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dsrc/sku.0/sys.server/compiled/game/object/creature/base/base_creature.tpf
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2018-03-26 01:21:00 +01:00

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// This file ws written by the template editor @ 1:11:38 PM - Mon Sep 9 2002
@base object/tangible/base/tangible_base.iff
@class creature_object_template 5
defaultWeapon = "object/weapon/creature/strength6/creature_strength6_normal.iff"
attributes[AT_health] = 1000
attributes[AT_constitution] = 1000
attributes[AT_action] = 1000
attributes[AT_stamina] = 1000
attributes[AT_mind] = 1000
attributes[AT_willpower] = 1000
minAttributes[AT_health] = 0
minAttributes[AT_constitution] = 0
minAttributes[AT_action] = 0
minAttributes[AT_stamina] = 0
minAttributes[AT_mind] = 0
minAttributes[AT_willpower] = 0
maxAttributes[AT_health] = 1000
maxAttributes[AT_constitution] = 1000
maxAttributes[AT_action] = 1000
maxAttributes[AT_stamina] = 1000
maxAttributes[AT_mind] = 1000
maxAttributes[AT_willpower] = 1000
minDrainModifier = 0.0007
maxDrainModifier = 1
minFaucetModifier = 0.0007
maxFaucetModifier = 1
shockWounds = 0
attribMods = [ ]
canCreateAvatar = false
nameGeneratorType = ""
approachTriggerRange = 30
maxMentalStates[MS_fear] = 100
maxMentalStates[MS_anger] = 100
maxMentalStates[MS_interest] = 100
maxMentalStates[MS_distress] = 100
mentalStatesDecay[MS_fear] = 60
mentalStatesDecay[MS_anger] = 60
mentalStatesDecay[MS_interest] = 60
mentalStatesDecay[MS_distress] = 60
@class tangible_object_template 3
triggerVolumes = [ ]
combatSkeleton = CS_humanoid
maxHitPoints = 1000
wantSawAttackTriggers = true
@class object_template 8
invulnerable = false
scripts = +[ "systems.combat.credit_for_kills" ]
updateRanges[UR_near] = 16
updateRanges[UR_normal] = 64
updateRanges[UR_far] = 96
contents = [
[slotName = "inventory",
equipObject = true,
content = "object/tangible/inventory/creature_inventory.iff"],
[slotName = "mission_bag",
equipObject = true,
content = "object/tangible/mission_bag/mission_bag.iff"]]
persistByDefault = false
moveFlags = [ MF_gm ]