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85 lines
2.0 KiB
Plaintext
Executable File
85 lines
2.0 KiB
Plaintext
Executable File
// This file ws written by the template editor @ 1:11:38 PM - Mon Sep 9 2002
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@base object/tangible/base/tangible_base.iff
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@class creature_object_template 5
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defaultWeapon = "object/weapon/creature/strength6/creature_strength6_normal.iff"
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attributes[AT_health] = 1000
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attributes[AT_constitution] = 1000
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attributes[AT_action] = 1000
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attributes[AT_stamina] = 1000
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attributes[AT_mind] = 1000
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attributes[AT_willpower] = 1000
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minAttributes[AT_health] = 0
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minAttributes[AT_constitution] = 0
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minAttributes[AT_action] = 0
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minAttributes[AT_stamina] = 0
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minAttributes[AT_mind] = 0
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minAttributes[AT_willpower] = 0
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maxAttributes[AT_health] = 1000
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maxAttributes[AT_constitution] = 1000
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maxAttributes[AT_action] = 1000
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maxAttributes[AT_stamina] = 1000
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maxAttributes[AT_mind] = 1000
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maxAttributes[AT_willpower] = 1000
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minDrainModifier = 0.0007
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maxDrainModifier = 1
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minFaucetModifier = 0.0007
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maxFaucetModifier = 1
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shockWounds = 0
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attribMods = [ ]
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canCreateAvatar = false
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nameGeneratorType = ""
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approachTriggerRange = 30
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maxMentalStates[MS_fear] = 100
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maxMentalStates[MS_anger] = 100
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maxMentalStates[MS_interest] = 100
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maxMentalStates[MS_distress] = 100
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mentalStatesDecay[MS_fear] = 60
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mentalStatesDecay[MS_anger] = 60
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mentalStatesDecay[MS_interest] = 60
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mentalStatesDecay[MS_distress] = 60
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@class tangible_object_template 3
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triggerVolumes = [ ]
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combatSkeleton = CS_humanoid
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maxHitPoints = 1000
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wantSawAttackTriggers = true
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@class object_template 8
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invulnerable = false
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scripts = +[ "systems.combat.credit_for_kills" ]
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updateRanges[UR_near] = 16
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updateRanges[UR_normal] = 64
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updateRanges[UR_far] = 96
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contents = [
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[slotName = "inventory",
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equipObject = true,
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content = "object/tangible/inventory/creature_inventory.iff"],
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[slotName = "mission_bag",
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equipObject = true,
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content = "object/tangible/mission_bag/mission_bag.iff"]]
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persistByDefault = false
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moveFlags = [ MF_gm ]
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