 9.65 2 3 -90
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object/building/player/city/cloning_tatooine.iff object/tangible/sign/municipal/municipal_sign_hanging_cloning.iff 9.65 2 3 -90
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object/building/player/city/cloning_corellia.iff object/tangible/sign/municipal/municipal_sign_hanging_cloning.iff 9.65 2 3 -90
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object/building/player/player_merchant_tent_style_01.iff object/tangible/sign/player/house_address_corellia.iff 2.9 1.3 2.9 135 3 -0.5 3
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object/building/player/player_merchant_tent_style_02.iff object/tangible/sign/player/house_address_corellia.iff 2.9 1.3 2.9 135 3 -0.5 3
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object/building/player/player_merchant_tent_style_03.iff object/tangible/sign/player/house_address_corellia.iff 2.9 1.3 2.9 135 3 -0.5 3
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object/building/player/player_house_mustafar_lg.iff object/tangible/sign/player/house_address_corellia.iff 3.2 1.4 12.5 90 0 6.9 8.3 0
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object/building/player/city/diner_no_planet_restriction.iff 5.76 3 5.5 180 9.75 0 7.3 0
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object/building/player/city/barn_no_planet_restriction.iff 0 3.5 5.5 180 5.1 0.3 6.5 0
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object/building/player/city/theater_naboo.iff object/tangible/sign/player/house_address_naboo.iff 11.1 3.08 -14 -90 12.15 0.2 10.4
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object/building/player/city/theater_tatooine.iff object/tangible/sign/player/house_address_tatooine.iff 11.5 3 -14 -90 12.15 0.2 10.4
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object/building/player/city/theater_corellia.iff object/tangible/sign/player/house_address_corellia.iff 11.5 2.85 -14 180 12.15 0.2 10.4
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object/building/player/player_house_sith_meditation_room.iff 0 5.5 3.25 180 2.22 0.9 9 0
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object/building/player/player_house_jedi_meditation_room.iff 0 3.9 6.5 180 2.22 0.9 8.5 0
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object/building/player/player_house_tcg_relaxation_pool.iff 3.75 3.9 10.8 180 6.2 1.2 11.78 0
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object/building/player/player_house_hangar.iff -11.3 4.5 1.2 180 8 0.1 6.1 0
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object/building/player/player_house_atat.iff -4.8 5.5 16 90 -6 0.8 15 0
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object/building/player/player_house_sandcrawler.iff object/tangible/sign/player/house_address_corellia.iff -8.9 3.4 2 90 -8.6 0 -1.2 0
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object/building/player/player_pgc_merchant_tent_s01.iff object/tangible/sign/player/house_address_corellia.iff 2.9 1.3 2.9 135 3 -0.5 3
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object/building/player/player_house_tcg_emperors_spire.iff 0 4.65 5.8 180 2 0.7 8.2 180
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object/building/player/player_house_tcg_rebel_spire.iff 0 5.95 5.8 180 1.65 0.7 8.3 180
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object/building/player/player_house_tcg_commando_bunker.iff object/tangible/sign/player/house_address_corellia.iff 3.4 3.4 6.8 90 5.1 0.3 8.7 0
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object/building/player/player_house_tcg_vehicle_garage.iff object/tangible/sign/player/house_address_corellia.iff -15.1 1.4 15.9 90 -12.9 0.5 20.4 0
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object/building/player/player_house_tcg_vip_bunker.iff object/tangible/sign/player/house_address_corellia.iff 2.8 0.6 0.1 -90 0 5.2 1.1 180
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object/building/player/player_house_tcg_8_bespin_house.iff 0.75 3 -2.2 0 9.75 0 7.3 0
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object/building/player/player_house_tcg_8_yoda_house.iff 4 2.8 7.8 180 10.5 2 8.75 210 X = right/left
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object/building/player/player_house_yt1300.iff -6.5 1.8 0 90 -7.2 -1.1 -1.1 90 Y = UP/DOWN
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object/building/player/player_house_tree_house_01.iff -6.5 5 12.5 180 9.75 0.7 7.3 0 Z = FORWARD/BACK
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object/building/player/player_house_wod_ns_hut.iff -1.5 3 6.3 180 9 0.5 6.2 180
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object/building/player/player_house_wod_sm_hut.iff -1.9 3 5.4 180 9 0.5 6.2 180
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object/building/player/player_house_jabbas_sail_barge.iff 1 3.3 -3.4 0 1.65 0.1 -4.8 0
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object/building/player/player_house_tree_house_02.iff -6.5 5 12.5 180 9.75 0.7 7.3 0
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